Mugen Souls

Players: 1 offline
Publisher: NIS America
Genres: RPG
Release Date: October 16, 2012
Developer: Compile Heart
MSRP: $59.99
Platforms:
There exists a small galaxy in the universe containing seven worlds, shimmering in seven colors.These worlds exist and act independent of one another. This has allowed them to develop and nurture rich, unique cultures. Then one day, a decree was sent out. The Undisputed Goddess Chou-Chou decided that everything and everyone in each of the worlds would bow down to her... Mugen Souls is a JRPG that features a free-roaming battle map, turn-based combat, and massive amounts of customization and growth to maximize the fun fans can have with the game.

New Mugen Souls Trailer Highlights Exclusive PS3 RPG’s Features , 10.0 out of 10 based on 1 rating

Rarely have truer words been spoken, disturbingly dressed woman whose ludicrous outfit clearly marks you as a heroine in a Japanese game.

“Story-wise, in Mugen Souls you can expect the typical humor and zaniness you’ve come to expect from NIS America titles.” And with that single sentence the marketing coordinator for NIS America, Ryan Phillips, has likely already won many of you over towards the cause of buying the company’s latest PS3-exclsuive RPG. And indeed, by all accounts Mugen Souls is very much the usual kind ridiculous insanity that fans of NIS have come to love. It is all here: character levels that go up to 500 or more, attacks of such over-the-top power that even DBZ characters would blush, high amounts of customization, and the ability to really stack the odds against one’s self in the name of greater rewards. The battle system also gets in on the act with a mix of the free movement of Hyperdimension Neptunia mk2′s battle system and the group attack focus of the Disgaea games all mixed into one tasty turn-based RPG meal.

Even the plot will strike a cord with fans of Disgaea: the adorable (?) Chou-Chou is determined to take over the universe (which in this case consists of only seven planets) through sheer cuteness (preferable) and overwhelming violence (realistic). Basically she is what would happen if Dot Warner ever decided to leave her fellow Warner siblings behind in order to rule all of creation. Keep in mind that this is also a game where Chou-Chou uses what she calls the “Moe Kill” to enslave foes minds into joining her side and where players can really… customize the outfits of their characters in great (and sometimes disturbing) detail.So it is definitely, at least in part, one of THOSE type of games as well. Not that I am judging (I am not) but it can be a real turn off for some people. So with that in mind, consider yourselves duly warned.

Already out for sometime in the UK and Europe, next week sees the release of Mugen Souls in North America and as such NIS has unveiled a new trailer for the game. Clearly aimed at those of you immune to the allure of the opening sentence of this article but still at least intrigued enough to watch a two and half minute video, the trailer can be found below:

Mugen Souls is out now for PS3 in Europe and the UK and arrives on North American shores on October 16. Stay tuned to Blistered Thumbs for our official review of the game and be sure to share your thoughts and opinions in the comments section below.

Shinkara: Mugen Souls

With slingshot pinball attacks, a bunny spaceship, and a protagonist with 8 personalities could this be Nippon Ichi's craziest game yet? Taylor lets you know in this episode of Shinkara!

Mugen Souls Review

At best, Mugen Souls is a playable, and possibly enjoyable experience for fans familiar with Compile Heart’s work. At the very least, it is a formulaic RPG that emulates the best bits from its superiors with no success whatsoever.
avatar

Shaun K.

Follow my tweets: @bigred_13 and @ihaveissuestv

More Posts - Website - Twitter

  1. October 11, 2012 at 08:03am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Sounds like they’re trying to one-up ZHP for the title of the king of the grind-fests x.x

    Now, the question that really matters… can I do horrible things to prinnies in it?

  2. October 10, 2012 at 06:17pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Certainly looks fun and has me glad I preordered, but I shudder at the amount of my time this is going to consume

Leave a Comment

You must be logged in to post a comment.

Mugen Souls Review

Posted by [ 6 months, 2 weeks ]

At best, Mugen Souls is a playable, and possibly enjoyable experience for fans familiar with Compile Heart’s work. At the very least, it is a formulaic RPG that emulates the best bits from its superiors with no success whatsoever.

