Wii 25-in-25: Donkey Kong Country Returns, 10.0 out of 10 based on 1 rating

Remember when I said that Kirby’s Epic Yarn didn’t need be hard to be rewarding? Donkey Kong Country Returns is not that kind of game. Everyone’s favorite pink puffball works in a game filled with imagination and wonder, but Retro Studios gave Mario’s oldest nemesis a completely different goal: old-school 2D platforming.

DKCR certainly achieves everything that it sets out to do. I’m definitely not the only one on BT who thinks so either–just look at all of the praise we heaped on the title! Video Games Awesome did a Let’s Play, Sean Fausz filmed a highly positive video review, and Benzaie even found someone crazy enough to play through the whole thing and collect every item.

Even with all of that outstanding critical reception, the one thing people seem to remember about Country Returns is its difficulty. Sure, it’s no Battletoads or Dark Souls, but for a modern Nintendo adventure, it asks a lot. Just look at some of the later worlds below. Death is around every corner, in sharp contrast to the aforementioned Epic Yarn. It’s this dichotomy of challenge–with a constant level of polish–that allows the Wii to appeal to so many people all at once.

Of course, Donkey Kong Country Returns is valuable for more than just being a counterpoint. It’s also beautiful, charming, and has a great soundtrack. Say what you will about Donkey Kong Barrel Blast, the Wii has at least one great work featuring gaming’s most famous gorilla. What will the Wii U bring? Personally, I’m holding out hope for a return to 3D. What about you?

You can find more articles in our 25-in-25 series over here, and stayed tuned tomorrow for another look at a great Wii title!

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Austin Yorski

A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.

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  1. November 02, 2012 at 07:54am
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    I was a big fan of the SNES games, so this one was a no-brainer for me. The high difficulty caught me by surprise and made me pound a fist on my coffee table at times (as I’m wont to do), but looking back on the playthrough, I see the challenge was worth tackling. When I was in a tough level, I had to memorize everything about it or else miss an item or fall into a bottomless pit – something I hadn’t done since Battletoads, perhaps. I wish I didn’t have to shake the Wiimote to do a roll, and that there were more characters from the Kong family, but those gripes aside, I think the game’s great. It’s spoiled me for every 2D Mario game out there!

  2. November 01, 2012 at 10:25pm
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    It’s way, way too graphically busy. I much prefer what they do with Mario.

  3. November 01, 2012 at 07:09pm
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    Can I say, can 2D Mario games by like this? Please? Visually pleasing, a great difficulty curve throughout the game and an amazing soundtrack to go around with real fun boss designs as well. This is what I want the 2D Mario Games to be like, no what they are doing with the New series…

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