RAD Episode 295 - Metro: Last Light
Birdman returns to the audio wastelands to bring you his review of Metro: Last Light and brings you up to date on his various television shenanigans!
Posted By Austin Yorski about 8 months ago
Metro: Last Light Ditching Multiplayer to Focus on Campaign, 10.0 out of 10 based on 3 ratings
First-person shooters have multiplayer. It’s just what they do. Even when the developers don’t want to add it to a title, publishers often force them to do it anyway. Enter Metro: Last Light, one of my most anticipated upcoming games.
4A Games announced yesterday that, with THQ’s full support, they will be dropping the planned multiplayer mode from their upcoming post-apocalyptic shooter. While this may sound like bad news at first, the reality is that it may be the best news possible. “We decided to fold this multiplayer team back into the main group and focus 100% of the studio’s resources on the single player campaign,” the official announcement reads. “Our E3 demo made it very clear that although there was a lot of interest and intrigue around Metro’s multiplayer, the single player campaign is what the fanbase cares about the most.”
It may seem like common sense to focus on the most important aspect of your product, but this is unfortunately a pretty brave move in the climate fostered by this generation of shooters. Every publisher wants their franchise to be the next Call of Duty, so having the integrity and courage to stand by the quality of your campaign is a bold statement. If the quality of the first entry is anything to go by, it’s a risk worth taking.
Metro: Last Light will be coming to PC, Xbox 360, and PS3 in “Q1 2013.”
Source: Official Site
A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.
Birdman returns to the audio wastelands to bring you his review of Metro: Last Light and brings you up to date on his various television shenanigans!
Post apocalyptic Russia is full of giant spiders, rat beasts, and Nazies!
And you thought the New York subway system was a toilet…
Can you survive what has become of Mother Russia?
Post-apocalyptic settings are pretty common in gaming. However, only one of them has trains. How could Metro: Last Light not be a winner?
The way of the gas mask and the gun.
The Mutants aren’t your biggest threat in “Metro: Last Light.”
Necessary tips to surviving the underground.
Dark days lie ahead…
Deep Silver picks up where THQ left off.
Posted By Shaun K. about 1 month ago
Can you survive what has become of Mother Russia?
Posted By Shaun K. about 1 month, 3 weeks ago
The way of the gas mask and the gun.
Posted By Robert G. about 2 months, 1 week ago
Necessary tips to surviving the underground.
Posted By Shaun K. about 3 months ago
Dark days lie ahead…
Posted By Austin Yorski about 3 months, 2 weeks ago
Deep Silver picks up where THQ left off.
Posted By Austin Yorski about 8 months ago
“The single player campaign is what the fanbase cares about the most.”
Posted By Austin Yorski about 11 months ago
More footage of my most anticipated first-person shooter!
Posted By Austin Yorski about 11 months, 4 weeks ago
This is how they made the world’s only good live-action video game trailer.
Posted By Shaun K. about 1 year ago
Another game developer has taken the live action route to try and sell their game and BT has the trailer for you all to see.
Posted By Shaun K. about 1 year, 10 months ago
Earlier last month, THQ released the first of a series of videos showcasing gameplay footage from Metro: Last Light, the in-development followup to the sleeper hit Metro: 2033. Now the next two videos in the series have hit the net and Blistered Thumbs is here to present them for your enjoyment.
Posted By Yousif A. about 1 month, 1 week ago
Metro: Last Light Ditching Multiplayer to Focus on Campaign, 10.0 out of 10 based on 3 ratings ![]()
I really liked Metro 2033. I did however, trade in the game and use the money to buy the book. I liked the atmosphere, design, and brutal combat, but couldn’t stand another minute of constant bugs, glitches, and fatal errors, all of which plague the game to this day.
