Pokemon Black 2

Players: 1-2 Offline, 1-2 Online
Publisher: Nintendo
Genres: RPG
Release Date: October 7, 2012
Developer: Game Freak
MSRP: $34.99
Platforms:
Return to the captivating Unova region two years after the events of the original Pokémon Black Version and Pokémon White Version games - the first time in the core Pokémon game series that a storyline has continued from one game to another.

Pokemon Black 2 Review, 10.0 out of 10 based on 1 rating

Pokemon Black 2 Review

Ahh Pokemon. What can be said about it that hasn’t been said already? Upon first release, it quickly became a massive phenomenon and I can’t remember any kids during my younger years who didn’t at the very least know about it. There just seemed to be a certain magic to the idea of catching a team of little monsters, your personal team, and defeating all of the most powerful trainers in the region until you were the very best, like no one ever was.

Catchy anime openings aside, things seemed to change as time went on. As the newer generations came and went, many of those same kids who had become so enraptured seemed to drift away. New fans were always attracted, many older fans stayed, and the brand has continued to sell extremely well, even after all these years. However, it almost seemed as though the magic was gone and while it was still popular, it was nowhere near what it once was in terms of its impact on culture. Personally, the last generation I bought and played through was the 3rd, specifically Emerald. While I did enjoy the game, it didn’t get me excited as it once did and when the 4th and 5th generation games came out, I passed them by as there were other games I wanted more. As such, getting to play Black 2 was like opening a time capsule to my childhood. However, does the tried and undeniably true formula still hold up today? Allow me to tell you.

PROS Refined gameplay, Dynamic music, Still fun
CONS Graphics could be better, Won’t change your mind
WTF?! The random Zoroark in Lostlorn Forest. Where did that thing come from anyway?

If there’s one thing the main Pokemon games aren’t lacking on, it’s consistency. Even with these “5.5 gen” games, the basic gameplay and story ideas seen in the original three are still in full force. In fact, considering the extremely heavy similarities, I’m going to do a little something different with this review. I’m going to compare each of the major aspects of a main Pokemon game for this particular entry against those in previous generations, while still talking about how it works toward the overall experience. The way I see it, it’s impossible to avoid comparisons, so let’s just get right into the thick of it with the story.

I’ll be blunt here. From a story perspective, the original games had practically nothing going for them. Yes, there was the whole “become the Champion” point and yes, there was also the whole deal with Team Rocket’s constant attempts to muck around. However, there wasn’t really much, if any, depth to be seen and, even as a kid, I was a bit disappointed at how there could have been so much more to it. In comparison, the story of Black 2 and White 2 is better, with Gym Leaders interacting outside the gyms, a resurgence of Team Plasma from the original Black and White with actual stakes, and constantly reappearing characters like your rival Hugh and previous game rival and new gym leader Cheren. However, the story is only good in that comparison. Outside of that scope, it’s still lacking rather painfully. Hugh’s constant motivations against Team Plasma can get irritating, characters seem to pop up with little rhyme or reason, and supposedly big payoffs aren’t built up to enough to make them feel as important as they should be. To me, it comes off as kind of amateur when I really believe they can do better than this, although the effort is there.

Gotta catch ‘em … all?

Considering the setting in a short aside, the region is still the same as the original Black and White, the Unova region. However, if you are worried about the game being a complete retread because of this, fear not. From the info diving I’ve done, it’s clear that many things are significantly different, from the all new starting region in the lower left corner of the map to the reformatted northeast section. On the flipside, many things are still the same, with five gym leaders and the Elite Four reprising their roles, but even they manage to differentiate themselves at least slightly, with new gym designs and Pokemon teams. The Unova region is not exactly the same by any margin, and you won’t be feeling like you’ve seen it all before.

Also notable is the Pokemon available in this revamped Unova region. In the original Black and White, before beating the Elite 4, the only available Pokemon were those native to the Unova region. While I, unlike some people I’ve seen, have no problems with the newer Pokemon, it does feel a bit limiting to only focus on those new ones in the main game. This is completely different in Black 2 and White 2, where previous generation Pokemon are scattered all over the region, setting the number of available Pokemon before the Elite 4 to an unprecedented amount of around 300. This makes for a lot more variety and choice in choosing your personal team and, as previously stated, that’s a large part of what makes the Pokemon series good.

