MMO Grinder: Guild Wars 2
The most anticipated MMO of the Year finally gets a run through the Grinder.
Posted By ChaosD1 about 7 months ago
MMO Grinder: Guild Wars 2, 8.5 out of 10 based on 8 ratings
Chaos steps away from free to play to take a look at the most talked about MMO on the market right now. Is this game really the second coming, or is it the same old stuff in a shiny new package. Find out what Guild Wars 2 does right, and wrong, in this MMO Grinder Special Episode!
An avid MMO player (not expert. There's a difference) Jon "ChaosD1" Burkhardt is best known for MMO Grinder... Unless you're from TGWTG in which he's that guy who drinks Mountain Dew, collects Jigglypuff items and shows up to scream how things don't work that way in Phelous's videos.
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The most anticipated MMO of the Year finally gets a run through the Grinder.
When the elder dragons, beings of immeasurable magical power, begin their sweep to destroy all life in Tyria, it is up to the men and women to rise up and push the forces of the Risen, the Branded, the Svanir, and the Destroyers back running to their masters!
Like a beautiful eclipse, or a chance to bypass the friend zone with that cutie in biology lab, a fleeting window of potential access to Guild Wars 2 has graced the internet for only 48 hours. Quick! Apply!
As we all wait patiently to find out if we’re going to receive our Guild
Guild Wars 2, ArenaNet’s heavily anticipated next-gen MMO title, is set to smash into the
ArenaNet finally reveals the last Profession/Class in their upcoming MMO Blockbuster Guild Wars 2!
Guild Wars 2 continues to impress with its most recent Gamescom trailer.
It looks like Guild Wars 2 might just deliver on it’s promise to make the Sylvari not just another peaceful race of plant people…
A new trailer featuring behind the scenes talk from the race’s developers, can this possibly convince the masses that the Sylvari are a threatening force of this brand new world?
Guild Wars 2 is still a bit away, but this week is “Sylvari” week at ArenaNet, meaning a whole lot of news about the race of the same name, and nature-lovers will sure get a kick out of these guys.
Posted By Johnny Maloney about 1 year, 2 months ago
Like a beautiful eclipse, or a chance to bypass the friend zone with that cutie in biology lab, a fleeting window of potential access to Guild Wars 2 has graced the internet for only 48 hours. Quick! Apply!
Posted By Nobunaga about 1 year, 3 months ago
As we all wait patiently to find out if we’re going to receive our Guild
Posted By Nobunaga about 1 year, 3 months ago
Guild Wars 2, ArenaNet’s heavily anticipated next-gen MMO title, is set to smash into the
Posted By Nobunaga about 1 year, 5 months ago
ArenaNet finally reveals the last Profession/Class in their upcoming MMO Blockbuster Guild Wars 2!
Posted By AngryJoe about 1 year, 9 months ago
Guild Wars 2 continues to impress with its most recent Gamescom trailer.
Posted By Nobunaga about 1 year, 9 months ago
It looks like Guild Wars 2 might just deliver on it’s promise to make the Sylvari not just another peaceful race of plant people…
Posted By Nobunaga about 1 year, 9 months ago
A new trailer featuring behind the scenes talk from the race’s developers, can this possibly convince the masses that the Sylvari are a threatening force of this brand new world?
Posted By Nobunaga about 1 year, 9 months ago
Guild Wars 2 is still a bit away, but this week is “Sylvari” week at ArenaNet, meaning a whole lot of news about the race of the same name, and nature-lovers will sure get a kick out of these guys.
Posted By Nobunaga about 1 year, 10 months ago
Comic-Con is coming, and ArenaNet is heading there to meet you!
Posted By Nobunaga about 2 years ago
Guild Wars is not Team Fortress! Why are there turrets?!
Posted By James C. about 8 months ago
MMO Grinder: Guild Wars 2, 8.5 out of 10 based on 8 ratings ![]()
When I first saw Guild Wars 2 at the Penny Arcade Expo in 2010, I was astonished that ArenaNet was seriously trying to make this game–A game that felt so much like World of Warcraft that I was clearing the demo with muscle memory. At the same time, however, the game itself was fantastic, even in a pre-alpha state. Fast forward a year, as Angry Joe and I had the pleasure of taking on a monstrosity of a dragon now known in the aforementioned MMORPG as Tequatl the Sunless before the huddled masses on the first day even set foot on the floor. It was truly an experience to behold, as while my Asuran Engineer rattled around with a rifle larger than he was, he also had access to a flamethrower. I spent the next 10 minutes waddling around the swamp, setting things on fire with an almost manic glee.
