XCOM: Enemy Unknown Coming to iOS & Mac
“It is a straight port. We have not made any gameplay exceptions.”
Posted By Johnny Maloney about 7 months ago
XCOM: Enemy Unknown Review, 9.0 out of 10 based on 4 ratings
Of course, the real main course of XCOM is its tactical turn-based strategy. Over the course of the game, alien events are reported over the world and it’s up to you how and if you want to respond to them. Choose your soldiers, select their load-out, cry havoc, and let slip the dogs of war. Classical X-COM had each soldier possessing a certain amount of time units, each step taking some up, with guns, grenades, and other equipment each requiring a percentage of a soldier’s total time units to use. This new version works in pretty much the same way, except without the numbers associated. Each soldier has one move, and then an action, which you can spend to move again in lieu of firing. Gun down enough of the enemy and your soldiers level up too. They gain very specific perks relating to what class they wind up specializing in: support, heavy, assault, or sniper.
Purists may complain about the loss of time units, but the truth of the matter is that you’re still doing the same thing, just without the math. That’s more or less the case for every change that Firaxis has performed on XCOM. It loses a lot of its micromanagement to direct itself in a more focused manner at the gameplay. It’s almost as if this is a more concentrated version of X-COM, rather than a sequel. The base management and missions snap by pretty quickly for the most part, with a few of the larger ground missions taking more time than others.
The power shorts out when they try to use the globe scanner and have the hairdryer plugged in at the same time.
In case you’re maybe feeling that I’m vacillating on my tone a little here, let me be abundantly clear: this game is really good. The streamlined base building and management turns a lot of your attention from unnecessary fat to real resource problems, from your early game drought of weapon fragments to late game Elerium dilemmas. Making the decision of how to spend your limited resources on production and research has real consequences in the field and on the map. Take too long to produce a new weapon for your interceptors and you may find yourself getting shot down, and ultimately losing a country’s funding at the end of the month. On the other hand, if your ground soldiers aren’t adequately equipped, a poorly calculated move could result in a fatal unpleasantly close encounter with a Berzerker Muton.
Lots of people are going around and saying that this game is too hard. Don’t let this fool you, as it’s not so much the difficulty that will get you, as the unforgiving nature of the consequences of inattentive or poor decisions. While it is true that the higher difficulty modes are certainly rougher on you (especially with Iron Man Mode: an auto-updating save that forces you to swallow your choices and deal with it. No safety net allowed) its easier difficulties are reasonably nicer to the player, making it easier for new players to get into turn based combat, which is often a real problem for the genre.
All that said, this is hardly a perfect game, even if you (like I am attempting to) leave the original game far away in its glass case of awesomeness (with System Shock 2, Baldur’s Gate 1 & 2, Monkey Island 2, and Freespace 2). Yes it only allows you one base, no there is no base defense combat, and yes your squad size is only a maximum of six, but there’s really nothing stopping you from going back and playing the classic X-COM. The problems here are mostly minor, such as not being able to choose a soldier’s specialty. A little raw luck and you wind up with a collection of veteran sniper and support. Also, your soldiers tend not to react to discovering aliens (who get a free move when discovered) and can easily wander into a cluster of them if you’re not careful about sending them too far ahead. This wouldn’t be a problem if certain missions, like bomb activation, or terror alerts don’t encourage you to move as fast as you can to minimize damage. I know why they did this, to prevent players from coming upon a cluster of aliens and getting three or four shots before they have a chance to move into cover, but they could easily fix it by having the aliens appear in cover, rather than move to it. The music and the graphics are certainly passable, but they aren’t going to inspire anybody. Likewise, the writing (there is a written plot here) doesn’t churn your stomach to hear it, but it’s hardly award winning. The multiplayer is obviously tacked on a little, and doesn’t add much to the game, but it’s an alright addition. It’s pretty obvious that it was an afterthought.
The fact of the matter though, is that what we have here is an excellent game, and one certainly worthy of the XCOM title. Updated mechanics, more accessible strategy, and a laser-like focus on the decisions you make rather than the numbers that surround them let you jump right into the game and start getting your soldiers slaughtered right away, oftentimes not even at the hands of the enemy, but at the hands of your own panicked soldiers with twitchy trigger fingers… Shaun.
A review copy of XCOM: Enemy Unknown was provided to Blistered Thumbs and reviewed on a PC. 23 hours were spent completing the campaign mode, and messing around in the multiplayer some.