As for the gameplay, the basic idea is still the same as it’s always been. You catch Pokemon, form a team with different movesets and types to conquer any other team, and get into battles against other Trainers to try and knock out all their Pokemon before they do the same to you. However, there are many different aspects to consider and variations to try on this basic idea. Particularly interesting to me are the Triple Battles and Rotation Battles, specific fights each involving three Pokemon, the first simply having six Pokemon battling it out at once and the second involving six Pokemon out at once, but rotating the main attacker between those choices. It’s nice to see some differences in the formula, although these particular types are merely carried over from the initial Black and White, so it’s nothing new. With that said, the design is still very solid and despite the fact that little of the groundwork has changed since the series’ inception, it’s still rather fun to battle against both trainers and friends.

Pages : Page 1 Page 2
  1. October 22, 2012 at 10:25am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I liked this game except for one glaring problem that seems to be present in all the games, TRAINERS AND WILD POKEMON SUCK. All of the trainers and wild pokemon are extreemly low leveled meaning that leveling takes forever if your leveled enough to take on the gym leader

  2. October 21, 2012 at 10:21am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    i think it is an allright pokemon game but it has some real issues.

    like you can’t get the really awsome gen 5 pokemon untill you have beaten the game or really late game which is really bad.

    and then there is the issue of water pokemon in this game it isn’t untill the 8th gym you can get the first good water pokemon with staruy and otherwise there is a total of 8 water type pokemon.

    and then i have a hugh issue with the story, it is not your characters story it is your rivals story about getting back his sisters pokemon you just tag along since your a cool bro

    the entire flow of the game is also not on the level i expect from gamefreak. the first pokemon black and white is better in all aspects expect for diffculty. i will say that 2 gets diffculty right trainers are allways at or just below your level and the trainers use proper moves and thinking.

    lastly do not pick the fire starter since it is the worst pick you can make since there are amazing fighting and fire pokemon you can get early on while a good grass type or water is much rarer and later into the game

    • October 21, 2012 at 12:42pm
      In response to Harith
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Honestly in what gen could you get the really awesome pokemon early? This game is actually the best in that regard IMO, it gives you a good selection of great pokemon early on.

      Yes, by giving you the only fishing rod postgame you’re really limited in water pokemon. I don’t really care as much really, it’s pretty much the most common type in every other game except for maybe B/W1. Also, as far as awesome water types go, see the first paragraph.

      Yes, the story is not really about you, but it also was more story than the typical pokemon storyline has and it was also not less about you than the other games. The fact that this time there’s actual character development in some NPCs was quite the surprise to me.

      Can’t say I noticed the storyflow being too slow or anything. You have any specifics about this? Would like to know what specificly turned you off.

      The last point was just as true for B/W1, too. I don’t know why they felt the need to make the fire starter fire/fighting AGAIN. Especially when the other starters don’t get any subtypes anyways.

      • October 21, 2012 at 05:31pm
        In response to Drakonis
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        with the flow after the 8th gym you need to go threw a cave then the ship get droped off do an other cave onto the ship once more for the climax of the story then you need go threw the victory road which has 4 healings points before you are the end of it, the time from leader to leader here is crazy long. while from first and secound gym is about 6-8 trainers and your there.

        while pokemon black and white which i call gold standard it is a good flow of cave gymleader cave gymleader which gives the game a really good flow.

        but the biggest issue is that i am used to every pokemon game is better than the last gold is better than red, ruby is better than gold, firered is better than ruby etc. with this games it didn’t feel more refined it felt like insted of making a minor update in the vain of emerald or crystal and just retreading the story they just made a totally new story to justify why pokemon players like me should get it. this is pokemon gray and not the full step forward i expect from the 2 titled pokemon release

  3. October 19, 2012 at 10:57pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -1 (from 3 votes)

    Why not try to find some new gameplay with the idea of being the Pokemon as you battle in real time. Also is it too much to ask to let us CHOOSE which Pokemon we send out in battle first instead of just hoping that the Pokemon in the first slot is a good one for the specific area (to say nothing of surprise boss battles)?

    • October 20, 2012 at 03:24am
      In response to Granten
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      My theory on this topic has always been that they want you to play as the trainer. RTB pokemon battles would require you to play as the pokemon, which is not the focus. But that’s just speculation.

      As far as letting you pick the one you send out on the initial turn.. it would basically break the game unless you weren’t told what pokemon the opposing trainer was going to send out.

      • October 20, 2012 at 04:24am
        In response to Sylveria
        VN:F [1.9.21_1169]
        Rating: -2 (from 2 votes)

        If you have a guide or have already played it through you’ll already know what Pokemon your opponent starts with, that’s never broken the game in the franchise’s long, long past.

