BT Podcast 40: Crucifying Kittens, 8.7 out of 10 based on 9 ratings

Don’t worry, we’ll probably have a weird porn title next week.

Chrono Trigger vs. Final Fantasy VI — FIGHT!

Click right here to download the MP3.

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Rating: 8.7/10 (9 votes cast)
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Austin Yorski

A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.

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  1. February 05, 2013 at 10:00pm
    In response to Article
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    I would have to choose Chrono Trigger… If only because I don’t have a copy of Final Fantasy VI

  2. February 05, 2013 at 08:02pm
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    ehm….*clears throat*…..*takes deep breath*……*exhales air*…….I haven’t played a Chrono Trigger game ever!. Alright give it all you got. Convince me to buy it and play it.

    • February 05, 2013 at 09:26pm
      In response to Soliduz_Znake
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      You’re not getting my copy!

    • February 06, 2013 at 12:45pm
      In response to Soliduz_Znake
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      It was a solid game on the SNES. The plot involves time travel, and you actually visit the game world in multiple time periods, and in some cases, what you do in one time period will have an effect on later time periods, which is kind of neat.

      You have a decent cast of characters, some of whom join and leave your party as the plot unfolds. As your characters level up, you can actually learn combo moves, where two or more characters combine their abilities together for more devastating attacks. So the combat is fun and engaging, and at higher levels requires a bit more than mere button-mashing.

      The main threat is rather interesting (I say “threat” rather than “enemy”, because for the most part, it seems more like a force of nature rather than an actual antagonist – in that way, it’s not unlike Jenova from FFVII).

      To sum up, the plot is interesting. The gameplay is interesting; the game world has lots of places and times to explore. The combat is fun. And the final boss is creepy as hell.

      Along with FFIV(II), FFVI(III), and Terranigma, this is one of the great console RPG’s from the SNES era, and it really deserves a look.

      If there is any drawback, it’s that the characters can be a touch cliche. But keep in mind, this was still in the early days of JRPG’s, and they all work well within the story. And they each have their own back-story that the plot and side-missions will give you chances to explore.

      I never played the sequel, though, so I can’t tell you anything about it.

  3. February 05, 2013 at 06:52pm
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    I would argue passionately that Persona 4 is much better than 3. Mostly because I felt that the characters in 4 were developed and used better than 3, particularly concerning Ken, Koro, Junpei, and the plot holes around Aegis. I’d love to get into a debate with you guys over it, but this might not be the best place for it. But still, DEBATE ME!

  4. February 05, 2013 at 05:41pm
    In response to Article
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    Even though he normally only has 20% of the dialog he is still the man that brought us this gem:

    “When you beat the puzzle there just is this eruption of joy, it really does feel that way, when you get those goo balls too that basically vacuumed tube thing at the very end of the level, It just feels so good!”

    No, I’m never letting that go.

    • February 06, 2013 at 04:46pm
      In response to dalamardlight
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      OK just to be fair I’m going to point out that line actually got me to buy and play “World of Goo”.

  5. February 05, 2013 at 12:13pm
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    For a remake of Chrono Trigger, I always imagined that Crono should be a mute and communicate with other Chars thru sign language; I’m sure no other game has done something like that.

  6. February 05, 2013 at 10:26am
    In response to Article
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    Just so you know. In AntiChamber the 90 minutes is a goal, not a restriction. You have as much time as you take to finish the game. If you manage to finish it in 90 minutes you met that goal.

    • February 07, 2013 at 04:40am
      In response to DaveBrickheart
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      There is no 90 minute goal, the counter is there to try to get you to rush through the game. It’s there for the stress factor, The more stress you build up the more mistakes you make.

      That is the main reason for the 90 counter.

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