Ninja Gaiden Sigma 2 Plus Review
Technical issues mar the portable update of the last good Team Ninja title.
Posted By Austin Yorski about 2 months, 2 weeks ago
Team Ninja has never been shy about releasing updates to their cash cow franchise. Ryu Hayabusa has been improved by Sigmas, Blacks, and Razor Edges, with each version adding new enemies, features, and difficulty modes. Now the floundering PS Vita has received the ridiculously named Ninja Gaiden Sigma 2 Plus just in time to boost the reputation of both the troubled hardware and the disgraced action franchise itself.
| PROS | Portable action, Challenge |
| CONS | Technical issues, Retains original flaws |
| WTF?! | Possessed Statue of Liberty? Someone finally saw Ghostbusters II! |
As a port of Ninja Gaiden 2, Plus inherits the strengths and weaknesses of that 5 year-old title. The plot is silly and predictable, the voice acting is hammy and unconvincing, and the female characters are parodies of human anatomy. No one can claim that Team Ninja doesn’t have a distinct style–it’s just that their style is goofy and childish.
Luckily, no one plays Ninja Gaiden for its writing or subtlety. Hayabusa is only interested in cutting through swaths of demons and Spider Clan foot-soldiers, which he does with aplomb. The experience translates reasonably well to the portable device in almost every mechanical aspect. Using the Vita’s analog sticks and buttons to control the action is as natural as using a console controller, while the portable system is more than capable of rendering the impressive cutscenes. If you didn’t look too closely, you’d be forgiven for thinking that this release was a pretty simple port job.
However, those with an eye for more technical details will quickly catch on to some of the game’s tricks. First and foremost, Plus utilizes dynamic resolution scaling to keep important objects sharp while maintaining a constant frame-rate. This is successful for the most part, but it can also be distracting if you happen to be looking for it. Any combat situation with more than a few enemies will turn into a battle between visual fidelity and processing speed, as character models blur and sharpen before your eyes.
Whether or not this issue is a deal-breaker for you is remarkably personal and subjective. Personally, I found that I could ignore the problem when it meant the game retained a steady 30 FPS, but any lower than that and it became unpleasant to play. In the interest of full disclosure, Tecmo Koei actually sent out a message to reviewers to apologize for the fault, while suggesting that they change the camera settings in order to ensure a smoother experience. This tweak did help alleviate the issue of an uneven frame-rate, but it did little to keep foreground character models from suddenly becoming unfocused.
Of course, these aren’t the only problems with the PS Vita version of Ninja Gaiden 2. The integration of tilt functionality is essentially worthless, as aiming your bow and ninpo magic are much easier with the tradition dual-stick layout. Furthermore, I witnessed more than one demon getting caught on level geometry, as well as errors in enemy path-finding making them unable to find me from an arm’s reach away. On a more positive note, the option to queue up your bow with a touch on the corner of the screen was simple and helpful.
It may seem as though this evaluation has been mostly negative, but that may be because most of the differences introduced in this version are for the worse. The actual core gameplay remains fun, challenging, and impressive in scope. Boss battles are particularly intense, whether they are one-on-one fights against a humanoid opponent or epic bouts with monsters that dominate the skyline. Also, it must be emphasized that Plus retains the blood, gore, and dismemberment from the original release of NG2, as opposed to the neutered PS3 version. However, it does incorporate most of the improvements from Sigma 2, including the additional enemies and most of the features.
I say “most,” because Plus is strangely lacking in the cooperative multiplayer that graced Sony’s home console. The game includes Ninja Race, Tag Missions, and Chapter Challenges, but without online support these are all just permutations of Time and Score Attack. Moderately useful A.I. companions will accompany you through Tag Missions, but the real draw of these modes seems to be more play-time with Rachel, Ayane, and Momiji. To be fair, these characters do bring their own unique weapons and animations to the combat, but the gameplay is still functionally identical to the main campaign.
Finally, there is a “Prologue” option on the main menu that triggers a short movie told in static comic book panels. Said sequence shows a battle between the Hayabusa Ninja Clan and an evil vampire. The main story is a fairly boiler-plate narrative bereft of any real value, but at least it makes sense. The prologue video raises more questions than it answers, while simultaneously being unintentionally hilarious. On second though, perhaps it was meant as comedy. It’s hear to tell where the line is with Team Ninja.