        • October 20, 2012 at 07:17am
          In response to Granten
          VN:F [1.9.21_1169]
          Rating: +2 (from 2 votes)

          If you’re going to know every inch of the game before playing it, why even complain about a the “lead Pokemon” mechanic. May as well just codebreaker in a bunch of max stated legendaries if you want to eliminate any surprise or challenge from it.

          I’m not one to shame people who use guides, codes, cheats, etc, -play how you have fun- but seeing as we’re now talking about using a guide book and knowing what’s coming anyway, your reasoning comes off as someone who’s too lazy to change their lineup to suit the situation they’re about to encounter, knowing full well what the situation will bring.

          And maybe I’m alone here.. but even after repeated playthroughs, I don’t remember what half the gym leaders are gonna start out with, let alone what every trainer in the game is going to.

          • October 20, 2012 at 04:22pm
            In response to Sylveria
            VN:F [1.9.21_1169]
            Rating: 0 (from 0 votes)

            Really? I have no problem remembering exactly what each boss starts with.
            And my point is still the same. Using those has never broken the game for anyone so I fail to see how being able to choose which you start with would do anything besides make it slightly more realistic.

  4. October 19, 2012 at 10:24pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +2 (from 2 votes)

    I’m still playing White right now. Trying to finish it so I can get to these.

    But one thing that’s seriously bugged me about Pokemon games for awhile was the battle flow. It’s so mindbogglingly slow. Attacks take forever to show their very minimal animations and start ups at the beginning of each battle are notoriously lengthy with the more and more animations they add. God help you if there’s weather involved. Thank you game, thank you for telling me it’s still sandstorming out and then showing me a 5 to 6 second animation of it sandstorming EVERY SINGLE TURN.

    It’s my opinion that Pokemon could learn something from the Etrian Odyssey games, which also sport a minimal animation fighting style and their battle flow is much faster and still gets away with flashy animations.

    That’s my ONLY gripe with this generation really but to be fair you can (and I did) turn off battle animations which vastly improve this.

    • October 20, 2012 at 03:21am
      In response to Xirbtt
      VN:F [1.9.21_1169]
      Rating: +2 (from 2 votes)

      I’m rather fond of the addition of more involved animations, though that’s just personal preference. But, with that said, the weather effects do take far, far too long and always have. I couldn’t stand using Groudon back in G3 and I still can’t for just that reason.. which is sad cause he’s one of the few Ground types I really like the look of.

    • October 20, 2012 at 03:51am
      In response to Xirbtt
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      From what I hear, the battles where even slower in gen 4, and I know for a fact that Pokemon stadium battles took forever because the animations where really long. I’m happy we’ve gotten away from that.

      I think the battles now flow relatively well, but I certainly wouldn’t complain if they would be a bit quicker.

      That also counts for the online battles, which are slow as molasses due to the text speed being set to the lowest and everything having somewhat of a delay.

      • October 20, 2012 at 10:54am
        In response to Drakonis
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        Oh yeah, it’s not just Gen 5, Gen 4 bugged me equally.

        And Sylveria, yeah I really love seeing the cool animations they make (I freaked out when I played Crystal for the first time) but I do wish they could speed it up, such as both trainers sending out their pokemon at the same time ect. It’s the little things really.

  5. October 19, 2012 at 04:37pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    I’ve finished the game two days ago and also did a lot of the endgame content in the game.

    Gotta say, from all the Pokémon games I’ve played, which are Blue, Silver, Saphire, White and now Black 2, Black and White 2 is probably my favorite ‘generation’ of games (replacing Gold and Silver on the top spot).

    It’s a lot of little things that make this game awesome:

    – the music (only track I kinda dislike is the remixed Team Plasma Battle theme, but that’s only when compared to the awesome original)
    – the awesome earlygame Pokémon selection
    – an actual difficulty curve throughout the game
    – some nice references towards the first game(at least after using the unova link function, dunno if you get as many if you don’t use it)
    – characters with actual character growth (what, in my pokeemans?!)

    In total I think I agree with the review, it’s a great – maybe even the best – representation of a pokémon game, but if you know you hate the series, it probably won’t convert you. If you’re interested: Try it out now.

    Also, am I the only one who had to laugh out loud when the new Champion Battle theme came up? It’s so… incredibly… happy compared to all the epic champ themes from the earlier games.
    It’s by no means a bad track, I actually enjoyed it quite a lot after the initial shock. It just hit me off guard I guess.