Often accused of being an alien himself, Johnny deflects this mistaken assumption by catching as many earth germ diseases as possible, and not dying from mostly any of them. Perhaps in an offer of acceptance and friendship you might offer him a symbolic sample of your blood. Details on how to get it to him will be provided over e-mail, or on his Twitter feed. Isn’t humaning great?
Having been a gamer since 1986 when his father brought home an IBM PCjr with King's Quest and Crossfire included, it seemed destined that PC gaming and Johnny Maloney's life would run parallel forever. Despite his occasional affairs with movies, books, music and single malt scotch, he's never once left the side of his PC. In fact, on a full moon on a friday the thirteenth, if you sit in his old chairs... chills will run up your spine if you say "you fight like a dairy farmer," and you can sometimes hear ghostly whispers in the night respond "how appropriate, you fight like a cow…" -- Attempting to contact Johnny at Johnny@Blisteredthumbs.net may be successful.
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“It is a straight port. We have not made any gameplay exceptions.”
Tougher missions, greater rewards, and a unique unit await you in XCOM’s new expansion pack.
In the near future, a world torn apart by invaders, society on the brink of collapse, ONE man will rise above and review a game that won’t really make that much of a difference to the unrest around him… but you should read it anyways. It’s Johnny with the official XCOM: Enemy Unknown review.
XCOM was one of Daniel’s most memorable gaming experiences as a teenager. Does the reboot stand the test of time?
For turn-based strategy fans, Christmas is about to come early indeed.
Come watch jerks disregard a great game.
multiplayer and pre-order bonuses are invading the news today…
We spoke to Garrett Bittner from 2K Games to find out X-actly what we can expect from XCOM: Enemy Unknown.
Now you can start planning for the invasion.
Posted By Austin Yorski about 2 months ago
“It is a straight port. We have not made any gameplay exceptions.”
Posted By Gabriel B. about 5 months, 3 weeks ago
Tougher missions, greater rewards, and a unique unit await you in XCOM’s new expansion pack.
Posted By Shaun K. about 7 months, 2 weeks ago
For turn-based strategy fans, Christmas is about to come early indeed.
Posted By Austin Yorski about 7 months, 3 weeks ago
Come watch jerks disregard a great game.
Posted By Austin Yorski about 9 months ago
You are one ugly mother….
Posted By Robert G. about 9 months, 2 weeks ago
multiplayer and pre-order bonuses are invading the news today…
Posted By Austin Yorski about 1 year ago
Now you can start planning for the invasion.
Posted By Johnny Maloney about 1 year, 2 months ago
While the first person shooter sinks farther into disappointed obscurity, Firaxis’ attempt to reinvigorate XCOM‘s strategy presence gains more and more gamer goodwill and momentum, culminating in the first developer diary video.
Posted By AngryJoe about 1 year, 4 months ago
Our prayers have finally been answered by 2KGames! A turn-based strategy XCOM is on its
Posted By Robert G. about 1 year, 4 months ago
Last week it was revealed that Gameinformer would have exclusive information regarding XCOM: Enemy Unknown. The title, to be released this year by Firaxis games, has already gotten some good buzz. Possibly due to the lack of association with the other XCOM game coming out this year. Well, more details have emerged, along with some screenshots to savor over.
Posted By Johnny Maloney about 7 months ago
XCOM: Enemy Unknown Review, 9.0 out of 10 based on 4 ratings ![]()
Surely remaking media must be a profitable enterprise. You’re dealing with subject matter that’s new and also familiar at the same time. People LIKE familiar things, and they pay for stuff that’s new. We like cover songs, sequels, re-imaginings of cult classics, and fresh takes on old standards. Remaking video games seems to me to be the most drastic genre of entertainment to remake, with technological limitations and audience demographics changing vastly in the past twenty years, going back to old standards will bring a lot of new options to design, and a lot of new fingerprints on the controllers. But when the people who reboot franchises can’t seem to agree with the fan base on what makes a certain classic valuable and timeless, we get ill-conceived disaster or mediocrity. Thankfully, Firaxis Games appears to have sidestepped this pitfall entirely in XCOM: Enemy Unknown.
| PROS | Resource Management, Strategy Elements, Difficulty |
| CONS | Missing Functionality, Trimmed User Choice |
| WTF?! | I want my Snakemen back. |
We could spend all day talking about how close XCOM: Enemy Unknown is to the original, or how insane it is that they could POSSIBLY miss one game element or another, but that doesn’t really get us anywhere. Just because they’ve rebooted XCOM doesn’t mean that the original suddenly ceases to exist; I’ve double checked to make sure–it still works, it’s still fun, and it will still kick your ass clear across the solar system. We wouldn’t want a proverbial shot-for-shot remake of the original anyways, would we? We’d all get up in arms and complain about how it’s unimaginative, unoriginal, and derivative of itself. Yes, they didn’t include base defense missions, but that’s hardly a reason to be upset here. As I’ve mentioned before, if you want to play X-COM (or UFO: Enemy Unknown for the Brits), it’s still there. It’s really good too. But if you were going to re-make something, wouldn’t you try to improve it? Or at least do your best to contemporize it?