At the end of the day, Ninja Gaiden Sigma 2 Plus is a medicore port of a good game. It has been far surpassed by better action titles in the intervening years, but there’s nothing quite as polished in the hack ‘n’ slash genre available on the PS Vita at this time. If you’re looking for something in this style to play on the go, Plus will do in a pinch. Likewise, if you missed out on Ninja Gaiden II altogether until this point, this version includes the upgrades from Sigma and the explicit violence from the original release. Everyone else has far better options for slaking their bloodlust.
A copy of the game was provided by the publisher for review purposes and was played for about 8 hours. The title is a PS Vita exclusive.
Also, follow me on Twitter @austinyorski (please).
A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.
Technical issues mar the portable update of the last good Team Ninja title.
Posted By Austin Yorski about 2 months, 2 weeks ago
Team Ninja has never been shy about releasing updates to their cash cow franchise. Ryu Hayabusa has been improved by Sigmas, Blacks, and Razor Edges, with each version adding new enemies, features, and difficulty modes. Now the floundering PS Vita has received the ridiculously named Ninja Gaiden Sigma 2 Plus just in time to boost the reputation of both the troubled hardware and the disgraced action franchise itself.
| PROS | Portable action, Challenge |
| CONS | Technical issues, Retains original flaws |
| WTF?! | Possessed Statue of Liberty? Someone finally saw Ghostbusters II! |
As a port of Ninja Gaiden 2, Plus inherits the strengths and weaknesses of that 5 year-old title. The plot is silly and predictable, the voice acting is hammy and unconvincing, and the female characters are parodies of human anatomy. No one can claim that Team Ninja doesn’t have a distinct style–it’s just that their style is goofy and childish.
Luckily, no one plays Ninja Gaiden for its writing or subtlety. Hayabusa is only interested in cutting through swaths of demons and Spider Clan foot-soldiers, which he does with aplomb. The experience translates reasonably well to the portable device in almost every mechanical aspect. Using the Vita’s analog sticks and buttons to control the action is as natural as using a console controller, while the portable system is more than capable of rendering the impressive cutscenes. If you didn’t look too closely, you’d be forgiven for thinking that this release was a pretty simple port job.
However, those with an eye for more technical details will quickly catch on to some of the game’s tricks. First and foremost, Plus utilizes dynamic resolution scaling to keep important objects sharp while maintaining a constant frame-rate. This is successful for the most part, but it can also be distracting if you happen to be looking for it. Any combat situation with more than a few enemies will turn into a battle between visual fidelity and processing speed, as character models blur and sharpen before your eyes.
Whether or not this issue is a deal-breaker for you is remarkably personal and subjective. Personally, I found that I could ignore the problem when it meant the game retained a steady 30 FPS, but any lower than that and it became unpleasant to play. In the interest of full disclosure, Tecmo Koei actually sent out a message to reviewers to apologize for the fault, while suggesting that they change the camera settings in order to ensure a smoother experience. This tweak did help alleviate the issue of an uneven frame-rate, but it did little to keep foreground character models from suddenly becoming unfocused.
Of course, these aren’t the only problems with the PS Vita version of Ninja Gaiden 2. The integration of tilt functionality is essentially worthless, as aiming your bow and ninpo magic are much easier with the tradition dual-stick layout. Furthermore, I witnessed more than one demon getting caught on level geometry, as well as errors in enemy path-finding making them unable to find me from an arm’s reach away. On a more positive note, the option to queue up your bow with a touch on the corner of the screen was simple and helpful.
It may seem as though this evaluation has been mostly negative, but that may be because most of the differences introduced in this version are for the worse. The actual core gameplay remains fun, challenging, and impressive in scope. Boss battles are particularly intense, whether they are one-on-one fights against a humanoid opponent or epic bouts with monsters that dominate the skyline. Also, it must be emphasized that Plus retains the blood, gore, and dismemberment from the original release of NG2, as opposed to the neutered PS3 version. However, it does incorporate most of the improvements from Sigma 2, including the additional enemies and most of the features.
