Behold the Left 4 Dead 2 Characters in Action in Resident Evil 6
Here come some new challengers!
Posted By Bennett The Sage about 7 months, 2 weeks ago
Sage Reviews: Resident Evil 6, 7.4 out of 10 based on 175 ratings ![]()
Sage goes off-script and on camera to come as close as he’s ever been to calling betrayal.
Here come some new challengers!
Zombies. That is all.
Also, all versions of the game are getting “Siege” mode.
Better late than never?
Well the game sucks but does the collector edition have its place in your hardcorner ?
They dun it again!
Sage goes off-script and on camera to come as close as he’s ever been to calling betrayal.
Birdman prepares to fight a deadly viral outbreak and uncover deadly conspiracy… so it must be Resident Evil again. Is this a game worthy of the Resident evil legacy?
Resident Evil 2 is not being remade, unless there is a huge fan outcry.
Posted By Shaun K. about 2 months ago
Here come some new challengers!
Posted By Austin Yorski about 2 months, 1 week ago
Zombies. That is all.
Posted By Austin Yorski about 3 months, 4 weeks ago
Also, all versions of the game are getting “Siege” mode.
Posted By Austin Yorski about 5 months, 1 week ago
Better late than never?
Posted By Gabriel B. about 7 months, 2 weeks ago
They dun it again!
Posted By Gabriel B. about 7 months, 4 weeks ago
Resident Evil 2 is not being remade, unless there is a huge fan outcry.
Posted By Shaun K. about 8 months, 2 weeks ago
Soon everyone who owns a PS3 or Xbox 360 will be able to give Capcom’s latest survival horror opus a try.
Posted By Gabriel B. about 9 months, 1 week ago
The newest gameplay trailer stars Jake Muller and Sherry in a desperate fight against the J’avo.
Posted By Austin Yorski about 9 months, 3 weeks ago
Here’s a gameplay video to prove it!
Posted By Johnny Maloney about 10 months ago
I’d like to play a Resident Evil game with described video enabled. “Chris Redfield, with biceps like bowling balls, shoots a guy. Then he shoots two more guys. Then he shoots a weird looking guy, like a monster or something maybe. It looked unpleasantly moist.”
Posted By Gabriel B. about 7 months, 2 weeks ago
Sage Reviews: Resident Evil 6, 7.4 out of 10 based on 175 ratings ![]()
So… Resident Evil 6. 4/10. Avoid It. The game’s few good points are drowned out by filler gameplay that takes place in a mostly non-engaging story. The game goes on for far too long and abandons almost all aspects of survival horror so it can utterly fail as a third-person shooter. The music and graphical quality remain almost unchanged from 5. “The Mercenaries” is still fun and the co-op, while mostly average, does have a couple redeeming features, but it’s not enough to keep me from feeling that the franchise needs a reboot. There’s the review. Oh, you can keep reading, but I don’t think we should waste anymore time discussing this game, since it does a great job at wasting everyone’s time already.
| PROS | Leon’s campaign, The final campaign, The Mercenaries |
| CONS | Too long, QTEs, Sub-par gameplay |
| WTF?! | What the logo looks like. I still can’t see anything else. |
Going into this game I was completely neutral. I was ready for an action game, for the horror to be practically nonexistent, and for multiplayer to play a bigger role. What I was not expecting was for the game to have a terrible story, weak gameplay, and to be so damn tedious. This game is a waste of space in anyone’s collection and should be considered a sign that the Resident Evil franchise needs to be put in a box and given a watery grave.
The story of RE6 fails for a number of reasons and unfortunately, since the game clocks in at around thirty hours, the story can’t be ignored. Capcom went with the novel approach of splitting the story between four campaigns which interweave with each other to tell a complete narrative about old Resident Evil characters teaming up with new allies to bring down Neo-Umbrella and their C-virus infused monsters, the Ja’vo. To be completely honest, Neo-Umbrella is one of the bigger problems with the game. The big antagonist of this game is presented as a global threat and is one of the more effective villains in the entire franchise, but they have absolutely no menace. This is thanks in no small part to the death of a long-standing antagonist in RE5. Say what you want about the shades-wearing cornball, but, in addition to having a personal connection to the protagonists of the series, he created a menacing shadow over the entire series and it felt like all the games from Code: Veronica on, were building up to something truly epic. Instead, he got killed off in 5 and an entirely new organization with a magic funding source has set itself up in the brief time period between games. So instead of an old favorite raining hell down on the Earth, we get two new villains we know nothing about who are even more effective than him despite having some of the lamest motivations ever written and being face-palmingly idiotic.
Still, terrible villains or not, the story could still be enjoyable, right? No, gods no. The villains might be bad, but at least you only have to contend with them during a few cutscenes and in a series of boss fights where one of them will just. Not. Die. The new protagonists and Chris in this game are much worse. While Leon, Sherry, and Ada do their jobs well enough, Chris, Jake, Hanna, and Piers are either completely forgettable or downright detestable. Piers, who is Chris’s partner, wins the award for the least amount of characterization in any video game, to the point that I was stunned when the game actually gave him something to do. Otherwise he keeps up a Starbuck/Capatain Ahab routine with Chris but fails to be effective since Chris is an utter douchebag filled with RIGHTEOUS ANGER and, despite the fact that the story does contain a subplot about Wesker’s son, his past connection to the franchise is almost completely ignored, to the point where he could have been replaced by anyone. Hanna is a terrible person that everyone goes out of their way to take care of and the only reason I don’t hate her is that she does get a small comeuppance. Jake, Sherry’s partner, is a character that the game loves, but that I utterly loathe. He acts like a smarmy jackass for the first half of his campaign and then undergoes a radical change of heart after some off-screen character development, though he’s still a smarmy jackass. These characters are completely uninteresting and are yet another reason that I hope Capcom just puts this series to rest.
To round out the utter failure that is the story, the game has all the trappings of a hack writing team. There are plot lines that go nowhere, terrible internal continuity, and it fails to sell the idea of splitting the campaigns, since you must play Leon’s campaign first to understand what the hell is going on in Chris’s campaign. Chris’s campaign is honestly the biggest stumbling block of the entire game, as it includes the worst gameplay and only ties into the main conflict right at the very end. His campaign could have been completely scrapped and his final boss given to Jake and the game would have benefited for it, as Jake’s final boss is (SPOILER) the same one he’s been fighting for his whole campaign.
So, now we can turn to gameplay. At its core, Resident Evil 6 has kept the over-the-shoulder aspect from 4 & 5 but has made an attempt to add on a lot of gameplay mechanics, mostly to the game’s detriment. For example, melee combat has been retooled, making hand-to-hand combat not only more important but overly powerful. It is completely possible to clear a majority of most chapters using only your fists. Yes, there is a stamina bar but it depletes rather slowly and as long as you attack enemies from behind, you won’t waste much stamina. Considering how slow and stupid the A.I. is in this game, you can easily circle around every enemy. The game also takes a page from Left 4 Dead by allowing you to shoot away at enemies while you are downed until the enemies are defeated, you recover your stamina, your partner rescues you, or you are hit and killed by an enemy. This mechanic does actually work, though it takes forever for your character to ready their weapon, unlike Left 4 Dead, where your character automatically whips out his or her guns to mow down zombies.
The game also includes two gameplay elements, vehicle sections and stealth sections, that admittedly do add some variety, but have their own problems. The vehicle sections are some of the worst parts of the entire game, with one exception, though even that one suffers from going on for too long. However, the ones that are bad are really bad, including a flying section that has terrible controls and involves you firing at targets that are too far away to really see and dodging missiles by doing barrel rolls (and Peppy is nowhere around). Then of course there two driving sections, one of which gives the second player nothing to do and the other one forces one player to be completely dependent on the driving skills of the other (expect fights to break out during these sections).
The stealth sections are a mixed bag though, though it was an element I appreciated overall. Within the game, it is always possible to sneak up on enemies and take them out with a physical attack, but there are a few points in the game where you either are up against an invincible enemy or there are too many enemies to take on by yourself. The first type is actually pretty fun since it has a hiding mechanic similar to Capcom’s Haunting Ground and Clock Tower series. The only thing that hurts this experience is the fact that it is FAR too easy. The other type mostly shows up during the last campaign and is actually pretty fun since it shows the engine is capable of doing a decent stealth game, with the exception of a segment where you have to dodge spotlights, where the limitations of the engine are shown off; namely, that the cover system in this game is crap.
If this game was still survival horror I wouldn’t mind, but Capcom made the game a straight-up third-person shooter without adding a lot of the trappings that the genre has become known for like a cover system (or at least one that allows you to hide behind low walls) or decent enemy A.I. Instead, we get enemies who can easily be beaten to death with melee attacks and rarely, if ever, try to dodge out of the way. The controls are also mostly left unexplained. There’s no manual and, aside from a tutorials that explain combining herbs the menu and how to slide, there’s nothing to tell you how to do the more complex options, like a shortcut for combining herbs so you don’t have to go into the menu or how to equip different types of grenades on the grenade launcher.
Of course, one thing that doesn’t need much explanation are the games many, many, dear-god-why so many quick time events. While games like Bayonetta use QTEs to pull off special moves or do extra damage, RE6 has you use them for practically everything, including some of the most annoying climbing sections in gaming ever. Add in some annoying timing puzzles and some split second input time during a vehicle section, and you have some of the biggest abuses of this mechanic in gaming history. In addition to be annoying, it also raises your expectations that you’ll be using quick time events to escape from almost everything. Then you run into enemies that will automatically kill you if you are knocked down, or get crushed by falling ceilings without warning. So not only are these QTEs annoying, they don’t even get you away from danger.
Another big problem with the game is that most of the bosses are surprisingly uninteresting and the ones that are interesting, like a lot of other elements in the game, go on far too long. For example, Leon and Jake both have recurring bosses that you fight at least five times. While recurring bosses can be used effectively in video games, these two examples are extremely grating and are only slightly redeemed by having one awesome moment each. The other bosses in the game feel like they are rip offs of better bosses from earlier entrants in the series.
As for multiplayer, the only options you have are The Mercenaries, co-op, and “Agent hunt.” The Mercenaries has remained virtually unchanged and so has co-op, with one exception. Since there are points in the story where the campaigns merge, the game will try to join with other players who are at the same point, so up to four players can be tackling a mission. The only real complaint I have about co-op is one that I had with single player: each chapter is too long. You will need to spend up to two hours on a single chapter and you can’t load from a checkpoint if you turn the game off, which is quite the commitment. Expect to see people step out on you if you’re playing co-op and make sure to clear your schedule when you play this game.
Agent Hunt is another game aspect that feels like it was ripped off from Left 4 Dead. In it, you can take the form of a monster from the chapter a player is going through and try to kill them. This mode COULD have been fun, it SHOULD have been fun… but it’s not. For one thing, there is no reward for killing a player outside of a score; you don’t even get skill points. In fact, you have to pay skill points to upgrade your stats so your monster won’t get taken out by one clip of bullets. Additionally, the monsters control terribly and you have no choice over what monster you get to use. For example, the only monster that is really fun to play is the Ja’vo since they control the closest to the main characters and even have a chance to mutate or change into a greater monster, but you’ll rarely ever get a chance to play as one. In short, this mode is a wasted opportunity.
So, is there anything good about this game? Well, yes. The final campaign and Leon’s adventure are actually pretty solid. The last campaign has some fun puzzles, the only good vehicle segment, a pretty cool boss, and some stealth sections that are pretty fun. Leon’s campaign also is the only one that has actual zombies and, aside from some parts feeling like a lost level from Left 4 Dead, these parts of the campaign are really effective. Unfortunately, both of them still suffer from bad writing and Leon’s campaign goes on for far too long. So in the end, only about a fourth of the game is any good.
Overall, this game feels like it was killed by committee. A lot of the modes and encounters felt like they were put in because a marketing team wanted to shove in whatever it thought was popular. Bosses feel like they are retreads from past games (I didn’t even mention the chainsaw enemy that shows up out of nowhere) and more than a few sections of the game feel like they were taken from other games, with Left 4 Dead being the one that gets the most “homages.” The worst part is, that despite having lots of content, the game would benefit by having whole chunks of it (including Chris’s entire campaign) cut out. This game is an unfocused mess that sacrificed any trace of scares for some extremely sub-par shooting action. If you must play this game, rent it, shake your head in disgust and return it, knowing that it will take a miracle to make this franchise good again.
