Dishonored

Players: 1 Player Offline
Publisher: Bethesda Softworks
Genres: Action, Adventure, First-person Shooter, RPG
Release Date: October 9, 2012
Developer: Arkane Studios
MSRP: $59.99
Platforms:
You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is being besieged by plague and ruled by an oppressive government armed with neo-industrial technologies, dark forces conspire to bestow upon you, abilities beyond those of any common man – but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.

Sage Reviews: Dishonored, 8.4 out of 10 based on 45 ratings
If you could play Bioshock as Nightcrawler, then you’d have Dishonored.

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Rating: 8.4/10 (45 votes cast)

Sage Reviews: Dishonored

If you could play Bioshock as Nightcrawler, then you'd have Dishonored.

Dishonored Review

Dishonored is far from the revelation many paint it to be, and it certainly will not cater to everyone’s tastes. Make no mistake though, this is that rare kind of game that has the potential of catching lightning in a bottle through its own merits, generating an amazing experience through a jolt of inspiration.
  1. November 10, 2012 at 01:28pm
    In response to Article
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    The game that Dishonored reminds me of most is Thief: The Dark Project. The industrial fantasy setting the emphasis on first-person stealth and exploration and the grim story all remind me of Thief. In The Flooded District stage they directly quote Thief: The Dark Project when one assassin tells another assassin to “stay in the shadows, avoid the light.”

  2. October 17, 2012 at 12:59pm
    NFR
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    I honestly have to disagree with most of the sentiment about this game. A lot of people championed Dishonored as some kind of crowning achievement or something and while I don’t think it’s a bad game I DEFINITELY don’t think it delivered on all the hype that surrounded it. I could recognize so many different elements from this game being essentially copy pasted from other games. Don’t get me wrong For a game in the stealth action genre it’s not bad and I could recommend it BUT I don’t know about a $60.00 price tag for a game that feels like I have essentially seen it done before.

    • October 17, 2012 at 09:05pm
      In response to NFR
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      I would recommend Hitman Absolution more than this game, and that game isn’t even out yet. Like you said, Dishonored is great, but it feels stripped and it doesn’t offer something that new. It’s basically a combination of Bioshock + Deus Ex Human Revolution, we’ve seen it all before. The ending is pretty much similar to Bioshock too, just 3, only this time it depends on how many people you kill before the final stage, and each stages only boils down to kill target, which only the first mission has an option to poison him, or spare target aside from the sidequests. Like come on, Hitman has more ways to complete a mission, and all of that involve killing targets in different ways.

      The powers could use more work too, especially blink. I think it’s awesome to use blink to teleport STRAIGHT in front of an enemy to scare the shit out of him and make him lose his mind like in Batman, but no, the enemies attacks you instantly. Pretty brave yet not believable. Summoning flies or bugs besides rats can also work, or even mind control to distract guards, which is different than possession. It’s a shame that in a game that encourages no kills to get the best ending, most of your powers are only useful to kill. Giving a reason like “it’s more challenging” doesn’t sound plausible because the game is easy enough as it is.

      And the fact that there’s a lack of non-lethal attacks like a simple punch confuses the hell out of me. Why? Sure Corvo’s a super assassin, but does that limit his ability as a human being to just punch a guy in front of him out cold? I don’t think so.

      • October 18, 2012 at 08:55am
        In response to Kazuki32
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        Yeah, when I first saw this game played, I said it looks a lot like Bioshock (I understand it had the same writer or something, but I never checked to see if that was true,) and often descibed it as Bioshock meets Metal Gear Solid.

        And I agree with the non-lethal attacks. A button combo could have worked, like holding button to sheath your weapons and the attack button could be a punch, or maybe using the pommel of your sword, or the secondary attack button to pistol whip with the pistol or crossbow, and punch when using powers.

        Also, I’m not sure if there’s an upgrade to secondary ammo pouches, but I was kinda miffed that, while I can carry 30 regular bolts, I never have more than 10 sleep darts (and usually don’t even have that many, as I used them up rather quickly in a non-kill run.)

        • October 18, 2012 at 10:35am
          In response to Andru77
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          It is from the same guys that design Bioshock 2 after all, Arkane studios. And bullshit, Bioshock meets Metal Gear Solid? More like Bioshock meets Deus Ex Human Revolution/Hitman. It’s nothing like MGS because the story isn’t even deep and long, it’s predictable and short and the boss fights is just so easy. I killed the final boss 10 times because of how pathetic he is, 5 times from behind. Well, you can’t expect much from a human enemy so it’s forgivable.