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Be a Pokémon Master with an iOS Pokédex

Posted by [ 5 months, 1 week ]

Finally the Pokédex is real!

Pokemon Black 2 Review

Posted by [ 7 months ]

Direct sequel or not, it’s still Pokemon, so it’s pretty much what you’d expect it to be.

Be a Pokémon Master with an iOS Pokédex

Posted By about 5 months, 1 week ago

Finally the Pokédex is real!

Pokemon Black 2 Review

Pokemon Black 2 Review

Pokemon Black 2 Review, 10.0 out of 10 based on 1 rating

Pokemon Black 2 Review

Ahh Pokemon. What can be said about it that hasn’t been said already? Upon first release, it quickly became a massive phenomenon and I can’t remember any kids during my younger years who didn’t at the very least know about it. There just seemed to be a certain magic to the idea of catching a team of little monsters, your personal team, and defeating all of the most powerful trainers in the region until you were the very best, like no one ever was.

Catchy anime openings aside, things seemed to change as time went on. As the newer generations came and went, many of those same kids who had become so enraptured seemed to drift away. New fans were always attracted, many older fans stayed, and the brand has continued to sell extremely well, even after all these years. However, it almost seemed as though the magic was gone and while it was still popular, it was nowhere near what it once was in terms of its impact on culture. Personally, the last generation I bought and played through was the 3rd, specifically Emerald. While I did enjoy the game, it didn’t get me excited as it once did and when the 4th and 5th generation games came out, I passed them by as there were other games I wanted more. As such, getting to play Black 2 was like opening a time capsule to my childhood. However, does the tried and undeniably true formula still hold up today? Allow me to tell you.

PROS Refined gameplay, Dynamic music, Still fun
CONS Graphics could be better, Won’t change your mind
WTF?! The random Zoroark in Lostlorn Forest. Where did that thing come from anyway?

If there’s one thing the main Pokemon games aren’t lacking on, it’s consistency. Even with these “5.5 gen” games, the basic gameplay and story ideas seen in the original three are still in full force. In fact, considering the extremely heavy similarities, I’m going to do a little something different with this review. I’m going to compare each of the major aspects of a main Pokemon game for this particular entry against those in previous generations, while still talking about how it works toward the overall experience. The way I see it, it’s impossible to avoid comparisons, so let’s just get right into the thick of it with the story.

I’ll be blunt here. From a story perspective, the original games had practically nothing going for them. Yes, there was the whole “become the Champion” point and yes, there was also the whole deal with Team Rocket’s constant attempts to muck around. However, there wasn’t really much, if any, depth to be seen and, even as a kid, I was a bit disappointed at how there could have been so much more to it. In comparison, the story of Black 2 and White 2 is better, with Gym Leaders interacting outside the gyms, a resurgence of Team Plasma from the original Black and White with actual stakes, and constantly reappearing characters like your rival Hugh and previous game rival and new gym leader Cheren. However, the story is only good in that comparison. Outside of that scope, it’s still lacking rather painfully. Hugh’s constant motivations against Team Plasma can get irritating, characters seem to pop up with little rhyme or reason, and supposedly big payoffs aren’t built up to enough to make them feel as important as they should be. To me, it comes off as kind of amateur when I really believe they can do better than this, although the effort is there.

Gotta catch ‘em … all?

Considering the setting in a short aside, the region is still the same as the original Black and White, the Unova region. However, if you are worried about the game being a complete retread because of this, fear not. From the info diving I’ve done, it’s clear that many things are significantly different, from the all new starting region in the lower left corner of the map to the reformatted northeast section. On the flipside, many things are still the same, with five gym leaders and the Elite Four reprising their roles, but even they manage to differentiate themselves at least slightly, with new gym designs and Pokemon teams. The Unova region is not exactly the same by any margin, and you won’t be feeling like you’ve seen it all before.

Also notable is the Pokemon available in this revamped Unova region. In the original Black and White, before beating the Elite 4, the only available Pokemon were those native to the Unova region. While I, unlike some people I’ve seen, have no problems with the newer Pokemon, it does feel a bit limiting to only focus on those new ones in the main game. This is completely different in Black 2 and White 2, where previous generation Pokemon are scattered all over the region, setting the number of available Pokemon before the Elite 4 to an unprecedented amount of around 300. This makes for a lot more variety and choice in choosing your personal team and, as previously stated, that’s a large part of what makes the Pokemon series good.