This game was purchased for review and played on the Xbox 360 to completion in about 30 hours, with an additional 3 hours spent on multiplayer. The game is also available on the PS3 and will be released for the PC in the future.
oh yes i believe i forgot about the files… when i beat the game on pro i was trying to find out what the fuck was with all the unexplained shit in the game and i even started looking up fan forums (that did not become helpful)
then i found out… capcom was to lazy to put files around the maps to explain the small things… NO NO NO!!! they rendered files that can have up to 40 pages for one file! so sets see do the math there is like 10 of these files soup to 400 pages of unexplained bullshit! no capcom just no! that is fucking bull shit and you know it! that was the nail in the coffin and the insurance buckshot was going up that games ass!
i stopped when i got to jills file and they explained why wesker did not try to kill jill because he did inject her with oroborus and it mixed with the t-virus and made her superhuman so that gave wesker the idea to make a superhuman army… not joking, who can like this shit? and why didn’t wesker just kill jill instead of wasting the time of building that mind control device instead of using a pointless mercenary or someone with actual martial arts training and spec ops experience than just a chick cop that survived a zombie apocalypse.
oh yes i believe i forgot about the files… when i beat the gam on pro i was trying to find out what the fuck was with all the unexplained shit in the game and i even started looking up fan forums (that did not become helpful)
then i found out… capcom was to lazy to put files around the maps to explain the small things… NO NO NO!!! they rendered files that can have up to 40 pages for one file! so sets see do the math there is like 10 of these files soup to 400 pages of unexplained bullshit! no capcom just no! that is fucking bull shit and you know it! that was the nail in the coffin and the insurance buckshot was going up that games ass!
i stopped when i got to jills file and they explained why wesker did not try to kill jill because he did inject her with oroborus and it mixed with the t-virus and made her superhuman so that gave wesker the idea to make a superhuman army… not joking, who can like this shit? and why didn’t wesker just kill jill instead of wasting the time of building that mind control device instead of using a pointless mercenary or someone with actual martial arts training and spec ops experience than just a chick cop that survived a zombie apocalypse.
and i loved resident evil 4 it had limited ammo and health items and had the bare minimum of weapons with at least two of each type but i digress resident evil 5 was horrible and bad in every way except the +’s where gameplay could be fun and a good variety of weapons and graphics, 2/10 and that is being nice.
mainly because it is riddled with boring co-op action sequences and DREADFULLY HORRIFYING TURRET SECTIONS!!! just thinking of such boring terror of shooting black people of bikes almost makes me commit suicide.
the ending is good and bad for one, the game is over and that annoying twat they turned wesker into died, and bad because it ends exactly the same as re4 except even more cheesier because it ends on a monolog, and that racist theme music… OH! that reminds me the theme is cheesy, predictable, unoriginal, and boring…
mercenaries is great and i did find it enjoyable but the putrid controls ruin a lot of it…
the collectables are fucking dumb, because i wasted all my time getting them and when i got the chris collectable rare and it was stars and i had a fangasm (but it was ruined when i found out it was the roided up chris with a different suit… LAZY!!!) and i wanted to get the jill one and what was it? THE FUCKING BSAA VERSION!!! what the fuck capcom you were trying to piss off every single fan you had didn’t you?!?!
by this time i gave up i was going to throw it away but then i heard about classic characters being DLC in mercenaries and lost in nightmares and i was excited… a counted the days till i could buy it and the trailer with moonlight sonata playing made me fangasm again… then i played, WHY! i wasted ten bucks on that lazy boring pile of putrid anal leakage!?!? why was capcom being such stubborn assholes with putting zombies in it? really? did they think people would complain if they did have zombies? i have a hard time seeing that happening.
and mercenaries reunion was good i guess nothing special but it was awful like L.I.N, then desperate escape was announced and i didn’t care but i bought it just in case they fixed jills writing… they didn’t… it was ok it was just as generic and boring as the rest of this piece of shit so yeah… after that i took the game into the middle of nowhere and shot it to shit with a shotgun
so i find any complaint you have with this game minor and you are bitching about the dumbest shit especially considering a lot of this shit can be avoided (you can turn off most of the QTE’s)
and shut the fuck up about jake’s boss ustanak resident evil 3 did the exact same goddamn thing, i agree chris’s was weak but at least he was more human and you said Chris is an utter douchebag filled with RIGHTEOUS ANGER… “slaps forehead” umm when your entire team of teenagers are brutally eaten alive or mutated… you might have a slight attitude problem “whispers fagget” and so a tough military type doing whatever he can to save his men and taking revenge is atrocious but a whining boring monologuing pussy and a steroid using incompetent wimp who only cares about himself oh that is golden and perfect!!! you disgust me as a reviewer…
RESIDENT EVIL 5 is the worst big game blockbuster i have ever played in my fucking life!!! i do not see why everyone has a hard on for RE5…
let me look at the problems of RE5, the story is fucking HORRIBLE! i felt more engaged in a care bears movie. the plot starts off pretty good dealing with a more military driven aspect of things but the plot is lame… wesker turned into a mono logging pussy that cannot even have the balls to kill one chick (jill) seriously? yes i know why they explain but it is sooo half assed! i will get to that in a second but really? James bond villains are not as over the top as wesker in this game, “WHAT!?! NO HE ISN’T WESKER IS THE BEST PERSON EVER APLOLPLO:PLPOPLPOLPPOALPSODL”
the plot is basically Wesker the person who has juggled global espionage for more than 6 years all over the world… has been working on a virus to take over the world because he is crazy…
WTF!!! for one, how can he be smart enough to pull all this shit off and not get marked as a international enemy? second why would wesker do this? he saw what a virus injected into you can do to you because of alexia, unless he was infected before that, than why the the fuck did it take him so fucking long to do this? he was being a dumbass and injected himself with oroborus to be a superhuman. huh… doesn’t that sound like the plot of the terrible piece of shit live action movies!!!
now let’s discuss chris… he is an annoying steroid using incompetent dumbass who cannot figure out 2+2… SERIOUSLY!!! chris was my favorite character in resident evil and in code veronica he tracked down a remote top secret island climbed up a cliff and fought off an entire complex fulll of zombies and monsters just to find his sister and in this he gets his ass constantly handed to him to find his missing partner… wahoo. and besides the fact he would be dishonorably discharged for going off mission for a lead you are not sure even exists, yeah what a hero and when did chris and jill become love interests? do not deny it they where not subtle in anyway with it…
sheva, is a pointless annoying twit who’s A.I is physically BROKEN when the dumbass does not even mix herbs or ammo boxes… really? ashley was more important/useful at least she had the common sense to duck when you point a fucking shotgun at their head. also the dynamic between her and chris is weak, does he save her life, no, does he help her through a hard time, is he understanding to her emotional weight? no, so… WHY THE FUCK DOES SHE GO OFF MISSION WITH HIM!!! and you know checking in with HQ telling them Every squad and team they sent in got brutally slaughtered might be some critical information…
Jill… is boring and cliche love interest when she con come with them to find wesker to double their odds… NO! NO! she tells them to leave her behind then we spend most of this fucking game trying to find her!!! and se does not do a fucking thing in this entire game. that is all.
i could talk about the other characters but they just blend with the backround until their story is done so that is about it… oh and by the way… i only covered to things in this entire segment plot and writing so yeah i could write a novel on how much i despise that game! and dumbass that is el gigante infected with the c virus… pay fucking attention!
” you can keep reading, but I don’t think we should waste anymore time”
fair enough. that was your opinion, now here’s mine. after reading your review i couldn’t help but feel like you’re on the typical bandwagon “they changed it now it sux” in my opinion this was a very good game and it had a very good story, i can agree with you on the QTE’s but the gameplay was nice I’ve grown to like the new controls and i hope they use them in the future.
i cant figure out why people are saying stuff like “the horror to be practically nonexistent” tell me what is so scary about resident evil, why are people saying its not like the old games. what was scary about the old games were the controls if i had to run it was practically out of the question, it was like i was turning on one foot. I’ve said if resident evil 1-3 and silent hill controls it would’ve been a better experience. I’ve asked this over on sage’s review (refer to my response on Detis) no one could give me an answer so i figured people were wearing their nostalgia goggles.
Resident Evil games where scary because they are designed to stress you out. Scripted jump scares aside, the gameplay is designed around limitations; walking into a corridor filled with zombies and your only armed with a handgun with 15 bullets and a green herb is what made RE terrifying, and limited saves, while can be mundane added more to the tension.
That is what’s so great about RE, it doesn’t empower you, it doesn’t force you to kill every zombie or kill XX many to progress, it forced you take risks, to evade the undead for the sake of saving supplies. That is the RE experience for me.
Not a good year for the RE brand.
RE6 sold way better than RE5, so financially… it’s a good one.
And incidentally… Operation Raccoon City sold pretty good in Japan. Let’s hope that one doesn’t get a sequel.
and more creatively bankrupt RE games will follow l guess.
Hopefully they’ll get better.
And RE6 > RE5 IMHO.
Capcom is a mad scientist and Resident Evil 6 is their Frankenstein’s monster. Taking every spare part they could steal from popular games and crudely stitching them together into one big monstrosity; uncaring if parts were mismatched or served no real purpose. Their creation desperately wanting to be loved and accepted by everyone even as it lumbers around failing to do anything right; leaving only destruction and anger in its wake. Ultimately lacking any soul of its own or purpose in this world, just a mockery of what it was trying to imitate. Doomed to be chased down and burned alive by an angry mob wielding pitchforks and torches. Happy Halloween.
I have only played the demo so far, and I kinda sorta liked it. Leon’s campaign is the best. The other two had some issues that could be fixed with an update patch.
1) Improve the cover system. It is bogged down by unnecessarily complex controls.
2)Include an OPTION to remove most of the QTE’s in the game, such as the ones in cutscenes, and the climbing ones, and leave only the ones that are necessary, such as the ones for finishing or escaping enemies.
3)Increase the range of Jake’s [Hand-to-Hand] combat option (not the regular melee). I can’t be the only one who couldn’t use them succesfully on an enemy even once.
4)Add tutorials for some of the important functions, such as the ones mentioned in the above review. Don’t hold our hand throughout the game, but these things should be explained at least once.
5)Improve enemy A.I. in Chris’s and Jake’s campaigns. If they use machine guns and other long range weapons, then they should also use cover properly, instead of just running right in front of the player where they can easily be meleed.
Like I said, most of these issues can be resolved if Capcom releases a patch addressing them.
P.S. I disagree with Sage about the zombies wielding machine guns, since they aren’t supposed to be zombies. Zombies are only one kind of B.O.W, useful for a suprise attack. These B.O.Ws (Ja’vo) are better for forming an army, since they can use weapons, co-ordinate attacks, and are generally easier to control.
You can turn off QTE’s by using Amateur mode. Also, the enemy AI is not supposed to be smart. They use the quantity over quality method. There is also a free newer difficulty mode coming via DLC that should hopefully make it harder if that’s what you want.
http://kotaku.com/5056008/does-survival-horror-really-still-exist
This article best explains the dominance of American horror over Japanese horror.
It’s funny how that article disregarded the indie sector of acclaimed survival horror games (Amnesia, Lone survivor etc.) Their shouldn’t be a line between what defines a western built horror game and what defines an eastern built one. Their are many western & eastern survival horror games that follow the same experience of fear(Call of Cthulhu: Dark Corners of the Earth, Cursed Mountain, Condemned, Deadly Premonition etc.)
Their are always other games out there guys, just stop buying Resident Evil games and move on, its that simple.
I never thought I’d say this but Ithiink that capcom would do well to recall the game give It a few more months of quality assurence and adressing the issues that have been brought up by both reviewers and fans. Now heres where this gets complicated: what does artistic integrity mean in the gaming world, gaming is an art form unlike any other before it as the audience is directly affecting what happens in a game, should a medium such as this have the same standards as other mediums when such mediums are so drastically different?