Shinkara: Mugen Souls

Posted by [ 7 months, 1 week ]

With slingshot pinball attacks, a bunny spaceship, and a protagonist with 8 personalities could this be Nippon Ichi’s craziest game yet? Taylor lets you know in this episode of Shinkara!

New Mugen Souls Trailer Highlights Exclusive PS3 RPG's Features

Posted by [ 7 months, 1 week ]

NIS America’s latest game is almost ready to be unleashed upon American gamers.

New Mugen Souls Trailer Highlights Exclusive PS3 RPG's Features

Posted By about 7 months, 1 week ago

NIS America’s latest game is almost ready to be unleashed upon American gamers.

Mugen Souls Review

Mugen Souls Review

New Mugen Souls Trailer Highlights Exclusive PS3 RPG’s Features , 10.0 out of 10 based on 1 rating

Mugen Souls, the latest title localized by NIS America, has a few strokes of esoteric wit wrapped in adequate gameplay design. But with each moment of brilliance, we get hours of cringe-worthy scenes to contend with. You star as Lady Chou-Chou, the tweenage, self-proclaimed Goddess of the Universe, who plans on traveling to seven different themed worlds on a flying castle and turning everyone and everything into a furry, subservient bunny rabbit, or peons, as she calls them. Even the worlds themselves will become your subservient slave and bow to your every whim.

Yes, I just wrote that.

PROS Adequate RPG mechanics, Some genuinely funny moments
CONS Very specific humor, Moe Kill mechanics, Overall presentation, Excessive pandering
WTF?! There are so many things…let’s go with charming entire landmasses

See, Mugen Souls is supposed to be a comedic game that, for all intents and purposes, lampoons the stereotypes of both the RPG and the Shonen-anime genres. Some of the humor found in Mugen Souls pretty much amounts to in-jokes regarding typical game tropes–breaking into a house and smashing all of the pots you find is perfectly acceptable, because they expect heroes to do that. We also get enough double entendres to make Mugen Souls dangerously close to an eroge sim without the dating.You know, typical stuff from Compile Heart.

Let me just stop right here for a minute and keep this clear: sexual pandering is fine when it is done in moderation or kept within certain contexts. For example, having jiggle-physics as a major feature in your fighting game or making a spin-off where they all play beach volleyball is not moderation, nor is it a tasteful context. The same can be said about Mugen Souls and, to a greater extant, almost every game made by Compile Heart and Idea Factory. Putting teenage characters in a bath with bubbles covering their private parts, all the while making fun of such imagery through dialogue, is just not funny and comes across to me as missing the point of what sexual pandering is.

Mugen Souls tries hard to make itself goofier than Disgaea, but fails at any form of subtlety to the task. In fact, everything in the game screams like it’s copying the popular tactical RPG. We have megaloamiac anti-hero protagonists with less than noble goals, quirky and insane costume designs, and a touch of heaven and hell iconography thrown in for good measure. Even your peons, which are monsters you transform into fluffy rabbits, remind me of the Prinnies.

Lady Chou-Chou is a clever little girl.

Similarities aside, Mugen Souls does stand on its own two legs regarding its gameplay. A turn-based RPG at its core, Mugen Souls follows a battle system reminiscent of Quest 64, in which all of the characters are in an open field, allowing for free movement to hit foes. Mugen Souls also provides a number of different special modes and attacks that add complexity to the game. Unlike Agarest War 2, this title keeps things from becoming overly obtuse, striking a fairer balance to keep the game from being frustrating.

That does not mean that each feature works perfectly. One of the hallmark aspects of combat is the “Moe Kill” mode, in which Chou-Chou essentially tries to charm the pants off of enemies through flirting to transform them into peons. Chou-Chou has the special ability of changing her persona, so to speak, altering her appearance and personality to become ego-centric, ditzy, masochistic, or even a sadist. The satirical attempt to look at these “roles of anime girls” aside, knowing which stereotype to charm enemies with becomes crucial in using Moe Kills, since doing so will net you an increase in the number of peons you collect.

