Wii 25-in-25: Metroid Prime 3: Corruption,
When I first saw the motion control scheme for the Wii, I quickly thought about what kinds of games would benefit from it. In no time at all, it became very clear to me that the FPS genre could be better than ever with the added ability to point the weapon anywhere on the screen with the Wiimote. However, barely any game took full advantage of that opportunity and those that did oftentimes ended up with aiming that felt strange; something I always found extremely odd. This is especially strange because the game that, in my opinion, had the best first-person gameplay on the system came out more than early enough to be a shining example of how to do it correctly. Of course, I speak of Metroid Prime 3: Corruption.
Following in the footsteps of two of the best games on the Gamecube, the third game in the Metroid Prime series followed Nintendo’s trend of using their hardware to its fullest and produced a really great aiming system. It felt extremely natural and many shots that would have been fairly difficult due to the admittedly clunky aiming of the first two became far easier. You know the system was a success when Nintendo decided they had to make Metroid Prime Trilogy and release all three games with the same aiming controls.
However, the aiming wasn’t the only thing Corruption introduced that worked well. In an extremely rare case, full voice acting was added into one of Nintendo’s long-running series with surprisingly good results. Samus herself didn’t speak, but a mission command and all the other important characters did without feeling out-of-place or awkward to hear for the first time. There was also the titular corruption, which manifested as an empowered state that could be activated at any time at the cost of an energy tank of health. It was an interesting concept, as Hyper Mode and the accompanying powers were all fun to see and use.
Still, even considering the newer additions, Corruption retained the classic Metroid experience of exploring alien worlds, getting new gear to unlock newer areas, fighting past numerous foes, and it was all done just as well as the previous games had done it. Instead of losing everything, Samus starts with and keeps her basic abilities. As such, the power-ups feel rather new and keep the game fresh, but familiar. The different areas still felt completely alien from one another and walking into any new location carried the excitement of exploration inherent to the series.
Corruption really feels like the end of a subseries, and a great one at that. If you haven’t had the opportunity to play it yet, do yourself a favor, pick it up and enjoy one of the best experiences on the Wii. In fact, you might as well get yourself the Metroid Prime Trilogy and experience all three Prime games at their best. You won’t regret it.
By the way, for anyone who’s played the game, can I get some agreement that Skytown is an amazing place to both hear and see? I can’t be the only one who thought the design there was really awesome.
Be sure to stay tuned to the Wii’s 25-in-25 to see more great Wii games.