While one could claim the story is shielded by artistic integrity I don’t think it can shield things like bad controls during vehicle sections or tedious QTE climbing, that’s just technical incompetency and not understanding what you should or shouldn’t put in video games. You can’t take Steel Batalion and say “Oh the Kinect keeps thinking I want to close the blast shield when I’m just trying to look through the viewport, that’s an interesting artistic choice to make”
How can the game being long be a con? (Update from Sage’s review comment: Finished Leon’s and Chris’ campaign and it is still amazing. Screw the haters, I’m lovin’ every second of this game!)
Ditto. In fact, I am amazed at how much hate someone can get for not hating the same thing other people hate. It’s almost comical.
Well, I’ll still try this game to see whether it’s really that bad…once it’s available used and in the bargain bin.
Oh this’ll get ugly.
One thing about the QTEs:
Always, ALWAYS hated them. Not in general, but especially in the way Capcom made use of them.
And that was also my biggest complaint in RE4. Most QTE’s just felt cheap, because the buttons kept changing over and over and over. Yeah, only between two combinations (L1+R1, Circle+X), but still: It was tedious. And it didn’t help much that they didn’t improve it in RE5.
Entering RE6….
When I played the demo in Leon’s campaign and came to the part with the car, my jaw dropped to the floor. My thoughts: They didn’t just do that. It can’t be…
But they did. And I still can’t believe it.
A QTE to look for a key, start the car and drive? Are you fucking MAD?!!
I played many games with QTEs in my life, but that right there…I felt honestly offended as a gamer.
What i hate most about that “looking for the keys” event is that it is clearly scripted. My first instinct was to check overhead (oldest carjacking cliche) but it won’t let you until after checking the glovebox first. Not only is it brainless but it makes you sit through the whole thing every time.
I really don’t see how people can see this as a good game. I respect their opinions and I’m happy that they enjoy this, but I truthfully cannot see how they can like something like this. I mean, I even liked RE5 and I hate this game.
Screw whether this is a Resident Evil game or not, I don’t even care about all of this “betrayal” crap at all because in the end it doesn’t even matter. I don’t care whether or not it’s like the earlier Resident Evil games. As a game itself, this game is bad. Truly bad.
At the first three chapters of Leon’s campaign I was kinda’ digging it and it seemed fun. After chapter four however, it got really repetitive (The bosses just WOULD. NOT. DIE.) and it just made me want to quit playing. Playing the other campaigns felt like work and made me actually feel like as though my life was slowly slipping away. You might think that I’m BSing about that. I’M NOT. I seriously felt my life slipping away. This game is not fun to play at all.
It would seem as though RE6 Producer Hiroyuki Kabayashi has responded to the criticism.
“The way I always think of it is that if Resident Evil represents a child, then the fans and us as creators are the two parents. The resulting games are like the children that are born between both of us,” Kobayashi said. “And just like real parents, you’re not always going to agree on what is best for raising that child.”
Kobayashi added that Capcom always attempts to take fan feedback into account when deciding how to advance the series. But ultimately, developers must think on their own, or progress will come to a halt, he said.
“It’s our job to create a new gaming experience and to offer them something that’s fresh and challenging. We want to make sure that what we do pleases them, but the initial reaction might not always be positive,” he said. “We do listen to the fans, but we can’t be beholden to them at every turn or I don’t think we’ll ever make progress in terms of the series’ development.”
http://uk.gamespot.com/news/capcom-resident-evil-cant-please-everyone-6397591
Why can’t every game developer take heed to this sort of thinking when having to deal with bitchy gamers who feel like a single game killed the franchise? It’s like Mass Effect 3 all over again, and thanks to that the founders of Bioware have retired from the company.
And yeah, you can imagine I’m on Bird-mans side~
Considering how mediocre this game turns out (to say the least), I doubt that game developers will follow suit.
You say that calling betrayal on this game is being bitchy? Then I ask you this, if you won’t be having any of the things that gave the franchise its own feel and spirit, why even call it Resident Evil? Hell, I’d settle for it being an offshoot, like what they’re doing with the Silent Hill Vita game or the Lara Croft top down shooter (forget its full name).
The only reason this is a main part of the RE franchise is that people will pay money for it, if it turns out good then people will overlook it, but when it doesn’t, prepare to get told that you done fucked up good.
If the creators belive it is a Resident Evil game, then it likely is, since they bloody made the god damn franchise. And it still holds one of the main core elements of Resident Evil, zombies and monsters made from Bio-Terrorism. Even if the gameplay is drastically different, core aspecst still remain.
And gee, it’s almost as if your describing the entire video game industry in a nutshell. Fanboys often forget it’s a business, and if many people keep on buying it, they keep making it. If you want to blame somebody for betraying Resident Evil, you only have to look in the mirror, i.e., the gamer. Gamers keep buying it, and therefore keep making it live.
Plus, I would have the sneaky suspicion Capcom would have likely gotten bitching and whining from gamers if they had changed nothing gameplay wise from the original games.
Mikami and his studio made the franchise and they jumped ship after RE4, the director of RE6 was never involved in the series before. The series can evolve like RE4 did to tank controls but RE6 didn’t progress the franchise, it made it lose its identity. With the high budget and high sales expectations, the devs are afraid to create their own initiative gaming experience and tried to appeal to everyone by throwing in elements and aesthetics from other games, all because of marketing statistics.
To have Capcom kill and bury the series roots as the poster-child of Survival Horror for that is just pathetic and cowardly.
Wow, you really don’t know a lot bout video-game history, Resident Evil -as much of a great game it is- is not the poster-child of survival horror. That title goes to the original survival horrors like Darkseed, Alone in the Dark, Clock Tower, System Shock, and let’s not forget the inspiration and having the most influence; Sweet Home.
I am really getting sick and tired of hearing gamers proclaiming game makers and companies betraying they’re games and killing it, and raping they’re childhoods with these new games. No wonder the doctors of Bioware decided to retire after the shitstorm over Mass Effect 3.
I recently just finished playing all four campaigns and I cannot comprehend at all what people like Harvey see in this game. Just poorly designed and unpolished in every respect. Rent it if you must but for the love of god do not buy it.
In other words, you’ll take whatever you can get and say it’s great.
It’s called having an opinion dumbass. I am enjoying the game and as a RE fan I think it’s a good edition to the series, and if you think that is a betrayal, then take your whining somewhere else and shove it up your arse for all I care.
Where did you get that from? I didn’t say Resident Evil “pioneered” survival horror, l am well aware of games like Sweet Home, Clock Tower and Alone in the Dark pre-dating RE. Resident Evil is the poster-child of Survival horror because that’s the series that came up with the name of the genre in the first place and marketed it, RE helped those games find its identity.
I won’t argue with that, as Resident Evil did do all that. But we need to be realistic here, Capcom is gearing Resident Evil towards a more western audience now since that’s where all the fans live. Game companies only make crap if the gamers keep buying the crap, so you should only blame the gamers for buying this “Dreck”, not Capcom.
more like the creators being an alcoholic father and us the fans being the abused housewife who try to protect the our child RE from the abuse of the father over money issues.
Are you seriously comparing domestic violence to this spat?
That is just unbelievably pathetic.
Why should l blame the gamers? Capcom are the ones that decided to have no faith in survival horror because it has a “small market” that is a bullshit excuse. You don’t see SCE Japan Studio dumbing down the Siren series for the casuals, and Amensia is a million selling indie game. If Capcom are that afraid of losing money then why don’t they make a new IP instead of turning RE into an action series… oh that’s right, brand recognition.
Resident Evil is just too big for its own good right now with having ridiculously high development budgets and more investors backing the franchise, the devs are forced to appeal to every gamer out their for the hope that they can break even in sales. This is how bad AAA gaming is these days.
People act like this was the game to ruin the franchise. Did we all forget how god awful 5 was? This at least has a few more interesting elements thrown in, but the series was dead after 4.
It hasn’t got to do with expecting RE6 to be survival horror, l am pretty sure many fans and critics gave up that expectation months ago. It’s because RE6 is unfocused as a Third-Person Shooter. You had 600 people working on this game and what you ended up with is a strange, mediocre pastiche of the better games this series once inspired (e.g Dead Space, GoW)
The only thing that is survival horror is Capcom, they are afraid to take risks and rather develop games based on marketing statistics.
I’m with BirdMan on this one. It’s a great game and why people need to go out of their way to rate it down surprises me to no end.
It’s like all of them were promised “the survival Horror of their dreams, yes we mean personally yours”
I mean Capcom flat out said, it’s “Dramatic Horror” so take it or leave it.
I think too much reviewers are just feeling kicked in the groin and they have only their own ungrounded expectations to blame for that.
I’m loving RE6, the shout-outs to so many small details from previous REs are still keeping me happy.
Also to all those saying “RE is BETRAYAL of it’s roots” I can say “At least it’s not what’s happening to Silent Hill”.
aside that you enjoyed the game that is perfectly understandable. but please tell us why is it a great game? I’m interested to hear your views because I’ve seen reviews that give plausible reasons why this game as an action shooter is not worth it and it’s overvalued. Also I don’t agree with most reviews that outright biasedly underrate this game, just saying.
He doesn’t have any real reasons. He just thinks its great cause IGN had a release party and its a game where he can shoot stuff. Really, that’s all a game needs these days, guns and IGN’s backing, and enough people will say it is a 10/10 game.. even if they haven’t played it.
Quite the dramatic stereotypization, don’t ya think?
I don’t read IGN, I happen to live in Russia, so the reviewers I read are here, Angry Joe and Russian mags.
And I am playing the game, thank you.
Why so adamant in your hate, Claymore-avatared friend?
On a side-note. Since you brought up DMC… I absolutely loathe the redesign, but as long as the gameplay is solid and it doesn’t become the dominant style (and Capcom is always going “Oh this is a alternate universe and Classic Dante is not over” so it probably won’t) I’ll give it a try.
Clearly you haven’t seen IGN’s review score for the game. 7.9. That’s pretty bad for a main RE game.
LOL, I love this mentality that states “you believe X, so you must be a blithering idiot because of Y.” It’s a logical fallacy (a hasty generalization, specifically), and it’s pretty narrow-minded to boot.
Chill, man. People are allowed to like things that you hate. That doesn’t make them simple-minded idiots. I’m sure the gaming industry hasn’t forgotten whatever it is your tastes are, as there are plenty of games that aren’t typical shooters. Why isn’t that enough?
Tell me what survival horror games have come out this generation that comes to the taste of those who like the old style of thinking and surviving instead of run and gun with scripted scenes and gameplay that holds your hand
The main industry is infested with games like this one, aside from the indies wich don’t get enough attention, there’s little to no games for survival horror fans to enjoy, and people would rather have them alienated instead of dealing with the negative feedback like they should
I must add… Rather sad that “everyone is allowed to like what others hate”, but oh god forbid anyone ever dares to talk trash or have the audacity of not liking a game (Some people even outright said they wanted to torture and murder the gamespot reviewer for giving the game a low score, others even wanted the guy to lose his job)
Resident Evil: Revelations
Silent Hill: Downpour
Whether or not you think these games were successful at recapturing old school survival horror, they did attempt it, meaning they haven’t forgotten about it. As a side note, I wasn’t really thinking of survival horror games specifically, I was more thinking of games that weren’t generic shooters (I thought that was clear). But there you go, survival horror games, just like you requested.
What people would rather have survival fans alienated? Who sits down and thinks the industry is better off sabotaged for the people who like niche genres? I’m sure there are a few sociopaths out there, but representative of “people?” I think you’re just playing the victim here.
I don’t remember claiming anyone having audacity to not liking a game, nor do I remember ever saying I wanted to torture and murder a gamespot reviewer, or hope he loses his job. I also don’t recall Shirokurou saying anything to the effect that you’re suggesting. I only remember directing my comment towards a single individual who relies on logical fallacies to attack someone.
He disagreed with the statement it was bad cause of “reasons” which he never gave. Actually, he also made a hasty generalization that everyone was mad cause it wasn’t survival horror anymore and it was just a groin-kicked fanbase. I, in turn, assumed those probable reasons were lowest common denominator appeal (guns, explosions, and brown) and big-number hype. I met a baseless generalization with a baseless generalization cause of… reasons!
