New Super Mario Bros. 2

Players: 1-2 Offline Players
Publisher: Nintendo
Genres: Platformer
Release Date: August 19, 2012
Developer: Nintendo EAD
MSRP: $40.00
Platforms:
New Super Mario Bros. 2 is a side-scrolling platformer video game in the Super Mario series, developed by Nintendo for the Nintendo 3DS. The game is a direct sequel to New Super Mario Bros., released in 2006 for the Nintendo DS and the third New Super Mario Bros. side-scroller. New Super Mario Bros. 2 continues the style of gameplay from New Super Mario Bros., featuring side-scrolling platform action as Mario or Luigi attempt to rescue Princess Peach from Bowser and his Koopalings. New Super Mario Bros. 2 has a heavier emphasis on coin-collecting than other Super Mario games.

US Version of New Super Mario Bros. 2 DLC Get Dated & Priced, 8.3 out of 10 based on 3 ratings

Man, somebody needs to go on a diet.

Last week Nintendo of Japan held a Nintendo Direct Press Event to announce the details about and the price and release date of the first set of DLC for New Super Mario Bros. 2 in Japan. And today it was Nintendo of America’s turn to hold their own Nintendo Direct Press Event to detail the North American version of this information. Among other things, it was revealed that the three previously announced DLC Coin Rush packs will arrive in North America this Thursday and will run $2.50 each. The English names & descriptions of the three packs, along with instructions for downloading the DLC, follows:

Gold Rush Pack: Fun new courses that give novice players the best chance to collect lots of gold, and veterans the chance to set even higher Coin Rush records.
Coin Challenge Pack A: The New Super Mario Bros. 2 website will track the rankings based on the scores for this pack, enabling players to measure their scores against other tallies from around the world in these more open courses.
Nerve-Wrack Pack: Intense new courses designed for veteran players looking for new challenges.

Players who are connected to a wireless Internet connection must first activate SpotPass in the game and receive a notification from New Super Mario Bros. 2. After receiving the notification, the next time the player enters Coin Rush Mode, a Shop icon will appear in the game. Players who have accessed the shop can then read information about the packs, including descriptions, difficulty ratings and the required storage space. As long as players have enough funds in their Nintendo eShop balance, they can then tap and purchase the packs they want all within the game.

It was also revealed that more DLC for NSMB2 is already in the offing, with additional packs set to arrive at the end of October and November. Check out the video of the press event below which includes full footage of the new levels starting around the 60 second mark:

To reiterate, the first three DLC packs for New Super Mario Bros. 2 on 3DS will arrive on October 4 and cost $2.50 per pack. Stay tuned to Blistered Thumbs for continuing coverage of all Nintendo related news and be sure to share you thoughts and opinions in the comments section below.

Source(s): Nintendo.

New Super Mario Bros. 2 Review

The first of the two recently announced New Super Mario Bros. games is out and it's pretty much exactly what it looks like.
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Shaun K.

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  1. October 02, 2012 at 09:36pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    This is some pretty pricey DLC if it does only last like 5-15 minutes.

  2. October 02, 2012 at 05:37pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 2 votes)

    There are videos of the DLC Stages on Youtube, go search up WiiFolderJosh to see them all. I’d post links, but I don’t think you can do that in this Comment System.

    Gotta say though, guy beat the Challenge Pack in 3 minutes. 5 Minutes if you count the two failed runs he had first. I’d say it’s shorter and easier than even Grand Master Galaxy Perfect Run. Super Meat Boy difficulty it is not.

    Speaking of which, I’m pretty sure Super Meat Boy is going to be cheaper than these DLC packs soon, either when another set gets released or the moment a Steam Sale Starts, or it gets put in the Humble Bundle again. Maybe instead of buying these packs, you could save up and try that out. Or some other platformer out. If you can afford a 3DS, I’m pretty sure you can afford a Laptop that can run Super Meat Boy.

    Anyway, I don’t think it’s personally worth it. At best, each of these packs are going to last you 5-10 minutes tops. 15 or more if your not that good at video games and will struggle on the hard pack, in which case, there are harder video games out there that will provide a greater challenge that you will try hard to beat for a longer time and give you a much greater reward and satisfaction when you beat it. And if you are stingy and just want to play more mario, save up and wait for New Super Mario Bros. U which is going to atleast be better value for money. (Seriously, a 4 month turn-around from one Mario Sequel to the next one? Nintendo, your making Capcom blush in envy.)

