Posted By Austin Yorski about 10 months ago
BT Podcast 40: Crucifying Kittens, 8.7 out of 10 based on 9 ratings
Don’t worry, we’ll probably have a weird porn title next week.
Chrono Trigger vs. Final Fantasy VI — FIGHT!
Click right here to download the MP3.
Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both) and has a degree in literature/religion from Florida State University. Also, he can collect all 120 stars in Super Mario 64 whilst blindfolded.
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I would have to choose Chrono Trigger… If only because I don’t have a copy of Final Fantasy VI
ehm….*clears throat*…..*takes deep breath*……*exhales air*…….I haven’t played a Chrono Trigger game ever!. Alright give it all you got. Convince me to buy it and play it.
You’re not getting my copy!
It was a solid game on the SNES. The plot involves time travel, and you actually visit the game world in multiple time periods, and in some cases, what you do in one time period will have an effect on later time periods, which is kind of neat.
You have a decent cast of characters, some of whom join and leave your party as the plot unfolds. As your characters level up, you can actually learn combo moves, where two or more characters combine their abilities together for more devastating attacks. So the combat is fun and engaging, and at higher levels requires a bit more than mere button-mashing.
The main threat is rather interesting (I say “threat” rather than “enemy”, because for the most part, it seems more like a force of nature rather than an actual antagonist – in that way, it’s not unlike Jenova from FFVII).
To sum up, the plot is interesting. The gameplay is interesting; the game world has lots of places and times to explore. The combat is fun. And the final boss is creepy as hell.
Along with FFIV(II), FFVI(III), and Terranigma, this is one of the great console RPG’s from the SNES era, and it really deserves a look.
If there is any drawback, it’s that the characters can be a touch cliche. But keep in mind, this was still in the early days of JRPG’s, and they all work well within the story. And they each have their own back-story that the plot and side-missions will give you chances to explore.
I never played the sequel, though, so I can’t tell you anything about it.
Chrono Cross is a great game, but a terrible sequel.
I would argue passionately that Persona 4 is much better than 3. Mostly because I felt that the characters in 4 were developed and used better than 3, particularly concerning Ken, Koro, Junpei, and the plot holes around Aegis. I’d love to get into a debate with you guys over it, but this might not be the best place for it. But still, DEBATE ME!
Even though he normally only has 20% of the dialog he is still the man that brought us this gem:
“When you beat the puzzle there just is this eruption of joy, it really does feel that way, when you get those goo balls too that basically vacuumed tube thing at the very end of the level, It just feels so good!”
No, I’m never letting that go.
OK just to be fair I’m going to point out that line actually got me to buy and play “World of Goo”.
For a remake of Chrono Trigger, I always imagined that Crono should be a mute and communicate with other Chars thru sign language; I’m sure no other game has done something like that.
Just so you know. In AntiChamber the 90 minutes is a goal, not a restriction. You have as much time as you take to finish the game. If you manage to finish it in 90 minutes you met that goal.
There is no 90 minute goal, the counter is there to try to get you to rush through the game. It’s there for the stress factor, The more stress you build up the more mistakes you make.
That is the main reason for the 90 counter.
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Class is in session as we finally tackle the super-effective science of battling.