Persona 4 Golden Review
Does this Vita version of a PS2 classic have what it takes to hang with its predecessor or should players switch the channel for good?
Posted By Austin Yorski about 5 months, 4 weeks ago
Persona 4 on Nietzsche, Technology, and Reaching out to the Truth, 9.9 out of 10 based on 7 ratings ![]()
Note: In honor of the release of Persona 4 The Golden, here is a new edition of an old essay.
Although spoilers follow, an intensive knowledge of the plot is not required for this assessment. The elements dissected in this essay are given enough context to be understood by those who have not played the game. For those interested, a basic plot synopsis can be found here. It would also be helpful to be familiar with the psychological concepts that are the underpinning of the Persona series, as explored in this analysis of Persona 3.
“We’re all trapped in a maze of relationships.” This line, from the game’s opening theme “Pursuing My True Self” (embedded above), encapsulates the overriding thematic concern of the entire experience: the way in which people relate to one another. Whether it be through sex, love, fraternity, or familial bonds, Persona 4 explores the myriad forms human connection manifests in the modern, technological world, and the complexities and pitfalls of finding a meaningful existence.
Although the plot of the game is ostensibly a murder mystery, the majority of the actual gameplay focuses on the playable characters entering a mysterious other dimension inside of a TV and fighting manifestations of their inner psychological issues. As discussed in the Pixelated Pretension on the Psychology of Persona 3, the Persona series utilizes the Jungian archetypes of Self, Shadow, Persona, and Anima/Animus to characterize each person in the game. However, instead of simply having the antagonists named “shadows” and deeming them a negative that must be defeated, Persona 4 acknowledges their function as suppressed id that is an acceptable part of the human emotional range that must be accepted and controlled.
Although every playable character—and even a few NPCs—have character arcs which contain significance and symbolism, there are simply too many individual examples to discuss thoroughly. For an example of one character’s treatment and growth see Robert G.’s Characters with Character: Kanji Tatsumi.
Kanji is only one example of the game’s exploration of one of the primary struggles of life (especially hormone-riddled, teenage life): sexuality. While Kanji struggles with his personal definition of masculinity and confusing attraction to Naoto, he is far from the only one. Almost every character in the game has an element of their sexuality highlighted when their Shadow emerges, from Rise’s desire to symbolic expose herself, to Chie’s repressed side manifesting as a dominatrix. The game’s frank honesty about the confusion and anxiety of an adolescent’s sexual awakening separates it from the usual dichotomy of either over-sanitized depictions of high school students, and raunchy, unnecessarily vulgar examples.
Does this Vita version of a PS2 classic have what it takes to hang with its predecessor or should players switch the channel for good?
Pixelated Pretension changes the channel to Persona 4.
When I say a massive selection I am not kidding around.
Winter is coming… to Persona 4: Golden as part of the new content being included in this version of the game.
Posted By Shaun K. about 6 months ago
When I say a massive selection I am not kidding around.
Posted By Shaun K. about 6 months, 3 weeks ago
Winter is coming… to Persona 4: Golden as part of the new content being included in this version of the game.
Posted By Austin Yorski about 8 months ago
Beary good.
Posted By Shaun K. about 5 months, 2 weeks ago
Persona 4 on Nietzsche, Technology, and Reaching out to the Truth, 9.9 out of 10 based on 7 ratings ![]()
Forced to move to the small, rural Japanese town of Inaba for a year while his parents work abroad, a young man soon discovers he has the ability to travel into another world on the other side of the TV screen. This place, which serves as demented reflection of our world, is filled with dangerous monsters known as shadows who are produced by the darker side of the collective unconsciousness. It quickly becomes clear that someone else in Inaba also has the same ability to enter the television world and is using it as a means of murdering people. So the young man joins up with a growing group of diverse individuals and oddballs in order to rescue those trapped within the TV world and uncover and stop the murderer once and for all. Such is the setup for Person 4 Golden, an exclusive Vita remake of the 2008 PS2 RPG Persona 4. The original P4 is generally considered among the very best RPGs to ever grace that system, but the question remains: Does this Vita version have what it takes to hang with its predecessor or should players switch the channel for good?
| PROS | Diverse & quality gameplay, Tons of content, Story, Production values, New additions |
| CONS | Game takes a while to get going, Awkward camera angles in dungeons at time |
| WTF?! | The camping trip. Just… The camping trip. |
Persona 4 Golden is a game that succeeds on every level and nowhere is this truer than in terms of the compellingly original tale that drives its action. First and foremost a murder mystery that also happens to weave in an equally strong psychological drama, the story in P4G is one that will appeal to newcomers and longtime fans of the Megami Tensei series alike. In my opinion, the story in P4G works even better than the one seen in Persona 3, which, for all that I loved that game, at times suffered from a somewhat disjointed feeling. By comparison, Persona 4 Golden deftly weaves the seemingly more low-key story about a growing group of teenagers getting sucked into a series of murders with a distinctly Megami Tensei twist into a greater whole. It is a story that manages to work as effectively in smaller episodic chunks as it does as a larger single whole, much in the way the best serialized TV shows do.