Also, since I’m accused it a lot, I don’t hate shooters cause they’re shooters. In fact I’ve had a great deal of fun with some. I appreciate, I may not like, but I appreciate any game where you can tell there was effort, passion, or at least a desire to stand-out. RE6 is not one of those games. RE6 was made by marketing executives and accountants to be as safe and as appealing to every possible person as it could be. It is the poster-child for the death-grip stockholders have on creativity in AAA gaming these days. Though, The Jimquisition this week put it far better than I could, so I’ll just refer you to that.
What I hate how homogenized gaming is becoming, especially in the “action game” genre, which until RE5 no one would ever called RE an “action” series. I hate it more when it’s an established series gritting itself up for western appeal. DMC is doing this to. Instead of making a new series or even a spin-off, they’re just slapping existing names on this unrelated hack-and-slash because it has brand appeal and they think we’re too stupid to care. When I see all these threads that are “Well I don’t care as long as it’s good.” or “I played the demo and it’s good, have you?”, yeah, we don’t care, and if we don’t care why should they? Why should a series maintain any sense of individuality or recognizablility when there’s ways to give it broader appeal by cutting those pieces away. I ask, if this was an RE spin-off called, I don’t know, Resident Evil: Bio-wars, and sold to us for what it really is, a third person action-shooter, wouldn’t have all this bile been avoided and, hell, sales would probably be better to.
I also hate the idea that “I’m having fun with it = good/great/amazomg!” There’s nothing wrong with admitting you like a game but acknowledging its flaws, but we seem to exist in a culture where everything is regarded as worse than cancer or a glorious golden god from on-high, delivering us to the promised land. Of course, when anything worse than an 8.0 seems to be regarded as “mediocre” I can’t say I’m surprised that view is held.
Also, I’d say IGN’s score of 7.9 was very carefully constructed. It’s high enough not to really piss off Capcom but still below that 8.0 line to avoid being called the sell-outs that they are.
There now that I’ve written my bloody sociology thesis on gaming culture…
Quite the big posts you throw out about me, without even replying to me. I’m feeling a bit ignored.
I didn’t say “Oh the reviewers are butt-hurt, and action rules” – which would be a hasty generalization.
Also, the whole ”
“effort, passion, or at least a desire to stand-out.” Sensing effort and passion in a game is pretty subjective. The game sure had a lot of shout-outs and elements from the previous games, cause Capcom sure loves them. And they did go for the effort of supplying 4 campaigns which overlap at a few moments, but generally are different. It’s not a “grey corridor shooter” with copy-paste levels, which would obviously have lacked effort.
A desire to stand out? Well it certainly stands out of the previous Resident Evil games, with redesigned controls and more melee options. Vehicle sections which surprisingly are not all turret-based.
Homogenized gaming culture… That’s a staple. People have always mentioned it and there always be a perceived “homogeneous mass of the same game”. There never was a time when every game was original and there was no “most popular genre” that everyone looked up to as an example of “what sells”
Capcom released the sucky “Resident Evil: Operation Raccoon City” which I couldn’t even bring myself to finish cause it was bad. And I can’t say RE6 is just as bad.
So please, go on. Let’s find some middle ground where we can see our views more clearly.
They basically refined the RE5 system.
You could say Operation Raccoon City was a test (incidentally I didn’t like it) and this is the final result.
The reasons I liked it were probably in the pacing and level design.
Reviewers might say that the pacing is Michael Bay-ish with set-pieces, but it’s pretty good.
And really it has 4 campaigns and so far I’ve beat 2 of them and working on the 3rd. And they feel big. Not the length of full games as Capcom said, but maybe half a game.
Also another reason I liked it as a Resident Evil fan are the small shout-outs it had. Mainly to RE2 or RE4 though were the ones I noticed.
here the are the issues that I’m going to give why this game is decent, not horribly bad nor great but decent.
Since it is an action 3rd person shooter game I’ll criticise it as such:
- QTE are not in general boring but when it is tedious and so many in the game, like Leon starting the car, that interupts the pace and that is bad especial for a game you want to run and shoot zombies and other things.
- AI partner is the main flaw in the game, sure the AI have improved since RE5, but since it is an action game you have to wait for your partner to get to the door which isn’t garenteed to be quick. that also interupts pace which is bad for action games
- the health system, mechanic or whatever you call it is not suitable for this game since you can’t quickly take a herb with low health bar while fighting, that makes it frustrating since it is an action game you expect a quick interface to keep the pace going.
I will offer my own take on your critique, not as an attack, but just to share my own two cents. I can tell you got your points from Bennett, btw:
-Yeah, I agree that they went overboard with QTE. I didn’t think they were too bad in RE4 and RE5 (though they did have a few hiccups), but RE6 takes it to a new level.
-I see this as a complete non-issue. I have only ever once had to wait for a partner AI to open a door (I played through each campaign twice), and even then, I never got killed because of it, nor did I see the pace broken. In fact, I would often see my AI partner run ahead of me to the door and wait for me while I’m still fighting zombies off. What an impatient ass.
-You can take an herb with a low health bar while fighting. You just press RB. Are you talking about how you have to prepare your herbs for consumption between battles? I don’t see why that design choice breaks the pace. You still can heal immediately in a fight.
A theme I’m seeing in your post is pace (in gameplay), and I really don’t think pace suffers. In fact, in an action game, you need brief periods of pause between battles to manage your ammo and inventory, which the game provides. I’d actually be upset if I couldn’t get a single chance to breathe and prepare myself for the next fight.
But anyway, that’s why those points (generally) don’t bring the game down for me.
Silent hill: Downpour is more survival horror than what Resident evil 6 could even be
The book of memories game, as awful as it looks, it at least is going to a handheld and not to a main console
But RE6 is a better game than Downpour.
Siren: Blood Curse is a better horror game than both of them, its the only AAA survival horror series that hasn’t lacked quality in this gen.
Better at holding your hand, better at giving you endless QTE, better at giving you broken animations for walking, better at giving you a corridor of scripted events, better at cheap-shotting you until you learn the pattern of this “haunted-house-MichaelBay-wannabe” game, better at not letting you play the game at any other way that isn’t the one the devs established
Played 2 hours of Leon’s campaign today, i felt so underwhelmed i actually had to play RE5 to feel better
Turn off the hug and auto-reload if you feel too hand-holded.
When was RE ever unscripted.
“haunted-house-MichaelBay-wannabe” I believe the word you’re looking for is “like Resident Evil since RE4″ and again, is that too bad a thing. Does giving it set-pieces making it worse by default?
“better at not letting you play the game at any other way that isn’t the one the devs established” – that one doesn’t even make sense. What game IS supposed to be played in a way the devs DIDN’T intend? Hm… I guess you could abuse the jump-glitch in Cheetahmen.
And if you like RE5, how can you not like RE6. I understand old-school fans going “betrayal!” at 4-5-6, but just 6?
-I set everything to what i felt comfortable with, and i still got my hand held, i called it a corridor of scripted events becuase i can do NOTHING, all i can do is move in a straight line from scripted point A to scripted point B.
-RE4 was linear, sure, but at least it let me explore and do things my way and actually complete the game at my own pace.
-RE6 changed the gameplay for nothing but set pieces and QTE while throwing corridor-like gameplay(Azura’s wrath did this, as a matter of fact, that’s what RE6 reminds me of)
-A dev can make a game in a way that the player can beat it in any way they want, while they do have set a “way it’s meant to be played” they also leave a chance open for the gamer to play it however they want, RE6 won’t let me do anything other than to follow the script, this is preety much why they compare this with Call of Duty
-I didn’t like RE going the action route, but at least the gameplay in RE5 was fun and it retained some of the freedom RE4 had, when i first played RE5, i was so satisfied with the gameplay i wanted to play again, with RE6 it feels more like i’m going to be playing 30 hours of artificial gameplay that feels more like a chore rather than a fun horror-action game
You can like the game if you want, it wont change the fact it feels like a frankenstein abomination made of CoD, Gears of War and Azura’s wrath to me
-RE is not a open world game. Even RE1 had a specific order in which it had to be played. It’s no GTA.
-I played RE4 quite recently and it’s THE SAME. You have some areas which you can sort of explore (the village and the swamp) but so did RE6 (the frozen plain flash drive hunt and Aircraft carrier interior). And by pace you mean… what exactly? Weapon customization? I did miss that a bit.
- It was like that since RE4 and it’s not 100% QTE and set-pieces.
- It’s not Skyrim or any RPG. You’re free to try and beat it with the “Knife only”, RE6 even has medals for that. I can’t see how this is even a valid criticism. I mean… no game is “play it however you want” it’s always a matter of pre-programmed options you can choose. And RE was never big on that.
- It’s a game about people with guns shooting zombies. It always was. And right now they just added more set-pieces, that may catch your attention. But RE4 had no freedom. And it didn’t need it.
That it won’t. But enjoy it for what it is, rather than thinking about “how it was” or “how it could have been”
-The first 3 games had the story and gameplay go depending on your own actions, it was never linear, rather sad that your idea of “non-linear” has to be a sandbox game, all 3 games had even multiple endings depending on your actions, branching paths, simple as that
-RE4 didn’t limit my actions with scripted events and even in the few set pieces it had i was in full control of the situation, the QTE were well implemented there where it would be only used at the right moments, RE6 is made of nothing but QTE and a bit of shooting here and there
-Choice, that’s the key word, many devs give you a set of options for you to choose and run with it, in RE6 you have absolutely no choice but to follow the script
-RE6 is people with guns engaging in shootouts with zombies with guns 3/4 of the game
-It’s hard to judge RE6 as an action game, because even in the action department it pales in comparison to other action games
In the end RE6 is a compliation of 4 average games that offer me nothing that i haven’t seen or played before, and if anything, it’s only good enough for a rental to play with friends here and there, but that’s just how i feel
Well the game sucks but does the collector edition have its place in your hardcorner ?
Sage goes off-script and on camera to come as close as he’s ever been to calling betrayal.
Birdman prepares to fight a deadly viral outbreak and uncover deadly conspiracy… so it must be Resident Evil again. Is this a game worthy of the Resident evil legacy?
Birdman prepares to fight a deadly viral outbreak and uncover deadly conspiracy… so it must be Resident Evil again. Is this a game worthy of the Resident evil legacy?
This went from my totally skeptical list, to possibly being my game of the show. The old Resident Evil is definitely back.
Now that we have a launch date and full trailer, it’s time to start speculating and begin ludacris rumors!
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
Ahaha, btw, as great as RE6 is in my opinion, it’s no match for all the movie special that you and everyone else did Mr Sage. To Boldly Flee, Suburban Knights and Kickassia are all fantastic. You should all give yourselves a pat in the back, and I wish for all the best for the whole contributors, especially Mr Walker with his new show.
You know, I just realized something. You said that now Resident Evil is more about co-op right? Well, when I think about all the resident evil games, pretty much every game has you co-operating with other characters side by side from beginning to end. Let me count:
RE0= Rebecca + Billy
RE1= Chris + Jill with Barry + Rebecca
RE2= Leon + Claire, with Ada and Sherry on the side.
RE3= Jill + Carlos + Barry.
RE Code Veronica= Claire+ Steve + Chris
RE4= Leon + Ashley + Ada + Luis
RE5= Chris + Jill + Sheva + Josh
RE6= The whole fucking family
Pretty much an elephant in the room situation huh? This is why there’s Resident Evil Umbrella Chronicles 1 & 2, where the event of the whole series 1-4 is recreated as an on-rails co-op shooter, which actually fits the situation.
That’s not the same thing. The original games did have other characters you were working with, but they were always off doing other stuff leaving you alone for most of the time, only showing up to advance the story before leaving again.
That’s like calling say HL2 a co-op game because Gordon was “working” with other people occasionally.
What I mean is there are people working along side you from the beginning of the series in comparison with other survival horror-themed games. Look at Fatal Frame, Silent Hill or D (obsure horror game) or the recent Lone Survivor. You don’t really have the supporting characters helping you as actively in these games in comparison to RE. You have to survive on your own, nobody’s going to rescue you when you get trapped or poisoned or shot down.
