Aliens: Colonial Marines is Skipping the Wii U
Isn’t it a bit late to worry about Quality Control?
Posted By Austin Yorski about 3 months ago
The Alien franchise is many things to many people. It’s arguably one of the most beloved sci-fi horror series, but it also contains one of film’s greatest sequels. The sense of escalation between 1979′s Alien and 1986′s Aliens is such that it transcends the borders of genre, a feat that few (if any) intellectual properties have been able to replicate. Therein lies the immense difficulty in producing a canonical sequel to James Cameron’s movie–the balance between a terrifying atmosphere and outbursts of military violence is so fragile that a single misstep is disastrous.
The solution? Don’t even try.
| PROS | Decent multiplayer… sometimes |
| CONS | Everything about the campaign |
| WTF?! | Retcons? No, this is outright fan fiction. |
There’s no point in beating around the bush: the campaign of Colonial Marines is unsalvageable. Its failings are myriad, but their essence can be captured within the first few minutes of gameplay. In fact, the first xenomorph encounter tells you everything you need to know about the experience. Not only did the creature somehow fail to kill my marine in close-quarters combat, but then it ran through a wall, before suddenly freezing in place. Shooting the poor thing caused it to scream and spray acid blood, but it literally couldn’t escape the poor quality of the game.
You could fill an entire review with just the technical failings of the single-player mode. The texture pop-in is so bad that it becomes hilarious. Surfaces that do manage to render correctly (after plenty of poorly disguised loading) are still embarrassing to the point of breaking immersion. Everone–man and xeno alike-moves with awkward stiffness, making even the most straight-forward encounter into unintentional comedy. If characters aren’t teleporting around the environment then they are clipping through it. Then there’s the weird freeze frame effect that happens upon player death–nothing is goofier than an uncomfortably posed H. R. Giger monster.
Set aside the embarrassing textures, the stiff animations, and all of the other technical failings though. The real tragedy of Aliens: Colonial Marines lies at its most basic foundation. This IP does not mesh well with a modern military first-person shooter. A single xenomorph is an engine of destruction that strikes fear into the hearts of hardened soldiers. A game which requires you to mow down hundreds of them is fundamentally missing the appeal of the titular creature. There is no fear here, and the shooting is amateur at best. What you’re left with is a title that comes off as downright disrespectful to its source material, despite its stated reverence.
The actual plot of Colonial Marines rests somewhere between “terrible” and “unforgivable.” Plot points from the established lore are ignored, while brand new twists are thrown in that spit in the faces of characters we love. It’s difficult to discuss without spoiling the entire story, but you will absolutely hate this title if you love the film series. Strangely, some of the characters seem to be self-aware about this fact. A few different marines question the absurdity of the developments around them, to which they are (essentially) told, “Don’t think about it.”
Of course, there is a metric ton of fan-service littered throughout the mercifully short campaign. Everything from classic weapons to the iconic motion tracker make an appearance, although the line between homage and ticking boxes on a checklist becomes blurry very quickly. Perhaps the most egregious instance of ill-conceived pandering is the inclusion of power loaders. The result is the diametric opposite of the intended power fantasy, as you are left feeling like a passive spectator in a game that doesn’t really want you there. The flamethrower is great though, especially in multiplayer.
The competitive suite is noticeably better than the single-player offering, if for no other reason than the absence of broken artificial intelligence. There are 4 different gameplay modes: Team Deathmatch, Extermination, Escape, and Survivor. The first is self-explanatory, but the next three are interesting and worthwhile endeavors on paper. Extermination sees the marines on a search-and-destroy mission against xenomorph nests, with the alien team on the defensive. Survivor inverts this, with aliens attempting to wipe out a dwindling outpost of soldiers. Escape is a Left 4 Dead-style competition which tasks the xeno team with stopping the marines from reaching the other side of a linear map.
Nothing in multiplayer is as immediately deplorable as the campaign, but its flaws do become apparent with time. First of all, the weapon unlock and progression system is trying far too hard to be like Call of Duty. Even worse, the rank-up mechanic carries over into the single-player, so that any tension that may have accidentally found its way into your Alien experience is immediately shattered by an obnoxious “Rank Up!” icon. Perhaps more loathsome is the third-person perspective assigned to xenomorph players. Say what you will about the quality of Rebellion’s Aliens vs. Predator, but at least that game made you feel like an invisible killing machine.
