The Ghost in the Machine: GLaDOS
What constitutes a good character? Join me as we find Characters with Character. This week is GLaDOS.
Posted By Robert G. about 3 months, 2 weeks ago
The Ghost in the Machine: GLaDOS, 10.0 out of 10 based on 4 ratings ![]()
Note: The following contains spoilers. You have been warned.
Machines are almost always a major enemy in the gaming world. Alien to human beings, these automatons can be as ruthless and sadistic as any madman in existence, but twice as horrific because of this aura of cold, emotionless distance they have. After all, a murderous machine would feel nothing when they kill you, right?
Well, not always. At least, Valve has shown that even a machine can have a personality, even if it is one that can be deemed clinically psychotic. The Portal series, which began life as a small puzzle game spawned out of the Orange Box compilation, has blossomed into its own franchise now, and much of the acclaim has been laid out on two things within the game as why. The first is the excellent puzzle gameplay, but the second is the characterization of the robot entity known as GLaDOS.
Ah yes, the maniacal, condescending GLaDOS stole the show in Portal because of the well crafted witticisms that Valve was able to implement into the title. Portal and its well-received sequel, Portal 2, are great examples of well made black comedies in the gaming world, funny yet often unsettling dialogue that gives even the lowliest of non-human characters emotional gravitas. And in the center of this universe is GLaDOS herself, an amoral artificial intelligence that is able to convey a sense of superiority without directly stating it.
GLaDOS, according to the lore of Aperture Science, possibly stands for “Generic Lifeform and Disk Operating System.” First conceived in the 1980’s by Aperture CEO Cave Johnson, GLaDOS was an attempt by Aperture Science to create a technological marvel that would rival their main competitors, Black Mesa. Unfortunately, GLaDOS always had very maniacal tendencies, attempting to kill the scientists every time she was turned on. This lead to the scientists attempting to add personality cores into her system to alter her murderous tendencies, with little effect. Eventually, GLaDOS was able to trick the scientists to give her some neurotoxin so she can study “true consciousness in the name of science.” Instead, she gassed the entire Aperture facility, killing all but one of the employees.
GLaDOS would go on performing her “tests” on live subjects, essentially doing what she can to verbally and even physically demoralize and mangle her charges. Much like SHODAN before her, GLaDOS is very vocal and condescending towards the player, but in a more passive-aggressive way. Her remarks are laced with a rather dry, elitist slant that attempts to psychologically undermine the confidence any test subject may have. This style is both manipulative and vicious, playing a game of cat and mouse with the subjects without them even knowing something is up.
Eventually, the test subject known as Chell was released into the Aperture facility, and was successful in defeating GLaDOS despite many attempts on her life. Chell sadly doesn’t escape the facility, nearly killed by the neurotoxin GLaDOS possessed, while GLaDOS lost her primary memory cores thanks to Chell’s ingenious use of the portal gun against her. Unfortunately, GLaDOS also survived, as the final scene in Portal shows the remainder of her backup personality cores reawakening, as she vibrantly sings that she is “Still Alive.”
Portal 2, however, is where GLaDOS shines. She does, for most of game, still attempt to murder Chell, especially now that she was defeated and nearly destroyed by the tenacious woman. But thanks to the bumbling misadventures of Wheatley the personality core, she is removed from power in the mainframe of the Aperture Science building and placed into a potato battery, not before seeing Wheatley go mad with power and turn on Chell in the blink of an eye. For a majority of the game Chell and GLaDOS form an uneasy truce to stop Wheatley from destroying the entire complex.
But it seems that becoming a potato humbles GLaDOS a bit, at least, in terms of her own growth. Despite being a very distant, passive-aggressive being, GLaDOS did show pathos in herself as the history of Aperture Science began to unravel, as we hear the various recordings of founder Cave Johnson and see the interaction with his assistant Caroline. Through this, we learn that Johnson, the terminally ill CEO of Aperture, wished to have the personality of his assistant put into the mainframe of the complex, effectively implying that GLaDOS is Caroline, or at least was at some point.
It causes GLaDOS to pause for thought regarding her own origins. While it is never stated for sure in-game, many signs implicate that GLaDOS was Caroline at one point, before being transformed into the machine she is today. If true, this would make her somewhat sadistic tendencies more personal and downright sinister, as a form of revenge for her own Frankenstein-esque transformation. At the same time, it makes GLaDOS more sympathetic and less alien to the player, she is no longer just a crazed machine, but rather is an exercise in forced, brute force science gone awry.