During the next year, my Guild Wars 2 excitement waned with the release of The Old Republic and my absolutely unhealthy addiction to League of Legends. Closer to launch, I didn’t really know what to expect as to keep myself interested. That’s not to say that I didn’t keep tabs on the title, noting that the MMO centered around its PvP aspect with an interesting take on gameplay, skill gain, and exploration.
When I logged in on the 25th of August, I knew that there was a little more to it than that.
| PROS | Excellent varied class gameplay, Massive world with much more for future expansions, Amazing lag-less PvP battles |
| CONS | Camera can be unwieldy at times, Some storylines are a little brittle and frayed at the ends, Deceptive questing, No face-to-face trading |
| WTF?! | The Quaggan Teeth Fetish |
250 years have passed since the defeat of the Great Destroyer at the hands of the Deldrimor Dwarves, the Norn, the Asurans, and the Humans in the original Guild Wars title. While many thought that the defeat of the arch nemesis of the Dwarven God would seal peace for the moment, it only began as a cascade for the real threat: The Elder Dragons. In fact, the Great Destroyer had partially succeeded in his plan in waking his master, the elder dragon known as Primordius. While the great beast only stirred, it still caused the Asurans to be driven from their subterranean home, and caused the Dwarves to sacrifice their mortality to become creatures of stone, dedicated to eternally fighting the minions of the dragon in the depths of Tyria.
Over the next few centuries, many unsettling events occurred. The Charr, still on the warpath, take the human settlement of Ascalon City, only to forgo it as the Foefire, a clash of magic from both Human and Charr, wiped out the bipedal beasts and resurrected the fallen humans to forever protect the land. Instead of prodding further into eastern human lands, the Charr establish a city of their own, and eventually rebelled against the gods that granted them power. The humans, after centuries of fleeing from threats like the Charr and the Centaurs, will make their last stand in the northeastern plains of Kryta if worse comes to worse. The Sylvari, a race of plant-like beings, began to appear near the Tarnished Coast, close to the Rata Sum, the new capital city of the Asurans, seemingly out of nowhere.
But this all pales in comparison to the awakening of the Elder dragons. Primordius, the dragon of the flames, awakened and drove the under-dwelling races out. In the icy realm of Frostgorge Sound, Jormag, the dragon of ice, awakened, driving the Norn, the bear-like Kodan, and the Quaggan of the north, out of the mountainous range. Zhaitan, the dragon of undeath, awakened under the sunken human continent of Orr, driving the land mass back to the surface and enthralled the dead Orrian humans to life to wage war against the races along the southern coast. Kralkatorrik, the dragon of the crystals, awoke and left its mark upon Ascalon, its golden breath corrupting everything that was organic, and left a portion of the once human homeland in a darkened crystalline biome. Five years after Kralkatorrik’s awakening, your character begins his or her story in the land of Tyria.
Your character can be one of the five major races (Human, Charr, Sylvari, Asuran, or Norn) and one of eight classes (Guardian, Warrior, Ranger, Thief, Engineer, Necromancer, Elementalist, Mesmer). After a fair amount of body customization options for your character, you are given a few multiple choice options to pave the beginning of the road of your character’s story, like a unique piece of equipment, your starting disposition towards others, and the settings and events for your first two major quest lines.
The story itself is interesting as the initial premise of each race starts out strong and when you start to feel that the plot itself is starting to lose steam, you are thrust into a decision of how the quest should play out. A player would have to put in hundreds of hours to see every branch of every quest for every race, if not more. However, the quests themselves are somewhat of a problem, as the first two major storylines, one of your race’s troubles, and one that you will choose early on, end very abruptly with some of them leaving some very large loose ends hanging without resolution and characters that were incredibly helpful never appear again. Because, you know, elder dragons the size of cities aren’t THAT much of a big deal.
One of the biggest features of Guild Wars 2 pre-release was its combat system, and while I was always skeptical of its predecessor’s take on combat abilities, the heir to the throne does incredibly well incorporating ten hotkeys into combat. Five skills are governed by the weapon you have equipped, which you will learn skills for as you gain experience from enemies, three for your main hand weapon which include swords, maces, axes, two for the offhand items like magical foci and daggers, and the full five total for two handed weapons like greatswords, spears and rifles.