I rarely find my self disagreeing with you Sage. I more then 99.9% Find my self fully sharing your side of the story. I, disagree with you now how ever. Rather strongly. I’ve been ready to fight (not)Zombies ever since I beat RE5. The story was on the soft side but I still enjoyed it somewhat. I knew RE6 would shift fully from the horror the game was kinda known for so I enjoyed the knew game I bought with fairly tight controls, crappy menus, lame-cheesy story, and trading horror for tense. The game is indeed better with a friend. One who is like minded about the game though. Even if you hate it with a friend it becomes more enjoyable. Also this comes from the mouth of a very big RE fan, the type of person who by most accounts should hate it but doesn’t.
I had an awful glitch with A.I.
At one point as Jake you throw Sherry over a vault where she has to open the door to you, while attacked by Rasklapanje (the unkillable boss) and she jumped on the floor and was shooting it… and it was stomping her… and they were going on and on…
I was standing on the other side of the door, seeing that and calling out “Sherry!” like an idiot. She never did open the door. After reloading it worked though.
But overall, I enjoyed the game… having jumped in only at RE4 probably explains it.
And I would also like to give my view on the whole “different” than the old Resident Evil games too.
Now I know you and several others think RE6 is not a Resident Evil game because it doesn’t feature horror like the previous games and it is therefore not “faithful” to the franchise. Well, for once the survival horror aspect is back in Leon’s and the other’s campaign. This is actually the first RE game that scares the living shit out of my butt, especially when fighting that disgusting ET/leechman/Alien abomination in one of everyone’s chapters, chapter 4 in both Leon’s and Chris’s and chapter 5 in Jake’s that I am pleasantly surprised that Capcom make the effort of bringing them back. Fatal Frame’s the game that scares me by the way. I hate ghosts because my family and I actually saw 10 of them posing as maids with their kids then disappears to thin air suddenly like in that part in to Boldly Flee part 1 when that guy with the robe disappears just as Mr Walker look back. “shudder” I’m dead fucking serious.
Most importantly, from my point of view, since when has Resident Evil be exclusively about zombies and horror? Isn’t it about the mutation of the various viruses that affects living beings and the Umbrella’s assholes that start it in the first place? It’s not like Night of the living dead where those guys deal with zombies all the time, it’s like Prototype where this outbreak of a contagious material turn everyone except a few into flesh eating monsters. From my standpoint, RE6 really stayed true to it’s original source material and doesn’t deserve this low score. If it started to feature ghosts, THEN it’s not faithful to the source material and therefore does not count as a Resident Evil game.
To me the survival horror aspect of the old games are just secondary to the whole experience that coincidentally breakout to become the best thing that everybody follows afterwards, just as the action-oriented approach of RE4 revolutionized the now ever so popular “third person shoulder” perspectives that games like Gears of War, Batman Arkham Asylum & City uses. So I am very open to the approach that RE6, 5 and 4 uses because it works and it’s fun to enjoy. And the story? Well it all fits perfectly for me. Considering how there’s 4 chapters in total that takes 10 hours each, at least for me, to complete, it’s a very great job that it all ties up nicely in the end.
That’s all from me. I sincerely hope that you’ll heal from your disappointment Mr Sage. This is one of the best games of 2012 and there’s plenty more to come, so cheer up.
Mr Sage, I understand that you are disappointed that the co-op of the game kind of ruins the whole singleplayer experience and you are experiencing these problems in co-op mode solo. Well, I’m actually enjoying the game playing by myself and so I’ll help you to kind-of solve these problems so you can enjoy the game more.
The first time you start a match, you’ll notice that you can switch the network connection from PSN to offline. If you do that, you can actually pause in the middle of the game and not getting killed from being stationery by pressing start. You can’t access the inventory though, so it’ll be advisable to gear up and get healing items before you fight a monster.
About the bad ai of the game you experience, I don’t know how to help with that because I don’t have any of the problems you experience. My ai is actually very competent and helps me countless times when I am almost dying believe it or not. I can help with how to make them even more helpful though: as you notice you have a “skills” system before you start the game. One of these skills is called the “field medic” where your partner will always give you green herbs when you are dying.
The problem you are experiencing with the ai may be caused by the fact that there’s too much enemies. I bomb their rotten asses so I got plenty of ammos and skillpoints. You may need to use my strategy next time you fight enemies: if there’s like 10 of them at once, use a grenade or those remote explosives to destroy them before they pounce on your head. Collect as many first-aid sprays as possible and try to combine 3 green herbs together to get 6 and make them into pills. If you have like two green herbs in your inventory and you come across a red herb, just convert 1 green herb into a pill, take the red herb and combine with the green herb. You’ll get 6 easily. You can get more items if you get the “increase item drop” skill.
Hope you’ll see this and I hope you will enjoy the game more.
Well I would argue that the skill system is unnecessary and basically pointless. During my playthrough despite maxing out defense and increased item drops I still found myself taking lots of damage and never having enough ammo or health do deal with the legions of bullet sponge enemies and bosses it forces you to fight before moving on. The majority of skills are overpriced or locked and pretty much useless anyway. They give you so many sets of skills you can customize and swap out anytime but what’s the point? I never wanted or needed more than 3 or 4 the whole game, only swapping out field medic during Ada’s story since she doesn’t have a partner.
The partner AI is certainly better than Sheva in RE5 and I only ran into that problem once towards the end of Chris’s story. But aside from being a distraction you really can’t count on the AI to do much. The best I can say is that the partner AI doesn’t try to get you killed which is a godsend in this game.
It’s not the worst game ever but any decent ideas or moments are drowned out under an avalanche of bad design choices.
I don’t use defense because it’s pretty much not that useful until lvl 3, but the rest like increase damage for Firearms, damage for Melee, Field Medic, eagle eye, breakout, Increased item drops, Increased ammo drops like the magnum, the shotgun ammo and the sniper rounds asides from others, and the fact that after you finish 1 character you get 8 skill slots that you can customize each to suit your needs and the ability to just switch on the fly is a neat feature. It’s not that overpriced when you consider that the more useful skills are high priced to justify how important they are, and after so much fun exploring and collecting points you’ll bound to get enough skill points and think “wow, that’s quick”. It surely compensates for not being able to upgrade your weapons like RE4 and 5, but it makes for a good balance of how you want to approach combat. I personally equip Firearm Lvl. 3, Field Medic Lvl. 2 and increased item drops when playing offline, and Firearm, Melee and increased item drops when playing with online partners, on Professional. It’s pretty hardcore, and I thank Capcom for the Field Medic skill, and the fact that instead of just putting out dlc’s and stuff as extra gameplay like they would usually do, they bundle them together into this 1 giant experience.
And come on, don’t say stuff like “It’s not the worst game ever” like it’s that bad, it’s certainly a LOT better than RE5 and it’s certainly one of the best and fun game in 2012, for me that is. Do you want me to name a few games that I think is good for 2012?
Guess we’ll just have to agree to disagree because I didn’t feel that way at all about the skill system. And to call this one of the best games of the year is just laughable to me. It’s good that you feel like it was worth your money i guess but I’m more than happy to mail it right back to Gamefly and never see it again.
Well that’s up to you then. So what do you think are fun games in 2012?
I’ll list mine:
Sleeping Dogs, the Walking Dead, Mass Effect 3 until that stupid ending that not even a free dlc can fix, Kingdoms of Amalur: Reckoning, Tekken Tag Tournament 2, Alan Wake on PC, Ultimate Marvel vs. Capcom 3, Binary Domain, Shin Megami Tensei: Devil Survivor 2, Street Fighter X Tekken, I Am Alive, Trine 2, Prototype 2, Sniper Elite V2, Max Payne 3, Dragon’s Dogma, Orcs Must Die! 2, Persona 4 Arena, Darksiders II, Resident Evil 6, Asura’s Wrath and Dishonored. Some of these games you may not like, so it’s up to you what you want to like, I can’t and won’t force it to anyone.
Bless the heavens for still having good games next month.
Gaaaah. I’m not sure exactly how I feel about this review here.
On the one hand, I can see where you’re coming from. The RE series has some nostalgic value for you, and you built some good memories around it. You’re kinda pissed that they changed the game to such a degree that they’re absolutely disconnected from the roots of the series. That’s an objective fact, whether you like the game or not: It doesn’t even really qualify as a survival horror game any more, much less harken back to what most people would say is the shining example of “This is a survival horror game”.
Ooooon the other hand, it seems like a little bit of “They Change It, Now It Sucks”. You seem to be judging it in comparison to how Resident Evil is “meant to be”, instead of solely on its design as a standalone game. It’s kind of like me an my pissy ragesplosion I get when I think about Dragon Age 2. If I look at it objectively, as much as it pains me to admit it, it’s a pretty decent game as a standalone title. If it had been a new IP I probably would have greatly enjoyed it. …As a follow-up to one of my favorite RPGs ever? Yeah it can go die in a fire.
Basically what I’m saying is I understand how you feel, but I think it’s mostly the baggage from the previous RE games that has sucked all the entertainment value from it. It definitely has its flaws, but in my humble opinion it is a pretty good game when taken as what it is: A fairly well made third person action game/shooter set in the Resident Evil universe. With a shitty story.
You’re right but one thing DA2 was bad regardless if it was it’s own IP.
You ran the same dungeons, areas, over and over even when it’s a completely different area on that island that wouldn’t link to the same area. The characters never age or change much over the YEARS that time went by in the game you don’t see any change except what they TELL you. Some characters you have don’t change unless you speak to them and then bam change. The itemazation of the game is terrible you hardly get to customize anyone, unless you find that special piece, and dialog of the game is poor for the main character Nice, Bad, Jokester. I’d rather go back to my read the text and have more choices personally or have it a bit more refined like in ME. Anyway it wasn’t that good of a game even on it’s own right, which is why it sucks compared to DA1. /rant
Otherwise, yeah RE these days isn’t much in ‘feel’ to the older ones, sure there’s some stupid stuff in both old and new RE games (inventory, convoluted puzzles and design, QTEs…) but eh oh well..
Those things you mentioned are the things I don’t like about it. I actually liked that most of the followers had a nice outfit they stuck with, since I kinda got tired of how the best armors in DA:O made your character look like a dorkfish.
I thought the dialogue itself was fairly well written, and the story was okay (once it picked up, which took WAAAY too long). The problems I had with those things were that the dialogue OPTIONS were too limited and the story’s scale is so miniscule (in the short term) that it felt pointless compared to the first game’s exploits. I liked the gameplay to an extent. I would’ve liked it to have kept the more tactical elements from DA:O and adding the ability to actually use combos and stuff with your basic attack rather than them just allowing you to pull special attacks out of your ass like they were going out of style. Call the Mage in the first game OP if you want, but at least most of the spells had a pretty hefty delay before they could be fully cast. I just saw some much potential for good in it and it just did not live up to it, iunno. I find it hard to hate it as itself, and I’ll give it another shot if the upcoming third game delivers.
After watching the rest of your video, Firstly they arn’t zombies with machine guns they are another group or inelegant parasite hosts. Secondly who cares where the series is going. The very fist resident evil game i played was the dual shock addition of resident evil. It was ok buti definatly did not want to play it a second time, i havent touched a resident evil game since 4 came out and honestly it is the best game in the world in my opinion ive probably beat the game over 100 times. I love it, re 5 was just the same with horrid controls, re6 is fantastic so far, i love the story, im on chapter 2 in jakes quest. I dont know why people get angry when they look back on the series and see its progression, if it bugs you so much keep playing your resident evil 2 and code veronica.
Way to undermine one’s personal preference and really objective fact what happened to the resident evil series. “Oh you don’t like the new games? Too bad go play the older ones if you like it so much.” Way to disregard anything anyone says or really try to understand. If you don’t get it, then don’t bother with comments such as that.