If this is the case, this does make GLaDOS a literal ghost inside of a machine, a human mind entrapped in a mechanical chasis. A popular trope in science fiction stories is always the nature of what makes an A.I full of life. Many forms of media have explored this possibility, from the stories of Asimov’s I, Robot, to the cunning plots of Hal 9000 in 2001: A Space Odyssey. The video game world has had its own exploration of this theme; as previously mentioned, SHODAN is a notable example because of how similar her design motif is to GLaDOS as a sort of “omnipresent” force. The Mass Effect trilogy also explores the idea of synthetic life in a number of ways, the theme becoming a primary, recurring trope in the plot of the trilogy, even having its own homage to SHODAN in the Overlord DLC for Mass Effect 2.
But in those cases, the pathos is admit tingly lacking compared to GLaDOS. If She was once a human, once the consciousness of Caroline, the question then becomes what actually changed her. It is easy to say revenge as the primary motivation, but if that was the case GLaDOS fulfilled her revenge by gassing the scientists. The only other possible explanation is the Aperture mainframe itself, which acts as a sort of drug that forces the connected computer to complete scientific tasks to achieve a euphoric “feeling” that is called “the itch” by Wheatley. While it present a Pavlovian compulsion to conduct experiments, this, mixed with the somewhat dark origins of GLaDOS would likely warp her personality into one that is both megalomaniacal and cynical, creating the personality we see in the Portal series, as well as explaining Wheatley’s sudden betrayal.
But through this reminder of her probable origins, GLaDOS begins to develop a begrudging respect for Chell, something that would be emphasized in the games climax against the now dangerous Wheatley. In a desperate (and comical) move, Chell is able to send a portal to the moon that forces Wheatley to float in the vast reaches of space. Chell herself almost went with him, but at the last minute was saved by GLaDOS, who proceeds to thank her for reminding her of Caroline again…before claiming to delete her memory and revert back to her more psychotic thought process. Instead of killing Chell, she decides, very begrudgingly, to let her escape the facility once and for all, showing her the way out, all the while singing her farewell with a disturbing army of automated turrets as her chorus.
There has been rampant speculation as to whether or not Caroline’s memory has been deleted by GLaDOS, with many believing that she didn’t in the end, choosing to keep her memory around. This is mostly implied on the game’s end song, titled “Want you Gone.” The song does state how she wishes to just remove Chell out of the picture, but also hints at mixed emotions about the whole ordeal. Growing respect for Chell because of her actions and the memories spurred by her, and the fact that one of her lines “Now little Caroline is in her too.” has sparked the idea that Caroline’s personality is not destroyed. If this is the case, and if Portal does come back with a new title, it may see GLaDOS undergo another transformation, or at the very least show more complex emotions away from her snarky, passive-aggressive attitude.
Whatever the case may be, GLaDOS proves to be more than just a killer machine. Her hilarious, comedic timing gave her a presence that was both funny and sinister, and her growing personality has shown there is great depth underneath her programming. What makes her compelling is how much depth that can be explored, especially considering the implications of GLaDOS’ past. This alone makes her a worthy character with character.
If nothing else, this makes her great too.
Thanks for checking out this weeks Characters with Character. We are now back on our bi-weekly schedule for a few months before the end of the third series, so if you have any questions, comments, or suggestions about the show, please leave your comments below or send me an email to Robert@BlisteredThumbs.net, or my twitter @LinksOcarina. See you next time.
All around gamer, teacher, historian and writer, making his home at Blistered Thumbs.
What constitutes a good character? Join me as we find Characters with Character. This week is GLaDOS.
Music Mondays is Still Alive in Portal 2.
More ejaculation jokes than one might expect!
Los Angeles filmmaker, Dan Trachtenberg, whose Wikipedia entry indicates that he specializes in commercial work
We’re STILL ALIVE and ready to traverse the pitfalls of portacular button-based testing in the witty-quip-centric robotic apocalyptic future! Now you’re thinking with sequels! Also… TRUTH CAKE FOR EVERYONE!
You could have a song on your iPod called “Incendiary Lemons.” What are you waiting for?
Say what you will about being nickel-and-dimed to death thanks to downloadable content, but nothing seems quite so extravagant as paying well over one hundred dollars for your DLC.
Cave Johnson here! I’ve got a soundtrack with your name on it, but I’m going to need you to do some testing first.