          I totally agree with the secondary ammo upgrade issue. You can get 30 crossbow ammo but you can’t get 30 sleeping darts or explosive crossbow ammo? What the fuck?

          The game is great, I’ll make it clear, but not “that” great because the ideas are not new at all and yet reviewers everywhere treat it like “we have never played a game quite like this before and it’s a truly remarkable game of this year”. Like I know they love this game, but to overprotect the game like that is fucking stupid. Give the game an 8 or 8.5. 9 is too much. The fact that we nitpick the flaws of this game is a testament to that.

          Mainstream reviewers are so favoring this over Resident Evil 6. I don’t know if you played the game yet, so I’ll assume that you have. Both came at almost the same time, and yet RE6 is bombarded with bad scores and disappointment that doesn’t make sense at all if you read the more negative reviews about it. The most ridiculous comment for badmouthing the game is “it’s an interactive Michael Bay movie”. That is an insult that’s not only immature, also retarded. His movies are just mindless action movies to watch that’s only saving grace is the awesome effects with plot holes and stupid excuses for story advancements everywhere. Resident Evil 6 has a very ambitious 4 campaigns with an interesting story that in the end has all the loose ends tied up without any stupid plot holes, and fun combat with HUGE boss fights that really want to make you scream with joy after you kill 1.

          Let me be honest with you. I’m not a “fanboy” of Capcom for defending this game. I personally don’t like what they did with their schemes like re-releases for Street Fighter 4 or MvC 3 and their current practice of using day 1 dlcs, same as Activision for releasing the same generic games most of the fucking time. I defend this game because I played the game till almost the end, and found that this is a really great and diverse action game. The flaws that people said are all the same as previous RE games: too much QTE’s, clunky controls and bad camera. The only thing they got right is the unfair cheap deaths, but that’s only for the first chapter of each character. The total playtime for this game’s campaign is 30+ hours, the same time if you play Dishonored 3 times, and for a linear action game, that’s very impressive. I can honestly say that THIS is Capcom’s most ambitious game in a looooong time, and I salute them for trying their hardest to make it. What the more negative people say about the game are mostly bullshit. Well except Mr Sage, he has given the reasons that he’s disappointed so it’s up to him. But even so, the game is mostly fun on multiplayer instead of Single Player, for most people. I thought the single player experience is already fun enough as it is, and I’m still playing it right now.

          • October 24, 2012 at 07:39am
            In response to Kazuki32
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            Ah, well, I meant the MGS in gameplay as Dishonored is a stealth game where the enemies react the same way as they do in MGS (go into an alert, aggressive stage when they spot you and then into a cautionary searching state when lose track of you.) I only use MGS as an example, and, as I haven’t played Human Revolution or Hitman, I couldn’t really use them. Story-wise I’d say the game is more like Bioshock: Silent protagonist and many of the same plot twists. Though, I feel that the big twist in Bioshock was much more surprising than the big twist of Dishonored, which I had already guessed by the beginning of chapter 3

            And I haven’t actually played RE6 yet. I wasn’t a big fan of 5, so I’m probably going to hold off on 6 until the price comes down.

        • November 03, 2012 at 12:28pm
          In response to Andru77
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          Sorry to say, but such examples of “combos” isn’t necessary. You have two methods of Non-lethal, and that’s all you need. Long-range/Noisy and close-range/quiet; mixing one with the other is inefficient and would never be recommended in any playthrough.

          The reason for the limited ammo is for the very reason of instilling the mindset of strategy. You have to pick a where and a when, not just blunder around as you would be with a lethal-playstyle.

    • October 20, 2012 at 10:41pm
      In response to NFR
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      I agree with you in most points. This game FEELS like a Greatest Hits compilation of stuff we’ve seen in games like Thief,Half-Life 1-2,Bioshock,etc. Had this game come out in -say- 2007 It’d probably deserve the credit its getting. But now? Some people are calling this game one of the best of this generation… SERIOUSLY?

      (goes back to playing XCOM)

      • October 25, 2012 at 09:34pm
        In response to Guild_Navigator
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        @Andru77 Hahaha, I predicted that I was going to be betrayed since I first saw them. Pretty much only the basic of stealth action games can be used to describe this game. Mgs is too different.