As for the gameplay, the basic idea is still the same as it’s always been. You catch Pokemon, form a team with different movesets and types to conquer any other team, and get into battles against other Trainers to try and knock out all their Pokemon before they do the same to you. However, there are many different aspects to consider and variations to try on this basic idea. Particularly interesting to me are the Triple Battles and Rotation Battles, specific fights each involving three Pokemon, the first simply having six Pokemon battling it out at once and the second involving six Pokemon out at once, but rotating the main attacker between those choices. It’s nice to see some differences in the formula, although these particular types are merely carried over from the initial Black and White, so it’s nothing new. With that said, the design is still very solid and despite the fact that little of the groundwork has changed since the series’ inception, it’s still rather fun to battle against both trainers and friends.

Pages: Page 1 - Page 2
  1. October 22, 2012 at 10:25am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I liked this game except for one glaring problem that seems to be present in all the games, TRAINERS AND WILD POKEMON SUCK. All of the trainers and wild pokemon are extreemly low leveled meaning that leveling takes forever if your leveled enough to take on the gym leader

  2. October 21, 2012 at 10:21am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    i think it is an allright pokemon game but it has some real issues.

    like you can’t get the really awsome gen 5 pokemon untill you have beaten the game or really late game which is really bad.

    and then there is the issue of water pokemon in this game it isn’t untill the 8th gym you can get the first good water pokemon with staruy and otherwise there is a total of 8 water type pokemon.

    and then i have a hugh issue with the story, it is not your characters story it is your rivals story about getting back his sisters pokemon you just tag along since your a cool bro

    the entire flow of the game is also not on the level i expect from gamefreak. the first pokemon black and white is better in all aspects expect for diffculty. i will say that 2 gets diffculty right trainers are allways at or just below your level and the trainers use proper moves and thinking.

    lastly do not pick the fire starter since it is the worst pick you can make since there are amazing fighting and fire pokemon you can get early on while a good grass type or water is much rarer and later into the game

    • October 21, 2012 at 12:42pm
      In response to Harith
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Honestly in what gen could you get the really awesome pokemon early? This game is actually the best in that regard IMO, it gives you a good selection of great pokemon early on.

      Yes, by giving you the only fishing rod postgame you’re really limited in water pokemon. I don’t really care as much really, it’s pretty much the most common type in every other game except for maybe B/W1. Also, as far as awesome water types go, see the first paragraph.

      Yes, the story is not really about you, but it also was more story than the typical pokemon storyline has and it was also not less about you than the other games. The fact that this time there’s actual character development in some NPCs was quite the surprise to me.

      Can’t say I noticed the storyflow being too slow or anything. You have any specifics about this? Would like to know what specificly turned you off.

      The last point was just as true for B/W1, too. I don’t know why they felt the need to make the fire starter fire/fighting AGAIN. Especially when the other starters don’t get any subtypes anyways.

      • October 21, 2012 at 05:31pm
        In response to Drakonis
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        with the flow after the 8th gym you need to go threw a cave then the ship get droped off do an other cave onto the ship once more for the climax of the story then you need go threw the victory road which has 4 healings points before you are the end of it, the time from leader to leader here is crazy long. while from first and secound gym is about 6-8 trainers and your there.

        while pokemon black and white which i call gold standard it is a good flow of cave gymleader cave gymleader which gives the game a really good flow.

        but the biggest issue is that i am used to every pokemon game is better than the last gold is better than red, ruby is better than gold, firered is better than ruby etc. with this games it didn’t feel more refined it felt like insted of making a minor update in the vain of emerald or crystal and just retreading the story they just made a totally new story to justify why pokemon players like me should get it. this is pokemon gray and not the full step forward i expect from the 2 titled pokemon release

  3. October 19, 2012 at 10:57pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -1 (from 3 votes)

    Why not try to find some new gameplay with the idea of being the Pokemon as you battle in real time. Also is it too much to ask to let us CHOOSE which Pokemon we send out in battle first instead of just hoping that the Pokemon in the first slot is a good one for the specific area (to say nothing of surprise boss battles)?

    • October 20, 2012 at 03:24am
      In response to Granten
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      My theory on this topic has always been that they want you to play as the trainer. RTB pokemon battles would require you to play as the pokemon, which is not the focus. But that’s just speculation.

      As far as letting you pick the one you send out on the initial turn.. it would basically break the game unless you weren’t told what pokemon the opposing trainer was going to send out.

      • October 20, 2012 at 04:24am
        In response to Sylveria
        VN:F [1.9.21_1169]
        Rating: -2 (from 2 votes)

        If you have a guide or have already played it through you’ll already know what Pokemon your opponent starts with, that’s never broken the game in the franchise’s long, long past.