I feel bad for Gearbox Software. First they fail to salvage the infamous vaporware that is Duke Nukem Forever after 15 years in development. Then they went and anchored themselves to the Colonial Marines concept for 7 years. Long development cycles are not this company’s friend. On the plus side, maybe they can escape some of the blame here. After all, Randy Pitchford recently said that TimeGate Studios did about a quarter of the work, although “if you take pre-production out of it, their effort’s probably equivalent to ours.”
… or maybe that makes it worse. I can’t tell anymore.
A copy of the game was provided by the publisher for review purposes and was completed in about 5 hours, with an additional 5 hours spent with the multiplayer suite. The title was played on PS3, but is also available for Xbox 360, Wii U, and PC.
Also, follow me on Twitter @austinyorski (please).
A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.
Isn’t it a bit late to worry about Quality Control?
Oh dear. Oh dear indeed.
Probably the best worst game I’ve played in years.
This ain’t happening, man… This can’t be happening, man! This isn’t happening!
‘What the hell happened to Aliens: Colonial Marines?’ indeed.
Nuke the entire site from orbit. It’s the only way to be sure.
Gameplay? Nope! Multiplayer information? Nope! Unadulterated awesomeness? HOO-RAH!
“You don’t die unless I give the order. Got it?”
Get ready for the bug hunt.
Spoilers: Xenomorphs kill people.
Posted By Austin Yorski about 1 month, 1 week ago
Isn’t it a bit late to worry about Quality Control?
Posted By Shaun K. about 2 months, 4 weeks ago
Oh dear. Oh dear indeed.
Posted By Shaun K. about 3 months ago
‘What the hell happened to Aliens: Colonial Marines?’ indeed.
Posted By Gabriel B. about 3 months, 1 week ago
Gameplay? Nope! Multiplayer information? Nope! Unadulterated awesomeness? HOO-RAH!
Posted By Shaun K. about 3 months, 3 weeks ago
“You don’t die unless I give the order. Got it?”
Posted By Shaun K. about 4 months ago
Get ready for the bug hunt.
Posted By Austin Yorski about 4 months, 3 weeks ago
Spoilers: Xenomorphs kill people.
Posted By Shaun K. about 4 months, 4 weeks ago
Bug hunt central, here we come.
Posted By Austin Yorski about 5 months, 3 weeks ago
Take a look at Survival Mode from Gearbox’s upcoming Aliens game.
Posted By Austin Yorski about 8 months, 2 weeks ago
In space, getting disemboweled is an equal opportunity fate.
Posted By Birdman about 3 months ago
“My mommy always said there were no monsters – no real ones – but there are.”
-Newt
I don’t think I could have picked a better opening quote to start this review of Aliens: Colonial Marines off with. We have waited years for this game and in today’s RAD we get right down to it with a man who loves the Alien franchise as much as he loves video games. The stage is set for this game with its creditability as the official canonical sequel to Aliens and a developer who created Borderlands… what could possibly go wrong?
Birdman sets down on LV-426 on company orders to go find out whats going on… What happens to Birdman when all is said and done? We will leave you with this quote and let you decide where this all ends..
“You better just start dealing with it, Hudson! Listen to me! Hudson, just deal with it, because we need you and I’m sick of your bullshit.”
-Ellen Ripley
Here, have something significantly cooler to tide you over:
OR THIS:
Send your feedback and hate mail to mike@thisweekingeek.net
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-Music featured in this episode-
The lonely man song
Be sure to check out Birdman’s other website This Week in Geek for more great geek content!
Everyone is hating on this game
It deserves it.Had a quick go at it at mates house last night…i was laughing AT the chronic gameplay and horrendous A.I but at the same time felt sorry for my friend who paid full price for this bunch of binary bolderdash.
This is the only time I can think of a game that literally broke my heart
I’ve had relationships that have hurt less then this utter betrayal
Can’t think of a game that totally took advantage of a franchise like this
It’s damned fan fiction…
Man Sorry Birdman I feel with you i Still cant believe that they fucked up Aliens I mean Hows that even possible.. Well looking forward to MG Rising .
Probably the best worst game I’ve played in years.
This ain’t happening, man… This can’t be happening, man! This isn’t happening!
Join John Mulkey from Gearbox software and a whole host of horrible xenomorphs.
