Mugen Souls Review
At best, Mugen Souls is a playable, and possibly enjoyable experience for fans familiar with Compile Heart’s work. At the very least, it is a formulaic RPG that emulates the best bits from its superiors with no success whatsoever.
Posted By Taylor Hoyt about 7 months ago
Shinkara: Mugen Souls , 8.9 out of 10 based on 14 ratings
With slingshot pinball attacks, a bunny spaceship, and a protagonist with 8 personalities could this be Nippon Ichi’s craziest game yet? Taylor lets you know in this episode of Shinkara!
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Original Art: Ririkuto
Opening and credit songs: Incompetech.com
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*A copy of this game was provided by the publisher for review purposes.
Taylor’s love of the PSP flourished during his 1 year stay in South Korea. Whether it be on the subway, bus, or long walks on the beach, the PSP’s allure grew in Taylor’s heart. When he’s not playing games, he enjoys playing the guitar, making videos, and trying to learn the words to various KPOP songs. Favorite game of this generation: Uncharted 2: Among Thieves. Favorite game of all time: Persona 4.
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At best, Mugen Souls is a playable, and possibly enjoyable experience for fans familiar with Compile Heart’s work. At the very least, it is a formulaic RPG that emulates the best bits from its superiors with no success whatsoever.
With slingshot pinball attacks, a bunny spaceship, and a protagonist with 8 personalities could this be Nippon Ichi’s craziest game yet? Taylor lets you know in this episode of Shinkara!
NIS America’s latest game is almost ready to be unleashed upon American gamers.
Posted By Shaun K. about 7 months, 1 week ago
NIS America’s latest game is almost ready to be unleashed upon American gamers.
Posted By Robert G. about 6 months, 2 weeks ago
Shinkara: Mugen Souls , 8.9 out of 10 based on 14 ratings ![]()
Mugen Souls, the latest title localized by NIS America, has a few strokes of esoteric wit wrapped in adequate gameplay design. But with each moment of brilliance, we get hours of cringe-worthy scenes to contend with. You star as Lady Chou-Chou, the tweenage, self-proclaimed Goddess of the Universe, who plans on traveling to seven different themed worlds on a flying castle and turning everyone and everything into a furry, subservient bunny rabbit, or peons, as she calls them. Even the worlds themselves will become your subservient slave and bow to your every whim.
Yes, I just wrote that.
| PROS | Adequate RPG mechanics, Some genuinely funny moments |
| CONS | Very specific humor, Moe Kill mechanics, Overall presentation, Excessive pandering |
| WTF?! | There are so many things…let’s go with charming entire landmasses |
See, Mugen Souls is supposed to be a comedic game that, for all intents and purposes, lampoons the stereotypes of both the RPG and the Shonen-anime genres. Some of the humor found in Mugen Souls pretty much amounts to in-jokes regarding typical game tropes–breaking into a house and smashing all of the pots you find is perfectly acceptable, because they expect heroes to do that. We also get enough double entendres to make Mugen Souls dangerously close to an eroge sim without the dating.You know, typical stuff from Compile Heart.
Let me just stop right here for a minute and keep this clear: sexual pandering is fine when it is done in moderation or kept within certain contexts. For example, having jiggle-physics as a major feature in your fighting game or making a spin-off where they all play beach volleyball is not moderation, nor is it a tasteful context. The same can be said about Mugen Souls and, to a greater extant, almost every game made by Compile Heart and Idea Factory. Putting teenage characters in a bath with bubbles covering their private parts, all the while making fun of such imagery through dialogue, is just not funny and comes across to me as missing the point of what sexual pandering is.
Mugen Souls tries hard to make itself goofier than Disgaea, but fails at any form of subtlety to the task. In fact, everything in the game screams like it’s copying the popular tactical RPG. We have megaloamiac anti-hero protagonists with less than noble goals, quirky and insane costume designs, and a touch of heaven and hell iconography thrown in for good measure. Even your peons, which are monsters you transform into fluffy rabbits, remind me of the Prinnies.