Valve has announced the release of the Portal 2 Authoring tools to the public. Ever want to create a mod where you use portals to catapult yourself over a 100:1 scale model of Robert Lozier’s head? Now you can.
Some will remember the song, others, the co-op bots… but I know what I’ll remember the most about this game !
Posted By Fraser about 1 year, 5 months ago
More ejaculation jokes than one might expect!
Posted By Eli Cymet about 1 year, 8 months ago
Los Angeles filmmaker, Dan Trachtenberg, whose Wikipedia entry indicates that he specializes in commercial work
Posted By Fraser about 1 year, 9 months ago
We’re STILL ALIVE and ready to traverse the pitfalls of portacular button-based testing in the witty-quip-centric robotic apocalyptic future! Now you’re thinking with sequels! Also… TRUTH CAKE FOR EVERYONE!
Posted By Austin Yorski about 1 year, 10 months ago
You could have a song on your iPod called “Incendiary Lemons.” What are you waiting for?
Posted By Vincent C.R. about 1 year, 11 months ago
Say what you will about being nickel-and-dimed to death thanks to downloadable content, but nothing seems quite so extravagant as paying well over one hundred dollars for your DLC.
Posted By Austin Yorski about 1 year, 11 months ago
Cave Johnson here! I’ve got a soundtrack with your name on it, but I’m going to need you to do some testing first.
Posted By Johnny Maloney about 2 years ago
Valve has announced the release of the Portal 2 Authoring tools to the public. Ever want to create a mod where you use portals to catapult yourself over a 100:1 scale model of Robert Lozier’s head? Now you can.
Posted By Benzaie about 2 years ago
Some will remember the song, others, the co-op bots… but I know what I’ll remember the most about this game !
Posted By Johnny Maloney about 2 years ago
With Yousif’s sudden disappearance, Johnny M. dons his detective hat (which coincides as his reviewer and phrenologist hat) to see where he went. Evidence suggests a Portal or two.
Posted By Shaun K. about 2 years ago
This is a triumph! OK, first and last meme reference in this article, promise, but the announcement Valve made today about the first piece of DLC for its already hit title, Portal 2, really does constitute one.
Posted By Johnny Maloney about 2 years ago
The Ghost in the Machine: GLaDOS, 10.0 out of 10 based on 4 ratings ![]()
There’s too much here to be simple coincidence. Everybody was joking about how the return of GLaDOS coincided with the fictional start up of Skynet. Mere days later, the PSN network falls victim to a mysterious hack and downtime. A couple days after that, Yousif, the man we’d slated to write up the review for Portal 2 disappeared in strange and unusual circumstances. With the continued downtime of the PSN, I woke up the other morning to find an anonymous note in my e-mail in-box. It simply said “In trouble. Do the Portal 2 review. Too many tests.” Cold dread snapped in my head and I had to wonder: who sent me that note? Was it Yousif? Where was he? What did he mean by tests? Was this a played out concept for a themed review?
| PROS | The Humor, The Voice Acting, The Puzzles, The Story Arc, The Co-op |
| CONS | Don’t expect it to revolutionize the Portal experience, Boss Battle, Loading Screens |
| WTF?! | Soft Jazz!?!? SOFT… JAZZ?!??? |
If I was a real friend, I’d have kept my eyes peeled, my ear to the ground, and my mouth shut and started to look for my chum. Instead, it was pretty apparent that a review for Portal 2 needed to get written up soon, so I got down to the review instead. For those unfamiliar with the Portal games, the first was released in 2007 as part of Valve’s Orange Box, which also included Team Fortress 2 and Half Life: Episode 2. It was critically lauded for many reasons, including its value-for-money (seeing as how it was bursting with content), but far and above, the shining jewel of the pack was Portal.
Those not familiar with the way Portal works, we’re going to attempt to reproduce the experience here. Skip to the last five words of this paragraph. Pretty simple, huh? One portal leads to the second portal and vice versa. Only certain surfaces can hold portals, and you only get to have two open at once. The only difference is that instead of jumping around the grammar, you’d be victim to the laws of physics/momentum and each consonant would serve as a slightly more inhospitable obstacle, such as toxic waste, deadly drops, gun toting (though personable) robot turrets or lasers. Are you still with me? Great, now let’s go back.
Back before Portal, in 2005, a game called Narbacular Drop was shown at a career fair at the DigiPen Institute of Technology. A Valve producer saw the game, and arranged for it to be shown at the Valve offices, where Gabe Newell offered the development team a job to explore the concept. As excellent as it was, Portal could easily be dismissed as a commercial experiment rather than a full game; it just didn’t have the substance, volume or length to suggest that.