        Good call. Or, if I was you, just trade old games and buy RE6 later when the price falls. Save money that way, and never ever buy Black Ops 2 and Warfighter or generic fps that’s linear. Those games are a waste of time. Just look at people’s playthrough, like DSP. http://www.youtube.com/watch?v=-o1dgbdqxaQ

  3. October 16, 2012 at 10:51pm
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    The whole “silent protagonist” thing bothered me, too. It bothered me in Half-life 2 (and and up), it bothered me Dead Space (thankfully fixxed in 2) and it bothered me here. 15, even 10 years ago, this wouldn’t be as much of a problem, but we live in an age where the big-budget games are all voiced. Most being fully voiced, at that. If you have a silent character, there needs to be a REASON he doesn’t talk. They could have made Corvo a mute. But no, they throw some lines in there for him to “say” (art dealer scene, I’m looking at you.) So why should he not say anything the rest of the time?

    As for the story, yes it was rather lack-luster, but some games can get away with jes great game play for it’s first time out, and get a better story out of it’s sequel *COUGHBorderlandsCOUGH*

    All-in-all I rather enjoy this game… Even if it’s damn frustrating when you’re playing a no-kill run and get to the end of a chapter, only to find out that someone died, and you’re not sure who and when. >_<

  4. October 16, 2012 at 01:37am
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    This is a great game, but I’m going to nitpick a bit about things that bothers me.

    One of the problem in this game is there’s no non-lethal direct attack besides sneaking and the crossbow. It’s funny how there is no option to just sucker punch someone in front of you. Instead, I have to either shoot a sleeping dart or choke someone from behind. I miss the takedowns from Deus Ex Human Revolution.

    Secondly, the plot kind of gets predictable in the middle. When the twist happens, you’ll bound to go “I knew it”. Oh yeah, the endings depending on whether you have low or high chaos. Low=Happy and High=Bittersweet so make your choice count. It’s advisable that you save very often, advisably after you clear a room filled with enemies. Better to just neutralize enemies instead of killing them.

    Lastly, at the start of the game, you are framed for the murder of the empress done by this teleporting masked assassin and a guy in a red dress. This wouldn’t bother me so much until you realize that THE MAIN CHARACTER CAN’T SPEAK. MY God, he could at least shout, explain to the guards about the situation or cry, but the only thing he does is listen like Gordon Freeman. Pretty stupid to just do nothing, especially when you know who did it a second before the guards came in. Like I know they are the ones framing you for her murder and the character is a typical first person voiceless character, but please, don’t just stand there!

    • October 16, 2012 at 10:27am
      In response to Kazuki32
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      To be fair the next scene after in the prison makes it kinda obvious any cries for aid or attempts to claim innocence would fall on bribed or traitorous ears.

      • October 16, 2012 at 11:17am
        In response to remmus
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        That was 6 months later. I meant on the spot when he was betrayed.

        • October 16, 2012 at 01:43pm
          In response to Kazuki32
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          that´s what I meant, the betrayal was already in full effect when the Empress got attacked, hence guards where already swayed to support the plot of Corvos false accusing.

          • October 16, 2012 at 08:02pm
            In response to remmus
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            What I mean is he shouldn’t just stand there after the empress is stabbed, he should have at least scream or cry if he can’t speak! Not stand there quietly like Gordon Freeman cause it look so unnaturally stupid! Don’t you get what I mean???

        • October 17, 2012 at 01:45am
          In response to Kazuki32
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          (since the other one didn´t give me a reply option oddly)

          it´s a classic immersion aspect, by giving Corvo no dialogue, it opens up the option for the player to speak there own.

          It´s a bit of a cheap trick, but hey devs dont need to hand us all immersion on a silver plater, add some on ya own XP

          • October 17, 2012 at 02:58am
            In response to remmus
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            Look, just give me a straight answer. I’m not talking about the whole “silent protagonist” aspect, there’s plenty of games that have that. I’m just asking you about whether it’s stupid or not to just stand and do nothing. So you think it’s normal to just listen and not shout or do something resembling common sense after you just saw someone RIGHT in front of you got killed by someone else and you are accused of it? Doesn’t it seem stupid?

    • October 17, 2012 at 03:48am
      In response to Kazuki32
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      That thought did hit me too but it didn’t really bother me because I liked to think that Corvo (aka me) knew it was a frame job and that nothing he could say would matter.

      As for the silent protagonist thing it’s something you can either shrug and overlook or you can’t. Personally it doesn’t bother me that much.