I’m glad to report I have absolutely no intention of trading in Metro: Last Light, not because it’s tied to my Steam account, but because Last Light is everything you wish the last game was.
| PROS | Atmosphere, Story, Lighting, Pacing, Diverse environments |
| CONS | The voice actor who does the children, AI, Bugs and errors |
| WTF?! | A realistic, totally-not-awkward topless lap dance for no reason |
This isn’t a title for newcomers. Despite the first few characters in the game making a couple of shoehorned speeches in an attempt to bring newbies up to date with current events, it just isn’t the same as playing Metro 2033 or reading the book. While the book and game have their (significant) differences, readers will be able to adapt their knowledge to immediately understand the changes made.
If you plan to buy the game on Steam, inside the files, you can find a copy of the Metro 2033 novel in PDF format, so you could brush up on your knowledge before jumping into Last Light. Be warned, the translation in the book is nearly as bad as the bugs in the game, but ultimately more bearable.
With that in mind, beware spoilers for Metro 2033 ahead.
The game starts almost immediately after the missile strike at the end of the last game. Artyom has become a hero, the dark ones are wiped out and the Order control D6. Having joined the Order, Artyom is soon commanded to head onto the surface after reports suggest a Dark One may have survived. It all pretty much goes downhill from there.
Initially, players may be disappointed that Russian vocals are not an option this time around, cursing the day someone forced them to listen to the atrocious wailing of the actor playing all the children in the game. Seriously, it’s appalling. However, once you see past that and the fact that Steve Blum is nearly every man who survived the apocalypse, the English voice work isn’t half bad. Let’s just say I have heard far worse, and the few times the Russian accent slips from the American actors quite clearly putting it on, you forgive it due to the exciting story line.
(Update: Since the initial review, Russian voice acting has been patched into the game. However, a large number of conversations in the game go without subtitles, so changing the options to have the authentic language will lessen the experience rather than enrich it.)
Last Light has the benefit of not having to set the scene like the first game and so can get right into the story from the off. Considering the topics presented in the game, Metro: Last Light is incredibly well written. Political ideologies are clearly developed, characters are far from two dimensional, and the pace is excellent. The title can go from the straight and narrow to the weird and wonderful on the drop of a hat, and not once did it feel forced. By the end of the game you truly feel like you have been on an adventure, with a wholly satisfying ending.
The game itself is very well designed, constantly changing the flow of the action. The pacing is constantly changed throughout the adventure and every new area is a new experience. Considering this is a game based in an underground tube network with only a nuclear wasteland above, being able to keep the environments and gameplay fresh is a great testament to how much 4A Games have learned and improved since Metro 2033.
It doesn’t have to be big changes that keep the game flowing, but simple actions like making you go above ground and wearing a gas mask forces you to change play-style. Unlike the previous title, Artyom now wears a digital watch, making it easy to read how long your filter will last. This means those who like me, want to be stealthy and explore, are suddenly aware that their play-style may cause them to run out of air.
Now, imagine the same situation, but you’re in a bog, so you have to find a safe path through the water, so you’ll have to slow down, forcing you to explore every time you reach land in the hopes of finding more filters. Now do the same thing, but the water is filled with mutants. Now do the same thing, but it’s raining sideways, at night.
All the little changes keep the game fresh throughout the 10 hours it look me to complete it. By creating these varied experiences, the developers have really made the world of Metro come to life. Metro: Last Light will constantly switch up combat, exploration, and set-pieces, often giving you reprieves from action with a little wander around a populated station. Little touches like having a button to wipe your gasmask is available, smearing condensation across your view, makes the whole experience extraordinarily immersive.
Both the set-pieces and optional side missions only add to the already fantastic ambiance. The side missions are never out on a list or pointed out to you clearly, but simple are events that happen in the world that you can choose to ignore. At one point I knew some bandits had women and children hostage, but had decided I couldn’t afford the ammo expenditure, but as I drove past the screams rang out and I stopped my cart with a sigh and jumped to their rescue, with only an achievement as thanks.
On the other hand, the set-pieces are unavoidable and are used primarily to move the story on. Often accompanied by an upbeat musical score, these scripted moments are incredibly well made and perfectly paced, elevating Metro: Last Light’s gameplay to a new level.
