Awakening Saved the Fire Emblem Franchise
Thank Naga!
Posted By Shaun K. about 4 months ago
The release of the US demo for the long awaited Fire Emblem: Awakening is set to arrive via the 3DS eShop tomorrow but first Nintendo has a brand new video for the game they want to share with everyone. This time around the focus is on how to maintain your fighting force over the course of Awakening‘s epic story. After all this is a game all about the clashing of armies which in turn means you naturally will need troops to make up that army. FE games have always been about effectively grouping ones soldiers but Awakening has an especial focus on this aspect to the point that you will likely never want to have one of your soldiers fighting alone if you can help it. There is strength in numbers after all and in more ways than one. To get a practical demonstration of this and more check out the video below.
The more I see of this game and the more I learn about it the more excited I get. There is just so much to Awakening from the ability to create one’s own player character to optional random encounters allowing for more chances to strengthen and test one’s army to even the addition of being able to turn off the series infamous permadeath feature (which has prevented more than one person I know from being willing to dive into past titles). It is all the makings of the most accessible entry into the FE series to date and seemingly all without losing the series core values and gameplay.
Between this and Ni No Kuni the year is starting out right for RPG/Strategy fans. It is starting out right indeed. Now Fire Emblem just needs to be a big hit and keep the trend going by showing Japanese developers once and for all that these kind of games can indeed succeed overseas. I want Project X Zone to actually get localized someday after all. Fire Emblem: Awakening is set to arrive in North America for the 3DS on February 4 and in Europe and the UK sometime in April of this year. Stay tuned to Blistered Thumbs for continuing coverage of the game and be sure to share your thoughts and opinions in the comments section below.
Tharja fans are in for a rude… Awakening.
Also, every dev has a crush on Tharja.
Digital sales are a massive success for Nintendo.
Seriously.
Pissing off Americans with our massive 3DS console.
Sort of. Only kind of not really.
Awakening is definitely an appropriate word to describe my feelings about this one….
So many possibilities. So little time.
Whoa. Nintendo really is going all out this time.
Posted By Austin Yorski about 3 weeks ago
Tharja fans are in for a rude… Awakening.
Posted By Austin Yorski about 1 month, 3 weeks ago
Also, every dev has a crush on Tharja.
Posted By Austin Yorski about 2 months, 1 week ago
Digital sales are a massive success for Nintendo.
Posted By Austin Yorski about 2 months, 3 weeks ago
Seriously.
Posted By Yousif A. about 3 months, 1 week ago
Pissing off Americans with our massive 3DS console.
Posted By Shaun K. about 3 months, 2 weeks ago
Sort of. Only kind of not really.
Posted By Shaun K. about 3 months, 3 weeks ago
So many possibilities. So little time.
Posted By Shaun K. about 4 months ago
Whoa. Nintendo really is going all out this time.
Posted By Shaun K. about 4 months ago
You can either die alone or live together.
Posted By Robert H. about 3 months, 3 weeks ago
Fire Emblem, despite the long-running history and very positive critical reception, was one of the many series I never had the opportunity to really dive into. Strategy RPGs aren’t exactly my forte and my one-time experiment with Fire Emblem: Radiant Dawn on the Wii left me frustrated for a variety of reasons. Considering more than a couple of my issues were series mainstays, I had a feeling Fire Emblem was one of those popular series that just wasn’t for me. Still, I always say that you can’t judge something from only one experience and that brings me to Fire Emblem: Awakening for the 3DS. Did the old issues still apply or did I get positively surprised? Well, allow me to explain.
| PROS | Solid gameplay systems, Pair mechanic makes battles dynamic, Amazing music |
| CONS | Slightly predictable story, Rare unfair battles |
| WTF?! | Donnel… why do you, of all characters, have such a great skill!? |
The story of Awakening has many similarities to previous entries in the franchise. The Halidom of Ylisse is beginning to have issues with the neighboring country of Plegia and Chrom, prince of Ylisse, gets wrapped up in a conflict that leads to something far worse than country disputes. I don’t want to give much more away than that basic synopsis considering the many twists that occur along the way, but suffice to say that there are a few surprises in store for Chrom and his band of Shepards. For longtime fans of the series, the appearance of a masked swordsman calling himself “Marth” and the continuation of the storyline set by the original Fire Emblem will be of particular interest.