      • October 17, 2012 at 05:14am
        In response to capthavic
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        I prefer Resident Evil 6 and possibly Farcry 3, Assassins Creed 3 or Hitman Absolution. RE6 has more variety and it’s WAAAAY longer than Dishonored, equivalent to a whole trilogy of games in 1 full release, and it’s the first time Capcom is actually giving full content in comparison to their other half-assed games that needs stupid re-releases or dlcs. I don’t care about the problems, it’s a solid action game and it’s an improved RE5 with believable story and bosses that I expected from Resident Evil=epic and satisfying to kill, so who cares anyway about the problems when the game has this much content. You traded it already I presume, so it’s up to you. Too bad the trade-in value will never ever be worth the true value, considering how huge the game is.

        Sure Dishonored has awesome features that can make you choose what play style you want, but it’s as if I’m playing a stripped down Bioshock + Deus Ex Human Revolution, which is an awesome combination itself but it’s too bad if the game doesn’t encourage much replayability except for achievements. Finished it and the game has only 3 endings that’s pretty much depends on if you cause High or Low chaos, and it’s pretty much the same as Bioshock. Why not I guess, the guys who made the game did work on Bioshock before. I don’t kill much so I got the Low chaos good ending, with the easiest final boss ever that I kill 10 times over and over again, 7 of those times where I go all out against the entire island without dying once. It’s painfully predictable too what will happen halfway through the game. I already predicted how the game will end at the start of my assassination mission, but that doesn’t really matter when the game is great. Just wish it was longer and just wish it has a direct non-lethal attacks instead of just choking and sleep darts. Most of the superpowers forces you to kill without knocking them out. Only blink, possession and dark vision is actually useful for stealth and pacifist run, I mean come on, Deus Ex has awesome non lethal takedowns, why can’t this game have those? Maybe it’s to make the end more rewarding? Probably, but it’s pretty silly that Corvo can’t just punch a guy out cold, instead he can only stab a guy in front of him with a knife.

        Oh well, I’m sure Hitman Absolution is much better. With 10+ different ways to kill a target, it sure as hell is more varied. Not to mention you can get scores on how well you finish a stage, so lot’s of replayability.

  5. October 15, 2012 at 09:48pm
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    Excellent! I have been waiting for the first non-let’s play reviews to start coming out for this one, since I wanted to know if it was as good as it looked. While I am disappointed at the silent protagonist, the rest of it definitely looks like it will be pretty freaking awesome.

  6. October 15, 2012 at 10:16am
    In response to Article
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    This game looks interesting but I hate the art style. Steampunk just bothers me. I also didn’t like Bioshock for the same reason.

    • October 15, 2012 at 12:09pm
      In response to Eagle7D8
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      Hey, if you can’t get over the design of a world, then it’s your loss. Though I’m sure a couple of people would like to know what “bothers you” about steampunk.

      • October 15, 2012 at 01:47pm
        In response to DaBlaze
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        I’m not really sure. I’ve just never liked the Steampunk look and feel. I didn’t even like Wild Wild West because of it.

        • October 15, 2012 at 10:12pm
          In response to Eagle7D8
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          I don’t anyone who liked Wild Wild West. It was a terrible movie. But that’s because it was dumb, not because it was Steampunk.

    • October 15, 2012 at 03:22pm
      In response to Eagle7D8
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      just to point out, its not Steam Punk at all, but it is “punk” influenced in terms of that vein. Kind of a “dieselpunk” because whale oil powers EVERYTHING.

  7. October 15, 2012 at 05:49am
    In response to Article
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    The game is definitely a GOTY contender but I wanted it to be a bit more free roaming like in Borderlands. It’s too sad that I’m missing a rune or two and not be able to go back to get them. For example there was a bone charm in the Hound Pits (the hub map) in a locked apartament. I go to sleep and the next day it’s not there anymore. It’s just too streamlined of a gameplay for me.

    • October 15, 2012 at 12:10pm
      In response to lazarhead
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      I don’t think “streamlined” is the word you’re looking for…

  8. October 15, 2012 at 04:15am
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    I was not interested in this game for one bit, but now, I may reconsider that.

  9. October 15, 2012 at 01:52am
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    If I had a real complaint it would be that I got this feeling that there was this much larger story involving the outsider, the whales, and the plague affecting the city, but it never appears. Maybe I missed something or didn’t pay close enough attention but I still have so many unanswered questions. Maybe if there is a sequel then they will address those questions but it did feel like a missed opportunity to spin an unforgettable tale.

