Posted By James C. about 10 months, 2 weeks ago
The Secret World Review
MMO Grinder Halloween Episode: The Secret World, 8.2 out of 10 based on 26 ratings 
If you were to ask me of The Secret World’s place in MMO history two weeks ago, I would have replied “Near the bottom of the pile.” Only 14 days ago, this game was without a tutorial of its unique “level-less” system, and half of the quests in its second playable area were broken. But if you were to ask me now, I would rate the game MUCH higher. Not cresting the mountains made by World of Warcraft or Everquest, mind you, but definitely something that would require a closer look into the deep dark hole that the game opens.
| PROS |
Incredibly pressuring atmosphere, Campy voice acting, Ingenious crafting system |
| CONS |
Overall short for an MMO, User Interface is minimalistically ingenous and borderline infuriating |
| WTF?! |
So many horror game/video/TV references that it hurts |
You are one of the few, chosen by the forces immaterial, to be gifted the power of anima one dark week ago, after chaos had spread through the subway tunnels of Tokyo by that which is known only as the Filth. After exerting control over your new power, the organization of your choice, the secretive Illuminati, the duty bound Templars, or the chaos assertive forces of The Dragon, come knocking. Knowing well of your powers, they first allow you to experience combat firsthand at the devastating event a week ago, then allow you to take up arms in the craft of your choice.
With everything in order, your organization will ferry you off to the Hollow World of Agartha, a means of quick travel around the world, to hop skip and jump to Solomon Island. This land mass on the corner of New England has begun to literally seethe with darkness as an unknown force has begun riling that which sleeps beneath this backwater civilization. The forces of the Undead and the seafaring Draug have begun their siege against the remaining residents of Kingsmouth while hell rifts and spectres of the long dead have begun terrorizing the borders of Savage Coast. It’s up to you to make sure that the things that go bump in the night get bumped back, but always to profit your faction.
This is the absolute last time I ask Daffy Duck for directions.
The story and happenstance are told between four types of questing: The Main Story, where you progress one quest that you complete over each major locale, Main Quests, where you help the local population defend or strike back against the immense amount of supernatural garbage and/or profiteering human corporations, Dungeon Quests, which can only be completed in select dungeons, but are worth an incredible payoff, and Side Quests, missions you come across during your travels and usually lead to safety hubs in the wilderness. While most quests usually revolve around killing x many enemies or item recovery, there are quite a few differently themed missions that employ stealth or investigations using only incredibly obscure hints and no map markers for guidance. The questing in The Secret World is surprisingly solid, and while it doesn’t seem like there aren’t very many for players to sink their teeth in, most (aside from the investigations) are repeatable after a 24 hour cooldown after completion.
While the system for questing hasn’t changed all that much, one thing that The Secret World does different is its level system which directly relates to its gameplay. While there are no actual levels or classes, players have three experience benchmarks in which they gain ability points which are used to buy active and passive abilities for your primary and secondary weapons. At the third benchmark, players will also receive a skill point required to power up your stats and allows for the equipping of stronger talismans, charms, and weaponry. At this time, it is unknown if you are able to refund your points or if there is a hard cap of how many you can have at one time.
Your weapons for fighting the undead and those creatures deemed unpronounceable comes in varying formats but fall under three main types: Melee weaponry, Ballistics, and Sorcery with players being allowed to equip two weapons at a time. All three weapon types have different ways of creating and sustaining resources to use in powerful finishers, and some abilities can create one resource for each weapon, which is required later on to keep your damage high enough to kill even the most basic monster during your leveling career. Even without classes, the role trinity (Damage, Tank, Healer) in groups still applies with a division of damage abilities and support abilities with each weapon. For example, the character that I leveled was heavily invested in both Support trees of the Hammer and Chaos Magic weapons, allowing me to have fairly high block and evasion while having enough damage to survive the leveling process.
I hope this game’s sub numbers pick up and it becomes the successful cult classic I know it deserves to be. Thanks for reviewing it, I’ll drop a thanks ingame as well because this game deserves a better reputation than what it’s gotten so far and it’s great to see that this game has fans with wider influence than us regular internet jerks.
The game has such a high buy in price for something so experimental. Funcom really shot themselves in the foot by giving it a full priced launch and having a sub.
Um, here’s the thing about BT. That price is wrong. The game currently costs half of that, and even at launch the game was $49.99, not $59.99 (Admittedly still a bit much but expected of a launch title.) (Also it seems I have the power to fix that incorrect price. So I did.)
I’ll gladly admit it was baffling for them to go so high with that price initially. I agree with a previous assessment of having no introductory price, and requiring a subscription to play. A sort of anti-GW2 model. It seems these day, if you’re not WoW, you have to drop one or the other…
Unless you’re RIFT…. or TERA… or Final Fantasy XI and XIV… or SWTOR (it’s not free YET.)
Oh I have no issue with paying a sub, I’m paying two as we speak with CO and SOE All Access. And with you saying that they’ve dropped the buy-in down to $30, I have a much higher inclination to give it a shot for a month. Assuming they give you 30 days with initial purchase.. right? I’ll definitely look at the trial now that I know they have one, if nothing else.
If it was $30 at launch, I probably would have been all over it back then. I’ve paid more for worse *Cough AION cough*
I’m Mr. 99 dollars for STO here… (I subbed Aion at Launch, too.)
I, at least hope Funcom’s found a good balance now. Buying any MMO at launch is always a risk.
Man, the rolling on loot you weren’t anywhere near for was one of the biggest pet peeves I had with Final Fantasy XI. Especially once level sync hit, I’d farm weaker mobs while waiting for others at the camp, and low levels would roll on my farming loot. ><
Very tempted t oactually subscribe to this one. But…. I’m not a monthly subscription kind of guy > n >;;;
Did they finally fix their webcode ? When you get stuck in the loading screen with certain setups 90% of the time you want to change an instance you can’t really call it playing the game.
