Donkey Kong Country Returns was well recieved on the Wii in 2010. Does it still stand up in 2013 as a handheld game?
Does this unique indie experiment work as intended or do its individual parts never gel into a true whole?
Even for those who have see Sanctum's brutal unforgiving difficulty is in for a (progressively) rude awakening in Coffee Stain Studios' sequel to their breakout indie hit!
Post-apocalyptic settings are pretty common in gaming. However, only one of them has trains. How could Metro: Last Light not be a winner?
Are you a bad enough dude to go and save the humanity from a bunch of rogue cyborgs on a remote island in post apocalyptic 2007? They have Dragon's Blood, but you have a quadruple barreled shotgun.