Marie is a new social link created exclusively for Persona 4 Golden and she stands as a great addition to the game.
One of the driving elements of the game (in both terms of story and gameplay) is its attempts to capture the feel of experiencing a year in the life of its main protagonist. Between trips into the TV world and battles with supernatural foes, players will live out the day-to-day trials and tribulations of an otherwise fairly typical Japanese high school student. Homework, clubs, sports, part-time jobs, and more are the name of the game and it all has a very authentic feel to it. Of particular note are the frequent dialogue choices to be made. While most of them have little impact on the actual ending players will receive–as in, say, The Walking Dead–they go a long way towards allowing players to shape the personality and attitude of the game’s lead character. Role-playing is in the name of the genre after all and here is a game that truly embraces that aspect in a way that has nothing to do with stats or loot.
Perhaps the greatest success of the story in Persona 4 Golden is the way it ties the growth and emotional journey of its main cast in with the progression of its plot. By the very nature of the story, each party member right before they join the team has their psyche laid bare before both the rest of the team and the player and this helps to guarantee a strong introduction for each. It is hard not to feel anything upon hearing Kanji’s plaintive cry for acceptance or Yukiko and Chie’s dual realization of just how much they each need their mutual friendship, for example. All in all, P4G features one of the most fully fleshed out and realized group of leads to ever grace a video game and every single one has a multitude of sides to left them above mere cliché or archetype. Indeed, often the sheer simple joy of watching this diverse set of personalities interact across everyday moments in life is reason enough to keep progressing through Golden’s massive story.
Yet, P4G does not stop there and is equally careful to keep this strong focus on characterization going with the many minor players who also populate its story. As with Persona 3, the game places a major emphasis on “Social Links,” i.e. key individuals with whom the main character can form, develop, and nurture a strong personal bond with. While all the major players in the story (including the seven that compose the remainder of the playable personalities in P4G) are included as social links, there are nearly a dozen additional supporting characters available for linking with as well. Every single one of these has their own interesting arcs to play out and reaching the conclusion of these stories can lead to some of the most powerful and moving moments in the game. Overall, Persona 4 Golden features some of the best writing in the industry today and all in service of a memorable and highly charged narrative that will likely as not stick with players long after they have finally finished with the game for good.
In terms of gameplay, Golden follows in the footsteps of Persona 3 by essentially dividing itself into two halves: in this case the goings on in Inaba and the struggles inside the television. The latter is where the majority of the more traditional RPG gameplay occurs, with players exploring a number of randomly generated multi-floored and monster-filled dungeons. These monsters are visible on the field and players can either try to run or strike first for a bonus once battle proper begins. Said battle plays out in the kind of separate battle screen that has long been a standard of turn-based RPGs. From the flow of battle to the way party members and enemies have distinct elemental strengths and weaknesses, it is all familiar and fairly safe.
Which is not the same thing as saying it is badly designed and indeed combat rarely (if ever) drags in Persona 4 Golden. There is a lot strategic potential and the game is not afraid to go hard against players and give them a real challenge depending on the chosen difficulty level (there are five: Very Easy, Easy, Normal, Hard, & Very Hard). Players also have a wide variety of equipment, items, and abilities to call upon and the main character can even bring any number of the series titular Persona (think Pokémon, except with figures inspired by mythology and religion in place of adorable animals) into battle for more options. The ability to fuse Personae to create even more powerful warriors also returns and the version of this function to be found in Golden is probably the most accessible and well-designed take on the concept to date.
Outside of the TV World, P4G essentially switches genres completely and takes on a feel akin to a simulation game. Two main factors play into this side of P4G: time and a set of unique non-combat stats exclusive to the main character. The latter consist of five categories (Understanding, Knowledge, Courage, Expression, & Diligence) and can be raised up to a maximum level of 5 via a variety of methods. Many of the social links in the game require a certain level in these stats in order to progress as do the various part-time jobs and other optional content available, so the forward progress of these stats is every bit as important as the combat oriented ones. Each day in P4G generally features two periods of time (afternoon and evening) that players can fill as they see fit and deciding on what to pursue when is a big part of this aspect of P4G.