The system does have drawbacks, namely how hit and miss your personalities are on monsters. The game tries to hint at how the monsters would respond to outrageous dialogue options, but for the most part it turns into a crapshoot reminiscent of the Megami Tensei series, gambling on the fact that you can negotiate successfully with demons before they rip you apart without much knowledge as to what they respond to. Compound this with the fact that enemies can also be turned into items, or go berserk and become harder to kill if you misstep, then battles would become a bigger chore in the long run.

The complexity in combat is there.

Of course, the goal is to gain more peons, which is essentially what you grind for in Mugen Souls. Peons are used for a variety of functions on your flying castle, from upgrading your castles weapon capabilities in a turn-based, rock, paper, scissor mini-game, to creating stronger peon companions to follow you around. Mugen Souls gives you plenty of customization options for these minions, although they are almost always inferior to the principal cast. You can also use Peons to kill high level monsters, providing you have enough of them to throw a Peon ball at, like a fluffy Katamari of death. But because of the difficulty of recruiting peons, and their somewhat passive function regarding the main story, using Moe Kills becomes superfluous to the point of being almost unnecessary to play the game.

So with Moe Kills being almost useless, the only other modes of note is the “Special Kills,” which do a number of crazy, over-the-top effects to basically kill enemies in one or two hits. Another method is to bounce enemies across the battlefield like pinballs to achieve extra damage, exploiting elemental crystals that give off status effects on monsters, and even combining and changing special abilities to customize attacks. Mugen Souls is essentially a mechanical candy-coated mess, but at least most of the gears work in conjunction with each other this time around and don’t come off as tediously unnecessary. You need to learn how to stun or eliminate large swaths of enemies, not button mashing your way to victory through sheer attrition.

Sadly, that is where most of the praise will end. While the gameplay of Mugen Souls is mixed at best, aesthetically it is a hodge-podge of unbearably poor production values. I am not talking about the in-game portraits and stilted cut-scenes–they are well drawn and pop with great color. I am talking about the issues in showcasing those graphics outside of the 2D plain. The 3D modeling looks pretty basic, utilizing cel shading detail last seen in 2004. What’s worse is that the themed worlds you travel to suffer major draw issues that cause blurring while moving across the map. Considering the worlds themselves are fairly plain in most respects it’s not a major loss, but the game just looks cheap all the same.

The voice acting is decent, but the translation is clunky at best, making scenes that are supposed to be funny completely nonsensical. I also have to say it’s a bit off-putting to hear a young girl plead for a monster to clasp a dog collar on her and burn her with a candle. The effects are pretty good though, although nothing is truly memorable and the score is… well, I admit it is kind of catchy, despite being J-pop tunes seemingly thrown in to offer another dose of sugar-baked goodness on the cuteness scale. It also only comes up during a few cut-scenes and when enemies go hyperactive after failing to Moe Kill them, so the soundtrack is not overused.

At best, Mugen Souls is a playable, and possibly enjoyable experience for fans familiar with Compile Heart’s work. At the very least, it is a formulaic RPG that emulates the best bits from its superiors with no success whatsoever. It is hard to take the game seriously, but impossible to get behind because of its excesses, and that makes Mugen Souls a victim of its own design.

Mugen Souls is a PS3 exclusive that was provided by the publishers for this review. It was played for around 20 hours, and the full game is about 40-50 hours long.

5/10

Shinkara: Mugen Souls

With slingshot pinball attacks, a bunny spaceship, and a protagonist with 8 personalities could this be Nippon Ichi's craziest game yet? Taylor lets you know in this episode of Shinkara!

Mugen Souls Review

At best, Mugen Souls is a playable, and possibly enjoyable experience for fans familiar with Compile Heart’s work. At the very least, it is a formulaic RPG that emulates the best bits from its superiors with no success whatsoever.
  1. November 05, 2012 at 10:44am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +2 (from 2 votes)

    Hmm, Mugen Souls has been flying under my radar but now I’m pretty interested in geting it. I’m a huge Disgaea fan and I love complex combat systems. While I’m not crazy about the sexual stuff, I do fall into this niche.