    Otherwise it was a fun and refreshingly open game I would highly recommend to anyone.

    • October 16, 2012 at 02:11am
      In response to capthavic
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      Exactly. The story isn’t precisely bad or anything, it’s just very…average. I went through the whole game hoping we’d get some hint of what the Outsider’s deal is other than “Because it amuses me”, but we never got it. Hopefully the fact that there was a far off conclusion means DLC that remedies that lack will be forthcoming.

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Dishonored Devs' Gag Video is Genuinely Funny

Posted by [ 1 year ]

This April Fools’ post is worth your time.

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Posted by [ 1 year, 4 months ]

Your trials await.

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“We clearly have a new franchise.”

Dishonored in a Nutshell

Posted by [ 1 year, 5 months ]

Corvo is capable of anything when it comes to getting his revenge !

Dishonored Review

Posted by [ 1 year, 6 months ]

Dishonored is far from the revelation many paint it to be, and it certainly will not cater to everyone’s tastes. Make no mistake though, this is that rare kind of game that has the potential of catching lightning in a bottle through its own merits, generating an amazing experience through a jolt of inspiration.

Sage Reviews: Dishonored

Posted by [ 1 year, 6 months ]

If you could play Bioshock as Nightcrawler, then you’d have Dishonored.

Dishonored is AWESOME!

Posted by [ 1 year, 6 months ]

We’re about to dish out some tasty justice, steampunk style!

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Dark tales from a dark world.

Dishonored Devs' Gag Video is Genuinely Funny

Posted By about 1 year ago

This April Fools’ post is worth your time.

Prove Your Skills in Dishonored: Dunwall City Trials

Posted By about 1 year, 4 months ago

Your trials await.

Dishonored "Far Exceeding Sales Expectations" for Bethesda

Posted By about 1 year, 4 months ago

“We clearly have a new franchise.”

Interactive Dishonored Trailer Lets You 'Play' Through a Part of the Game

Posted By about 1 year, 6 months ago

Get a feel for the options at your disposal in Dishonored.

2nd Dishonored "The Tales from Dunwall" Episode is Equal Parts Tragic & Creepy

Posted By about 1 year, 6 months ago

Another twisted yet gorgeous tale from the world of Dishonored awaits.

New "The Tales from Dunwall" Webseries Explores the Lore of Dishonored's World

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Dark tales from a dark world.

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Always good to indulge in a moment of taking stock.

2nd Dishonored Developer Diary Goes Even Deeper Into Game's World

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Welcome to Dunwall. Hope you survive the experience.

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Dishonored Review

Dishonored Review

Sage Reviews: Dishonored, 8.4 out of 10 based on 45 ratings

There is always a moment when we stop to praise the new in the gaming world. We naturally rage against the constant influx of sequels, craving something different from what we see in the market day by day. Players are always on the lookout for something to inspire them, to give accolades to without question. The reality though is that such instances of originality are often deified without critical analysis. We lose a certain sense of honesty when we are blinded by our passion.

I bring this up because I see that happening with Dishonored, the latest effort from Arkane Studios, the team behind the PC cult classic Arx Fatalis. Dishonored is unique type of game, not just in terms of visuals or gameplay, but due to the mystique behind it being branded as something “new.” So while Dishonored is a breath of fresh air in the current gaming market, it is far from the perfect presentation many may make it out to be.

PROS Amazing presentation, Vast amount of choices
CONS Major gameplay imbalance issues, Graphical hiccups on consoles
WTF?! Plague rats are an assassin’s best friend.

Dishonored has you star as Corvo Attano, the silent bodyguard of the current empress of the island of Gristol. The capital whaling city of Dunwall is stricken with a mysterious plague, paralyzing the population with fear and uncertainty. Sadly, Corvo is framed for the death of the empress and the kidnapping of her only daughter, and is subsequently dishonored in a conspiracy plot to overthrow the city, only to be rescued from prison by another group of conspirators trying to save it.

With a velvet cloak and a diamond-encrusted dagger, Dishonored tries to play a game of thrones with its background of wanton murder. Conspiracies, backstabbing, and mad power grabs abound, as Dishonored does very little in terms of narrative that is innovative. This is possibly due to design, since Corvo is tasked as the instrument of the revolution, he has little stake other than protecting the empress’ daughter from harm.