A small number of you are probably gasping in delight or chortling with laughter from this particular piece of dialogue.
As previously stated, players will have a wide variety of potential activities and interactions to partake in. These can range from studying and doing homework to fishing in the local river to maintaining a small garden (one of the new additions created especially for Golden) to more esoteric fair like folding origami or catching bugs. Of course, there is always the social links. With so many options available to pick from it is all but guaranteed that a player will not be able to see everything the game has to offer in a single play-through (unless they make strict use of a guide). Thankfully a New Game+ option is available and players can fast forward cutscenes at any time with a push of a button to help ease replays. As far as content-rich games go, P4G is packed to the gills in a way that few other titles (especially on the Vita) can hope to match.
In terms of production values, Persona 4 Golden holds up well for a game that is in practice four years-old and originally designed for the PS2. That being said, this is one aspect of Golden that is more akin to an HD remaster than a full remake and certainly the visuals in the game do not come even close to pushing the Vita to its limits. Still, the original was hardly a bad looking game and the visuals remain well designed and effective in terms of what they need to do. Locations in Inaba all look true to the real world and are packed with lots of little details and touches to help give them a nicely lived in feel. Meanwhile, the TV world looks suitably off-kilter and if the random nature of the dungeons means that floors of a given dungeon tend to blend together, at least each dungeon remains highly distinct from any other. A number of new areas on both sides of the TV screen have been added to Golden and they all fit in seamlessly with the already existing locations. Aurally, the game is beyond reproach, with a terrific soundtrack that deftly mixes orchestral and vocal tracks while featuring a wide variety of styles. P4G only features an English voice track, but fortunately the voice acting across the board is top notch and of the highest quality.
Person 4 Golden is a game with a lot to offer any player, but it is also a one that some might find intimidating to make their way through. Understand that, P4G is perhaps the single most accessible game in the entire Megami Tensei library (at the very least it is the most newbie friendly of the games readily available at this time) but that does not mean the game is a simple walk in the park. Anything but the very easiest of the game’s difficulty settings is going to bring at least some real challenge to bear combat wise and there is a lot to keep track of and take care of over the course of the game’s (at minimum) 50 to 60 hour long story. While doing so is rarely cumbersome or a pain, P4G is still ultimately a game that requires its players be prepared to invest serious time and energy in order to complete. In my opinion, this is the exact opposite of a weakness, but those looking for something of a more casual and brief good time would be advised to perhaps consider looking elsewhere.
For everyone else however, there is no question that Persona 4 Golden is by far one of the best RPGs available on the market today. Complex without being inaccessible, deep without being overwhelming, fun without being mindless, smart without being pretentious, and heartfelt without being saccharine, this is a game that has easily stands shoulder to shoulder with the best of its genre. A wide swath of new additions such as two new social links, the ability to ride scooters to new areas, an entire new optional dungeon, and several new endings were also added to the game as well. They join a host of tweaks and improvements made to the pre-existing content (including increased voice over dialog and animated cutscenes) to help ensure that even those who have played the original Persona 4 will find plenty of new experiences to encounter.
A few minor hiccups occasionally mar the P4G experience (chief of which is the fact that the game takes around three to four hours before it fully opens up), but in the overall scheme of things they are easy enough to ignore. Certainly, they should not serve as a barrier for anyone interested in playing the game. Few enough titles are literally worth buying an entire system in order to play them that I can count out on two hands the entirety of that list. Now a new addition has arrived in the form of Persona 4 Golden. There is no question in my mind that this is currently the best game available on the Vita, especially in terms of dollars to time spent playing, and one that anyone who owns a Vita needs to add to their library as soon as possible. Persona 4 Golden might one heck of a time sink, but that is all for the good, since most people will find not even a year in Inaba is long enough.
A copy of the game was provided by the publisher for review purposes and played for about 50 hours. The game is a PS Vita exclusive.
Also, feel free to follow the reviewer on Twitter @bigred_13 please if you feel so inclined.
I’m kind of surprised you didn’t go over all the great additions in this game.
Dungeon crawling has a faster feel and first strikes are easier to attain, shuffle time has been reworked to take out the random aspect of choosing cards to strategically choosing the right combo to get what you want and get a full sweep to attain another guaranteed shuffle time after next battle, the bikes, the new way to fish that allows you to collect bugs to use as bait to catch certain fish instead of it being semi-random, the ability to choose attacks to place on fused personas instead of choosing the two over and over until a desired combination is achieved, and more that I haven’t even gotten to yet. Just felt like a review of P4 really, not P4 golden.