  2. November 04, 2012 at 12:02pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +2 (from 2 votes)

    I guess the most I can say is that while I disagree with your review, I understand where you are coming from.

    Games like these are some of the most difficult to review “fairly”. As a super niche game, there seems to be almost no middle ground. Almost every review I came across was either high (80-90%) or low (50-60%), if not lower. Both rating are correct, but both are also incorrect to a degree. Since there is a very specific audience who this game is for, very rarely will people outside of that group like the game to any degree. Those in that group will most likely at least like the game.

    The article posted by Talkkno does a much better job than what I’m trying to do so I’ll just redirect people’s attension there and stop here.

    As someone who is in that specific niche, I really like the game. The characters are quirky and enjoyable. I also liked the artwork and designs of each character, worked on by Harada Takehito who is the same guy who does the artwork and designs in Disgaea. BTW, Tenpei Sato, the music composer of Disgaea also worked on the music of this game. The battle system, while nothing brand new, is still engaging and fun to play with. Almost every review talks about how ugly the CG models are but I really like them. Something about them seems right and fits with the game. Even the supposed blur in on the maps don’t bother me. Guess I’m just wierd like that.

  3. November 04, 2012 at 09:32am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +2 (from 2 votes)

    Speaking as a fan of Compile Heart’s stuff.. I’d say the 5, going by BT scoring conventions, is pretty fair. The game is functional and if you’re a fan of the zaney, pervy humor that’s characteristic of stuff like Neptunia and Disgaea and not a massive graphics whore, you’ll have a fun play-through of the game. However, it has issues.

    Though, comparing the game to Agarest War or… Quest 64? Really? is kinda pointless. The best game to compare this to would be Hyperdimension Neptunia Mk2. The combat style of the two games is nearly identical, but Mugen Souls has it’s characteristic gimmicks like the Moe killing and the Blast-off mechanic.

    As far as issues.. it suffers from basically a lack of explanation.
    -There is little to no logic to moe-killing and even with a guide on what is effective when before you. If your charm isn’t far higher than what one would think is reasonable, usually all you’ll do is piss the enemies off.
    -There’s the Peon-Ball going critical mechanic which can easily lead to you getting a game-over out of nowhere.
    -The skill inheritance system is even more confusing than Disgaea which each of the 8 possible units of any job type learning different skills with no obvious logic to it. I spent 2 days on spreadsheet to stick on gamefaqs or something because it is that confusing.
    -The graphics are meh, but I’m not gonna complain about stylistic choices. Though considering it is running on Neptunia 2′s engine, it could have been done better. There is slow-down on the field. I read somewhere that if you set your PS3 to 720p it’s better – I noticed no change.

    All in all, it’s not bad but it’s not especially good either. I put probably a good 80hrs in to it to finish my excel sheet, get to floor 100 of the personality dungeon, and get the true ending and that’s not even counting the post-game content. So, if you enjoy the Disgaea grind, you get your moneys worth out of it.

    Additionally, after beating Agarest War 2, I don’t believe for a second you beat that game just by button mashing your way to victory. If you burned yourself in to over-wait, those later bosses tore you apart.

    • November 04, 2012 at 03:41pm
      In response to Sylveria
      VN:F [1.9.21_1169]
      Rating: +1 (from 1 vote)

      Two things to clarify if I may.

      One, I never played Hyperdimension Neptuina Mk2, so I compared the battle system to the only game it reminded me of, which was Quest 64 back in the day. Sorry if its a bad comparison, but it was the only thing I could really think of based on what I played.

      Second, I never said I beat Agarest War 2. I gave up after reaching the second generation, mainly due to not caring anymore about the game. Up to that point I kept winning by tapping A and had little trouble with anything the game threw at me.

      • November 04, 2012 at 06:14pm
        In response to Robert G.
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        Fair enough. I remember reading the little blurb at the end saying that it was completed after so and so hours. I could easily be mistaken and ya said quit after so and so hours.

        Though it is a little disingenuous to condemn a system when you only have about 15% of the skills available. Kinda like saying all Mages in WoW do is spam Frost Bolt cause you quit playing at 25.