Elementalist forged weapons can be used by all classes and are some seriously badass tools of mayhem.
Each class can only wield certain weapons, but each weapon fits well with the classes that I had the chance to play extensively. Most classes, but not all, can learn to swap weapons on the fly, allowing for the convenience to deal with changing situations in the middle of combat or to extend damage. A good example would be a Warrior switching from his wide-slashing greatsword to a pair of axes to deal more damage to a tight cluster of foes while the greatsword’s skills are on cooldown. The other five skill slots that are given to you progressively over your leveling career are your utility slots. These abilities are earned through skill points gained either by leveling up or through map exploration and focus on granting utility, crowd control, indirect forms of damage, or damage over time effects, with one hotkey slot dedicated to self-healing.
This self-healing slot is a vital point to make about ye olde role trinity of MMORPG’s in the past and how they apply to Guild Wars 2. While the roles of Tank, DPS, and healer technically exist, Guild Wars 2 blurs the lines when it comes to group situations both in dungeons and when dealing with world events. There are very few classes that can actually heal other classes, and those skills either have incredibly high cooldowns, low healing, or regeneration over time effects. While you are able to quickly regenerate while at low health, these moments can be separated far and in between actual battles.
u make such awesome reviews
Great review, I’ve been playing for a month and my only gripe is the the mixed quality in the storylined. I’ve played all five races now and by far the worse was the Norn, fallowed by the Humans. I feel like a Barbie doll running around stiffly too which doesn’t help. If you want to experience the best this game has to offer play as a Asuran, or even more so Charr. Their animations are great, though the Charr storyline is a notch better than the Asuran.
That being said, incredible stuff.
Im glad Im not the only one who noticed the camera is kinda wonky.. I was starting to think it was just me.
For me.. GW2 is kinda underwhelming. It has a lot of really great concepts, but I really think the weapon-skill system falls flat. I say this only from perspective of someone who play caster classes, but I think is done horribly for the elementalist and necromancer, especially elementalist. It seems to me that every weapon has 1-2 useful spells then piles of junk.
Another huge detriment to this is that it appears the best damage for both “casters” are the weapons that force you in to near-melee range. Considering this game has some of the squishiest casters I’ve seen since EQ this is a very bad thing, especially when your “high damage” weapons aren’t very high damage.
I’ve also noticed your non-weapon skills, for the most part, are extremely situational and ranging from feeble at best to useless at worst.
On top of all of that, there’s either a bug or a horrid design choice which is causing necromancer pets to not regenerate hp out of combat. Meaning you’ll be resummoning what are pretty wimpy pets to begin with constantly if you wanted to play a pet user.
Im not saying it’s bad, not by a long shot, and I want to like it a lot more than I do since everything outside of the combat really works to bring me in. But, because of the skill distribution and relative weakness of them, the combat itself feels really bleh to me.
All weapon skills yar usefull even even in the case of Necromancer and Elementalist (played a lot of them in beta, didn’t have time to play them now, went to max my main fist). You just have to know how and why to use them. Admittedly Elementalist is considered one of the hardes classes for solo play.
Mesmer(the third Caster) has one of the best Mele DPS.
I don’t think necro pets are supposed to regenerate, they were meant more of an expendable minions, especialy at later levels where traits give you even more pets spawning left and right. – There is even someone who posted pictures of soloing the Explorable mode (Hard mode) of the level 80 dungegeon.
I actually had a little bit of guff about all the light armor classes because of their wild difference in power and utility.
Elementalists are fun for a while, but I can definitely see them getting a buff in the future, as they are probably the weakest class in PvP, given their reliance on vitality to stay alive against classes who dont need it (EX: Warriors).
I played a necro for a while as a condition damage based skill build, so I rarely had any constructs out aside from the Blood Fiend. The fact that the cooldowns begin when the pets die really puts them at a disadvantage when they are all taken out as they have significantly less hp unless you have traits for vitality. Also, I rarely found myself using their one useable skill.
Mesmers, on the other hand, are brutal. Even a mediocre Mesmer can dominate multiple people with a sword and pistol/GS build. It’s so easy to stack confusion (deals damage every time a confused enemy uses a skill) and watch them just kill themselves on your illusions, while the ones who actually focus the mesmer cant hit them due to the phase evasion sword skills.