I dunno, what do you think?
Honestly? I never played the original P4. My PS2 died before I got around to it and by that point I couldn’t justify purchasing a new one what with the PS3 and all. So my knowledge of what is different and new comes second hand.
I also think that since we don’t have a review of the original P4 in our archives like some sites, there is a little more justification to go into detail about the game as a whole as opposed to just talking about the new stuff. Plus the Persona series is a lot more popular now than it was even just those few years ago. So going into detail for people who may have heard about the game but never actually played it seemed valuable.
Finally I knew enough about the changes and additions to feel that regardless of one’s experience with P4, P4G had enough to make it worth playing for everyone. Which I did say in the review itself.
That’s what I thought, if you had an older review to point to to give people the foundation this game was based on then it would have come out a little different.
Thanks for the clarification!
What’s that? NOT A LEGENDARY 10/10!? ARGLEDIBARGLE!!!
In all seriousness, I know the long start isn’t for everyone. I just know that it took a lot for my original “favorite game ever” to be replaced… and it was replaced by the original Persona 4. Golden just makes it even stronger.
I need a Vita… and Vita Video Out so I can LP this sucker.
I’ve been playing this game since I got it last week and the new additions really do help in making the retreading of familiar paths enjoyable. Will admit I’m playing slowly so as to savor this game, which I must say may be the best RPG I’ve played this year (sorry Tales of Graces f ;.;).
On the subject of the new VAs for Teddie and Chie…I think they’re good. Much as I enjoyed Dave Wittenberg’s performance, Teddie’s new VA does such a good job I honestly almost (emphasis on “almost”)forget that it’s not the same guy. Chie’s new VA does a good job all in all, enough that I got used to the change fast enough. Believe me, I’ve come across worse VA changes over the course of watching anime and playing games over the years.
who was teddies old VA again? i kinda forgot and who is his new one?
“Chie, do you know any other word that starts with an f?”
Hell yeah.
They also added a Adachi social link as the jester Arcana.
Social Link GO!!
The way you talked about this game I was expecting a 10 especially with how little you talked about the negative. You said it takes 3 hours to open up but its not like this is the only RPG with a prolonged prologue you learn to expect that in a genre like this.
Why didn’t you mention the change of voice actors for certain characters? I’m not particularly fond of Chie and Teddies new voices my self but who knows? maybe I’ll grow to like their new voices latter on.
I remember when I first played the original Persona 4 I thought I would prefer the characters of Persona 3 over Persona 4 but along the line of getting a few ranks in Yosuke’s and Kanji’s social links and with some of the field trips and so forth, it definitely felt like the characters actually care about the MC or me. Mostly due to all of the party members having a Social Link not just the girls It actually felt like the MC and the gang were real friends as the player I felt more involved in their lives and development unlike in Persona 3 where most of the team felt so distant especially Akihiko. when I first played Persona 3 I felt closer but they still felt distant it was like a conversation with Gorden Freemen minus the appreciation given to him. Its playing Persona 4 that made my view of P3 more harsh.
I didn’t ask for a vita my family from over seas got it for me without asking along with a few Vita games the Vita game I really wanted though was Persona 4 Golden most of the other games I have on it are PS1 and PSP downloads. there’s also Gravity Rush but that’s real easy to find compared to Persona 4 Golden.
I have to agree, though the problem with the Social Links in P3 was fixed in the Portable version if you played the girls route. All the SEES characters are Social Links if you do that, and they definitely feel a lot closer because of it. Especially Junpei who has a bromance going on with the female MC, even if some of his initial jealousy is still there. I still don’t really understand why it they didn’t make it that way to begin with, instead of just something for the female character, but not much use in questioning these things over six years later.
Still even then, the characters of P4 do seem closer, and the game benefits from it. While I still prefer the atmosphere and story of P3 so far, I’m just barely hitting June in my copy of P4G, I’m definitely enjoying the interactions between the characters more here.
I have just two questions. Does Chie matter at all in Yukiko’s Social Link or does she just never get mentioned (again) and have they finally given you an option to turn off Teddy’s sad excuse for battlefield commentary?
I prefer Teddie’s combat commentary to Rise’s actually. There’s only so much constant high-pitched squeaking my ears can handle.