The good news is that XCOM: Enemy Unknown is really good. They seem to “get” it over at Firaxis and have made sure that the franchise’s most distinguishing characteristics remain intact, such as the difficulty. In case you didn’t know, X-COM was hard (it should be mentioned that the classic game was hyphenated. That’s how you tell the difference). It was balls hard. It was slap you in the face, call you sugarpie, put a bridle in your mouth and ride you around the town in front of all your friends kind of hard. People would die, equipment would get blown up, money would disappear against increasingly bigger budgets, and your best friends would get cut down in front of you only to rise again and kill more of your best friends before exploding into a fully grown alien who would just do the same thing over again.
XCOM gets that. It understands at its base that failure was a fundamental element of the original. It helped to form narrative in a game that largely eschewed narration of any sort. Close calls and narrow escapes became stories of their own without any writing to speak of. Ballsy tactics that worked out became events worth shouting “Hurrah!” over, gaining you a few choice looks if you happened to be playing it during lunch hour in your high school’s computer room. On the other hand, it also somehow managed to make you speak in hushed tones to your friends to let them know that they’d gone down in a blaze of glory close encounter with a Cyber-Disc, and that your ground missions just wouldn’t be the same without them. That self-creating story is here, and it is good.
For the neophytes, XCOM is a game about an international organization formed by the UN to understand, defend against, combat, and ultimately defeat an extraterrestrial threat that happens in the not so distant future of 20XX. Alien activity (which is apparently a more common thing than we’re aware of) shoots up like a geyser and the nervous people in power put guns in the hands of meaty soldiers, hammers in the hands of hardy engineers, and erlenmeyer flasks in the hands of the scientists and say “deal with it.” So, you do.
They call him Brick because of the size of the things he pulls out his nose. Nothing worse than a Heavy who is also a nosepicker.
As the commander of XCOM, it is your duty to manage base facilities, research projects, supply production, training, and response to aggression. The game more or less divides into two portions: base management and ground missions. I have to say too, that the base management in this reboot might actually be better than the classic X-COM, by way of being less fiddly. In the original, placing bases around the world and manually constructing every detail could mount up in end-game, forcing you to spend much more time managing a business rather than playing a game. Here, you instead manage one base, but increase coverage around the world by launching satellites. They’ve made your finances a touch more manageable too by moving the decimal place a little to the left, so that you’re dealing with slightly more comprehensible amounts of money.
Overall I really like this game though it does have a few issues to be sure.
For example, it didn’t bother me at first but the fact that anytime you come across aliens they always see you and get to take cover is really BS. Why can’t I ever get the drop on them and at least get a shot off before they run.
Second the game is still pretty buggy sometimes. In one mission two groups mutons (six mutons in total) spawned practically on top of my squad. There was no possible way my squad didn’t see them moving up and they just appeared point blank in front of us! Another time the camera went nuts and kept falling through the world seemingly at random when switching focus.
Thirdly this may be tied into the buggyness, but the game just randomly decides to say “fuck you!”. Now I’m not talking about as the result of poor choices or placement or just regular difficulty. No I mean like my soldiers just suddenly missing sure hits, aliens taking out my crew in one hit despite them having full cover, or otherwise making impossible shots through or around cover. To quote Kurt Russel in The Thing: “cheatin’ bitch”
Again I do enjoy the game and recommend it to anyone who likes this sort of game.
wait wait wait! I see Austin, James, Leon….where am I?
Wounded. Your exploits as a sniper were well known to the alien ranks. You rarely got out unscathed.
shit…that mean’s im dead.
Thin Men are shape-shifted Snakemen. They’re a reference to MiBs, Slenderman AND the “government is controlled by lizard people!” conspiracy.
ASSAULT BROS FOREVER!
Love the game but the % on some attacks are Bs as with some of my characters I was able to instakill an enemy with a 39% which is very low to get a good chance.
If there was one thing I hate is the random panic meter. I know its supposed to be real but to me this comes so overused as the brallers later in the game use this a huge advantage over my characters. I hated to see my very trained soldiers (mind you higher than captain) being scared of aliens when they were experienced in seeing them already. They should have no fear in taking them down but they do anyways.
