As the digital age of video gaming continues forward, there has lately been an increasing outcry against DLC and Free to Play models in gaming. Many consumers tend to argue that most titles falling under this bubble are greedy cash-ins to gouge money out of players. Although the perception is a valid one, many developers and publishers continuously use the free to play and DLC models to help generate extra revenue for their products.
One such example would be the popular MOBA League of Legends. Now entering it’s fourth season of competitive play, League of Legends, like many free to play titles, has been accused of underhanded tactics by giving players the option to pay real money for points that allow you to purchase extra skins, characters, or boosts to enhance your own gameplay.
The accusations have also reached the ears of Marc Merrill, the president of Riot Games. In a thread on Reddit, which was created by users complaining about the lack of a new client for season four of League of Legends, Merrill spoke out against claims that his company was “money hungry.”
Despite how heated Merrill’s comments are, it is a reminder to players that not all companies are out to gouge you completely. In fact, many companies out there have already created alternative models of play to accommodate both the free to play style, and the standard modes of play in-games. Dead Space 3 is a prominent example of this in a AAA title, with an optional cash-store to purchase upgrades for weapons despite the upgrades being found in the field. Many MMO’s have also followed this route, offering the freemium or free-to-play mode for their experience now.
Yes, there are bad examples out there too. Final Fantasy: All the Bravest is a prime example of how underhanded free to play can be. To cast a wide net, however, is to be missing the point though on how the models work. As for League of Legends, well, it is clear to Merrill that the moniker of a “money hungry” game is patently false.