        • November 04, 2012 at 08:13pm
          In response to Sylveria
          VN:F [1.9.21_1169]
          Rating: 0 (from 0 votes)

          Well, I did quit WoW because of that once :P .

          In all seriousness, I don’t see it as being disingenuous because, as far as first impressions go for Agarest War 2, even with the sampling of skills available, it felt like an overwhelming excuse to continuously grind out those skills for maximum potential, and in that situation the easy way out was not only viable, but had no penalty to it. Plus the system was so complex for my tastes that i wasn’t even worth a bother to attempt and follow it.

          And honestly, if you need a spreadsheet to play an RPG because of strategic complexities such as that, chances are I will hate it. A lot. In fact, only the SMT series really is an exception to that rule because it is complicated without being overly complex, it has depth and no need for three inter-locking systems that you need to look over.

          Basically, for RPG games like this, I prefer less crunchy systems. If it has a crunchy system i’ll give it a chance but if it fails to be adequate or at least usable, seeing the whole system is not really necessary to say it is terrible in my opinion.

  4. November 03, 2012 at 07:34pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I quite like this game, and I have to say I disagree with your review, this article sums up my view on the game.
    http://www.digitallydownloaded.net/2012/10/mugen-souls-and-difficulty-of-reviewing.html

  5. November 03, 2012 at 03:20pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -3 (from 3 votes)

    For fans only? I’m a fan of JRPG’s and even I wouldn’t pay full price for this. I hope that other game is good. The one with the witch and those knights.

    • November 03, 2012 at 05:59pm
      In response to Reikshiryo
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Actually, he said fans of Compile Hearts, not JRPGs.

      Compile Hearts is the company that makes the Records of Agarest War series, so yes, this is right up their ally.

      In fact, I think Bennet once made a review of one of the games, the system in that video looks similar to this one, he also gave it a harsher score than this, so yeah, this might be an improvement, believe it or not.

      • November 04, 2012 at 09:45am
        In response to Viredae
        VN:F [1.9.21_1169]
        Rating: +4 (from 4 votes)

        The only think that Mugen Souls has in common with Agarest War is your ability to equip skills and magics and there’s a turn order. They have very little to do with each other. Personally though, I enjoyed the last entry of the Agarest War series despite the game going on for like 7million hours.

        Also Bennet’s stance on Compile Heart JRPGs is, imo, trolling bullshit by someone who outwardly hates visual novel or ecchi style games. He wants the PS2 glory days back and, sadly, since every studio who used to make good JRPGs would rather pump out garbage, nothing at all, or is gone, he’s decided to vent his frustrations on harmless bystanders.

        • November 04, 2012 at 11:31am
          In response to Sylveria
          VN:F [1.9.21_1169]
          Rating: +4 (from 4 votes)

          Sticking on Bennet for a bit, I really find how he goes around with his reviews to be disapointing, expecially with the niche JRPG ones. Make no doubt, he is a decent, if not a good, reviewer. He knows what to focus on and talk about. He also gives enough information for viewers to have a good idea of the game without actually spoiling anything as well.

          It’s just seems like if the games are even a little off from what he fancies, he completely misses the point from the game he is reviewing. Then he goes on to insult anyone who would even enjoy those games. Saying that the amber alert should go off every time a copy of “Record of Agarest War 2″ is by far his worst offence in my opinion.

          • November 04, 2012 at 06:15pm
            In response to shadowmaksim
            VN:F [1.9.21_1169]
            Rating: +3 (from 3 votes)

            Oh he’s called someone a sex offender in basically every NIS game he’s reviewed in the past year. He said the Amber alert crack for Ar Tonelico 3 as well.

Leave a Comment

You must be logged in to post a comment.

Shinkara: Mugen Souls

Posted in Shinkara [ 7 months, 1 week ]

With slingshot pinball attacks, a bunny spaceship, and a protagonist with 8 personalities could this be Nippon Ichi’s craziest game yet? Taylor lets you know in this episode of Shinkara!

No Posts