Similarities aside, Mugen Souls does stand on its own two legs regarding its gameplay. A turn-based RPG at its core, Mugen Souls follows a battle system reminiscent of Quest 64, in which all of the characters are in an open field, allowing for free movement to hit foes. Mugen Souls also provides a number of different special modes and attacks that add complexity to the game. Unlike Agarest War 2, this title keeps things from becoming overly obtuse, striking a fairer balance to keep the game from being frustrating.
That does not mean that each feature works perfectly. One of the hallmark aspects of combat is the “Moe Kill” mode, in which Chou-Chou essentially tries to charm the pants off of enemies through flirting to transform them into peons. Chou-Chou has the special ability of changing her persona, so to speak, altering her appearance and personality to become ego-centric, ditzy, masochistic, or even a sadist. The satirical attempt to look at these “roles of anime girls” aside, knowing which stereotype to charm enemies with becomes crucial in using Moe Kills, since doing so will net you an increase in the number of peons you collect.
The system does have drawbacks, namely how hit and miss your personalities are on monsters. The game tries to hint at how the monsters would respond to outrageous dialogue options, but for the most part it turns into a crapshoot reminiscent of the Megami Tensei series, gambling on the fact that you can negotiate successfully with demons before they rip you apart without much knowledge as to what they respond to. Compound this with the fact that enemies can also be turned into items, or go berserk and become harder to kill if you misstep, then battles would become a bigger chore in the long run.
Of course, the goal is to gain more peons, which is essentially what you grind for in Mugen Souls. Peons are used for a variety of functions on your flying castle, from upgrading your castles weapon capabilities in a turn-based, rock, paper, scissor mini-game, to creating stronger peon companions to follow you around. Mugen Souls gives you plenty of customization options for these minions, although they are almost always inferior to the principal cast. You can also use Peons to kill high level monsters, providing you have enough of them to throw a Peon ball at, like a fluffy Katamari of death. But because of the difficulty of recruiting peons, and their somewhat passive function regarding the main story, using Moe Kills becomes superfluous to the point of being almost unnecessary to play the game.
So with Moe Kills being almost useless, the only other modes of note is the “Special Kills,” which do a number of crazy, over-the-top effects to basically kill enemies in one or two hits. Another method is to bounce enemies across the battlefield like pinballs to achieve extra damage, exploiting elemental crystals that give off status effects on monsters, and even combining and changing special abilities to customize attacks. Mugen Souls is essentially a mechanical candy-coated mess, but at least most of the gears work in conjunction with each other this time around and don’t come off as tediously unnecessary. You need to learn how to stun or eliminate large swaths of enemies, not button mashing your way to victory through sheer attrition.
Sadly, that is where most of the praise will end. While the gameplay of Mugen Souls is mixed at best, aesthetically it is a hodge-podge of unbearably poor production values. I am not talking about the in-game portraits and stilted cut-scenes–they are well drawn and pop with great color. I am talking about the issues in showcasing those graphics outside of the 2D plain. The 3D modeling looks pretty basic, utilizing cel shading detail last seen in 2004. What’s worse is that the themed worlds you travel to suffer major draw issues that cause blurring while moving across the map. Considering the worlds themselves are fairly plain in most respects it’s not a major loss, but the game just looks cheap all the same.
The voice acting is decent, but the translation is clunky at best, making scenes that are supposed to be funny completely nonsensical. I also have to say it’s a bit off-putting to hear a young girl plead for a monster to clasp a dog collar on her and burn her with a candle. The effects are pretty good though, although nothing is truly memorable and the score is… well, I admit it is kind of catchy, despite being J-pop tunes seemingly thrown in to offer another dose of sugar-baked goodness on the cuteness scale. It also only comes up during a few cut-scenes and when enemies go hyperactive after failing to Moe Kill them, so the soundtrack is not overused.