However, with all that said, I have to admit that the story can feel a bit too standard at times. It could be because I’ve played through so many RPGs before, but I could see a fair amount of the plot elements coming and the flash-forward at the beginning told me quite a few details upon a bit of thinking. Of course, don’t take this to mean that the story is badly presented. On the contrary, the story progresses at a very natural rate and the plot felt grounded. The major characters all differentiated themselves nicely from standard fare with their own unique quirks and I can’t remember anyone I didn’t like who I wasn’t supposed to dislike. The story serves its purpose well and while it may not be one of the most outstanding I’ve ever seen, I have nothing bad to say about it.
The huge set of characters to choose from in battle all manage to separate themselves from the others just as well as the main characters do. Even with a few unit classes being repeated, I can distinctly recall more or less every person I had on my side, alongside their individual strengths and weaknesses. Every character also has a unique set of support relationships with many other characters that both improve their performance in battle while near each other and expand on their characterization well considering the small amount of time granted. There are also a couple character nods for longtime fans, such as the addition of Anna, a merchant seen in nearly every Fire Emblem game, as a unit that can actually be recruited. Although they are all rather evenly balanced, it still won’t take long to find some personal favorites among the cast. For example, I quickly grew to like both Sumia, a Pegasus Knight with great mobility and attack power, and Virion, an archer with a hilarious personality and great usability in nearly all combat situations.
Speaking of which, let’s get down to the nitty-gritty about how the combat works out. On the surface, the standard Fire Emblem gameplay tropes are all still present. You have your set of units, the enemy has theirs, and you have to take them all out before they do the same to you, barring special conditions on a few fights. Each unit has different qualities, abilities, and weapon specializations that make them useful for different circumstances and the rock-paper-scissors nature of lances, swords, and axes is still in full swing (get it?). Magic tomes, staves, and bows also keep their own special qualities and some units will always be more effective against others. Classes can also be swapped and upgraded with special items to make units both have a greater degree of variability and become more powerful in general. Plus, I have to admit that seeing the various specialty classes is a fun prospect in and of itself, especially the, as the Internet has so eloquently put it, “nuns with axes” War Cleric class.
However, despite the similarities, the big difference this time around is the option to “pair up” different units. By selecting this option in the middle of battle, you put two units on the same space and have them work together, granting each other bonuses while fighting, jumping in with occasional follow-up attacks, and sometimes even blocking attacks against you outright. Both the bonuses and the probability of help is increased as the aforementioned support relationships increase, so pairing up specific units repeatedly for better bonuses is a good idea. Also, as the units occupy one spot, only one is active at a time with the other stands back for support. This means that vulnerable units like clerics and mages can be completely protected behind a tougher unit until they are needed. The system really grants an interesting dynamic to combat and I often found myself pairing up as many units as I could to have party-wide bonus possibilities.
Say hello to the Player Avatar unit. He can use both a sword and a spell tome. I like the Avatar unit.
Another huge difference from series’ norms is the addition of a “Casual” mode. Normally, in Fire Emblem, if a unit loses all of its health in battle, they are dead and never come back. However, in Casual Mode, the unit merely retreats from the battlefield and, once the battle is won, can be used again on the next map. I saw many longtime fans crying foul at this particular design decision, but I find it a great way to let more casual fans enjoy the game just as much as the more hardcore ones. Plus, if you still want permanent death, you can choose Classic Mode at the beginning instead of Casual, as neither is forced upon you. I really hate to lose characters in games permanently, and played through the game on Casual as a result, and had a very fun time doing it. It also doesn’t hurt that, unlike my personal experience with Radiant Dawn, I found the game to be very fair in its difficulty on the whole and any mistake was definitely the player’s fault. Of course, for those with masochistic tendencies, the Luncatic+ difficulty setting waits in the wings. Regardless, the developers made sure to give every possible player the options they wanted to enjoy the game and that is a choice that is greatly appreciated.
On the graphical front, I find the art style to be both appealing and fitting for the game’s world. The tactical maps, character and background models on the screen included, look par for the course with an effective, if simple representation. The character portraits, while also being relatively standard, are appealing and more than distinct enough to give every character a personality through look alone. On the other hand, the actual 3D fighting looks rather nice, with some lovely character animation, smooth-looking weapon flourishing, and immensely satisfying weapon attacks. The anime-styled cutscenes that crop up now and again are also well done, oftentimes including some very cool events that only look all the more awesome with the quick movement the animation style allows for. Even with that mix, I think the best word that can sum up the visuals is “appropriate.”