RE2 is a great game and so is Code Veronica (not that you would know since you didn’t touch a resident evil game until they pretty much changed everything about it) what fans want is some kind of harking back to the original games feel at least. And Sage already said he understood RE need to change it up, and yes the RE4, 5 (I have not played 6 yet) are good games on their own merit, but they lack the tone and feel for what the older RE games had, hell the characters feel benign and detach from what we liked in the older games.
way to miss the point entirely.”I dont know why #bold#people get angry” this includes sage and everyone else who i came across saying that these new games suck. tell me, what is changed, what do you miss about the old games that are not present in the current ones? the controls? the atmosphere? we are not in a mansion anymore, as the story progressed into a world wide epidemic some things had to change, controls? believe me is resident evil 2 had silent hill controls i most defiantly would of bought it back then instead of watching my friend play it. please tell me in detail what is it that people are missing “but they lack the tone and feel for what the older RE games had, hell the characters feel benign and detach from what we liked in the older games.”
i should also note that i am not attacking anyone or am not trying to,opinions are open to criticism. if you look at bioflames or thia’s forums no one can give an answer other than the nostalgia goggles approach which is fine i can take it, but can we honestly still use that, still with a game that calls itself resident evil when we really haven’t been in a residence since the first game and i guess most of code veronica
Actually i was pretty fluent with the menu, equipting herbs and such. But sage your wrong the manual and even in game loading screens sometimes says you can press r2 and square to combine and refill the herb case quickly. Sorry but i didnt want you to bash this game due to and error on your part
I’m sorry, but there’s NO game manual that comes with RE 6, and if you’re counting on the random chance that the loading screen decides to tell you about quick loading herbs, then you’re fucked because you may NEVER see it… like me.
Mine came with a 6 page manual and i herd the manual is online, i also herd all capcom games are now shipping with a manual
with out*
That’s still no excuse imo. I can’t remember the last time I bought a game (that wasn’t a direct download) that didn’t come with a manual. And even the cheapest most token manuals at least told you the controls needed. The fact that the game rarely ever gives you any instruction and leaving it to just happening to see it during loading screens is terrible game design. Hell I didn’t even know you could switch ammo types/modes by holding aim and pressing Y until Chris’s final boss when I completely ran out of everything else and had to resort to experimentation.
And really how many people are gonna check online (especially while in the middle of a game) for the manual?
I don’t know everything about the game since I have only just started playing (just finishing up Leon’s campaign, co-op with my brother), but so far I think it is pretty amazing.
Wow its not everyday we get such an insight into the real Bennett The Sage, this was more then just a review this was something really special.
Looking back on the series now (especially if you’re one who was never completely a fan), the story and characters might seem silly. Part of what made the old RE design and story interesting is how it was steeped in Horror movie lore, including some B-Grade Horror tropes. The first 3 games in the series were most heavily inspired by Romero’s Dead Trilogy. Part of what ruined the games (for some people), is that Capcom and the creative talent involved since RE4, continue to deviate from classic Horror. RE4-present seems to be attempting to emulate more recent Horror movies. The classic Romero style of RE has been replaced with a mixture of 28 Days/Weeks Later, Zack Snyder’s Dawn of the Dead, and even a bit of Michael Bay. The series feels more processed in a way, more by the numbers, and lacks a certain vintage Horror charm that was present in earlier games.
The characters used to be more like actual people and not comic heroes. Instead of potentially damaging a character, RE probably should have done with its characters what Silent Hill did. That is to say, start each new game with new protagonists and make stories that are loosely connected. This would have also had the added effect of making the RE universe appear larger. Like a story involving actual people, and not just a video game. Some would even argue that they turned original RE characters into invincible Mary Sues. I found a list on another site a while back. It was a list called the 25 Douchiest Video Game Characters. On the list was Leon and Luis from RE4, and Wesker from RE5. The article explained it liked Leon in RE2 and Wesker in RE1, but didn’t like the later portrayals. Clearly there are people dissatisfied with how some characters progressed throughout the series. It’s not just that list, but I’ve read plenty of comments from RE fans who didn’t like how characters were portrayed in sequels. Why would Jill wear a streetwalker outfit in RE3? If they wrote her true to character, she would have worn some padded military gear. Why would Claire go alone in RE:CV? Why would Leon go alone in RE4? If they were given a mature progression of character, they would have learned after RE2 that having a partner was important. “It’s up to US to take out Umbrella.” – Quote from Leon in RE2. Did Chris have to be beefed up in RE5? The point I’m getting at is that the sequels made questionable and unnecessary changes to the appearances and behavior of previous characters.
In the early years it suffered from clumsy dialogue and poor voice acting. That was just a product of the times, and a lot of gaming was still struggling to embrace voice acting as a staple. People may laugh at the original RE voice acting, but RE2 actually had pretty decent voice acting for the time. I don’t think critics give it enough credit in that regard. Most gamers who aren’t fans of the series tend to keep the first RE (Jill Sandwich) in mind when they think of the old series VA. One thing people also overlook in their criticism of the series is the soundtracks. Part of what made classic RE great was the soundtracks. At least some gamers would agree with me on that. I haven’t heard 6′s soundtrack yet, but I’ve heard most of the soundtracks up to 5. A complaint that I (as well as other fans) had with RE4 and 5, is that the soundtracks weren’t quite the same quality as earlier entries in the series. As something of a video game soundtrack fan, I can’t honestly say that RE4 and 5 had as many memorable tracks as the RE games before them.
While the older games may no longer scare you, there’s still a sense of Horror the RE games had which 4-6 lacks. There’s just something about shambling and lurking things in the abandoned mansion/police station/city of the original trilogy, with the haunting original soundtracks, that gave the older games a not necessarily scary feeling, but an eerie and surreal feeling. A feeling not experienced when playing action hero protagonists against talking/running enemies with weapons. Lets not forget the REmake, which was debatably the height of maturity and Horror for the series. I only wish they had followed it up with a REmake of 2 and 3, and continued to make the sequels tonally like the REmake.
I can see where Sage is coming from. For me, I enjoyed the original idea of the RE games, but never found them to ever be scary or even all that great, the controls mostly killing my enjoyment of the games. I’ve dabbled in nearly ever RE game, but I never truly loved the games till RE4, which is a game I consider to be just fantastic, despite still having tank controls, they were at least tolerable now.
So with RE6…I do like the game. I’ve only done Leon’s campaign and part of Chris’s cause of a rental, but I still enjoyed it. Does it have problems? Yes. The co-op has issues (I never had any AI holdups), there are way too many QTE’s, they need to majorly tone back the rather ridiculous action set pieces, and the things they added like cover, quick shots, and dodging, never felt super necessary to me.
What I hope they get from the negative and positive of RE6, is that they should do RE7 or whatever they continue with as utilizing the basic controls of RE6, make it solo or at least optional with co-op (like Dead Space 3 will be), and pull the series back more to abit more survival horror. They don’t need to go all RE1 on the game, but bringing some real scares, inventory management, and abit more general difficulty would make for an epic return for the series I think.
It’s not beyond Capcom to do so. I mean, look at Lost Planet 3. After Lost Planet 2, they kinda seemed to turn everything around and bring it back to more of Lost Planet 1 did, which is a very good thing. Even if RE6 sells alright, there’s so much negative press about it, they kinda have to do something I think.
I just created a log in to comment because of this review. You totally nailed everything I had issue with in this game. I understand what you mean about not being angry so much as disappointed. I preordered the game and wish I saved my money for borderlands 2. With Borderlands 1 you could play single or co-op so you had the option of gameplay. The saving grace is that half was paid for via gift card. I don’t mind co-op because I have a room mate to play couch co-op and we work well together. I never want to play over the ps network, and even playing co-op the network still asked about a player to join. R E 5 I enjoyed, once again because I have someone that I play well with and we both have fun playing it. Thank you for doing this review, maybe people can save some money by watching it and I hope the designers take a hint.
I only play the game offline. I don’t even log on to PSN at all. Makes it a better experience for me.
Damn Sage, it’s so surreal to see you out of character!!
Either way I agree with you on this. I didn’t even bother with this game after RE5.
Wow, this turned out to be everything I feared and more. Well, glad I abandoned ship after 5. RIP Resident Evil, we knew thee well.
The complaints and criticisms of Resident Evil 6 aren’t always about it being “not like the old games”, plenty of old school Resident Evil fans like part 4 even though it’s different. People wouldn’t have minded so much if the game had a solid direction and vision about what it wanted to achieve, had imagination and wasn’t simply a limp facsimile of other, better action games.
It’s gunplay isn’t even as good as Resident Evil 4, never mind games like Uncharted or Gears of War – the guns look, sound and feel weedy in comparison and it’s often better to melee kill the enemies. The quick time events are over used to the point of absurdity.
All imagination is gone in favour of screaming “me too” when looking at other big name action franchises, and it’s contributing to the homogenisation of the games industry. Thank goodness for indy titles, they bring the innovation while the big budget titles continue to stagnate and deliver the exact same experiences to the people with low standards who crave the same thing over, and over and over again. Even that wouldn’t be so bad if it was competently done, but the game is a mish-mash of styles and ideas that were thrown in whether they made sense or not and the whole is far less than the sum of it’s parts.
but sage you didnt talk about jakes and adas campaigns or merc mode.
I’m playing it on the xbox, i dont have live gold so the online options are always off which means the 1st complaint is not there for me -_-
I mean you can always log off PSN when ur playing.
2nd, the AI NEVER got stuck for me.
3rd, I never got cheap shoted.
4th, the HK levels are very nicely detailed, I am from Hong Kong and them levels looked nice.
My major complaint is that the camera is FAR FAR too close to the character, i want to ZOOM back so bad.
Even with leon the puzzles are still gone but at least it’s tone is back to roots kinda.
I had no problems with the herbs, it’s nice they take a separate slot in the herb slot.
I found Chris’s missions always lacking enough ammo. so that is resi? In resi 4 i had ammo always.
This is actually the problem with Nostalgia when it comes to game series that evolve, people bitch because the games are not the same, people bitch because the game play has change, it falls under “they change it now it sucks” bandwagon.
This matter is rather simple…stop buying the game to a series you don’t like, but sadly people will wrap up in their Nostalgia and buy a new game “to give it one more chance” to hope the capture the same feeling you hand when you were growing up playing the older games, then proceed to give angry hate rants how they feel betrayed.
Seriously Nostalgia can go fuck it self because its starting to cause all hate and cause divide among gamers and who is a true gamer or not.
that is pretty well said
oooh~ Fun! Fun! I get to write about it again!
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Note to Sage & everybody: There are NO moving DEAD PEOPLE in the ENTIRE BIOHAZARD (called Resident Evil outside the shores of Japan) series.
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NONE
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Now I know you had to BURN the body in the gamecube version to stop them completely, but even then. Shooting them in the head in classic zombie fashions didn’t happen. Putting that aside the victims where all infected with the manufactured virus that put them thru stages. The classic zombie was the first stage. I didn’t see the following stages, but near the end of the First game you saw what they all became. Feral dark coated animals that moved on all four, climbing across the ceiling with huge talons. THAT’s why you saw HUGE creatures in BH2.. They aren’t Zombies. Ravens weren’t zombies, nor the mutts or spiders or snakes or plants!
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NO ZOMBIES in these games.
~~ I’m surprised you all didn’t notice that in BH 4 & 5, the people acted like regular humans and speaking guttural dialect no doubt coming from their local language ~~
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By the By: NO ZOMBIES in 28 DAY LATER either. People where infected with Super Monkey Rage Rabies. NOT DEAD until they all starved. The remakers of dawn of the dead said, “hey~ ah~yuk! Saw them there brit Zombie flick with ‘em running dead folks?! I getsa a guurate idear~~~”
You absolutely sure?
I think I remember the virus being developed because it could reanimate dead tissue.
It’s long since I gave a crap about the actual story of RE (Re 2 or 3) but that was a feature of the G or T virus strain.
/edit :
Wiki : The G-Virus is a highly-advanced strain of the Progenitor Virus possessing fierce-regenerative abilities capable of essentially granting infectees biological immortality.
T-Virus :
Should the human host be alive at the time of t-Virus infection, all higher brain functions are destroyed. This leaves only the cerebellum to govern behaviour.
[...]
Should the human host be dead at the time of infection, only enough energy is produced to power the lower brain functions. These functions are responsible for the most primal instincts, such as walking and eating.
[...]
In either case, their late-stage appearance and behaviour are characteristics of their name-sake, a zombie.
Thus : Yes, there are dead people walking and plenty of them. But they are no different from the “living” as all higher brain activity ceased.
Thus : NO GUN HANDLING CAPABILITY. Wtf Capcom? Wtf?