Arkane Studios also has a habit of not really explaining much about the game world. Like Bioshock, most of the context is found through books and recording machines, as we learn tidbits about Gristol, the neighboring isles, the magical properties of the Outsider–an ethereal being believed to be a god–and the whale oil-based technology that surrounds you. But in the end, most of this information is world-building filler that makes a cool extra to the task at hand. Since Corvo is the only man who can eliminate the conspirators populating Dunwall, his actions become the primary focus.

It was Miss. Scarlet in the dining room with the plague rats!

“Eliminate” is the key word here. Corvo can go through the game violently, stabbing and shooting any watchman, citizen, and target as he wishes, or he can stick to the shadows and use subterfuge to achieve the same effect. He can sell targets into slavery or brand them a traitor by literally branding their face. The game offers a number of choices in how to deal with targets, each level giving you options to play.

That is the crux of Dishonored‘s charm. Each of the nine levels offers various options in how to approach a solution. Do you go through sewers to sneak into the basement or climb ledges to an open window? Do you put guards to sleep, stab them in the back, or avoid them entirely? Do you poison your target, shoot your target, or throw them in jail? The amount of choices is staggering and Arkane Studios was not lying when they claimed you can play your way.

It really does thrust Dishonored into some forgotten territory. Nothing is really “new” in terms of Dishonored’s game design, as Arkane borrows elements from many sources, namely Thief and Hitman, to make lavish set-pieces you can explore in non-linear ways. It is a throwback to old-school PC game design; where the world is the Rubik’s Cube and the game will hold your hand minimally throughout, leaving you to tread along with your wits and reflexes. Arkane Studios is also banking on the fact that you, the player, will replay Dishonored multiple times to try out different tactics. So at its core, Dishonored is a stealth-based puzzle game that relies on the player changing their style each time to keep it refreshing, all the while finding the best routes to solve your problems.

7/10

Sage Reviews: Dishonored

If you could play Bioshock as Nightcrawler, then you'd have Dishonored.

Dishonored Review

Dishonored is far from the revelation many paint it to be, and it certainly will not cater to everyone’s tastes. Make no mistake though, this is that rare kind of game that has the potential of catching lightning in a bottle through its own merits, generating an amazing experience through a jolt of inspiration.
  1. October 28, 2012 at 02:13pm
    In response to Article
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    A decent game worthy of 7/10

    Think Assassin’s Creed-esque era of gameplay (weapons and tactics), mixed with steampunk, and finally the non-linear nature of Deus Ex and you get Dishonored. Good mix, but mish-mashing known elements does not making it new.

    The first 10 minutes of the game are actually the most dangerous. The art style is interesting, even though texture detail is somewhat sacrificed. But the story was so predictable I nearly stopped watching. The tutorial phase of the game is quite long, and does not go in-depth, making this borefest even longer.

    But once you look past that phase, that’s when the game really shines. Whatever path you take influences the ending, but even then in your current mission going stealthy makes life a whole lot easier than murdering a bunch of people. On top of that the first few missions are done in HUB’s, so there are some sidequests that pad out the game nicely.

    Somewhat akin to Hitman, taking out targets can be done in many ways, lethal or non-lethal. Make it an accident, or simply stab him, it’s up to you.

    However compared with Deus Ex 3, this game is the loser. Story is simply not up to par. The world doesn’t flesh out enough. I don’t know what the heck are those rats, who the Outsider is, the nature of the plague in detail, the seas beyond Dunwall, how the steampunk and magic works. Maybe its in the little notes but that’s not a good way of telling gamers, especially if they are lazy to explore. The plot as well is too simplistic, just about returning a girl to her throne. I don’t even know who Corvo is in depth.

    Arkane Studios definitely has the same work ethic as Bethesda, or maybe Bethesda was doing their Quality Control. Saw quite a bit of texture pop-ins here and there, way more than a glitch. Saw Blink not reacting properly with the environments in a good way more than 5 times.

    Overall decent game but not GOTY as some may contend, there are better candidates for that. Unless the deplorable Spike VGA decides to vote it as one.

  2. October 17, 2012 at 10:00am
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    In your opinion as a PS3 gamer which should I spring for NOW, dishonored or AC3. Considering the technical flaws in this game do you think that I should wait until a later date after they may have been ironed out or stick with it?