That is to say nothing of the phenomenal horror aspects. There are very few direct scares in this game, instead using atmosphere and design to make you horribly aware that the world around you contains something nasty. It reminded me of the best moments of the first F.E.A.R, in the best possible way. One moment in the game has shadows of people standing around a ruined apartment complex, but you can only see them if they are at the edge of the screen. Looking directly at these apparitions causes them to disappear, which I can tell you with authority, puts you on edge.
Cons: AI, Bugs and errors
That means I’ll wait and buy it used for $25. I’m done paying $60 for buggy games with poor A.I.
It’s no where near as bad as the previous game, at least not on PC, and is still worth the ride. Also I hope you’re not an achievement person, cos there are two that require Ranger Mode, which will be an additional cost unless you Pre-order.
No achievements for me. If I could exchange achievements for real money then I would but the only game I’ve ever 100%, achievement wise, was Minecraft Xbox 360.
No russian dub? That was one of the best things about 2033! :<
There should be, in TB’s video, there was clearly a russian voice track option in the menu. The SSAA does tank the performance, even on high end PC’s, so IO would suggest turning it off if you think the FPS is too low.
Problem is, even if Russian voiced were available, most of the non-story conversations aren’t subtitled. You would end up missing tons of interesting snippets regarding life in the Metro.
(Update: Russian was added in a recent patch, but I was unaware as I had checked the options before hand and didn’t think to check again. The above problem still stands)
Oh, awesome. Yeah i know it isn’t subtitled but I played the whole first game with the russian dub. Yeah I missed out on a lot of little details about the Metro series, but it really sold me on the experience and only added to the atmosphere. It was like i was ‘playing’ a foreign horror film, and it just engrossed me all the more.
Glad to hear they still have it in the sequel, that actually really upset me.
I just can’t wait to buy this game.
Birdman returns to the audio wastelands to bring you his review of Metro: Last Light and brings you up to date on his various television shenanigans!
Post apocalyptic Russia is full of giant spiders, rat beasts, and Nazies!
And you thought the New York subway system was a toilet…
Birdman returns to the audio wastelands to bring you his review of Metro: Last Light and brings you up to date on his various television shenanigans!
What makes a game truly great? Join me as we look at some of the titles that changed the industry for good and ill. This is Game Changers.
I’m glad they aren’t doing a tacked on generic FPS multiplayer, if that is what it would’ve turned out to be, but this actually got me thinking about what kind of multiplayer would work that would be true to the game?
I thought a cool setup rather than the usual gamemodes and classes, it was more about survival. A half dozen players are put into a very large map where they have to scavenge for supplies, needing to worry not only about other players, but environmental hazards, toxic air if they are on the surface, mutants attacking them during it, maybe even introducing some objectives.
It could be done with a unique style to it, but in the end, I think the best option is to get that singleplayer focus, since that is what made the game so good in the first place. I know I’m stoked for this game.
Hey Activision and EA… THQ just bypassed you in the BRAINS department and learned something you’re failing to learn in regards to many things. What is it?
That’d ruin the fun of learning… :3c
orson welles clap.gif That’s great, in games like this where story and atmosphere is the focus there’s really not that much to be gained from multiplayer. At this point why even bother throwing your hat into the multiplayer ring anyways? Just let Battlefield, CoD, and Halo duke it out for the title of ‘King of the Dudebros who have weed references in their gamertags’
Good on ‘em. I hate when games are forced to have some kind of multiplayer component and suffer in singleplayer for it. Especially considering it’s oftentimes competitive multiplayer, and not the kind I’d really like to see more of, co-op in the main campaigns, because that’s a multiplayer mode that would just help highlight the attention to detail in the single campaign.
That is a bold move to say the least, but it is one worthy of admiration. Who knows? For good or for bad, breaking the mold usually results in your game standing out more in the market.
But since they’re ditching the multiplayer, they’ll have to turn to something else if they intended to have any replay value.