This ain’t happening, man… This can’t be happening, man! This isn’t happening!
Join John Mulkey from Gearbox software and a whole host of horrible xenomorphs.
A screenshot detailing the Aliens: Colonial Marines Collector’s Edition has quietly sneaked its way onto
Welcome back to the discussion show where we introduce the debate and you continue it. This week’s topic: Shaun and Johnny Maloney discuss the past & future of Star Wars video games.
After these reviews i just re-played both Capcoms Aliens Vs Predator arcade game and Konami’s version of Aliens…mindless shoot em ups they may be but at least they are GOOD.
Hell even the Jaguar AVP seems palatable now.
part of me want to play this game just to see how bad it relay is.
I bought this game. Preordered it, to be more specific. I thought, that maybe, just maybe, it would be good. Oh dear god, how foolish I was. I should have realized that this game was going to be terrible when I saw the press releases. I should seen the signs, but no… I ignored the obvious. And now I’m stuck with a digital copy of this turd ball of a game! At least with a physical copy I could use it as a coaster or something.
Remember people: don’t preorder, wait for the reviews first. Or else you’ll end up fifty bucks poorer and with crap cluttering your steam library.
We are going to get a lot more news about this soon. There’s some STARTLING differences between the Demo Version of the Game and the Final Release. Something REALLY bad happened here…
It’s been my ardent opinion for quite some time that this game was going to suck ass when it was released.
I feel absolutely no satisfaction in being correct. I would have much preferred I was completely wrong and that it turned out a quality title.
On a side note – watch out Austin, you used the term ‘space marines’, GWS will be after you.
You know AvP (2010) had a better rating then this I think. Hmm to me it seems everyone always hypes themselves far to much and when something comes out, it doesn’t meet to that expectation. Then again I thought this used the same graphics engine as AvP 2010, guess not.
Poor Joe…
Man I’m glad I checked this site before I went out to get the game.
Joe owe all of us $10. Cough ‘em up,Joe!
Wow, that really sucks it turned out this way. I feel bad to anyone who pre-ordered this. Seriously Gearbox, how did you go from Borderlands 2 to this? This like like Duke Nukem Forever all over again, just with a lot of Xenomorphs.
I didn’t believe the hype, had no expectations and had a blast. It is sad that is what a lot of games come down to these days but developers show no signs of changing and until they do I will just hope that the bigger releases hold up and consider everything else in between a mid tier time waster.
This has to be the worst review ive ever seen them do. This game aint GOTY, but its damn good.
Then there must be a lot of bad review moments out there, because this game is getting seriously hammered almost everywhere. If the game is consistently getting below average scores, something must be off.
I wish i could delete that. I played it and it kept getting worse and worse, and MP is garbage.
To be honest, l might pick it up at on a steam sale because the glitches look really amusing…
http://img.gawkerassets.com/img/18eebnc385oosgif/original.gif
That’s not a glitch. That’s the actual walk cycle for the “Boiler” xenomorphs.
Well, I think the pop-in could have been an issue with the PS3 version, but wow. I was expecting a better outcome than this. Unfortunate. Sega really needed a AAA feather in their cap.
Not SEGA, well maybe 15% blame for publishing it in this condition. But this falls squarely on Gearbox’s shoulders for several reasons. I find it funny that most of the time when a game is good the developer gets the praise, but when its bad its the Publisher when they’re two separate companies.
SEGA was probably in a very bad spot here. Either A. Continue to invest money into Gearbox making this title which after all this time probably still would go nowhere, or B. Release this game and try to make some money back.
And so the curse of the movie license game strikes again, what a shame…
Still, there is one good thing to come out of this: Angry Joe ripping this to pieces considering how much he was looking forward to this game.
Thank goodness I ignored all the stupid hype over this game.
I never liked anything game wise that came from the Alien series of movies, besides maybe the first Alien movie.
Gearbox seems to be working really hard to make sure their reputation goes down the toilet. I’d be extremely hesitant to buy anything with Gearbox on the label that doesn’t include the phrase Borderlands.
Actually, they’re kinda reminding me of EA without the overt evil. They have a couple good series but everything else is shovel-garbage they farmed out to hack studios.
Reading all of these negative reviews this morning…this has been so disappointing. I really planned on getting this for WiiU, maybe I will when it hits bargain bins.