While I maintain to this day that Persona 3 has a more compelling story and a much more intimidating final boss, 4 definitely has the best combat of the series and really is a must have for anyone even passively interested in the genre. I got a Vita pretty much solely to play this remake, though Gravity Rush is turning out to be surprisingly entertaining, and I’m looking forward to getting around to this one in the near future. The case and screen guard from the Solid Gold edition are already getting used x.x
Even with the additions it can feel like you’re just replaying the game again, but all the new functions make it a lot less painful and different enough to be “fair”.
Although some of the new voice actors and re-dubbed lines are downright TERRIBLE.
Still, if you have a Vita it’s a great time killer and damn near “needed” considering how few games there is for it that are worth buying at the moment.
Please don’t tell me Chie’s voice actor re-dubbed the lines horribly. I could tell she was settling into a groove for P4A and I know she’s done the animation so I thought by now she’d have gotten her version of the voice down. The review said the VA’s were good. ;-;
I’m about to sit down with the game and put some real hours into it and now I’m scared.
Some of Erin’s lines given as Chie are kind of bad. Laughably so. One such example that comes to mind is the time when she says that Yukiko’s inn is the “Pride of Inaba.” The sentences given there were just so laughable. However, I will agree that she did a better job with the VA in battle as it seemed far more natural with Chie.
So, I think not so good VA in dialogue for the most part, but a lot better in better.
Anyways, yeah, awesome game, awesome upgrades given. Personally, I’d have given it a perfect score, but a 9/10 is still awesome and it really is a must own RPG for the Vita.
Chie’s probably the biggest example of bad voice acting..
Although you do notice some out of place lines every once in a while. Some of Yosuke’s new battle lines sound more like he’s doing a Shaggy from Scooby Doo impersonation. But Chie’s stuff is just an abomination…
You tune it out/skip her lines immediately eventually, but that doesn’t mean it’s not terrible… Battles with her you can deal with it since she will just say a couple lines max..
Pixelated Pretension changes the channel to Persona 4.
Pixelated Pretension changes the channel to Persona 4.
Welcome back to the discussion show where we introduce the debate and you continue it. This week’s topic: Shaun and Johnny Maloney discuss the past & future of Star Wars video games.
ahhhhhh i’d really enjoy reading that article elaborating on the subtle themes and the individual characters’ conflicts. all i can get from naoto and yukiko’s dungeons are struggles with gender-roles and stuff. what about hanamaru? i’m having a hard time taking alot from his battle. any thoughts? haha, i have to stop myself before i run off and ask about everyone else too. in any case, great article. your persona 3 post had me ready for my new game +++++++… i’m out of tears man cut it out
Repost? What happened here?
one thing that i’ve been thinking about. It’s true that all shadows aknowledge themselves as the “true” selves. All except Mitsuos. His shadow never utter those words. Is that because Mitsuo already kinda are his own shadow? Maybe I’m Reading too far into this but I find it very interesting and odd why Mitsuos shadow breaks the usual pattern.
Great observation!
Mitsuo never accepts his shadow, and therefore never receives the power of his persona. It’s very possible that he “already is his shadow” since his actions match the dark personality that most people hide. Another explanation may be that he is just too mentally broken to reach self-actualization.
This is further complicated by the overarching story between the 5 existing Persona titles, for reasons that I won’t spoil here. Needless to say, it is possible that someone else is pulling Mitsuo’s strings.
Mitsuo’s rejection seemed to be a bit different than the others. His Shadow explicitly stated “I feel nothing” and “I am nothing” unlike all of the other Shadows who seemed to desire either their human to accept them or to kill the human* and consider themselves the true person*.
From Shadow Mistuo’s dialogue maybe his Shadow was never really developed or maybe the Shadow really was just a Shadow, and the reason it was so strange was because Mitsuo’s hidden truth was that he was just an empty, meaningless person who would resort to murder just to get attention.
And if Mitsuo was manipulated by another it might not have been C.C. (point to anyone who can get the meaning) but Izanami**.
*I.e. if Shadow Yosuke couldn’t make Yosuke accept him he seemed to want to kill Yosuke and effectively become the ‘real’ Yosuke.
**And based on the outcome of the True End in Persona 4 and what we find out about someone in the new Persona 4 game I think it’s safe to say that Izanami definitely isn’t C.C. but the real thing.
The whole concept of Shadow and Persona is based on the ideas of Carl Jung. Not Nietzsche, not Socrates, not Plato. CARL JUNG. The man who coined the psychological usage of the term “persona”.
