Marvel Vs. Capcom: Origins

Players: 1-2
Publisher: Capcom
Genres: Fighting
Release Date: September 26, 2012
Developer: Capcom
MSRP: $14.99
Platforms:
The heroes of Marvel are back on the fighting ground ready to battle with Capcom's greatest legends and with each other. In Marvel Vs. Capcom: Origins, you get two classic 90s Marvel arcade games for the price of one, with the same crazy gameplay alongside improved visuals, online play, and new features.

Marvel Vs. Capcom: Origins Review, 8.4 out of 10 based on 5 ratings

It’s the beginning of autumn and Capcom has once again tapped their vaults to release another HD remake for the fall. Unlike Street Fighter III: Third Strike Online, two of their best retro fighting games will be brought together into one easily downloadable package in Marvel Vs. Capcom: Origins. If you were into fighting games in the 90′s, then you should be familiar with Marvel Super Heroes, Capcom’s second Marvel fighting game after X-Men: Children of the Atom, and Marvel vs Capcom, the company’s first game that was promising enough to make direct sequels out of in 2 versus 2 fighting in the arcade.

In Marvel vs Capcom: Origins, Capcom seeks to bring the series back to its roots on PS3 and Xbox 360, delivering two arcade cabinet titans into your living room in high definition. With tiered achievements, tons of characters, and GGPO enabled netcoding, the online title is definitely something for fighting game enthusiasts to nab on the network. But do the dark patches of this game deter the experience?

PROS Adjustable GGPO netcode, Classic fighting revisited, Tons of achievements, Choose your game unlocks, Character tips provided with move lists
CONS Easily exploitable infinite combos across both games, Stark contrast to modern fighting games
WTF?! Everyone online uses Red Venom in MvC. Everyone.

If you are looking for Origins to be a retelling of the past with the modern times in mind, then you should probably walk out the door before you even check in. Both Marvel Super Heroes and MvC are updated to an adjustable high definition standard. However, even those who might prefer more in line of updates would have to admit that it is pretty damn awesome to be able to play in a CRT screen set-up with scan lines enabled just to relive these games in their prime at one’s local arcade. Still, the options for full screen high definition, or shrunk down to allow for updating achievements to be listed on the side of the screen are there for those who want them.

With gameplay in mind, both titles in Origins‘ bundle offer a bevy of characters, with Super Heroes sporting 13  total playable heroes or villains (10 normal plus 3 secret) and MvC including 20 combatants (15 normal plus 5 secret) who are chosen in teams of two. The two games play fairly similarly to each other in terms of special moves, super moves, super jumping, block counters, and amazingly hard boss encounters, etc. However, each title has their own major gameplay mechanics.

LCD? In this crib we go CRT!

In the case of Marvel Super Heroes, matches plays out in 1v1 fights along with the gem system based off of the Infinity Gauntlet, with individual gems granting limited powers to heroes depending on the gem currently equipped in their inventory. Players can choose to play with or without gems in versus matches if they want to have a straight up brawl with no superfluous bonuses. Marvel Vs Capcom employs 2v2 action with the ability to hire a third randomized (or chosen if you know the button combination) non playable character that can assist you a limited amount of times during a battle. MvC’s prime gameplay feature is the cross hyper, which allows both fighters on a team to take to the battlefield simultaneously in order to destroy the opponent with an infinite super meter which allows for insane combination attacks.

Remember that Marvel vs Capcom: Origins is an exact recreation of these games in high definition (if I haven’t drilled that into your head enough). Ergo, all the problems that were present in Marvel Super Heroes and Marvel Vs. Capcom are still there. If I’m not mistaken, MvC is the title in which infinite combos originated, as the movement speed of some of these characters was raised significantly since the last title in the franchise (Marvel Super Heroes vs Street Fighter) in order to give the game a little bit more oomph as a spectator sport. This also allowed for unrecoverable combinations in the air or on the ground, a good example being Red Venom’s air juggle or Wolverine’s Berserker Charge crouching combos.

Good god I hate you Red Venom. Never has a fighting game character caused me so much ire.

MvC: Origins has definite balance issues, which will be a major deterrent for some players out there. While there is always the option to ban secret characters at tournaments, some characters perform leaps and bounds better than others even in inexperienced hands. For example, I went on a 10 win streak with Juggernaut in Marvel Super Heroes despite going in to the game blind for the first time a day after public release and I have yet to defeat a team fielding Gold War Machine or Red Venom in MvC. Even with the onset of different skill levels, there is a definite “tier” division online. You’ll probably be seeing a lot of matches with Gold War Machine, Red Venom, Wolverine or Spiderman as your opponents.