Did you ever play the Resident Evil games? Those were zombies. Not all of them are undead and the virus stuff does more mutatation depending on how it’s used, but there are zombies. In RE4/5, they aren’t undead, they are controlled by a parasite. In RE6, you fight undead zombies…for like an entire chapter. So yeah…undead zombies are a thing in RE.
I wonder if anyone expected this splint of people who do and don’t like this game?
I didn’t. I enjoyed the demo, but I won’t be getting the game till it’s cheaper, though I was already planning to do that before reviews anyway.
I think I’ll like it well enough. I’ll be playing the game for what it is, and not what I think it should be. Though I think people need to do that for each and every game they play.
BTW, is the thumb rating system broken for anyone else? I first noticed it about a week ago. Words just spill off the icons of the thumbs for me.
The site is undergoing some maintenance. Hopefully the comment-thumbs will be fixed soon.
Ah, OK thanks, I was just wondering.
Wait 8~10 months and they’ll release the “Complete” GOLD edition with all the DLC. Wait even longer; and you’ll be able to get it Used!
If I’m not mistaken, PSN Plus Users get Resident Evil 5: Gold Edition for free this week, or at least we in Europe get it. Bulletstorm is also out this week on PLN Plus for Europe free too.
That said though, this logic is true of any game really. Everygames price degrades over time, most games also get DLC Complete editions too (Saints Row the Third had one announced recently.) Some series even have a collection of games on them. You do have to wait a long time for it though, for example, Resi 5 came out in 2009, I’ve had to wait 3 years for this, at which point Resi 6 has just been released anyway. Really the question boils down to, do you want to play this much for this new game now, or do you want to wait a bit for the price drop or a game with all DLC in it? The choice is yours really. You can even ignore it entirely and it might get put up for free on PSN Plus some day to play. This just happens with pretty much every game out there, not only Capcom ones.
(That said though, can anyone explain to me why the Mass Effect Collection does not contain all the DLC for Mass Effect 1 and 2? You’d think we should get that stuff for free, it is supposed to be a complete collection of the games right? And Why isn’t the collection coming out on Wii U? Instead your just getting the 3rd game for full price… but I’m going on a tangent, that’s a topic for another time. I need to start writing my opinions on this one.)
It would seem as though RE6 Producer Hiroyuki Kabayashi has responded to the criticism.
“The way I always think of it is that if Resident Evil represents a child, then the fans and us as creators are the two parents. The resulting games are like the children that are born between both of us,” Kobayashi said. “And just like real parents, you’re not always going to agree on what is best for raising that child.”
Kobayashi added that Capcom always attempts to take fan feedback into account when deciding how to advance the series. But ultimately, developers must think on their own, or progress will come to a halt, he said.
“It’s our job to create a new gaming experience and to offer them something that’s fresh and challenging. We want to make sure that what we do pleases them, but the initial reaction might not always be positive,” he said. “We do listen to the fans, but we can’t be beholden to them at every turn or I don’t think we’ll ever make progress in terms of the series’ development.”
http://uk.gamespot.com/news/capcom-resident-evil-cant-please-everyone-6397591
Why can’t every game developer take heed to this sort of thinking when having to deal with bitchy gamers who feel like a single game killed the franchise? It’s like Mass Effect 3 all over again, and thanks to that the founders of Bioware have retired from the company.
RE is a bro-shooter-bro series now. Eventually, everything will be. We’ve seen that consumer and the developers don’t care about being unique now, they just want sequels with bigger numbers that will sell to the CoD crowd. No thought, no challenge, no quality control? No problem, its a recognizable series and shooters sell. I’d bet good money if we ever see Megaman again it’ll be in cover-based shooter.
Welcome to the future folks. It’s brown and everything has a machine gun.
You only got yourselves to blame, as the developer makes what the consumer wants.
You’re making the mistake that everyone wants to play the same thing.
Which is ignorant like your assertion that “bitchy gamers” kill franchises and destroyed Bioware. Because really, self-righteous ignorance never helped anyone.
I agree. Where did this shooter concept come from? Why can’t we get a Resident Evil game with swords and magic instead?
Using guns =/= “Shooter.” Resonance of Fate is not a shooter. Having Barret in your party in FF7 does not make it a shooter. Don’t be stupid.
So then RE should have turn-based JRPG mechanics. Sounds like a natural evolution of the series to me.
I don’t see a future of that at all, that’s just pessimism speaking.
As gamers, we need to get away from pessimism and cynicism, we really seem to be full of both.
I think those are both some of the worst traits humans can have imo.
Parasite Eve, X-com, RE.. Shall I name some other series that used to have their own personality and are now generic third or first person shooters?
I’m only pessimistic about the industry future because I’ve seen so little that makes me think it is going to get better. The few unique things we’ve gotten recently, like Asura’s Wrath or Cathrine for instance, are getting crapped on people like Sage and then he wonders why RE6 is like it is.
If you wanna be blindly optimistic, be my guest, I’m not gonna rain on your parade and I honestly hope you’re right and I’m wrong, but I’d say my prediction is the safe bet.
Well you do know that there is an X-Com coming out that is a turn-based strategy. Also, there’s a resurgence of the sim with games like MechWarrior and Hawken that are getting a decent bit of hype. Assassin’s Creed isn’t a generic shooter, and neither is Borderlands (shooter, yes; generic, no), Fallout, Skyrim, any Rockstar Game, etc.
lol, I do agree on your view on Bennett. I’m still in awe over why he hates Catherine, that it’s pretty much just because he hates the main character. He’s entertaining in his anime reviews, but he seems to lack any shred of objectivity in his game reviews. For someone who calls himself “the Sage,” he sure is impulsed by blind bias at every turn, then “sagely” tries to rationalize it.
I wasn’t aware that “unique” automatically meant good.
maybe he didn’t like Asura’s Wrath because… you know… it’s not very good?
I didn’t realize opinions were automatically facts. Better go tell Joe he’s factually wrong when he said he liked it.
See? That’s just based an opinion, you’re judging the entire game industry on your pessimistic view. I’m not being blindly optimistic at all.
Just because something isn’t brand spanking new, doesn’t mean it’s bad, as you seem to be implying. Nor does something being “unique” mean a game is gonna be awesome, simply because it’s a new idea. I find it interesting you mentioned Asura’s Wrath as a good game in this case, as I’m pretty sure it has WAY more QTEs then RE6.
Admittedly I’ve only played the demo of Asura’s Wrath, but the demo itself was 80-90% QTEs, with very little gameplay.
Look at the Darksiders games, they are nothing but ideas taken from other games, but they made it work great.
The word “innovate” is quickly becoming a buzzword that means nothing, said by people who personally don’t like certain games, but try to say that’s what games need to do, in order for them to personally like them.
Yeah, name more game series that have became shooters, I can’t think of many more then what you’ve already said, and those are a small faction of all the different types of games that exist today.
Shooters are not bad games, they are popular for a reason.
You seem to be looking at the game industry with only your likes and views, and not what other people might enjoy, I think that’s where the pessimism comes from.
Hence why I said >I’M< pessimistic. If you WANT the future to be brown and full of realistic shooters, yeah we're in the golden age of gaming. If you don't things are bleak. I get it Earthbound, you wanna dudebro it out with the dudebros and shoot some dudebros while dudebroing, good for you, you're part of the majority and, like most majorities, dismissing the complaints of the minority as baseless bitching.
Also, while I don’t like QTEs, I don’t say a game is bad purely because it has them. It depends how they’re implemented and how we’ll their done. Asura’s Wrath was a QTE based game. It was expected, compared to Bayonetta, whihc I love, where the QTEs came out of nowhere and usually meant instant death if failed. See now your opinion is showing where you don’t respect QTE games as a genre.
“I didn’t realize opinions were automatically facts. Better go tell Joe he’s factually wrong when he said he liked it.”
Could you please point me to where I claimed opinions were facts?
No offense Sage, but this is kind of a piss poor review; I know everyone is entitled to they’re opinion, but if your going to make a review on something, you should at least finish the entire game instead of nitpicking parts when you finished only like 50-60% of the game.
Let’s not forget that Zombie-based survival-horrors haven’t aged well in recent times, the only reason for the success of the Left 4 Dead franchise is the online play aspect, and Dead Island (as much as I think is a very decent game) didn’t even scare the crap out of me.
I have to disagree. You can finish 50% of a game and decide you don’t like it, because it is indeed opinion based. If you start playing a game that you don’t like are you really going to want to plod through it the whole way just because there is another few more missions??? Doesn’t that kind of defeat the purpose of a game…which is to have fun? If you don’t have fun what’s the use??? Not to mention Sage never went in to very much detail about how far he got in to the game, he just mentioned the things he noticed and took notes on. Sage is a fair reviewer in my opinion and I don’t think he would criticize a game without giving it a fair shake.
The problem with the game is that they tried something different with the franchise and that version of different happens to entail aspects from other shooters we have seen before making it seem completely unoriginal. When I tried to play the game there were a lot of things that I thought were really great additions but that didn’t outweigh the general feel of the game for me. It doesn’t seem like a Resident Evil game it feels like a run of the mill shooter. I would not call it a bad game but it’s far from being a good game either.
No offense NFR, but even if they changed nothing and kept some aspects of the original Resident evil games, gamers will still bitch and whine.
As someone who aspires to be a video game designer/maker, I have been acutely aware that this industry is the place where you’ll never be able to please anybody. You’ll always scorn a part of the fan base for doing absolutely nothing, tweaking a couple of things, or having the series go in a new direction.
That’s why I think makers should tune out the voice of they’re fans no matter what and make games how they want to make it, not what the fans want.
I respect your opinion sage but I felt the need to create an account so I could comment on this. In the video you said that zombies with machine guns was the nail. Well, in five they had machine guns. I’m not upset about the series going more towards a co-op experience because I love sitting down with a friend online on my couch and just having a great time with a game. I have never really considered the series as being scary but just some goofy cheesy fun and six delivers that for me. I don’t take things too seriously in the series and I take it for what it is. I didn’t have any of the AI problems playing on my own but playing with a buddy is definitely much better! I like the direction the series is going because I’m genuinely having fun with it. I like the new direction and feel like I’m ready for whatever ridiculousness capcom throws at the series next. (side notes. Technically they aren’t zombies they are J’avo. I liked catherine for what it was. I thought that asura’s wrath was a blast. One of my favorite gaming experiences was heavy rain. I really don’t mind QTE’s at all and actually felt like RE6 could have had quite a bit more.)
The strangest and possibly just as disheartening as the actual game is that FPS fans actually like the piece of crap..
Makes you loose faith in the world itself..
I think what’s worse is basing your faith in the world over a video game.
That, and your spelling.
Says the guy that has written essays about how he doesn’t want to hear anything negative about the game below these comments…
You’re trying to hard, seriously..
Really? I said I don’t want to hear anything negative about the game? That’s news to me. That message must have been in code or something.
By the way, it’s “too,” not “to.”
I have to agree, it’s just a video game, it means nothing in the big scheme of the human race and life, to lose faith because of it is odd, and learning towards elitism, as you’re some how a better person for not liking something other people might.
Trust me, you aren’t.
I’m trying to think of what to say concerning my thoughts with Resident Evil 6, and I will have to completely agree with Sage on almost every point. Very few times do I ever paying for a newly released copy of a video game, but this is definitely one of those times. Earlier this year, Resident Evil: Revelations came out for the 3DS as an entry to the main series, and it was a far better game by far.
*regret Sorry, I hate my phone sometimes.
I decided to jump the Resident Evil ship at RE4. I loved the game, but I felt that Capcom had nowhere left to go and future games would be a long, slow descent into hell.
And oldschool RE? Thoroughly ruined by this little game called “Parasite Eve 2″…Now that’s a series fate hasn’t been kind to.
Nice to know to stay far away from this one, though.
But Sage, alternating between L1 and R1 makes me feel like I’m “really there” …
Sike!
Ok for one why didn’t you just turn off online and play it single player Sage? I have yet to even turn it on myself. And also that part at the Chruch you can kill all the zombies. they do respond, bu it gets down to like just having 2 or 3 slowly shamble towards the gate and not even bother you anymore.