I’m sorry, but I’m just not seeing a lot of the points you’ve made being based on anything substantially implied by the game, just mere coincidence.
“As discussed in the Pixelated Pretension on the Psychology of Persona 3, the Persona series utilizes the Jungian archetypes of Self, Shadow, Persona, and Anima/Animus to characterize each person in the game.”
I’ve written extensively on Carl Jung’s contributions to the thematic framework of Persona. In fact, this post is a continuation of a previous work entitled “Persona 3 on Freud, Jung, and the Inevitability of Death.” There are two links in the article itself, but here it is again: http://www.blisteredthumbs.net/2011/05/pp-persona-3-psychological/
Well, ok, you did mention it there I suppose. But I don’t think Jung stops being any less relevant here in Persona 4, and in fact, I think he’s even more relevant to the themes of Persona 4 than Persona 3. I still barely see the Nietzsche connection (I think the fog thing is mere conincidence), and I still really don’t see the Socrates and Plato connection at all.
On a tangent here, just curious, what do you make of the symbolism behind the game’s theme of tarot arcana, especially in connection to Persona 4 specifically?
No problem
Carl Jung is definitely relevant to the themes of Persona 4, but since I wrote that whole article about the Jungian symbolism in Persona 3, it felt a bit redundant. As far as the other philosophers go, I could certainly be mistaken, and I appreciate you taking the time to engage in critical discussion.
The most overt connection is that the game name-drops those men during the class sessions throughout the game, which is a device the Persona games have always utilized to hint at their greater themes. Additionally, some of the parallels and contrasts may very well be unintentional. Part of the fun of articles like this is using different theoretical lenses to analyze works which may not have anticipated that frame of reference. For great examples, see any scholarly papers which delve into the homosexual subtext of Huckleberry Finn. There is no way that Mark Twain wrote that novel with queer theory in mind, and yet a proper application of critical theory makes for a fresh perspective on an old work.
I’ve actually been toying with some ideas about the use of Tarot in the Persona series, but there is so much to talk about that I don’t know where to start.
I don’t blame you about the Tarot idea. After P3 I was looking up allot about Tarot cards and Carl Jung (I was surprised to see he believed in them or at least that there was a connection there as well) so obviously they are important and the history of Tarot cards their symbolism is just so complex and based on people who mixed up certain symbols for others. (I’m looking at you Crowley)
So as of right now I just like the way Persona 3 and 4 use the cards as a way to experience life. I like Persona 3 a bit more because people say you never fight or see the “universe” card but I think the design of Nyx (not the Nyx Avatar) related to the universe card.
Woah, this was supposed to be about Persona 4 sorry about that.
Good article. I always enjoy reading these.
Gaah, suddenly Kanji in drag! Warn us before you do something like this!
Anyway, a big part of Persona 4 is how society *itself* creates the labirynth of lies. People are happy being blind and believing in what they want to believe, instead of the truth – because it’s more convenient. They judge everything by first impression or just by an opinion given by others: “this girl in the TV, she must be a total slut”. The characters eventually try to reach out beyond that mindset, even at the end acknowledging that even if only so few act this way, it still has to be done.
Also, Reach Out to the Truth never gets old as a battle theme. Ever.
This was a pretty well written article about the themes of Persona 4. I wonder what they will do for Persona 5.
Played P3, didn’t quite get around to this. So now I know what to hunt for.
about the only thing i can add would be this.
if you think about it the story could also be talking about shintoism, the personas are what will allow the characters to see the truth, how do they get personas? by facing their flaws and overcome them, much how shintoism believes that a person needs to overcome their own flaws and then by doing will bring themselves good fortune. in this case, the truth they seek
Generally speaking, Nietzsche was arguing against Nihilism and was instead arguing for what we’d now call Existentialism, but in both cases Persona 4 would be arguing against it because it definitely espouses a very Humanistic idea that there is objective truth and beauty in human action, if we can only reach far enough to touch our potential.
That said, excellent article. I never even registered the fact that Platonic and Socratic ideology was discussed at fairly critical points.
Yeah, I tried to avoid opening that particular can of worms by referring to his “legacy” of nihilism, given that it’s debated to this day where exactly he stood on it. In fact, I would argue that the killer in Persona 4 is operating under a deluded ubermensch mentality; a common misinterpretation of Nietzsche. That adds another layer of meaning to the game’s utilization of his work: pitting his actual philosophy against its misappropriation by evil people.
Personally I blame Nietzsche for being so confusing. It’s a bit of a problem when I find Locke (from the 17th century) easier to read.