GGPO online makes a return after showing us a good time with Street Fighter III: 3rd Strike Online, and they’ve only made MvC: Origins better. While online via GGPO is once again incredibly well done in Super Heroes and MvC, you can also adjust the GGPO setting to compensate for lag if you feel that the online play is becoming unresponsive. The online portion of Origins also allows you to field multiple options for matchmaking, set up ping thresholds, regions of play and more.

The Blue Bomber and Venom: Two of the most sought out characters for comebacks in the MvC franchise.

Achievements in Marvel vs Capcom: Origins are twofold. You have your console achievements/trophies that are required of all approved console titles, and you have the experience bar. Experience is gained via a multitude of tasks, ranging from landing a certain amount of super moves, completing story playthroughs, completing taunts, etc. Players can then use the gained experience in the vault, unlocking game artwork, video trailers, or even secret characters.

Marvel vs Capcom Origins is a faithful recreation of two arcade titans of the fighting gameplay genre. While the game is as unbalanced as a frat pledge at a kegger, it is still a title treated like a war veteran should: with respect and with dignity. Along with customizable settings for visual style and online and a treasure trove worth of unlockable items, there’s a lot to be gained for so little in this sizeable yet budget priced downloadable title.

A copy of the game was provided by the publisher for review purposes. The reviewer completed both playthroughs in about 2-3 hours and spent over 15 hours in online multiplayer.

8/10
  1. October 04, 2012 at 06:04am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -1 (from 1 vote)

    Really? Mahvel 1 has been re-released with online play? That should be fun facing people with the same team of OP characters.

  2. October 03, 2012 at 07:48pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    At least Megaman is safe in the past. :(

    I think I will be picking this up for sure.

    You hate Red Venom you say? I know who I’ll be playing all the time online now. >:3 Just on the off chance I find you.

  3. October 03, 2012 at 06:55pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’m so happy they released this on PSN.
    MSH was the only Capcom fighter I didnt have on CPS-2

  4. October 03, 2012 at 04:02pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    “CONS: Stark contrast to modern fighting games”

    A…Tony Stark Contrast? http://www.youtube.com/watch?v=mR3jnW2kcUs

  5. October 03, 2012 at 01:29pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 2 votes)

    I’m surprised this game got released considering it has a Non-trollface Megaman in it.

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Marvel Vs. Capcom: Origins Review

Posted by [ 1 year, 6 months ]

Prepare to be taken back to the days where yellow spandex heroes were overpowered, the blue bomber in his final fighting game ever, and no one knew who the hell a Strider or a Captain Commando was!

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Marvel Vs. Capcom: Origins Review

Marvel Vs. Capcom: Origins Review

Marvel Vs. Capcom: Origins Review, 8.4 out of 10 based on 5 ratings

It’s the beginning of autumn and Capcom has once again tapped their vaults to release another HD remake for the fall. Unlike Street Fighter III: Third Strike Online, two of their best retro fighting games will be brought together into one easily downloadable package in Marvel Vs. Capcom: Origins. If you were into fighting games in the 90′s, then you should be familiar with Marvel Super Heroes, Capcom’s second Marvel fighting game after X-Men: Children of the Atom, and Marvel vs Capcom, the company’s first game that was promising enough to make direct sequels out of in 2 versus 2 fighting in the arcade.

In Marvel vs Capcom: Origins, Capcom seeks to bring the series back to its roots on PS3 and Xbox 360, delivering two arcade cabinet titans into your living room in high definition. With tiered achievements, tons of characters, and GGPO enabled netcoding, the online title is definitely something for fighting game enthusiasts to nab on the network. But do the dark patches of this game deter the experience?

PROS Adjustable GGPO netcode, Classic fighting revisited, Tons of achievements, Choose your game unlocks, Character tips provided with move lists
CONS Easily exploitable infinite combos across both games, Stark contrast to modern fighting games
WTF?! Everyone online uses Red Venom in MvC. Everyone.

If you are looking for Origins to be a retelling of the past with the modern times in mind, then you should probably walk out the door before you even check in. Both Marvel Super Heroes and MvC are updated to an adjustable high definition standard. However, even those who might prefer more in line of updates would have to admit that it is pretty damn awesome to be able to play in a CRT screen set-up with scan lines enabled just to relive these games in their prime at one’s local arcade. Still, the options for full screen high definition, or shrunk down to allow for updating achievements to be listed on the side of the screen are there for those who want them.