Enemies should not move even when I have a chance to find them. That is BS too since my soldiers only have one turn to move (2 movements if the 1st was short). It only gets my guys more vulnerable to attacks that they couldn’t perceive thanks to that.
And damn the lags. I couldn’t stand playing a game that I would have a good chance of winning and bam this. I would have to rethink my strategies but the luck I once had is gone thanks to this.
Great game just sometimes the game just likes to fart in my face when trying to enjoy it. I do however like the managing of what countries to help and use the base for power and resources.
One complaint I have is that the aliens always get a free move, even if it’s their turn and they walk into your line of sight. I understand the part where they go into cover when you stumble upon them on your move, but it stinks when it’s their turn and they stumble upon you they get to go wherever they want.
That can actually be beneficial to you, though, since that denies them the chance to shoot that turn. Yes they get into cover automatically, but they were going to do that anyway, unless you had characters on overwatch before finding them, and even then you could well miss or not do enough damage to finish them.
I’ve quite enjoyed the game myself, though it has a couple of substantial problems. One being that it is very buggy – I seem to find a new bug every time I turn it on, ranging from the benign (the animation for a soldier hunkering down in cover not triggering properly) to the game-breaking (the game freezing up upon killing a Sectoid mind-linked to another when the other is on the edge of the fog of war – for some reason the death animation for the second one would not play, and as I could do nothing else until it did I was forced to reload from my last save). Fortunately most are closer to the former than the latter, and sometimes they even work out in your favor (overwatch seems to allow you to detect aliens and shoot them through some walls, for example), but there’s a whole lot of them nonetheless, and a few are pretty damn annoying.
Another is that the difficulty takes a nose dive once you get to the last third or so of the game. Getting ahold of plasma weapons, high-end armor, and psionics makes everything much less of a threat. Sectopods are about the only truly threatening late-game unit if you know what you’re doing, and even they have their weaknesses (rockets/blaster bombs fired by a Heavy with HEAT Ammo, double-tap squadsight Snipers in archangel armor, or Assaults with ghost armor and rapid fire being the big ones). As long as you don’t get careless, you practically can’t lose by the end.
Finally, there’s the ending, which is pretty incoherent. If the game were more story-centric, I imagine there’d be some serious complaining going on about that.
All in all though, yeah, it’s a good, fun game. Glad to see a game like this come out, as there aren’t too many turn-based strategy games of this type these days – mostly just Fire Emblem, Disgaea, and other such tactical RPGs, really, and even those are few and far between since they don’t always get released outside Japan.
lol I can save my write up because you adresse most of my complaints.
Adding:
On classic enemies get up to 20% crit, hit or dodge buffs at random, screwing you up a lot. This is not hard, this is unfair.
Aditionally: [XComGame.XComDLCManager]
DisabledDLCPackages=DLC_PackIn
DisabledDLCPackages=DLC_Day060
DisabledDLCPackages=DLC_Day090
Agreed. I had a few bugs too, the most annoying of which was killing an enemy, only for it to fall off the map and sending the camera into a spin. I’m pretty good with my saves, but constantly reloading the start of battles started to get on my nerves.
They also need to sort out movement lines (squad members would often run through the middle of the firefight instead of up the flank they were already close to) and moving into corners (more often than not the game wouldn’t highlight the panel).
All that said, I loved this game. I wish we got more western tactical RPGs, because as good as the eastern ones are they tend to rehash the same mechanics every couple of years.
XCOM was one of Daniel’s most memorable gaming experiences as a teenager. Does the reboot stand the test of time?
We spoke to Garrett Bittner from 2K Games to find out X-actly what we can expect from XCOM: Enemy Unknown.
Our prayers have finally been answered by 2KGames! A turn-based strategy XCOM is on its
We spoke to Garrett Bittner from 2K Games to find out X-actly what we can expect from XCOM: Enemy Unknown.
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
Overall I really like this game though it does have a few issues to be sure.
For example, it didn’t bother me at first but the fact that anytime you come across aliens they always see you and get to take cover is really BS. Why can’t I ever get the drop on them and at least get a shot off before they run.
Second the game is still pretty buggy sometimes. In one mission two groups mutons (six mutons in total) spawned practically on top of my squad. There was no possible way my squad didn’t see them moving up and they just appeared point blank in front of us! Another time the camera went nuts and kept falling through the world seemingly at random when switching focus.