    In all honesty, I say pass. I know there is worse DLC out there, I do, I do. But I know there is much better DLC out there as well. Back on the Super Meat Boy, that released a Super Hard 20 levels pack and a Level Editor for free. Portal 2 did something similar. Why can’t mario do something similar? Unless your are going to add new world themes, bosses or powerups. I think this stuff should be free. Espicially since that’s pretty much how every other Platformer is doing it. I just don’t see how you can justify paying for, what essentially is, a very short romhack.

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Final New Super Mario Bros. 2 DLC is Both Mysterious & Impossible

Posted by [ 5 months ]

Mario is really up against the wall this time.

New Super Mario Bros 2 Receives Free DLC of a Classic Bent

Posted by [ 5 months, 3 weeks ]

More NSMB2 DLC is now available and this time its free.

Two More DLC Packs Now Available for New Super Mario Bros. 2

Posted by [ 7 months ]

The platforming adventure continues with two new DLC releases.

US Version of New Super Mario Bros. 2 DLC Get Dated & Priced

Posted by [ 7 months, 3 weeks ]

Get ready for even more Mario goodness to arrive this later week.

New Super Mario Bros. 2 Coin Rush DLC Packs Announced

Posted by [ 7 months, 3 weeks ]

DLC for a Mario game? My how the times have changed.

New Super Mario Bros. 2 Review

Posted by [ 8 months, 3 weeks ]

The first of the two recently announced New Super Mario Bros. games is out and it’s pretty much exactly what it looks like.

Final New Super Mario Bros. 2 DLC is Both Mysterious & Impossible

Posted By about 5 months ago

Mario is really up against the wall this time.

New Super Mario Bros 2 Receives Free DLC of a Classic Bent

Posted By about 5 months, 3 weeks ago

More NSMB2 DLC is now available and this time its free.

Two More DLC Packs Now Available for New Super Mario Bros. 2

Posted By about 7 months ago

The platforming adventure continues with two new DLC releases.

US Version of New Super Mario Bros. 2 DLC Get Dated & Priced

Posted By about 7 months, 3 weeks ago

Get ready for even more Mario goodness to arrive this later week.

New Super Mario Bros. 2 Coin Rush DLC Packs Announced

Posted By about 7 months, 3 weeks ago

DLC for a Mario game? My how the times have changed.

New Super Mario Bros. 2 Review

New Super Mario Bros. 2 Review

US Version of New Super Mario Bros. 2 DLC Get Dated & Priced, 8.3 out of 10 based on 3 ratings

There are few series in all of video gaming quite as prolific as the Mario franchise. Considering the main Super Mario Bros. series, Mario sports games, the two Mario RPG series, and numerous other side games in the franchise that have attempted everything from puzzle games to a DDR spinoff, it’s difficult to think of another franchise that has seen as much widespread appeal. However, within recent years, Nintendo appears to be taking the approach of splitting their main Mario series into two subseries: the main 3D Mario series with games such as Super Mario Galaxy and Super Mario 3D Land, and the older-styled, two-dimensional New Super Mario Bros. games.

Recently, following the successful New Super Mario Bros. Wii released back in 2009, Nintendo announced both New Super Mario Bros. 2 and New Super Mario Bros. U to less than unanimous approval. Many gamers felt that these games would simply be more of the same without the innovation Mario games are known for. With the former of those two already out and on store shelves, are those worries founded? Allow me to tell you.

PROS Standard Mario design is still strong and well done, Coin Flower is awesome, Coin Rush mode
CONS A bit too similar to the original New Super Mario Bros., Not many significant innovations to the Mario formula
WTF?! Boohemoths. Seriously, what’s with that face?

