Survival Horror is AWESOME!, 8.4 out of 10 based on 24 ratings

In the dark, everyone can hear you scream!


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Rating: 8.4/10 (24 votes cast)
  1. November 22, 2012 at 09:38am
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    Slender almost killed me i was wearing a good set of beats then becky scremed so loud my sister woke up in the other side of the house

  2. November 04, 2012 at 09:50pm
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    None of these are survival horror games.

    They’re all horror games. But not survival horror.

  3. November 04, 2012 at 11:04am
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    Rating: +1 (from 1 vote)

    Figured I’d leave a comment about the second puzzle. I’ve seen several Let’s Plays now where people breezed through the second victim’s part without giving enough time to let us share their thought process, but seeing you guys playing through while showing all the clues thoroughly got me to understand finally how the slide puzzle is supposed to be interpreted. Okay, so, you’ve got 4 slides:

    1)Man with open arms
    2)Man with sword
    3)Man kneeling/praying
    4)Man facing to the right

    The notes give clues as to how this goes: Justine likes the two slides that face to the right–the one facing that way and the one kneeling/praying that way. Justine hates the sword. The one with open arms is a throwaway. The context of that picture is she’s consoling her friend/hugging her after seeing the snail get picked apart, so it’s not exactly the happiest memory she has. The sword is malicious, and may infer that her father was also a deplorable person because of the distress caused to the chamber maid. It is also the way she felt the day it is inferred she harmed/killed her father, who may/may not have abused her/refused her advances that day. Keep in mind, this is eight year old Justine. We are dealing with a Justine in her late 20s/early 30s, who has reworked this entire dungeon into a torture chamber based on her own way of thinking. What could have been a simple puzzle box is now hooked up to a torture contraption. She always LIKED the kneeling and right-facing man, so her likes are sort of a fingerprint of the lock combination. An alternative way of thinking is that you know she considers the right-facing man as someone who sees something he likes. So if he sees the kneeling man–who happens to be a priest–it can also be suggested she likes the priest. One final clue is that the father claims HE (not Justine) is having trouble with the Puzzle Lock because of her choices. Why would he be having trouble? Likely because she keeps unlocking something he wants locked. Why he was stupid enough to have her puzzle on such an easily crackable lock we will never know, but if he had said SHE was having trouble with the lock, it would suggest that he wants her to open it, which he does not seem to want. A lot of what I enjoy about Justine is how speculative her background is. Daniel’s more game-relevant years are spelled out in detail, but you really only get small patches of hers, and it opens the door to many interpretations and reasonings, not just for what you don’t know (why she did the things she did), but also for what you do (that she chose this specific lock combination).

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