Thirdly this may be tied into the buggyness, but the game just randomly decides to say “fuck you!”. Now I’m not talking about as the result of poor choices or placement or just regular difficulty. No I mean like my soldiers just suddenly missing sure hits, aliens taking out my crew in one hit despite them having full cover, or otherwise making impossible shots through or around cover. To quote Kurt Russel in The Thing: “cheatin’ bitch”
Again I do enjoy the game and recommend it to anyone who likes this sort of game.
wait wait wait! I see Austin, James, Leon….where am I?
Wounded. Your exploits as a sniper were well known to the alien ranks. You rarely got out unscathed.
shit…that mean’s im dead.
Thin Men are shape-shifted Snakemen. They’re a reference to MiBs, Slenderman AND the “government is controlled by lizard people!” conspiracy.
ASSAULT BROS FOREVER!
Love the game but the % on some attacks are Bs as with some of my characters I was able to instakill an enemy with a 39% which is very low to get a good chance.
If there was one thing I hate is the random panic meter. I know its supposed to be real but to me this comes so overused as the brallers later in the game use this a huge advantage over my characters. I hated to see my very trained soldiers (mind you higher than captain) being scared of aliens when they were experienced in seeing them already. They should have no fear in taking them down but they do anyways.
Enemies should not move even when I have a chance to find them. That is BS too since my soldiers only have one turn to move (2 movements if the 1st was short). It only gets my guys more vulnerable to attacks that they couldn’t perceive thanks to that.
And damn the lags. I couldn’t stand playing a game that I would have a good chance of winning and bam this. I would have to rethink my strategies but the luck I once had is gone thanks to this.
Great game just sometimes the game just likes to fart in my face when trying to enjoy it. I do however like the managing of what countries to help and use the base for power and resources.
One complaint I have is that the aliens always get a free move, even if it’s their turn and they walk into your line of sight. I understand the part where they go into cover when you stumble upon them on your move, but it stinks when it’s their turn and they stumble upon you they get to go wherever they want.
That can actually be beneficial to you, though, since that denies them the chance to shoot that turn. Yes they get into cover automatically, but they were going to do that anyway, unless you had characters on overwatch before finding them, and even then you could well miss or not do enough damage to finish them.
I’ve quite enjoyed the game myself, though it has a couple of substantial problems. One being that it is very buggy – I seem to find a new bug every time I turn it on, ranging from the benign (the animation for a soldier hunkering down in cover not triggering properly) to the game-breaking (the game freezing up upon killing a Sectoid mind-linked to another when the other is on the edge of the fog of war – for some reason the death animation for the second one would not play, and as I could do nothing else until it did I was forced to reload from my last save). Fortunately most are closer to the former than the latter, and sometimes they even work out in your favor (overwatch seems to allow you to detect aliens and shoot them through some walls, for example), but there’s a whole lot of them nonetheless, and a few are pretty damn annoying.
Another is that the difficulty takes a nose dive once you get to the last third or so of the game. Getting ahold of plasma weapons, high-end armor, and psionics makes everything much less of a threat. Sectopods are about the only truly threatening late-game unit if you know what you’re doing, and even they have their weaknesses (rockets/blaster bombs fired by a Heavy with HEAT Ammo, double-tap squadsight Snipers in archangel armor, or Assaults with ghost armor and rapid fire being the big ones). As long as you don’t get careless, you practically can’t lose by the end.
Finally, there’s the ending, which is pretty incoherent. If the game were more story-centric, I imagine there’d be some serious complaining going on about that.
All in all though, yeah, it’s a good, fun game. Glad to see a game like this come out, as there aren’t too many turn-based strategy games of this type these days – mostly just Fire Emblem, Disgaea, and other such tactical RPGs, really, and even those are few and far between since they don’t always get released outside Japan.
lol I can save my write up because you adresse most of my complaints.
Adding:
On classic enemies get up to 20% crit, hit or dodge buffs at random, screwing you up a lot. This is not hard, this is unfair.
Aditionally: [XComGame.XComDLCManager]
DisabledDLCPackages=DLC_PackIn
DisabledDLCPackages=DLC_Day060
DisabledDLCPackages=DLC_Day090
Agreed. I had a few bugs too, the most annoying of which was killing an enemy, only for it to fall off the map and sending the camera into a spin. I’m pretty good with my saves, but constantly reloading the start of battles started to get on my nerves.
They also need to sort out movement lines (squad members would often run through the middle of the firefight instead of up the flank they were already close to) and moving into corners (more often than not the game wouldn’t highlight the panel).
All that said, I loved this game. I wish we got more western tactical RPGs, because as good as the eastern ones are they tend to rehash the same mechanics every couple of years.