The music however, can be called nothing less than astounding. I have heard many themes from Fire Emblem before and generally liked them, although I wouldn’t count any among my favorites of gaming. That might have to change considering the soundtrack to Awakening, which uses deep and impacting orchestration to craft some truly standout tracks. Whether the situation calls for an intimidatingly slow piece or a dramatic and triumphant swell, the soundtrack never fails to deliver. Some personal favorites of mine are “Don’t You Dare Mock My Sister’s Words” for having a great buildup throughout that pays off very well and “Nemesis” for truly sounding like the battle with a so-called nemesis. Even with favorites though, I would say that the entire soundtrack is definitely worth a listen in its own right.
Finally, I believe I should mention the online functionality for the game, such as the DLC that will be coming out for the game at yet-to-be-determined times, although the first batch is coming out on release day for free. Alongside some tough side missions and stories, the DLC will also feature a bunch of cameo characters from throughout Fire Emblem’s history, including Micaiah from Radiant Dawn and the much-liked Ike from Path of Radiance. Meanwhile, Streetpass will allow you to set a 10-unit team that can appear in other players’ games for recruitment, shopping, or battle purposes. I can’t comment as to how well this works considering, as of the time this review is being written, the game hasn’t officially come out in the U.S. yet. However, the idea is definitely an interesting one and seeing more content for the game and online functionality out of the 3DS is always a good thing in my book. Plus, the cameo appearances are a nice touch.
When I went into Fire Emblem: Awakening, I wasn’t quite sure how I would feel about it. Despite having a colored perception, I decided to throw my previous experience to the side and come at the game with a completely clean slate. I am extremely glad I did just that. Awakening was a game I had a great time with. I loved the various characters I got to perfect over the course of many battles. I loved the pairing system and the various gameplay differences pairing different units granted. I loved the pounding music and I liked the well-done storyline. Regardless of how much or how little you know about Fire Emblem, if you own a 3DS, you owe it to yourself to pick this game up and give it a go. After all, if it completely turned around one players perception of a series, who’s to say it can’t be enjoyed by everyone?
A copy of the game was provided by the publisher for review purposes and the game was played for 25 hours. This game is exclusive to the Nintendo 3DS.
If someone who isn’t a big fan of strategy RPG’s gave this game a 9 then I absolutly need to get it!
Now if Nintendo would just put the sacred stones back on the e-shop.
I just started collecting these games, so I got this preordered for sure as the Fire Emblem games quickly become scarce and expensive.
Glad you liked it despite your prior experience, or should I say lack there-of. I’m in almost the same boat I’ve played A LITTLE bit of older games but never got very far and they were always owned by someone else so I never played for long.
I now own 4 FE games and I’m about to add this one to my collection.
I’ve been waiting for this fire emblem since the gba games, and it looks like it does NOT disappoint 8D
Also, create my own character? That’s fricking awesome.
“the soundtrack never fails to disappoint.” (Yikes!)
Paragraph 9, line 5.
So many good DS/3DS games to buy.
“once the battle is ONE” wrong won
Paragraph 7 Line 3
Fixed
I’ve never played a Fire Emblem game before but I’ve been looking forward to this one. I’m glad to see the positive results that this game got and this has just help convince that once Shin Megai Tensei x Fire Emblem will be that much more worth the buy for a casual SMT fan.
you’re missing out on previous titles. They provide quite a challenge if you’re wanting to do things ‘right’
I may have to give them a shot but I’m pretty strapped for cash and I’ve got a number of new games coming out.
Also, every dev has a crush on Tharja.
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
If only I could turn off the rock/paper/scissors aspect of the game. Only thing holding the series back.
Im all kinds of pumped for this one I loved the the ones on the GBA and this team up stuff seems like it could add some extra depth to an already good game.
Wait, we can turn OFF the permadeath? FINALLY, a FE game I might actually finish!
“Chrom if you don’t help me now… Then the hell with you!”
kidding but I can’t wait for the game
Day 1 buy for me along with Ni No Kuni. Fire Emblem kicks ass.
Man I really hope this game doesn’t become a let down I’m hoping I’ll enjoy this game and hoping it will make me a real fan of the Fire Emblem series I haven’t played the games before.