Posted By Robert G. about 3 months, 1 week ago
UPDATE: The plot thickens.
As we previously reported, Electronic Arts is taking some drastic actions to rectify the rocky launch of SimCity in the wake of connectivity issues. In addition to the new servers detailed in the original story, EA is now disabling “non-critical gameplay features” of the game in order to decrease the stress on their online infrastructure. Chief among these features is Cheetah Mode, the fastest gameplay speed.
In addition, as reported by Giant Bomb, it appears that online retailer Amazon has pulled the digital version of SimCity from their storefront. When asked about the decision, the massive online chain cited the ongoing problems with the game’s always-online digital rights management.
ORIGINAL STORY: SimCity was released earlier this week, but unfortunately has had a rocky start. Plagued by internet issues and server stress, the online title is leaving many consumers with a sour taste in their mouth regarding the constant issues for the always online title. In response to the outcry, Maxis and Electronic Arts Senior Producer, Kip Katstrelis, has reached out to the community regarding what the team is doing to alleviate these constant issues in the following PR statement.
The addition of new servers is probably just step one of the process to resolve the ongoing issues for the always online title. Considering the fan outcry has been less than hospitable, Maxis and EA are no doubt working diligently to eliminate such issues. SimCity of course is not alone in these sort of server stability issues; last year Blizzard’s Diablo III had similar problems with the large influx of players during their launch week, while another Blizzard title, World of Warcraft, famously had several weeks of server issues during the benchmark MMO’s launch back in 2004.
Hopefully EA and Maxis can resolve the issues quickly, before interest in the title begins to wane for those fans who purchased SimCity.
Source: EA Forums