    • October 17, 2012 at 10:29am
      In response to ethank14
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      I am not much of a PS3 gamer to be honest. It is the console I use the least at home (recently its been for reviews only) so I can’t say if it’s better to wait or not.

      That said, considering Bethesda is the publisher of Dishonored, I would probably wait and see if there is a patch or something down the road. They were kind of slow with Skyrim and I believe Hunted: The Demon’s Forge had issues as well on the system. In all honesty, if you can run Dishonored on the PC, I would go that route in the end.

  3. October 17, 2012 at 01:33am
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    Graaaah! All I have to play it is a PS3! Is there ANY chance of this being fixed? I intend to wait a year anyway to get it at a lower price.

  4. October 17, 2012 at 01:27am
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    Well, all I can say is that when I started getting into the game (after the intro/tutorial part(s)), it brought back memories of Thief … So if you like Thief (Liked) Thief you will probably like that game too. Its fun cuz I haven’t played a game like Thief in a while .. They should make more of those game what happened to that Serie anyway ?!

  5. October 16, 2012 at 07:10pm
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    Western people sure like their games in first person, with all the blood and the explosions. Maybe add a few crazy super powers in there from other games that were popular and we got a game that’s bound to be a hoot!

    Seriously though, the game looks good but I am so afraid to play it because I just don’t believe the hype that it’s THAT good. Don’t make me hate the game people! Keep my expectations low!

    Thank you for the tidbit about the PS3 version. That’s all I’m playing on now (unless dishonered randomly comes out for the wii) so that saved me some money.

  6. October 16, 2012 at 06:32pm
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    “The runes act as a separate currency to purchase and upgrade your magical abilities, which are never explained”.

    Uh… The Outsider gave them to you. It’s… I mean, am I wrong in thinking that’s pretty well explained multiple times? Are you asking for it to explain each individual ability or what? Are you asking how the runes give you more? Because that’s explained, too.

    Anyway, I applaud you bringing in logic over passion and not giving in to the hype over this game, but I think you may have fought it a little more than you should have and gained a slight case of hype-backlash. “One of the best games of the year” at a 7/10 is a bit odd.

    • October 16, 2012 at 07:54pm
      In response to Shadowflame66
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      I believe that phraseology was mine. I apologize if my edit made the text unclear. It should be fixed now.

      Thank you! :)

    • October 17, 2012 at 12:05am
      In response to Shadowflame66
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      I had to look up hype backlash because I never heard the term before, but I also want to say that I actually avoided reviews of the game (something I do for almost every game I review) because I wanted to keep my own opinion fresh. After I finished and ironically told Austin what my intendend judgement was he replied “you will have the lowest score on the internet then.”

      To be honest, that is where most of the review came from, the call for not giving into hype which seemed like a good place to be. After reading other reviews I felt it was appropriate to mention it, because it did feel like some reviewers gave into the hype, very much so like they did with Mass Effect 3 back in March in some cases.

      As to the runes…i’ll be honest the outsider bugged me a lot because it felt like a diety who had so much control over the player it was scary. They don’t really explain who or what he is, how he gives out his powers, and why he even shows himself to you. The original intent of that sentence (before Austin changed it :P ) was that the magical powers always felt out of place and they never explain why you suddenly have them short of getting a mark on your hand by a god. It just didn’t really make sense to me but I went with it and abused the powers heavily.

      • October 17, 2012 at 12:53pm
        In response to Robert G.
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        Arkane did kinda explain the intent for the powers and the Outsider (in supplementary material unfortunately, so still no excuse).

        The devs said they going for an apathetic Lovecraftian thing who would put “some of” himself into his victim- er, chosen recipient. He only does it see if the person does something “interesting” with them. (apparently a non-lethal playthrough…)

        Despite the fact I liked the Outsider, they fell into a pitfall when making a character like him, not explaining enough about him. Although those that learn to much tend to end up slashing families and carving bones…

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Dishonored in a Nutshell

Posted in Benzaie [ 1 year, 5 months ]

Corvo is capable of anything when it comes to getting his revenge !

Sage Reviews: Dishonored

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If you could play Bioshock as Nightcrawler, then you’d have Dishonored.

Dishonored is AWESOME!

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We’re about to dish out some tasty justice, steampunk style!

Dishonored Co-Creative Director Interview

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Co-creative Director on Arkane Studios’ upcoming assassination tale, Dishonored, Raphael Colantonio speaks out on some gameplay details of their upcoming sandbox, steampunk hitman tale. Tesla coils inside!