At best, Mugen Souls is a playable, and possibly enjoyable experience for fans familiar with Compile Heart’s work. At the very least, it is a formulaic RPG that emulates the best bits from its superiors with no success whatsoever. It is hard to take the game seriously, but impossible to get behind because of its excesses, and that makes Mugen Souls a victim of its own design.
Mugen Souls is a PS3 exclusive that was provided by the publishers for this review. It was played for around 20 hours, and the full game is about 40-50 hours long.
Hmm, Mugen Souls has been flying under my radar but now I’m pretty interested in geting it. I’m a huge Disgaea fan and I love complex combat systems. While I’m not crazy about the sexual stuff, I do fall into this niche.
I guess the most I can say is that while I disagree with your review, I understand where you are coming from.
Games like these are some of the most difficult to review “fairly”. As a super niche game, there seems to be almost no middle ground. Almost every review I came across was either high (80-90%) or low (50-60%), if not lower. Both rating are correct, but both are also incorrect to a degree. Since there is a very specific audience who this game is for, very rarely will people outside of that group like the game to any degree. Those in that group will most likely at least like the game.
The article posted by Talkkno does a much better job than what I’m trying to do so I’ll just redirect people’s attension there and stop here.
As someone who is in that specific niche, I really like the game. The characters are quirky and enjoyable. I also liked the artwork and designs of each character, worked on by Harada Takehito who is the same guy who does the artwork and designs in Disgaea. BTW, Tenpei Sato, the music composer of Disgaea also worked on the music of this game. The battle system, while nothing brand new, is still engaging and fun to play with. Almost every review talks about how ugly the CG models are but I really like them. Something about them seems right and fits with the game. Even the supposed blur in on the maps don’t bother me. Guess I’m just wierd like that.
Speaking as a fan of Compile Heart’s stuff.. I’d say the 5, going by BT scoring conventions, is pretty fair. The game is functional and if you’re a fan of the zaney, pervy humor that’s characteristic of stuff like Neptunia and Disgaea and not a massive graphics whore, you’ll have a fun play-through of the game. However, it has issues.
Though, comparing the game to Agarest War or… Quest 64? Really? is kinda pointless. The best game to compare this to would be Hyperdimension Neptunia Mk2. The combat style of the two games is nearly identical, but Mugen Souls has it’s characteristic gimmicks like the Moe killing and the Blast-off mechanic.
As far as issues.. it suffers from basically a lack of explanation.
-There is little to no logic to moe-killing and even with a guide on what is effective when before you. If your charm isn’t far higher than what one would think is reasonable, usually all you’ll do is piss the enemies off.
-There’s the Peon-Ball going critical mechanic which can easily lead to you getting a game-over out of nowhere.
-The skill inheritance system is even more confusing than Disgaea which each of the 8 possible units of any job type learning different skills with no obvious logic to it. I spent 2 days on spreadsheet to stick on gamefaqs or something because it is that confusing.
-The graphics are meh, but I’m not gonna complain about stylistic choices. Though considering it is running on Neptunia 2′s engine, it could have been done better. There is slow-down on the field. I read somewhere that if you set your PS3 to 720p it’s better – I noticed no change.
All in all, it’s not bad but it’s not especially good either. I put probably a good 80hrs in to it to finish my excel sheet, get to floor 100 of the personality dungeon, and get the true ending and that’s not even counting the post-game content. So, if you enjoy the Disgaea grind, you get your moneys worth out of it.
Additionally, after beating Agarest War 2, I don’t believe for a second you beat that game just by button mashing your way to victory. If you burned yourself in to over-wait, those later bosses tore you apart.
Two things to clarify if I may.
One, I never played Hyperdimension Neptuina Mk2, so I compared the battle system to the only game it reminded me of, which was Quest 64 back in the day. Sorry if its a bad comparison, but it was the only thing I could really think of based on what I played.
Second, I never said I beat Agarest War 2. I gave up after reaching the second generation, mainly due to not caring anymore about the game. Up to that point I kept winning by tapping A and had little trouble with anything the game threw at me.