Let’s just get this out of the way before we start. If you’ve played either of the previous New Super Mario Bros. games, you will have a good idea of what to expect. You guide Mario through six worlds, nine counting the special worlds, as he jumps, runs, and powers up to get through the different levels, enemies, and environments you encounter. The gameplay is standard 2D Mario fare with all but one power up being repeated from a previous game, even though it has been a long while since Raccoon Mario was seen. Still, it carries the good quality expected from games of that ilk. If there’s one thing I can say about New Super Mario Bros. 2, it’s that the gameplay design is as rock solid as any good Mario game’s design would be. Jumps feel solid, the control is tight, and the obstacles present in each level never feel the same as the last.

Despite the familiarity inherit, the designers made many attempts to differentiate the game from its predecessors, the most obvious of which is the heavy focus on coin collecting. The amount of and ease with which coins can be collected is truly a sight to behold and I have to say that it is immensely satisfying to pick up 100 coins within the span of 10 seconds or less. There is a simple gratification with coin collecting that is only heightened by the additions of gameplay aspects like the coin rings, which make all enemies produce numerous amounts of coins, and the new Coin Flower power up, which has Mario shoot massive fireballs that turn all blocks and enemies into coins on contact. The specific focus is an interesting little twist on the New Super Mario Bros. formula, as most Mario game specific gameplay devices are. Unfortunately, the twist doesn’t manage to completely separate this game from the previous ones.

The Coin Flower may be the best thing in this game.

Even if I had a lot of fun as I played through the game, I couldn’t help but feel as though I had played this game before. Despite the new focus, a significant portion of the game almost seemed to be copied directly from the original New Super Mario Bros. Literally every world’s theme, aside from the extra ones, was seen in the original and even if the individual levels are not quite the same, the feeling of déjà vu is unavoidable. Again, this isn’t to say that the levels are badly designed, as more or less all of them play well and they flow from one to another in a way that makes sense. However, the repetition cannot be ignored and there isn’t a good case for it when New Super Mario Bros. Wii managed to feel significantly different from the original despite an equally similar gameplay style.

The new focus is just that: a focus. It’s not deviating from the standard Mario format like almost every other game does; it’s just shifting your goal. I can definitely see why some buyers would be frustrated, feeling as though they are paying again for a game they most likely already own, albeit with some notable feature changes.

Taking those considerations into account, the game also has a couple other modes beyond the basic single player in order to increase the longevity of the game. There is a co-op feature where two people with two game copies can play through the regular stages, which, while a nice added feature, is ultimately rather inconsequential. Far more intriguing is the Coin Rush mode, where Mario has to run through three random levels collecting as many coins as possible without dying. This mode basically takes the gratifying feeling of getting coins and even further cements that idea as the main focus, meaning it is actually one of the best aspects of the game.

It’s clear Nintendo feels similarly because not only is there StreetPass functionality where you can compete against scores from other players and upload your scores to a worldwide leaderboard, but there will even be some paid DLC for unique level packs to use in this mode, a first for the Big N. The new stages will apparently be completely separate from the main game and it’s good to see Nintendo expanding with original game content, especially on one of the best parts of the game.

See these guys? You'll be seeing a lot of them.

The graphics and sound design are equally reminiscent of the previous entries, which is to say that they are both extremely appropriate and good on their own merits. While not vastly improved, the graphics basically take the generally plainclothes look of the original and make it look prettier with the better hardware. The gold visuals are especially nice with excellent shine and, considering the focus, that’s definitely a big plus. While not the best on the system by a fairly large margin, they are not bad-looking by any means. The soundtrack and effect noises take similar cues, with many taken straight from the original and the new tracks filling in the “holes” nicely. While the music doesn’t quite match up to the same level as the graphics, every track still fits like a glove and both aspects amplify the feeling each level tries to evoke perfectly.

At its base level, New Super Mario Bros. 2 is another solid entry in a time-honored series. The great level design Mario is known for is present in full force here and the focus on collecting coins means that nearly every action is accompanied with a feeling of accomplishment. However, unlike every main Mario game before it, New Super Mario Bros. 2 doesn’t manage to differentiate itself enough from games that we’ve already seen, at least in my eyes. All the fun is brought down a bit by a sense of “been there, done that” and while it’s still a high-quality title, it’s difficult to wholeheartedly recommend.