I myself enjoyed this game and i really like it. I think it is much better then 5, and i can’t wait to see the next game after this one. I am ATM playing the game over to get all the trophies, and get the highest scores i can. I have yet to have any problems with the AI, and on Vet witch i played it on I didn’t see them helping all that much besides to pick me up when i lost all my HP.
I didn’t really like Chris’ part of the game, but the other 3 were very good indeed. Jake’s was most likely my fave part of all of them, I had a lot of fun with that.
I liked the Story, but kind of wish that i knew more about Alex and what he was up to, so all in all until i see Alex this game felt kind of like Filler to me. Still it was good filler. New monsters to fight, and they have Wesker’s son and Sherry here now.
I knew this game would be ass just from the demo. I’m so glad I didn’t buy this turd.
Two quick comments.
Health:
Reload button + Pill Button = Your character automatically combines herbs in a hierarchical way to give you the most pills and adds them to your case. Or you can switch to a first aid spray like you would a grenade and use. You should never have to go through the menu to use healing items. It took me a while to figure this out too, but it’ll keep you alive in a fight.
Brightness:
I have the feeling this game tried to do the ARKHAM ASYLUM thing of ‘adjust darkness until this is just barely visible,’ but it really doesn’t work (I could ALWAYS still see the ’6′ no matter what brightness I had it on). Instead, I just found a safe area in the prologue and adjusted the darkness until it was at a creepy level but I could still see what things were. Haven’t had a problem with the brightness since.
I have long since left this series to it’s fate. I do like 4 which got me into the series, and Veronica is easily my fave game in the series (though I have yet to beat it) I stopped caring when 5 showed up and killed Wesker who was the main reason why I enjoy the series.
For me the game just felt wrong. Headshots don’t have any impact, overpowered melee combat, boring skill points instead of weapon purchasing and upgrading. I could only get up to the part in Leons campaign right after you first meet the screaming zombies before I gave up in disgust. It was because I was run over by an ambulance that came out of nowhere and didn’t even give me a quick time prompt to dodge it. Thank god Dishonored and X-Com come out this week.
I kinda get what you are feeling Sage. I know you aren’t much of a fan of Resident Evil, but what you described is pretty damn close to how I feel Capcom treated Megaman. I just hope that they don’t come out with a crappy Resident evil iOS game with an “auto-play” function and claim it to be a celebration of the series.
I have no desire to buy Residude Bro 6: Regen Health edition, it is everything l feared that will happen to this series: Resident Evil has no Identity.
Resident Evil 6 is a game designed for idiots, its a pastiche of everything bad and dull about AAA game development: a child-handling way-point system, overly scripted and linear design, LOTS of QTE’s and “puzzles” that even an infant can solve.
Not only does Capcom have no faith in survival horror, they have no idea how to make RE stand out on its own initiative.
Some disagreements I’ve had as I listened to your rant:
RE6 does not seem designed around co-op. I play single player, and find the AI competent enough. Really, never once during gameplay did I actually think that I was missing out on some experience without another human joining my game. Also, if you don’t want others to join your game, why don’t you just choose to play offline? It doesn’t badger you then. I’ve also never once ever had the AI get stuck in a door or something. The AI always runs ahead of me to open a door, too. Playing solo is just like playing solo with RE5, so I don’t see how the game is designed around online.
You can pause the game if you play offline. Again, you played on the wrong setting.
You’re not supposed to fumble with herbs during a fight. You do that in between fights. If you’re trying to equip herbs during a boss fight, you either didn’t prepare enough, or you weren’t smart and pissed away all your herbs.
I do agree that RE doesn’t know when to end a boss. It did get obnoxious.
A bad line here and there doesn’t sully the whole story, I think.
I was fine with quicktime events in RE4 and RE5, but they did get frustrating in RE6. I really don’t think it killed the game though.
Meh, the zombies having guns didn’t bother me, it was just different. However, I can see how someone would not like them since they’re not very zombie-like. They still have a horde-mentality though, which still reminds me of zombies. I’d just chalk that up to individual taste.
For Chris’ campaign being different, why should that ruin the whole game for you? All four campaigns play differently from each other, and that was the point. They were all supposed to deliver different experiences.
You really can’t claim that Capcom doesn’t care, because there was obviously a lot of effort put into the game. I don’t see how that’s not obvious. I don’t think it can be doubted that this is the largest and most ambitiously scaled RE game to date.
===================
Really, most of your complaints have been nitpicks. Online messages, a few lines of dialogue, a few quicktime events? Nitpicks, all of them. Really, the only valid grievance you have was that you didn’t like Chris’ campaign, which was one in four.
I only have two complaints about the game. One is that the cover and dodging controls are unintuitive, but that doesn’t kill the game for me. The other complaint is that the game is way too dark. Too often, I couldn’t see a zombie 2 yards in front of my face, and then I’d get jumped. That really frustrated me. I’m surprised you didn’t point that out, actually.
If you want to know why I bother, I still like the atmosphere, I still like the enjoyable B-movie story, and the gameplay still requires me to be careful with ammo and shot placement (to a lesser extent with Chris, but not gone).
Sorry if this is TL;DR
How could it not based round co-op gameplay? He clearly showed the points where the AI faltered leading to a cheap death or AI getting stuck at corners and the game uses the basic co-op gimmicks like having both players open a door and on and the complaint isn’t because of co-op on itself but rather how sometimes the AI will get you killed with some of it’s faults or make you wait even more because it got stuck on a wall.
The herbs case-in-point is that system is not intuitive, the example said here was that if you find yourself in a boss fight and you have to pick up a herb you’re screwed because turning them into pills takes some time and leaves you open, sure it’s ideal to do it between fights but like in pretty much every RE game you’ll be forced to use one or two in a sticky situation, even RE5 handled this better since you’d go into the inventory in real-time, use the herb and that’s it, here you gotta go into the inventory, find the herbs (Which is pretty annoying with the new interface), turn into healing tabs then use the tabs to heal.
As for each campaign having it’s own thing, it’s not bad on itself but misses the point of what the series was supposed to be about, since as he said Chris’s campaign plays like a poor man’s Gears of War also how Leon’s story arc was simply stupid especially with it’s outcome making the initial premise of the president getting killed being pointless, it’s bad writing.
Another example that Sage didn’t even touch is how Jake’s campaign has some of the most hilariously bad moments like a tank chasing you thru a mansion or you jumping over a helicopter with a motorcycle, it’s the kind of stuff that would make Michael Bay blush, that kind of stuff that detracts from the game and just don’t fit into an RE game. RE4 did have some absurd stuff especially in the castle but it wasn’t nearly as over the top absurdity as RE6.
And I clearly showed how his points are wrong.
How do four separate campaigns miss what the series is about? The series is about bioterrorism outbreaks that turn people into zombies. Just because the zombies in some campaigns don’t fit your idea of zombies doesn’t make it miss the point. And no, Leon’s campaign wasn’t pointless because the story really wasn’t about Helena and the president; it was about fighting through city-wide zombie outbreaks. It wasn’t about Leon brushing off what Helena did, it was about moments like when a BSAA Humvee transported them through a viral gas cloud silently while zombies shambled about. You obviously missed the point, because the story in the RE series has ALWAYS just been a delivery mechanism to bring you the zombie experience. Motivations and emotions are secondary, although I will say that I definitely felt Chris’ rage through his campaign. Losing my men in Iraq would have devastated me. I thought that was well done, story-wise.
I’m thinking that Sage didn’t even touch Jake’s campaign, but I digress. Why does ridiculous stuff detract from the game? Don’t you think that, perhaps, RE6 just isn’t the kind of game you think it should be? RE has changed from earlier REs, and this game just continues the trend. You can either like it for what it is, or hate it for what it isn’t.
Resident Evil 6 misses what RE has always been about: psychologically stressing the player. Resident Evil games have always been about claustrophobic level design, exploration and limitations. RE is suppose to make you take risks, RE6 does none of that, its just a mediocre third person shooter.
No…you’re talking about Silent Hill. I’m also gonna call bullshit on that point too, btw. If a RE game ever got in your head and psychologically stressed you, then you must either have a pretty simple mind, or have some other phobia(s) that the games can’t take credit for. The first RE scared me as a kid because zombies eat people in gory ways, and dogs jumped through windows in cheap jump scares. It has nothing to do with exploring the darkness of your mind or anything like that.
I think you’re just making up what you think RE is really about. Just call it as you see it. RE is about zombies and viral outbreaks with B-movie scripts. If you get some psychological terror from one, but not another, then that’s just your own interpretation. It’s not fair to demand a franchise to match your interpretation.
Would you say Aliens missed the point of Alien because it was a different genre entirely? I’d say no, because the Alien franchise is about (surprise) aliens, particularly ones that have some uniquely grotesque characteristics that indiscriminately kill people.
*facepalm* The level designs and limitations weren’t made by choice, they were done because of the hardware limitations of the PS1.
It’s not about what a zombie game should be, RE was never exclusively about zombies i’ll give you that, it is a history of bio terrorism so much that it justifies all the other monsters throughout the series. I didn’t question as to Chris’s motivation in the story, just what the game should play like.
But even taking in consideration the shift the series had in RE4, it’s also straying from that. Since even in RE4 you still had to pick your battles and use a variety of tactics like shooting certain limbs to either stop your enemies temporarily or to give you a chance for a melee attack to avoid wasting ammo or exploring to find safer spots to pick off the enemies. While RE6 at best you have to use the dodge command or cover. Not to mention the cover system is terrible.
The ridiculous stuff does detract from the game for one reason it’s trying to be taken seriously, now if the same stuff would happen in games such as Devil May Cry or Bayonetta which in turn doesn’t take itself seriously it’s fine. In fact take other shooters like Serious Sam or Bulletstorm they’re chock-full of absurd stuff but they establish early on that’s it is supposed to be silly.
I disagree with your first point, but what a zombie game “should” be is completely subjective. Really, who is anyone to say what a zombie game should or shouldn’t be? That said, I don’t think that argument can be used as an objective point, and is unfair to professionally rank a game in such a way.
Yeah, RE6 strays from RE4, but RE4 also strayed from the previous REs. Personally, I think RE4 is the best RE game of the series for the reasons you mentioned. I do miss the careful nature that RE4 forced on you, from where to aim to managing inventory. However, just because RE6 doesn’t incorporate those things anymore doesn’t mean I think it’s a bad game. Also, as I said in my first post, I do find the cover system unintuitive.
I don’t see pants-shitting action as silly. I like action, and I also like intelligent forms of medium. This game is clearly high octane action. I know it’s not the same RE anymore, but that doesn’t make it silly or suck. Tank through a mansion? Sure. It’s not realistic, but it gets my blood pumping. If you ask me, I have always found Ada’s acrobatics as far more detracting and over the top than a tank in a mansion, and they’ve already been there.
Only played the demo, but I can safely say, it’s the worst demo I played this entire year.
Apart from the gameplay side you mentioned, there are also a plethora of technical issues. Even after I adjusted the brightness in-game, it was either too dark (Leon’s campaign) or way too bright (Chris). Didn’t play Jake’s campaign because I was too sick from my experience with Chris’s campaign. It was that awful.
Not even Resident Evil: Operation Raccoon City had the audacity to play the “Zombies with Machine gun” card.
And that’s saying something.
What I find kinda strange is how split people seem to be on this game. There are lots of people (like you and me) who think RE6 sucks ass, but there are a fair number of people who really like it. Most times I can see the other side and just be like “Well it’s a matter of taste” but in this case…no, I can’t. Even if you take out the title and just judge it on its own as another action shooter you’d have to concede that it’s just not very good. There is nothing about RE6 that other games have not done already and done far, far better. As you put it: why bother?
couldn’t agree more. It’s like it’s turning in to controversial good/bad vague debate. the way I see it is it’s both underrated and overrated as an action shooter game. Let’s forget about survival horror and how Capcom wants you to pretend it is, at least that is what I think about Capcom.
If people say it’s a good game because you shoot zombies that are kind of smart and etc. I would say well then why not compare it to other action orianted zombie games and then convince me why it’s good.
After seeing some reviews & playthroughs I decided not to waste money on this game. However, i is not just because from a RE fan perspective but I can look at other zombie related games like Dead Island that seem to offer more than RE6 does.