Posted By Smarty about 2 months, 4 weeks ago
Last on The Bandwagon – Psychonauts,
In this episode of Last on The Bandwagon, Smarty and Sean join forces at MAGfest to take on the task of reviewing a game by the great Tim Schafer… Ladies and Gentlemen: this is Psychonauts!
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I just want the soft kitty. Great video though. Loved the Hagan cameo.
This was a fun one. A review…that’s actually funny? Madness!
Anyway, love the game, love the review. Good stuff all around.
Honestly I love this game. It’s not very long, and some stages can get pretty boring but it has a high replay value as I play it almost all the time. I thought the writing was great too, very funny if you catch some of the subtle jokes plus it’s fun listening to all the different voices of the characters. Richard Steven Horvitz (aka Zim) is fantastic as Raz!
I’m surprised there was no mention of The Milkman Conspiracy.
Or even the last boss of the game, heck the last level period which is nightmare inducing.
Also technically not every level ends in a boss battle. Coach Oleander’s Basic Braining course doesn’t and neither does Milla’s Dance Party. Although for her level, you can access a secret room where one would have taken place.
We wanted to review the game and give insight on its history, without spoiling every single bit of the game. The final parts, and the milkman conspiracy is (in my opinion) the best parts of the game. Why would you spoil the best parts of a game for someone?
I have to disagree I didn’t like the milkman conspiracy. Like I said in an earlier post I found most of the game boring. The final Level was however the most interesting part of the game I wish the rest of the game could have been as well thought out as it was. Which is why I think it is partially a shame the game didn’t get a sequel for as much as I dislike the game and think it just isn’t very creative I can say its probably very likely that I would like the sequel if it were made.
I sucked at this game, because 3D platforming is absolutely not my style of game, but it looked & sounded so appealing. In the end it unfortunately resulted in me disliking my experience with it.
But I suppose if it got a sequel & had a more open world, I’d dive into the madness again.
& what’s the end theme? I want it for my chiptunes collection.
8 Bit Zero Wing Mega Mix by Dannyool007.
I own the freaking (incomplete) soundtrack, but not the game itself.
Guess it’s time to finally do something about that.
Honestly… I didn’t like the game that much. *waits to be shot in a dark alley by fans* I just don’t find the game really all that creative. I like most of Double Fines games but I can see why this game flopped in a few ways. So yeah…
Can you provide examples of more creative games?
Its a matter of opinion mostly, and its hard to completely justify, I believe that the game did things associate’s with creativity but it was not really creative. To explain let me use their Tim Burton comparison. I like Tim Burton Movies, I don’t like Sweeny Todd, I don’t find it very creative either.
As for a list, I can’t list something that is more creative but I can list things I find more enjoyably creative. Okami, Ico, Bully, GrimGrimoire, Katamari, The Spirit Engine 2, and Viewtiful Joe, Beyond good and Evil, and Prince of Persia Sands of Time.
I’m just saying I can see why the game flopped, Poor marketing, above average game. I also included games I felt were creative from the time period that it came out, there are quite a bit more out now.
What if I call Okami a Legend of Zelda clone? Viewtiful Joe a dumb 2D beat-em-up? Beyond Good & Evil overrated mediocre game with Deus Ex Machina ending?
It all depends on the angle you look at things.
Well you would be wrong about Okami Being a Legend of Zelda Clone, they go by different systems in adventure games but they have their similarities but that’s like saying that Crash Bandicoot is a Sonic the hedgehog clone. You could call it a dumb beat-em up and have every right to. Deus Ex Machina would imply that the games ending was the result of the creators of it being backed into a corner with nothing being able to resolved without that specific act. In contrary the ending is a artistic choice and not one that it relies on the ending itself for everything to be explained… If anything the ending is a cliffhanger Even without the ending the way it was everything still could have turned out “Happy”. Anyway the point is you still have the right to say those things, though overly simplifying the games.
I just don’t want to say some of the reasons why I don’t find it creative because I don’t want to spoil it for people. You are correct but I already said that why I found it that way is based on opinion. I will say, I found the jokes boring, I found the environments boring, and I found most of the characters boring especially that kid talking about the naked bear. It was just a fairly predictible game for something that is suppose to be surreal. Just about the only thing that did entertain me being the snapshots you could look through by opening safes. And even then they were short and I would rather hear about those stories than the game’s. By all means if other people like it go ahead, but its just not my kind of game. I also think it was not a game for a majority of people because of these things and others. So I could see how it could be a commercial flop. I didn’t say that it was bad, I just meant to say its not as creative as people think.
One could easily call Psychonaughts a 3D Mario or Banjo Kazoie clone just with mental states instead of geographic theme if you’re going to boil the games down to there most bare-bones concepts and slap a label on them,
For the survey part I recognized Hagan and the Completitionist but who were the others?
I saw the names in the credits though I didn’t recognize them.
jirard was not in this video… the dude with the awesome beard is christhenerd
The guy with the Monkey is me.