So now that it’s come to Portal 2, is there enough in this physics puzzler to make a full game? Ignore the complaints, because the answer is a resounding yes. Every aspect of Portal’s inventive and unique presence has been developed and improved upon. From its absurd humor, its visual offerings, its voice acting, complexity and multiplayer capability, improvements are measurable on every front.
I love this game..Finishing both the SP and MP was as fun as it was sad…I wanted more! I’m hoping for some lovely DLC soon but until then, I’ll be replaying this game for awhile.
This game is easily a GOTY contnder. The game uses the enviornment to tell it’s story really well, the puzzles are challenging, the voice acting is great. While I’ve heard some people complain about textures (Sage) or the source engine getting old (Too many to mention) Honestly I think these are minor quibbles. In fact Valve has really pushed their engine to the limit with Portal 2. It looks beautiful. Pressing F12 in Steam lends itself to some Wallpaper worthy screen shots in Portal 2. There will be some who nitpick it to death but seriously I had too much fun playing this to get so over analytical. And I’m someone who likes being wowed by visuals.
portal 2 is maybe one of the best game that valve a made (atleast that how i feel afther i play) if you are not afraid to get some brain cell burned
this game is for you, the history is quite original, the black humor along the sarcatic quotes and cleaver jokes are just hilarious game play is simple but fun, and also expect alot of suprise during the game an discover some secreat
and god the ending is just is just… just play the fucking game and wach it!!
you will have a ending orgams
the coop i have to star to played because there is where the history of the single player continue
now i will end this coment the next quote
SPAAAACEEEEEEEEEEEEEEEEE
Great review and is this your first nine?
Thanks Iscin. It’s a stellar game, so it kind of needed an extra oomph of review.
And no, it’s not my first nine. I also gave a nine out to Total War: Shogun 2. Though I think those are my only two.
This review is fucking hilarious. That, above all else, must be noted. Kudos, Sir.
Eli, I cannot thank you enough. But I will continue to, so… thank you.
I owe the concept of the review to Yousif. Thanks for the nod, though.
I felt as though the game was a little short – not because it actually was, but because I was enjoying it so much that any end to the fun would seem premature. Looking forward to the DLC for sure.
Really fun game. Currently on my 2nd playthrough for an LP.
I loved this game so much. It was everything I was hoping for. Too bad PSN is still down so I can’t play co-op
. Excellent review.
What constitutes a good character? Join me as we find Characters with Character. This week is GLaDOS.
Music Mondays is Still Alive in Portal 2.
More ejaculation jokes than one might expect!
We’re STILL ALIVE and ready to traverse the pitfalls of portacular button-based testing in the witty-quip-centric robotic apocalyptic future! Now you’re thinking with sequels! Also… TRUTH CAKE FOR EVERYONE!
Some will remember the song, others, the co-op bots… but I know what I’ll remember the most about this game !
What constitutes a good character? Join me as we find Characters with Character. This week is GLaDOS.
Music Mondays is Still Alive in Portal 2.
There is something VERY interesting that you should be looking into when it comes to Portal 2, and it isn’t the fact that it’s got star power in the voice cast…
Welcome back to the discussion show where we introduce the debate and you continue it. This week’s topic: Shaun and Johnny Maloney discuss the past & future of Star Wars video games.
For me most interesting electronic-character is AM from “I have no mouth and I must scream.” but Glados is much more machine than AM. Many people can judge themselfes but computers don’t work like human brain so… I should quote something from “Blade Runner”.
GLADOS is one of the greatest villain’s I’ve ever seen in any video game, because although you feel sympathy for her mysterious back-story; you’re constantly alert because of her unpredictable motives, I honestly would like to delve further into her back-story, as much as everyone else would.
———-
Just for a bit of fun, I think that “if” they did a “Portal 3″ it could take place in a Space Station version of “Aperture’s Space Research Facility”, where you have been called by an unexpected friend. As you arrive, you find Wheatley has attempted to regain control of this facility, so he can destroy/control GLADOS again, as he has already tasted what her power is. Long story short, something unexpected happens and the “Space Core” gains control instead; meaning you’ll have to team up with Wheatley and GLADOS to stop the space station hurtling into earth.
Just an Idea.
I think GLADOS’ passive aggressiveness really makes her unique. We’ve got foes that threaten us by the dozen, but I don’t think there are many that try to make us feel fat.