Check it out!! We got screen tearing action! Vwap! Fry half an image with this puppy. We got jerky character movement, scripted errors, crappy AI, we got pop up textures! We got unbalanced multiplayer, unpolished details, frame-jumpi- KNOCK IT OFF HUDSON!!
I am so, so dissapointed. I was really looking forward to this game, almost preordered it. But it turns out to be steaming pool of diarhea shit. I understood really well why DNF sucked (although it was enjoyable enough be be played through after the patch that allowed more weapons to be carried) but this?
However, Aliens franchise not working in FPS enviroment? As a fan of the first two AvsP games on PC I disagree. Yes you kill a lot of them left and right, but I was still playing with my heart bouncing in my throat. Aliens felt like a threat. It was glorious!
I came here first excited to see a review and honestly I thought Austin was too harsh. But then I went to see some other sources and a little inside of me died. HOW IS THIS POSSIBLE?!?! is gearbox fucking with us?! I understand why Duke Nukem Forever was a complete failure because it was tossed from developer to developer giving like no one gave a damn. Was Gearbox the only one who made this horrendous product? I was close to pre-ordering again after canceling. Either Gearbox really shot themselves in the foot or they’re really good actors when it comes to pretending like they care about Alien fans.
Apparently they outsourced pretty much the whole Singleplayer campaign to three other studios: TimeGate Studios (who made the decent yet forgetable Seaction 8 franchise) Nerve Software (who are mostly known for ports and the Multiplayer maps of the first CoD: Black Ops) and Demiurge Studios (who will handle the Wii U port and made Shoot many Robots).
Only the Multiplayer was 100% made by Gearbox.
and I just had high hopes for Gearbox after Borderlands 2. Did they learn nothing from DNF? ( -_-)
Boy, am i glad i canceled my pre-ordered version 2 weeks ago, somehow i just had it in me that this game wouldn’t live up to it, damn shame though.
So many promises and they failed in almost every single one of them. I had high hopes for this one, was even tempted to pre-order it, thank God I didn’t.
From what I read in the review, they gave us a game that doesn’t understand at all Aliens and just try to give us a crappy shooter tailored to the casual gamer.
So the only good Triple A Survival Horror game out recently is the one that has Micro-Transactions in it and needs to sell 5 Million copies to be financially viable, and in the UK at least, is 26% down on the sales of the second game in the series that sold 2 Million copies in it’s lifetime…
Welp, don’t want to be a Survival Horror fan currently.
erm… ZombieU? Survival Horror is still alive it’s just become niche in AAA game development. If you want to experience Survival horror these days, l recommend getting on PC. The genre is popular on that platform now and theirs allot of anticipated titles coming up this year like Among the Sleep, Amnesia 2 and Metro: last light etc
Panic not friend. Shinji Mikami will save us with whatever Project Zwei is. He has to right?
…I didn’t think I could be stunned this much since DmC…I was so wrong.
I’m gonna be in my corner, playing Aliens Infestation for the DS.
“I didn’t think I could be stunned this much since DmC”
You’ve not been stunned since…last month????
Surprisingly. I’m just used to the internet and the many wonders/horrors it can bring.
But I admit, my reaction is a bit, well, overreacting. Watching a walkthrough right now and…yeah, not liking the feel of the game. There are some good ideas, but at the same time, I left either going ??? or wtf is going on. Part of that I feel comes from the lack of knowing the characters. In the other Aliens movies, we knew Ridley and the cast. Here, I don’t feel that connection.
It kinda mimics what I have said about DmC’s story: if I don’t care about the characters, I find it very hard to find any enjoyment in things. And I think the main shock comes in how it took so long to make this game, and I LOVE the Aliens series, and this is how it ends up. While, so far, it’s writing is nowhere near the atrocity DmC’s was, I can still feel some damage from this, even if I am not in rage mode like I was when I wrote the backseat review.
Course that’s all I can comment on, the story. That and the Aliens seem to line up single file like Lemmings a lot.
Why, Gearbox? No, seriously: WHY are you doing this to us?!
You honestly worked SEVEN YEARS on this game…and THIS is what you deliver? That’s atrocious!
The greatest insult of course is the existence of a Season Pass. They really thought, they did well enough…
It really works against you, when you make 2010′s Aliens vs. Predator look good and decent in comparison.