Fair enough. I remember reading the little blurb at the end saying that it was completed after so and so hours. I could easily be mistaken and ya said quit after so and so hours.
Though it is a little disingenuous to condemn a system when you only have about 15% of the skills available. Kinda like saying all Mages in WoW do is spam Frost Bolt cause you quit playing at 25.
Well, I did quit WoW because of that once
.
In all seriousness, I don’t see it as being disingenuous because, as far as first impressions go for Agarest War 2, even with the sampling of skills available, it felt like an overwhelming excuse to continuously grind out those skills for maximum potential, and in that situation the easy way out was not only viable, but had no penalty to it. Plus the system was so complex for my tastes that i wasn’t even worth a bother to attempt and follow it.
And honestly, if you need a spreadsheet to play an RPG because of strategic complexities such as that, chances are I will hate it. A lot. In fact, only the SMT series really is an exception to that rule because it is complicated without being overly complex, it has depth and no need for three inter-locking systems that you need to look over.
Basically, for RPG games like this, I prefer less crunchy systems. If it has a crunchy system i’ll give it a chance but if it fails to be adequate or at least usable, seeing the whole system is not really necessary to say it is terrible in my opinion.
I quite like this game, and I have to say I disagree with your review, this article sums up my view on the game.
http://www.digitallydownloaded.net/2012/10/mugen-souls-and-difficulty-of-reviewing.html
For fans only? I’m a fan of JRPG’s and even I wouldn’t pay full price for this. I hope that other game is good. The one with the witch and those knights.
Actually, he said fans of Compile Hearts, not JRPGs.
Compile Hearts is the company that makes the Records of Agarest War series, so yes, this is right up their ally.
In fact, I think Bennet once made a review of one of the games, the system in that video looks similar to this one, he also gave it a harsher score than this, so yeah, this might be an improvement, believe it or not.
The only think that Mugen Souls has in common with Agarest War is your ability to equip skills and magics and there’s a turn order. They have very little to do with each other. Personally though, I enjoyed the last entry of the Agarest War series despite the game going on for like 7million hours.
Also Bennet’s stance on Compile Heart JRPGs is, imo, trolling bullshit by someone who outwardly hates visual novel or ecchi style games. He wants the PS2 glory days back and, sadly, since every studio who used to make good JRPGs would rather pump out garbage, nothing at all, or is gone, he’s decided to vent his frustrations on harmless bystanders.
Sticking on Bennet for a bit, I really find how he goes around with his reviews to be disapointing, expecially with the niche JRPG ones. Make no doubt, he is a decent, if not a good, reviewer. He knows what to focus on and talk about. He also gives enough information for viewers to have a good idea of the game without actually spoiling anything as well.
It’s just seems like if the games are even a little off from what he fancies, he completely misses the point from the game he is reviewing. Then he goes on to insult anyone who would even enjoy those games. Saying that the amber alert should go off every time a copy of “Record of Agarest War 2″ is by far his worst offence in my opinion.
Oh he’s called someone a sex offender in basically every NIS game he’s reviewed in the past year. He said the Amber alert crack for Ar Tonelico 3 as well.
With slingshot pinball attacks, a bunny spaceship, and a protagonist with 8 personalities could this be Nippon Ichi’s craziest game yet? Taylor lets you know in this episode of Shinkara!
Welcome back to the discussion show where we introduce the debate and you continue it. This week’s topic: Shaun and Johnny Maloney discuss the past & future of Star Wars video games.
Too bad they didn’t cut the massage minigame out of Agarest War 2.. that stuff was annoying as hell to “perfect” on and had tangible benefits.. in some cases even being necessary to get the real ending. Heck, one of the games couldn’t even be fully accomplished without the PSMove.
But I digress.. not getting it cause you couldn’t give Chou-Chou a rubdown is a pretty silly reason.. not that I would turn down the chance to oil up her Sadist persona.
Not to mention, if you’re really desperate for Chou in all her glory, I’m sure there’ll be plenty of rule 34 of this game before you know it.