With gameplay in mind, both titles in Origins‘ bundle offer a bevy of characters, with Super Heroes sporting 13  total playable heroes or villains (10 normal plus 3 secret) and MvC including 20 combatants (15 normal plus 5 secret) who are chosen in teams of two. The two games play fairly similarly to each other in terms of special moves, super moves, super jumping, block counters, and amazingly hard boss encounters, etc. However, each title has their own major gameplay mechanics.

LCD? In this crib we go CRT!

In the case of Marvel Super Heroes, matches plays out in 1v1 fights along with the gem system based off of the Infinity Gauntlet, with individual gems granting limited powers to heroes depending on the gem currently equipped in their inventory. Players can choose to play with or without gems in versus matches if they want to have a straight up brawl with no superfluous bonuses. Marvel Vs Capcom employs 2v2 action with the ability to hire a third randomized (or chosen if you know the button combination) non playable character that can assist you a limited amount of times during a battle. MvC’s prime gameplay feature is the cross hyper, which allows both fighters on a team to take to the battlefield simultaneously in order to destroy the opponent with an infinite super meter which allows for insane combination attacks.

Remember that Marvel vs Capcom: Origins is an exact recreation of these games in high definition (if I haven’t drilled that into your head enough). Ergo, all the problems that were present in Marvel Super Heroes and Marvel Vs. Capcom are still there. If I’m not mistaken, MvC is the title in which infinite combos originated, as the movement speed of some of these characters was raised significantly since the last title in the franchise (Marvel Super Heroes vs Street Fighter) in order to give the game a little bit more oomph as a spectator sport. This also allowed for unrecoverable combinations in the air or on the ground, a good example being Red Venom’s air juggle or Wolverine’s Berserker Charge crouching combos.

Good god I hate you Red Venom. Never has a fighting game character caused me so much ire.

MvC: Origins has definite balance issues, which will be a major deterrent for some players out there. While there is always the option to ban secret characters at tournaments, some characters perform leaps and bounds better than others even in inexperienced hands. For example, I went on a 10 win streak with Juggernaut in Marvel Super Heroes despite going in to the game blind for the first time a day after public release and I have yet to defeat a team fielding Gold War Machine or Red Venom in MvC. Even with the onset of different skill levels, there is a definite “tier” division online. You’ll probably be seeing a lot of matches with Gold War Machine, Red Venom, Wolverine or Spiderman as your opponents.

GGPO online makes a return after showing us a good time with Street Fighter III: 3rd Strike Online, and they’ve only made MvC: Origins better. While online via GGPO is once again incredibly well done in Super Heroes and MvC, you can also adjust the GGPO setting to compensate for lag if you feel that the online play is becoming unresponsive. The online portion of Origins also allows you to field multiple options for matchmaking, set up ping thresholds, regions of play and more.

The Blue Bomber and Venom: Two of the most sought out characters for comebacks in the MvC franchise.

Achievements in Marvel vs Capcom: Origins are twofold. You have your console achievements/trophies that are required of all approved console titles, and you have the experience bar. Experience is gained via a multitude of tasks, ranging from landing a certain amount of super moves, completing story playthroughs, completing taunts, etc. Players can then use the gained experience in the vault, unlocking game artwork, video trailers, or even secret characters.

Marvel vs Capcom Origins is a faithful recreation of two arcade titans of the fighting gameplay genre. While the game is as unbalanced as a frat pledge at a kegger, it is still a title treated like a war veteran should: with respect and with dignity. Along with customizable settings for visual style and online and a treasure trove worth of unlockable items, there’s a lot to be gained for so little in this sizeable yet budget priced downloadable title.

A copy of the game was provided by the publisher for review purposes. The reviewer completed both playthroughs in about 2-3 hours and spent over 15 hours in online multiplayer.

8/10
  1. October 04, 2012 at 06:04am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -1 (from 1 vote)

    Really? Mahvel 1 has been re-released with online play? That should be fun facing people with the same team of OP characters.

  2. October 03, 2012 at 07:48pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    At least Megaman is safe in the past. :(

    I think I will be picking this up for sure.

    You hate Red Venom you say? I know who I’ll be playing all the time online now. >:3 Just on the off chance I find you.

  3. October 03, 2012 at 06:55pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’m so happy they released this on PSN.
    MSH was the only Capcom fighter I didnt have on CPS-2

  4. October 03, 2012 at 04:02pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    “CONS: Stark contrast to modern fighting games”

    A…Tony Stark Contrast? http://www.youtube.com/watch?v=mR3jnW2kcUs

  5. October 03, 2012 at 01:29pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 2 votes)

    I’m surprised this game got released considering it has a Non-trollface Megaman in it.

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