I say “most,” because Plus is strangely lacking in the cooperative multiplayer that graced Sony’s home console. The game includes Ninja Race, Tag Missions, and Chapter Challenges, but without online support these are all just permutations of Time and Score Attack. Moderately useful A.I. companions will accompany you through Tag Missions, but the real draw of these modes seems to be more play-time with Rachel, Ayane, and Momiji. To be fair, these characters do bring their own unique weapons and animations to the combat, but the gameplay is still functionally identical to the main campaign.
Finally, there is a “Prologue” option on the main menu that triggers a short movie told in static comic book panels. Said sequence shows a battle between the Hayabusa Ninja Clan and an evil vampire. The main story is a fairly boiler-plate narrative bereft of any real value, but at least it makes sense. The prologue video raises more questions than it answers, while simultaneously being unintentionally hilarious. On second though, perhaps it was meant as comedy. It’s hear to tell where the line is with Team Ninja.
At the end of the day, Ninja Gaiden Sigma 2 Plus is a medicore port of a good game. It has been far surpassed by better action titles in the intervening years, but there’s nothing quite as polished in the hack ‘n’ slash genre available on the PS Vita at this time. If you’re looking for something in this style to play on the go, Plus will do in a pinch. Likewise, if you missed out on Ninja Gaiden II altogether until this point, this version includes the upgrades from Sigma and the explicit violence from the original release. Everyone else has far better options for slaking their bloodlust.
A copy of the game was provided by the publisher for review purposes and was played for about 8 hours. The title is a PS Vita exclusive.
Also, follow me on Twitter @austinyorski (please).
That prologue story was played when installing the PS3 version. I have never had my expectations of a game dashed so succinctly.
Thankfully the game built them back up, but NG2 was never as well rounded as the first game. They should do a remake of that sometime…
I played Sigma Plus when they released it for PS+, and I couldn’t get into it. I’ve played both Sigma 1 and 2 and really enjoyed them, but I think the problem is in the Vita’s right analogue stick. Trying to rotate the camera was like waiting for Earth to spin on its axis, making some fights nigh impossible (such as when you have to fight the ninja on horseback in level 2).
I’ll probably grab it once the price is shaved down by $10 or so. I liked NG2S and see no reason I wouldn’t like this with the added bits and them re-instating the brutality that the original version had. It’s just not worth full price to me.
Yet another half-assed Vita game. I really hope Sony can keep the Vita alive. After a year I don’t own any Vita games. I have rented many but I am glad I have never bought many of them because most are lazy Vita only games or extremely bad ports/remakes. I can’t wait for a good Vita game I’m willing to buy.
That’s sad to hear. Ninja Gaiden II is one of my favourite action titles of all time, and Stigma was a good revamp IMO.
I don’t know what’s going on with Team Ninja these days, there was no way if Itagaki was their they would release a new NG and DOA in the same year and Temco/koei have recently been cutting costs in their games.
I know one thing, l miss that loveable douchbag Itagaki
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
That prologue story was played when installing the PS3 version. I have never had my expectations of a game dashed so succinctly.
Thankfully the game built them back up, but NG2 was never as well rounded as the first game. They should do a remake of that sometime…
I played Sigma Plus when they released it for PS+, and I couldn’t get into it. I’ve played both Sigma 1 and 2 and really enjoyed them, but I think the problem is in the Vita’s right analogue stick. Trying to rotate the camera was like waiting for Earth to spin on its axis, making some fights nigh impossible (such as when you have to fight the ninja on horseback in level 2).
I’ll probably grab it once the price is shaved down by $10 or so. I liked NG2S and see no reason I wouldn’t like this with the added bits and them re-instating the brutality that the original version had. It’s just not worth full price to me.
Yet another half-assed Vita game. I really hope Sony can keep the Vita alive. After a year I don’t own any Vita games. I have rented many but I am glad I have never bought many of them because most are lazy Vita only games or extremely bad ports/remakes. I can’t wait for a good Vita game I’m willing to buy.
That’s sad to hear. Ninja Gaiden II is one of my favourite action titles of all time, and Stigma was a good revamp IMO.
I don’t know what’s going on with Team Ninja these days, there was no way if Itagaki was their they would release a new NG and DOA in the same year and Temco/koei have recently been cutting costs in their games.
I know one thing, l miss that loveable douchbag Itagaki