(Funcom specific problem, same with AoC. I think I mentioned that before….)
GUILD WARS 2 VS. THE SECRET WORLD?
So, I bought both games at pretty much the same time. So far I’ve spent 90% of my time with THE SECRET WORLD. Why? Because even though it has it’s good share of flaws TSW is a title that gives ADULT players something different.
What GW2 does better:
Playing with MULTIPLE CHARACTERS (which all have their own backstory) is really enjoyable. In TSW the gameplay itself, the areas and the quests are pretty much the same, no matter which faction you choose.
What TSW does better:
1. I can’t stand Fantasy anymore (Dark Fantasy like Dragon Age is a different story). After WoW, you will see and experience NOTHING NEW in Guild Wars 2. And since you don’t even have to talk with quest-givers anymore you don’t ever have the feeling of atmosphere. Yes, it’s a beautiful place – but to me it always felt kind of empty.
As ChaosD1 already stated – TSW has lots of atmosphere. This game can be funny, creepy and sometimes it has jaw-dropping moments. Also, how fun is it to see and fight against (or with) monsters from (urban) mythology?
In this regard, TSW feels fresh and new.
If you like Horror-themed movies, games or books – if the name H.P.Lovecraft means ANYTHING to you – you should check this game out.
2. The battle-mechanic. Look, I know that TSW seems a bit confusing with its decks and massive amount of skills. But once you get the hang on how things work out it will get you hooked.
TSW is a little like a trading-card game like “Magic:The Gathering”. It’s not just about getting a more powerful skill – it’s about the right combination PLUS using it skillfully in battle.
I HATE the GW2 idea of weapon+skill. It gave me the impression that I can’t really CHOOSE the way I fight. In TSW you look at the wheel and think: Wow, I’ve played for days and I still have only a small percentage of skills. How much more powerful will I get?!
In GW2 this was not the case since in the PVP-Areas you will SEE exactly what the future will look like. Which was very disappointing, because the skills were so unimpressive.
I have no regrets buying and paying for this game – I’m just a bit sad that the game doesn’t get the reception it deserves. In a way – it’s much bolder and more innovative then GW2.
In a perfect world I would sign up for this game. But I only have time for one MMO, it pretty much comes down to The Secret World or Guild Wars 2 and Guild Wars 2 does not have a subscription fee so Guild Wars 2 wins.
Was surprised to see this one reviewed.
I pre-ordered TSW not long after I heard about it. The setting and atmosphere are all totally up my alley, so I thought it would be a pretty safe bet. I’d been a bit burned out on MMORPGs lately what with WoW, SWTOR, and FFXIV (two of which I was a guild leader in…. sorry Spoony Expendables), but I figured what they hey, may as well.
Bees. My god.
I have loved this game, and am sorry to hear it’s not doing as well as hoped, but I can’t say I’m altogether shocked. While it’s currently the only subscription I’ve kept active, I… kind of also haven’t played it since I hit Transylvania. I swear I keep meaning to go back and pick it up again, but… Honestly it was City of the Sun God that did me in. The first bit of Egypt was kind of fun, and a nice change of pace from Kingsmouth, but the City of the Sun God, UGH! By the time I got to Transylvania I was just tired of it. Between then and now pretty much all my online play has been of the first person, zombie killing kind.
That said, your review here has sparked the memory of the fun I had in Kingsmouth, and by now I’m sure the more frustrating of the launch bugs will be worked out of the system. And there’s this buzzing in my head that I could swear is calling my name.
Speaking of which, I go by Leanore, Templar on Arcadia.
This review made me a little sad.
Me: TSW is F2P now?!?
Review: NOPE!
Me: T_T
I seriously want to play this, but I don’t earn enough income to support a monthly gaming fee right now (seeing as I’m currently unemployed.) Ah, well. Back to the F2Ps I play semi-regularly… most of which have appeared on this show, oddly… XD
My interest is piqued, but my bank account is nonexistent.
I want to try this game, but I am unsure if I can run it. Can anyone give me a comparison to another MMO? For example, I can run SWTOR, does this have higher requirements, or lower?
How WELL can you run SWTOR? On my old PC (with the shit 2 gig processor) I was able to run SWTOR just fine on mid settings, TERA well enough on the bare minimum, and Secret World well if I kept things low.
Thanks for the response, I generally keep the graphics low, just to avoid framerate drop when things get hectic, but running it on mid settings is definitely possible, the processor is actually my biggest weakness, but with you being able to run it on low like that, I think I’ll just give the free trial a go, and if it works out, I think I’ll pick this baby up.
http://www.systemrequirementslab.com/cyri
That is a somewhat iffy program at times, and I have been able to run games just fine that it said I couldn’t run.
If you think its odd how much you get recognized then your sol because of the people like me who you just told there was a 3 day trial and will probably go on you sever and have a flux of aluminadi players for a few days i don’t know if that’s a bad thing but prepair to say hi alot
As long as they don’t feel bad for me missing half of them. I really need to apologize to whoever “Yumikana” was when they get back online.
i can say right now the setting in this game would never atract me but the fact that they out of the gate tripple diped in monetization is really off putting for alot of people.
since it kinda becomes a pay first 50 bucks (currently 22,50 on steam) then spend more money getting the character to look the way you want since the options are bit limiting starting out and then spend money to keep playing it becomes kind of a high cost game on somthing a bit diffrent in every way.
i think if they would ether have gone just pay the monthly fee to play and then the cash shop it might have done better since then you don’t have that big uppfront cost and alot more people would be willing to play i think.
I knew I was a fan of you for a reason. Fellow TSW player here. Thanks for giving this game Props.