        • October 20, 2012 at 07:17am
          In response to Granten
          VN:F [1.9.21_1169]
          Rating: +2 (from 2 votes)

          If you’re going to know every inch of the game before playing it, why even complain about a the “lead Pokemon” mechanic. May as well just codebreaker in a bunch of max stated legendaries if you want to eliminate any surprise or challenge from it.

          I’m not one to shame people who use guides, codes, cheats, etc, -play how you have fun- but seeing as we’re now talking about using a guide book and knowing what’s coming anyway, your reasoning comes off as someone who’s too lazy to change their lineup to suit the situation they’re about to encounter, knowing full well what the situation will bring.

          And maybe I’m alone here.. but even after repeated playthroughs, I don’t remember what half the gym leaders are gonna start out with, let alone what every trainer in the game is going to.

          • October 20, 2012 at 04:22pm
            In response to Sylveria
            VN:F [1.9.21_1169]
            Rating: 0 (from 0 votes)

            Really? I have no problem remembering exactly what each boss starts with.
            And my point is still the same. Using those has never broken the game for anyone so I fail to see how being able to choose which you start with would do anything besides make it slightly more realistic.

  4. October 19, 2012 at 10:24pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +2 (from 2 votes)

    I’m still playing White right now. Trying to finish it so I can get to these.

    But one thing that’s seriously bugged me about Pokemon games for awhile was the battle flow. It’s so mindbogglingly slow. Attacks take forever to show their very minimal animations and start ups at the beginning of each battle are notoriously lengthy with the more and more animations they add. God help you if there’s weather involved. Thank you game, thank you for telling me it’s still sandstorming out and then showing me a 5 to 6 second animation of it sandstorming EVERY SINGLE TURN.

    It’s my opinion that Pokemon could learn something from the Etrian Odyssey games, which also sport a minimal animation fighting style and their battle flow is much faster and still gets away with flashy animations.

    That’s my ONLY gripe with this generation really but to be fair you can (and I did) turn off battle animations which vastly improve this.

    • October 20, 2012 at 03:21am
      In response to Xirbtt
      VN:F [1.9.21_1169]
      Rating: +2 (from 2 votes)

      I’m rather fond of the addition of more involved animations, though that’s just personal preference. But, with that said, the weather effects do take far, far too long and always have. I couldn’t stand using Groudon back in G3 and I still can’t for just that reason.. which is sad cause he’s one of the few Ground types I really like the look of.

    • October 20, 2012 at 03:51am
      In response to Xirbtt
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      From what I hear, the battles where even slower in gen 4, and I know for a fact that Pokemon stadium battles took forever because the animations where really long. I’m happy we’ve gotten away from that.

      I think the battles now flow relatively well, but I certainly wouldn’t complain if they would be a bit quicker.

      That also counts for the online battles, which are slow as molasses due to the text speed being set to the lowest and everything having somewhat of a delay.

      • October 20, 2012 at 10:54am
        In response to Drakonis
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        Oh yeah, it’s not just Gen 5, Gen 4 bugged me equally.

        And Sylveria, yeah I really love seeing the cool animations they make (I freaked out when I played Crystal for the first time) but I do wish they could speed it up, such as both trainers sending out their pokemon at the same time ect. It’s the little things really.

  5. October 19, 2012 at 04:37pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    I’ve finished the game two days ago and also did a lot of the endgame content in the game.

    Gotta say, from all the Pokémon games I’ve played, which are Blue, Silver, Saphire, White and now Black 2, Black and White 2 is probably my favorite ‘generation’ of games (replacing Gold and Silver on the top spot).

    It’s a lot of little things that make this game awesome:

    – the music (only track I kinda dislike is the remixed Team Plasma Battle theme, but that’s only when compared to the awesome original)
    – the awesome earlygame Pokémon selection
    – an actual difficulty curve throughout the game
    – some nice references towards the first game(at least after using the unova link function, dunno if you get as many if you don’t use it)
    – characters with actual character growth (what, in my pokeemans?!)

    In total I think I agree with the review, it’s a great – maybe even the best – representation of a pokémon game, but if you know you hate the series, it probably won’t convert you. If you’re interested: Try it out now.

    Also, am I the only one who had to laugh out loud when the new Champion Battle theme came up? It’s so… incredibly… happy compared to all the epic champ themes from the earlier games.
    It’s by no means a bad track, I actually enjoyed it quite a lot after the initial shock. It just hit me off guard I guess.

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