With that being said, I’d say that if you haven’t had the opportunity to play the original and want a great Mario game, be sure to pick this one up as you’ll definitely have a blast. If you’re looking for a fresh experience however, I would give this one a try before you actually commit to buying it, as despite the quality of the title, it can feel standard depending on outlook. I’m sure Mario will continue his strong presence in gaming for years to come, but this particular entry slightly missed the regular bulls-eye the series is known for.

A copy of the game was purchased by the reviewer and played for 10 hours. The game was played on 3DS and although the majority of time was spent on the single-player, the other modes were also played significantly.

8/10

New Super Mario Bros. 2 Review

The first of the two recently announced New Super Mario Bros. games is out and it's pretty much exactly what it looks like.
  1. September 01, 2012 at 01:19am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Just because Call of Duty is a bad game series doesn’t mean every other series can get away with anything as a result! It would be one thing of DaBlaze said “Wow, Reznor is back? It’s like they don’t even WANT to make anything new anymore! Call of Duty is the best game ever and can do no wrong #COD” Let’s get beyond that, please. I know we’re all bitter about CoD’s sales being so disproportionate to quality, but it’s not called-for everywhere.
    I don’t know about this game. The high 8/10 score this game got begs the question: Should a lack of originality be considered in a score, or should the game be judged on it’s own merits? If you ask me, I think originality should be factored in, because reviews are for the buyer, right? Maybe an 8/10 is justified for someone who didn’t play the first game, but what about for the people who did? That’s a lot of people to not keep in mind.

    • September 01, 2012 at 03:28am
      In response to Xavi
      VN:F [1.9.21_1169]
      Rating: +1 (from 1 vote)

      For the record, I have played both New Super Mario Bros. and New Super Mario Bros. Wii to completion. Even having finished them both and considering the degree of originality in NSMB2, I still strongly feel that the game is very solid and definitely deserves an “awesome” rating.

      The recommendation part of the score is done to advise the buyer regardless of number score. As such, even though I thought the game was high-quality, I still gave it a “Try it out” rating due to how some may feel about those exact issues and how I had to play it for a while to form my own opinion. Some may have concerns there, but have a lot of fun regardless. Some may not. That’s why I say to give it a try.

  2. August 31, 2012 at 07:34pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    It’s like Wario decided to take a vacation so now Mario’s borrowing a page off the guru of greed’s playbook.

    Other than that, another solid Mario game. My one and only gripe, like many who have sensible complaints, is that it feels like they combined the DS and Wii prequels into one game, giving it a recycled feel.

    Glad to see the Reznors back in action, though making them the sub-boss of every world rather than optional fortress bosses is a bit weird. But hey, we got the awesome SMW boss music remix.

  3. August 30, 2012 at 08:35pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    REZNOR!

  4. August 30, 2012 at 03:12pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Have this preordered but my 3DS died so it looks like it will be a while before I get to play this. Are the boss battles the same as SM3d aka boring and repetitive or do they at least try to make some bosses different

    • September 01, 2012 at 03:36am
      In response to ethank14
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Hmmm, I answered your question a while ago, but it looks like that comment has been lost to the aether. Oh well.

      To answer you again, I don’t quite remember how the bosses in SMB3 played out as it has been a while since I last played it. However, each of the Koopalings you fight has different circumstances so, even though they are beaten in the same way, it never really feels repetitive.

      The Reznors, on the other hand, are indeed repetitive. It is nice to see them again, but even with some changed conditions, they all feel like very similar fights and facing them in every mid-world tower doesn’t help that case either.

      I hope that answers your question.

  5. August 30, 2012 at 01:31pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    *Sigh* Now even Reznor is back? It’s like they don’t even WANT to make anything new anymore!

    • August 30, 2012 at 02:26pm
      In response to DaBlaze
      VN:F [1.9.21_1169]
      Rating: +1 (from 1 vote)

      Oh no! 2D Mario games made with nostalgia in mind are bringing back old nostalgic things!

      It’s like they planned it that way. Or that the games were made with this in mind. No, that would make too much sense.

      • August 30, 2012 at 08:38pm
        In response to Xirbtt
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        I know, its crazy right? The 2D Mario game resembles the other 2D Mario games. Mario should be more original.. like Call of Duty. Those games are always innovating.

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