War of the Roses Review, 10.0 out of 10 based on 1 rating
Honey Badger Helmets don’t give a f#$k. Unless you’re armed with a mace.
This is that wall I was talking about, where players suitably better equipped than you are resistant to your strikes, all while partitioning your body parts into a lovely autumn arrangement, with some moist, bloody confetti on the side. Early game will have you scrounging around the battlefield, looking for downed allies you can scoop some experience from reviving, or the left behind bodies of vanquished enemies just waiting for an experience hungry newbie to come and finish them off for a couple of bucks.
Third – desperate, careless teammates who put their head down and snuggle up to you and a foe, swinging like three strikes was more a suggestion than a rule.
Fourth – shield bearers who spam a stunning, damaging bash attack that has no cool down (or otherwise broken skills). That is all.
The funny thing is, that with a few provisos, War of the Roses does a pretty good job of making dying fun. It’s still a little buggy, sure, but if you can make it past this four to five hour window, the game starts to feel a little bit more natural, and though you’ll still come head to head with other players who are far and away better equipped than you, but you’ll start to hold your own. Especially if you’re in the company of some decent teammates, who’ll dust you off, pick you up and back you up in a tight corner, hopefully not with a long weapon, because those get jammed up on the walls in the tight corners.
Ah, yes. Lord Butts. Your exploits in battle are well known. The enemy clenches in terror.
Whatever you do though, stay away from the guys who take themselves too seriously in War of the Roses. In games like Battlefield or Call of Duty, the worst you’ll get from these gents is some profanity, a few homophobic slurs, possibly racist remarks, but War of the Roses? There’s nothing worse than getting teamed up with a guy who whines about honor when he thinks he’s fighting ye-duels-of-auld (of which there are servers dedicated to) when it’s really just a bunch of blokes with sharp objects rolling around in the mud trying to stick each other in the most vulnerable place they can jam the pointy end into. Yes – you’ll find some renaissance faire types in here, in between the other smack talk, and they’re pretty insufferable.
So there are some fun times to be had here. It’s a pretty thrilling experience to go running into a fray of four on one, alone, because your brother in arms needs some backup. You’ll catch maces to the head and drop faster than a Felix Baumgartner (topical!), or sometimes walk out on top wondering how you manage to pull it off, only to catch a crossbow bolt in the ear and go back to the dropping again. But death begets a fast turnaround here, and there’s always some chaos going on around you, so the action doesn’t lull. I would have liked it if there were more maps with more varied layouts, because as it stands the seven they have (one of which is a tournament ground, hardly a map at all) all seem pretty straightforward, and they get repetitive quickly.
There’s a reason there are two screens of me dead, and one of me being executed here. Get a feel for it.
Additional good news is that Paradox has announced a permanent team to continue to design content for War of the Roses, with more equipment and game modes coming later this year. That’s good news for future me, but for the moment only 2 game modes, 7 maps, and the limited amount of equipment (not a fan of the progression system, can you tell?) available makes it a pretty tall order to keep me enthralled until that content gets released. What we have is a slightly buggy, decently fun game that could have used some tweaking (technically, mechanically, and skill/equipment wise), a little more robustness, and it could have been a real winner. As it stands now, it’s a pretty swell distraction for a week or two in between the big releases you’re waiting for.
A review copy of War of the Roses was provided to Blistered Thumbs by the publisher for review purposes, and played on a PC for eight hours.
His dream of deathlessly having his head smashed in by a guy with a mace repeatedly in the 1455 battle of St Albans finally fulfilled, Johnny’s medieval attentions may turn instead to mud farming, lice export, or getting into the plague business. If you or your loved ones need the plague something bad, contact Johnny Plague through e-mail or Twitter. You get sick, or you get your money back!
Imagine Johnny's surprise when War of the Roses turned out NOT to be a no holds barred gardening battle to yard supremacy, but a third person sword swinging multiplayer death-stravaganza! Sure, he smashed up a restaurant with a mace, but he still reviewed it. Win win!
But if we don’t have an unlock system in a game, then how else will the players have to do work in order to access the game content?
Besides, who wants to fight on an even playing field when you can just pwn n00bs instead and alienate the playerbase that buys the game late and doesn’t enjoy slogging through miles of unfair combat with people that are not only more familiar with the maps, weapons, gameplay, tactics, but who also have much *much* better stuff then you do?
Not me sir. No way.
Gotta wonder how many games have to be squandered before developers realize that you cant feed noobs to vet players like they’re Christians being fed to lions.
Wait, so -this- is War Of The Roses? Damn it, my desire for a game of botanical warfare was not sated today! But maybe one day…
roses are red
SO IS BLOOD!