PvP is something diffirent altoghether. Yes mesmers are a very good class. While Elementalis is realy realy hard (becouse it lacks weapon switching) you can get more versatility with conjured weapons, but I admit I’m not good in PvP with elementalist, but I’ve seen some very good Elementalist PvP videos.
In sPvP there will probably more balancing.
You know, I’m actually going back to what Spoony said about wizards in 1st edition D&D in his Counter Monkey videos. Elementalists are like the wizards back then; they have low HP, low armor class, suck at melee, and everything and everyone is trying to kill you. So you have to be pretty hardcore to pull off an elementalist class effectively in PvP since it is one of the hardest classes in GW2 period.
Honestly, I’ve been playing this game and it is FANTASTIC! This is definitely an MMO I will be sticking with for years to come/
I’m looking forward to when my copy arrives. Just curious, but which of the races have the best stories in your opinion?
I’d have to go for Asuran, mainly because they have the tech savvy of gnomes, the political weaving like goblins, and they basically do not give a fuck.
I totally agree. Asurans are total BAMFs in Guild Wars 2, and when you get into their lore, they’re even MORE badass!
Not only are they the reason why there’s technology in this world, but they created the Asura Portals and Waypoints scattered throughout Tyria.
They’re the reason why they don’t need airships in this world in other words.
Actualy Asura are best known for magical devices not mechanical invention. Mechanical devices (including the printing press) are mostly Char thing.
Asura ARE most fun becouse of their banter and their snark (they have the most of both).
Depends honestly, as not all of the elements to the personal story are equal. I started off with a Sylvari who chose the vision of the Stag, and had fun with that, but then when I went back and chose the Green Knight instead I was bored to tears. However I have to agree with James and DaBlaze, that so far Asura seem to be the funnest. They’re masters of snark, and there’s something hilarious about watching a three foot tall creature taking on monsters twenty times their size and winning.
The most anticipated MMO of the Year finally gets a run through the Grinder.
As we all wait patiently to find out if we’re going to receive our Guild
Guild Wars 2, ArenaNet’s heavily anticipated next-gen MMO title, is set to smash into the
ArenaNet finally reveals the last Profession/Class in their upcoming MMO Blockbuster Guild Wars 2!
It looks like Guild Wars 2 might just deliver on it’s promise to make the Sylvari not just another peaceful race of plant people…
A new trailer featuring behind the scenes talk from the race’s developers, can this possibly convince the masses that the Sylvari are a threatening force of this brand new world?
Guild Wars 2 is still a bit away, but this week is “Sylvari” week at ArenaNet, meaning a whole lot of news about the race of the same name, and nature-lovers will sure get a kick out of these guys.
Comic-Con is coming, and ArenaNet is heading there to meet you!
Guild Wars is not Team Fortress! Why are there turrets?!
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
I agree that Guild Wars 2 is a great game and has a lot of really good ideas and even answers to many of my issues with other MMOs, most notably how frustrating battlegrounds can be with gear differences.
My ultimate problem with the game is actually the combat. I’ve tried every class in the game at this point, and I have this problem regardless of what I play. None of the classes, in PVE, seem to have much depth to them. Worse, a lot of them come down to a steady stream of auto attacks with situational abilities you don’t want to be using all the time. The others are all abilities you just mash the second they come off cooldown.
While I’m sick to DEATH of the rotation system from other MMOs, this is definitely not the answer. What I was hoping with this game was tactical use of abilities, but what I got was watching my character auto attack their enemy to death while I occasionally use an ability.
As another, more minor gripe, the personal storyline is somewhat underwhelming. I’ve tried human, asura, charr, sylvari and tagged along with my friend’s norn, and none of the stories I’m seeing are all that gripping or interesting. They’re just standard fantasy fair with no truly interesting characters or events. I almost feel like I could write better than this for my players when DMing during D&D. I suppose I’m just spoiled in this regard by having experienced SWTOR’s superb personal story system before this one.
Nice review, but another flaw of this game is you are kinda missing out only playing humans. The Humans and Norn Storyline are soo bland next to the Charr and Asuran storylines. Been playing it for a month, despite what players of some other mmo want (as seen clearly in any comment section) it does live up to the hype. Combat feels just miserable in other mmos now.