Hey Shinkara!
Great review! This caused me to watch your other reviews. I especially like the Valkyria Chronicles review. I tend to forget I’m not the only one who loves Japanese games. Keep up the great work!
Thanks! I’m glad you liked my other videos. I hope to see more of yours soon as well!
Fail. I buy pretty much every NISA game they put out, but i REFUSE to buy this one since its censored. Screw censored releases. Why bring something like this over if your just gonna cut out an entire sub section of the game? Of course its an ecchi game. Dont balk halfway through!
So you really, REALLY want the minigame where you massage an underage (looking?) girl?
no, i REALLY REALLY dont want my fucking games censored. If they couldn’t bring it over without chopping it up then they shouldn’t have brought it over. Simple as that. I hope it fails misserably, and i think it will do poorly. Most of their LE games on NISA sell out before launch or right after, this one still has quite a few in stock.
and @ Taylor. NO you dont know it would have got an AO rating, and you dont just massage an underage girl. You give a bath to ALL the girls. It unlocks some items and other stuff. Yes, its prevy. But the whole damn game is pervy. Dont go into it half assed, bring it all over or dont bother at all.
You can do what you want with your money, I can’t change your mind. However, I wanted to explicitly state in the video why the game was censored and what would have happened to the game had NISA left that in. It has nothing to do with balking; Mugen Souls wouldn’t have been profitable if they left that in because of ratings, restrictions, etc. To each their own though.
@Drakonis Apparently Chou Chou is underage so that would have made the whole thing even worse.
I don’t know if you already know this, but there was cut and censored content in Disgaea 4.
In the Japanese version, you there was a mode where you could create your own stages. Everything was editable: Enemy placement, enemy level and type, block placement, geocube placement and type, ect.
There was also the triangle sexual torture device, don’t know what they are actually called, that got editted into a catsaber chair. It showed up whenever you had captured enemies, they were on the thing, and you were either interrogating the enemy or trying to get them to join you.
This look’s like a game I should get my sister for Christmas. She likes games that you have to invest in, and she likes NIS Games, so she’ll eat this up.
Sounds like it’d be right up my alley. Too bad it’s PS3 exclusive, and I don’t have a PS3. I’ll definitely add to my list of titles to pick up once I do get a PS3 though (or backwards-compatible PS4, if that happens).
Careful, I’m thinking that if the PS4 goes and makes a graphics engine that’s even more powerful than the current generation, then it’ll probably be a 800 to 1000 dollar console.
And yes, Sony IS capable of being that stupid.
*shrug* If that’s the case, I’ll just pick up a PS3, and wait until a huge price drop to even consider picking up a PS4. Either way works for me.
One has to remember that NIS America only publishes those games, which come from different developers. Disgaea(all of them and direct spin offs like prinny and the disgaea visual novel game I forget the name of), La Pucelle Tactics, Phantom Brave, Makai Kingdom, & Soul Nomad are the games that come from Nippon Ichii Software, NIS America’s Japanese parent company. The other games come from other developers such as gust or conglomeration of devs like Ar Tonellico(Gust + Bandai) games. Pretty much NIS America publishes all the games Atlus would be if they hadn’t switch to focusing on their Megami Tensei games and related franchises.
This might be a strange question, but how is the damage scaling in the game? One thing that’s always bugged me with is when you are doing double or triple digits of damage when you are at whatever the first level the game starts you at. One of my favorite things about Disgaea even if at some point you will be doing trillions of damage, when you start the game you are doing 2-5ish damage.
You’ll eventually be doing some pretty obscene amounts of damage later on for sure
.
Sounds like i’m going to enjoy mugen souls.
BTW what can you tell me about hyper dimension neptunia mk2?
It’s the console wars personified into anime girls?
The combat is similar to what I showed in the video. That’s about all I can really tell you, haha.
Hyperdimension is amazing if its your kind of game XD
if you get what I mean…..
Like,
its my style of game and I love it
but if you dont like its style then you’ll hate it like more reviwers