Someone has finally figured out a way to shut up the Merc with a Mouth.
Genres: Action, Third-Person Shooter
Developer: High Moon Studios
Posted By Shaun K. about 2 months ago
Six months ago Activision released the first game to outright star the Marvel Comics character Deadpool to fairly middling critical and commercial results. Still Deadpool remains a popular character and with a markdown in price the digital version of the game probably could have kept picking up new players for sometime yet. However it seems that was not meant to be since as of today the game is no longer available for sale on most online retailers and it was not alone either.
Deadpool was officially delisted from PSN, Xbox Live and Steam last night although those who have already purchased the game can still access it. Along similar lines both Amazon and Gamefly still have remaining Steam codes for the game for sale although once their current batch is sold through that will be all she wrote. Physical copies of the game also remain in stores at least for now but there is even chance that state of affair may only continue forward for so long.
Nor is Deadpool‘s removal an isolated event and indeed it stems from a large issue, namely that going forward a large number of previously developed Activision-made Marvel games will no longer be available digitally. This includes both the games themselves and any DLC for titles such as X-Men: Origins – Wolverine, Spider-Man: Shattered Dimensions, Spider-Man: Edge of Time, and more.
Now licenses expiring is a fact of life but what makes it odd is that Deadpool was just released six months ago even while older titles like The Amazing Spider-Man movie game remains available. However perhaps this is simply a case of Amazing falling under a separate licensing deal since Activision will still be publishing The Amazing Spider-Man 2 movie tie-in later this Spring. Such are the vagaries of dealing with licenses I suppose. Count on Blistered Thumbs to stay on top of this story as it continues to develop and be sure to share your thoughts and opinions in the comments section below.
Posted By Shaun K. about 2 months ago
Someone has finally figured out a way to shut up the Merc with a Mouth.
Greetings and salutations, all of you classy people out there. As should be obvious based on the title of this particular article, we are here to look through the new Deadpool game slowly, carefully, and above all else, methodic… method….
Ha ha, whew. I tried really hard, but there was just no way I could’ve kept that up. So boring! Hey, all you kill-crazy players out there. Deadpool is here to give you the 411 on my new game from those money-grubbing “designers” over at High Moon Studios. You might’ve been expecting that basement-dweller Robert to be reviewing this one, but he was a bit… tied-up and stepped aside to allow the king to rule over his own castle. After all, he is totally not sitting in the corner of room bound to a chair while I type this one out. Aaaaanyway, I don’t have the time to waste with any introductions (after all, I have a movie deal to settle too), so let me tell you about what High Moon has done with their oh-so-precious budget.
|PROS||I’m in it and my humor comes with me, Cool video game references|
|CONS||Gameplay isn’t as awesome as I am, Presentation is booooooring|
|WTF?!||Nothing. It’s standard Deadpool, after all.|
If High Moon did one thing right when they made my game, it’s that they had me pegged from the word “chimichanga.” Even I have my moments of seriousness, as much as I hate to admit it, but with a game and story like this one? Even if I only skimmed their script (because, let’s be honest, they couldn’t possibly contain all the awesomeness I accomplish in a few thousand words), they mimicked me just about as well as anyone could (with some help from yours truly, of course). Even better, they got my good buddy Nolan North to voice me and he does his usual awesome job. I have to admit that I didn’t know if he could handle all of me for the entire game, but he pulled through as he usually does. Nolan and High Moon gave me exactly what I needed to be the Merc With a Mouth, even if they needed a bit of… persuasion to allow all the completely necessary events. Though, Nolan seriously needs to work on his telephone manners.
Plus, High Moon managed to put in both a bunch of my hilarious jokes and some great references to some of those older video games that everyone seems to love these days, me included. The Zelda section and side-scrolling parts were especially cool. You know, they should’ve had more of them (note to self: next time use bombs to force company to make more video game references). Luckily for them, they put in a bunch of my awesome jokes all over the place. Just like all the other 4th wall stuff, I knew it would be funny for the player to help me shoot myself when Cable went on another one of his booooooring talks about that “saving the future” crap. Although, High Moon really needs to learn that I’m not just about the toilet humor. There’s a time and a place for those jokes, but they don’t seem to quite understand that.
Enough about my glowing personality though. I’m sure you “gamers” want to hear about the gameplay, don’t you? Unfortunately, the developers kind of dropped their balls there (See? There’s your timing!). Completely unlike me, the gameplay is very standard for one of those third-person action-adventure games that are all the rage these days. You’ve got your light attacks, heavy attacks, and dodges i.e. my teleports, with the expected extra weapons beyond my katanas that can all be upgraded with my arbitrary “Dead Points.” Although, for some reason, the designers decided to make the counter button the same one as the teleport button. This means that sometimes, when I just want to teleport out of an unpleasant fling, I end up countering instead and get continuously battered by the group as a result. My many guns are also available for the killing of dudes, although that just causes another issue to raise its incredibly ugly head.