I don’t only play humans. I only have footage of playing humans. And Sylvari.
sorry, impossible to tell them apart from that distance XD But still you did a very comprehensive review none the less. My only major point of contention with this game is just the story line, where its lacking and where its great. Mainly because that won’t be fixed unlike that fricken camera and the legions of bots.
but yeah I’ve played every race with their main quest up to the 30ish level, Norn<Human<Sylvari<Asuran<Charr is my tedium meter from bad to good.
Like with anything Chaos, don’t let the outspoken fools be our voice. I absolutely love Guild Wars 2, and run a pretty sizeable guild on Fort Aspenwood, and every one of us crack jokes about the very issues you have with the game. The camera is godawful still, and there are some issues that need love or fixing.
The only one we’ll debate with you is dungeon difficulty. They aren’t nearly as hard as most will claim, but they won’t hold your hand either. Something I rather love about the game, but many will whine about. It assumes it’s users are intelligent, and does not hold your hand. (Example being the send to collection feature, which it never tells you about explicitly) As the playerbase got more accustomed to the dungeons and how you are to do the fights, you won’t see groups chain wiping anymore. And not because they nerfed the fights like WoW is notorious for, but because they were forced to understand the mechanics better. (Like stoning the Lovers in Ascalon Catacombs)
Is it just me, or is the code for the “thumbs up/thumbs down” post rating messed up these days?
It is not just you. The buttons don’t work for me either because the ratings are super-imposed over the buttons rendering them impossible to click.
They’re not impossible to click, only nearly impossible. There’s a good two pixel tall space at the top that you can click.
While the camera can be a pain with the jumping puzzles, I find it to be much more aggravating underwater. Some of the areas underwater are crowded with lots of stuff that can make the camera go insane.
NSP? Hello from Rall! TGP sounds familiar, I think I saw that tag out a few weeks ago when we were matched against you guys.
You did miss one point! If you were a fan of RvR in DAoC, you’re probably going to be a fan of WvWvW in GW1. It really isn’t just “biggest zerg wins”, that’s just the simplest form of conflict.. there’s a ton you can do as a small group, or even solo.
3-sided RvR like this hasn’t been seen since DAoC, and it’s really, really great that it’s here, and that there’s *no* gear treadmill to climb and there won’t be tiered gear progression to screw with PvP balance.
anyhow, good luck with whatever matchup you guys wind up with tomorrow. i know darkhaven is chasing us for a rematch, i dunno what NSP is doing in RvR anymore but that matchup was the most fun I’ve had playing video games in nearly a decade.
I’m still just over level 30, but I’ve never had the need to grind in this game and if you ask me, grinding enemies to gain XP is utterly pointless in GW2. You can say you can grind events if you don’t like exploring each area, but in my opinion this kind of ruins the game.
It has a kind of formulaic gameplay that some players may find boring, at least on later playthroughs. In each area you search for heart quests, participate in events, play a couple of story ones, and explore to find vistas and points of interest. It keeps things fresh and interesting, even though players that just want to reach level 80 as soon as possible won’t like this system. And I can see that playing the game a second or third time will be tiring and even boring.
Still I find it more enjoyable than other MMOs,the community is pretty good at least on my server, the co-op nature is closer to my tastes than the “first comes first served” mentality of most MMOs and since it doesn’t have a subscription I can play it with my own pace.
GW2 is a darn good game, but it falls victim to the same over-hype issues that SWTOR did. It has some problems and some game elements I find personally unappealing. I think a number of the more technical issues would have been addressed if the beta testing, much like SWTOR and FF14, wasn’t almost entirely comprised of fanboys who had convinced themselves it was perfect and that any dissenters should go back to WoW.
I also foresee it suffering from the same problem Rift does. GW2, much like Rift, is very focused on these area events. The problem will be when the population disperses and thins and these events rarely trigger or, when they do trigger, there not being sufficient players around to accomplish the goal in a reasonable fashion.
Additionally, and I haven’t seen this myself so I can only comment on what I’m told, the game becomes very dull and grindy the higher you go, likely because of the aforementioned population density decrease.
Personally, I’d like to see some rebalancing/retooling of the weapon mechanics and the selected skills to either make them less situational so it becomes a matter of player choice or more situational where each weapon really excels at one thing or another instead of just being kinda meh across the board.