Posted By Austin Yorski about 1 year, 1 month ago
BT Podcast 38: Gooey Joy Eruption, 8.3 out of 10 based on 15 ratings
It makes (more) sense in context.
Trigger Warning: Batman can’t eat a fish taco.
Click right here to download the MP3.
Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both) and has a degree in literature/religion from Florida State University. Also, he can collect all 120 stars in Super Mario 64 whilst blindfolded.
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Fire Emblem. I hate Permadeath. Then again I wish it played like Shining Force. Why in the world can I not egress and overpower my forces? Now as for accepting your actions, you allow it as an option for those who want that kind of Iron Man play.
“When you beat the puzzle there just is this eruption of joy, it really does feel that way, when you get those goo balls to that basically vacuumed tube thing at the very and of the level, It just feels so good!”
Yeah I agree, I should really try World of Goo though.
But seriously that is like the best quote ever to have come up in these podcasts.
Gravity DAZE takes an interesting approach to telling the story: to get everything, talk to EVERYONE, and find all the… hidden characters, talk to them as well. Sure, the story is very open-ended, begging for a sequel, but, it you really do every single dialogue, you will get more of the plot.
Disabling permadeath in Fire Emblem brings it closer to Shining Force. And that’s a really dang fine thing IMO.
Though I hope there still is some kind of penalty (of the monetary kind) if a character is downed. Or you can’t use the unit for a battle or two.
Also, if it’s an option, nobody can complain.
How come you never mention that you can download PSP and PS1 games on the vita?
About time you acknowledge Dishonored. It’s much more creative and fun than XCOM.
I didn’t feel fully qualified to call it out as my standout title of the year without giving it a fair shake. If I’m not reviewing something for BT, oftentimes whether or not I play it is entirely elective. I was quite lucky that January was as slow as it was, or else it might have been months more before I even managed to get past the prison break.
Visual novels and the like have their place, but you have to think about games a bit differently than the general trend. The thing to remember about video game story telling is that it’s a very unstructured format. Being a regular novel for most VNs wouldn’t make sense; the visual and audio cues are part of the experience. However, as compared to television or film, you have fewer constraints. A movie can really only be so long before it becomes just impossible to pace, so you have to tell a very concrete story in a set amount of time. A television series can tell longer stories, but each part needs to be the same length, and has to be paced in a way that you can break at set intervals. Obviously there are spaces out of the mainstream that can address these flaws a bit, but it’s still just a limitation of those mediums. By being a video game, you have a lot of room to vary your pacing, tell stories of any scope you need, and the player is afforded the ability to break where they feel comfortable. Toss in the capacity for CYOA-style fun and it’s a fairly good story-telling medium even if you don’t have gameplay in an active sense.
That said it’s not the right move for lots of stories. The trouble a lot of story-heavy games have is that they want to look cool, so they have a lot of automated sequences, but if you have something that’s in the scope of your gameplay, why are you not rendering it in your gameplay? Xenosaga was the main offender there; early on in the first game, you have KOS-MOS busting through a wall and demolishing some Gnosis to save Shion. Very nice, establishes how badass KOS is… but KOS-MOS is a playable character who can do most of those moves in gameplay. Why not have her burst through the wall, switch over to gameplay, have her start with some bonuses so she can immediately bust out the miniguns and shred Gnosis in a single attack, jump over to another battle where she’s shielding Shion and can cut one in half, so on. All those things are possible and with a few tweaks should convey the same thing as the cutscene without creating that gap between the player and the game.
In terms of games that people are unfair towards because it’s just not what they want from the series, Suikoden Tierkreis deserves a nod. It’s not a bad game. Not really. But it misses so much of why Suikoden fans were Suikoden fans.
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