I don’t know if High Moon has ever seen me move before, but there’s no way I’m as stiff as this game makes me seem (at least, not my entire body). Every movement and attack in a combo or otherwise restricts me in some way and, if it wasn’t for the lock-on they gave me for my bang-bangs, I doubt I’d be able to shoot anything at all unless they were standing still. This may be surprising to you gamers out there, but I like to shoot things a lot. Preventing me from doing that is not a good thing. Even when I can, killing just doesn’t feel that good in this game, so combat is just unsatisfying. As if that wasn’t enough, I can remember glitching out a few times and getting stuck in the environment, causing Robert to have to do that classic “reset to last checkpoint” to get me out of it. I mean, I like breaking the rules more than pretty much anyone, but there are some things that even I stick to. Plus, all those glitches are killer on my back.
Even worse, the pickings for the slaughter aren’t even that varied. I like a good selection when I get to some killing, but there couldn’t be more than 1.33 enemy types in this game. Wait… no, it’s more like there couldn’t be more than 10, obviously not counting our D-list bosses (Math is stupid anyway!). I know there are clones all over the place in this game and we even make fun of it as we should, but just pointing out the annoyingly boring parts doesn’t mean that it’s awesome to have them in the first place… or the second place… or the fifth and so on! With those slim pickings, it shouldn’t be too much of a surprise that the game isn’t very difficult until a difficulty spike at the end where the game throws stupid numbers of enemies at me plus a combination of the D-list bosses without even considering how they interact. Even I couldn’t believe it when I saw it the first time and I say as much in the game too. On the whole kit and caboodle, the gameplay just doesn’t capture my awesomeness in any way and just comes out feeling horribly standard because of it.
Also, I think there was a story somewhere in this game, but I obviously didn’t pay much attention to it. This game was supposed to be about me being awesome; not the X-punks and some evil plot by Mister Sinister to do something or other. Naturally, I just ignore all the boring crap that Cable and the X-peeps talk about, although I’m more than willing to see what Rogue has for me–I mean, has to say. High Moon obviously saw it my way (totally without any intervention from me), because they didn’t focus on the so-called story either. If you basement-dwellers are trying to play my game and you’re looking for anything beyond the bare basics of a story with me having my fun with it, you’re clearly in the wrong place and I wouldn’t want you to control me anyway because you stink.
Although, I will grant you that the graphics don’t really portray my awesomeness very well. Compared to other games, there could be so much more done to demonstrate how cool I am. The graphics don’t look too good, to put it in a way you can all understand. All the character models are kind of plastic-y and that is just wrong when the merchandise in question isn’t made out of actual plastic. The environments are really standard too, with the ruined island, high-rise building, and freaking sewer level all having the same boring color palette and expected design. High Moon does put in some sequences and places that are as colorful as I want (especially the rainbow-laden shooting game I get to play with my bony-babe, Death), but those are few and far between all the other muddy places I visit.
The music is also just as boring as one of Cable’s speeches. Actually, now that I think about it in any notable way, I don’t even remember a single song from the entire game. Oh wait, there was the five second “Ooooooh, Deadpool” they gave me when I told them to. That was smooth. That’s about it though. With as many instruments as I could pull out when necessary, they could have asked me for some memorable songs and I would’ve given them exactly that (although they might’ve had to jack up the age rating of the game a bit). Still, at least you players would have remembered it as opposed to having nothing in the end of it all.
High Moon may get points on the scoreboard I keep in my head for getting my classic humor, me, myself, and I all shown off correctly, but they lose all those points for terribly standard fighting, annoying glitches, and unimpressive presentation that could’ve used a sprucing, Deadpool style. I’m more than awesome enough to make a better game than this one, but this is what you and I have for now: a five to six hour average quest. If you love to see me be me (and why wouldn’t you?), then you can have fun doing just that with my game. If you’re one of those crazies who doesn’t like to see me, then just you wait until I get another game that has everything as awesome as I am. For now, even with the budgeted price, your money would be better spent on some comics that show just how cool I can be. I give the game an achievement-worthy number of Wolverine slaps out of all the annoyingly fake Sinister clones. Now I need to go and talk to Nolan about making that next game.
Oh, and I guess I should untie that guy in the corner now so he can actually submit this and put my score up. Don’t worry, I’ll make sure he won’t change anything so you can get see every word I wrote.
Geez, those ropes chafed something fierce. Anyway, this game was provided by the publisher for review purposes and played to completion in about 6 hours, with an extra 40 minutes spent on the challenge maps. The title was played on the PS3, although it is also available for Xbox 360 and PC.