Posted By Shaun K. about 8 months ago
Street Fighter X Tekken Vita Version Gets its Chance to Shine,
The Vita release of Street Fighter X Tekken is nearly upon us and Capcom has released several new trailers to show off just how well the game runs on Sony’s handheld. Also released today was confirmation that a major rebalance for the game ala SSFIV AE 2012 is in the works and will arrive for the all versions of the game before the end of the year is out. This update will be completely free. A partial list of the changes follows, along with the three new trailers for the Vita version of the game, below with Capcom promising more to come as the current plan is for every character in the game to receive some form of alteration and/or tweak.
Ken
Extended the forward distance of Shippu Jinraikyaku with damage increased!
Kazuya
Becomes completely invulnerable when Demon God Fist EX is activated (until the attack ends)
Cammy
Hooligan Combination can take off to Cannon Strike EX
Julia
Increased the damage of Lashing Arrow EX with wall bounce damage
Julia
Extended in-air time on short distance heavy punch and can chain to Super Arts
Bob
Giga Jacker EX sends opponent to a hard knockdown state
Abel
Wall bounce on Counter Hit of Shoulder Tackle
Xiaoyu
Invulnerable frame has been added on Hakkesho EX
Balrog
Dash Swing Blow EX on crouched foes makes them fall on their backside
Heihachi
Increased damage on Chrome Dome! Also, MAX Chrome Dome can’t be defended
Ibuki
While falling after Kunai EX, Canceling can be activated on Kunai EX
Paul
Invulnerable time on Shredder EX has been extended
Bob & Paul
Their walk speed has become faster
Street Fighter X Tekken will arrive for the Vita on October 19 in the UK and Europe and on the 23 in North America. Stay tuned for further news on the update as it becomes available and be sure to share your thoughts and opinions in the comments section below.
Source(s): Capcom Unity.

Hm, no announced changes for characters I play. Those being Juri and Hwoarang mainly, with some Raven. I was looking at picking up a couple more characters just before I stopped last, one of which has a couple of changes on there (Julia), but I never got very far experimenting with her before Persona 4 Arena came out, and I haven’t touched another fighting game since that happened.
I’ll be curious to see some of the system changes in change. Apparently their solution to the game’s frequent time-outs was to make red health recover slower. Which isn’t a bad idea, but I fear it may be too little.