Medal of Honor: Warfighter Review - ZGR
Daniel had mixed feelings about 2010′s Medal of Honor. How does Warfighter stand up?
Posted By ZGRDaniel about 6 months, 3 weeks ago
Medal of Honor: Warfighter Review – ZGR, 6.2 out of 10 based on 13 ratings ![]()
Daniel had mixed feelings about 2010′s Medal of Honor. How does Warfighter stand up?
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Daniel had mixed feelings about 2010′s Medal of Honor. How does Warfighter stand up?
Expect a Blistered Thumbs write-up soon!
What’s the next sequel going to be called? Medal of Honor: Gunshooter?
Lets see if it can bring back the old magic it once had…
Posted By Austin Yorski about 6 months, 4 weeks ago
Expect a Blistered Thumbs write-up soon!
Posted By Austin Yorski about 1 year, 2 months ago
What’s the next sequel going to be called? Medal of Honor: Gunshooter?
Posted By Robert G. about 1 year, 2 months ago
Lets see if it can bring back the old magic it once had…
Posted By Austin Yorski about 6 months, 3 weeks ago
Medal of Honor: Warfighter Review – ZGR, 6.2 out of 10 based on 13 ratings ![]()
Medal of Honor: Warfighter is the story of a gunshooter in the fightingplace. He has wifelady and daughterchild, but is torn between his familylove and the need to bulletkill badguys. The tale of this soldierman is a tragic one, not because of all the saddeath and bombsplosions, but because there are just too many doorkicks. Good God, the doorkicks.
| PROS | Decent Multiplayer, Glimpses of Potential |
| CONS | Derivative, Uncompelling, Buggy |
| WTF?! | They use live ammo to train insurgents? |
By now we are all familiar with the yearly parade of gritty, brown, realistic shooters. It’s a fact of the industry, but one that seems to have the sales numbers to support a few key titles. Personally, I try not to judge a book by its cover. The campaign for Battlefield 3 may have been underwhelming, but the multiplayer was a beautiful ballet of chaos on a high-end PC. Likewise, for every disappointing Call of Duty we were gifted a Black Ops, which took risks in storytelling and setting. I approached Warfigher with this mindset, resolving to look beyond the corny name and critique the title on its own merits. I think my introductory paragraph should give you a general understanding of how that turned out.
The newest Medal of Honor lives up to its moniker. It delivers a war and some fighters, but little else of note. I actually considered populating this review entirely with screenshots from other modern military shooters just to see if anyone noticed, but ultimately decided against it–Warfighter is unremarkable, but not truly worthy of that level of mockery.
It’s not as though the game attempts nothing new. The single-player campaign is interspersed with cutscenes involving the main character, Preacher, and his family, as they deal with the difficulties of his military service. This is actually a solid idea. Spec Ops: The Line recently set itself apart by diving into the emotional toll of war, and was all the better for it. Warfighter‘s problem doesn’t lie with that concept, but with the execution. The game never gives you a reason to care about Preacher or his “uncanny valley” family, besides the fact that the disintegration of a relationship is inherently sad. That’s to say nothing of the story’s assertion that its women are always in the wrong–Preacher’s wife just can’t understand how much America needs him, while another soldier casually degrades an ex-wife. The machismo is expected, but not particularly enlightening.
From a gameplay perspective, Warfighter is predictable. The added ability to peek out from cover provides a small tweak to your standard FPS experience, but beyond that the short, linear campaign is boilerplate. The few exceptions to the shooting gallery are scripted sniper sequences and car chases. The former exposes the game’s uneven approach to “realism,” while the latter is an interesting diversion developed by an entirely different studio.
But by far the strangest thing about the whole experience is the game’s ludicrous fascination with doors. Breaching doorways is a necessary military tactic and a time-honored tradition in recent FPS’s, but the frequency with which you do so in Warfighter borders on parody. Just like in Call of Duty, kicking in a door slows down time in order to allow for you to clear a room (Realism!), but Medal of Honor takes it one step further. There is an entire progression of door breaching unlocks, which you earn by scoring headshots on enemies during a breach. Adding to the ridiculousness, every new upgrade seems to slow down the process, making the whole thing more resemble a Monty Python sketch than Black Hawk Down.
The Ministry of Silly Door Kicks is probably the most egregiously misconceived aspect of the title, but it’s far from the only objective flaw. The Frostbite 2 Engine is an absolute behemoth, but it is clear that the game needed more time in the oven. Textures, frame-rate consistency, and load times are all unacceptable, even with the enormous Day 1 patch. I also managed to find some hilarious glitches, including one which found my character trapped in an inescapable land of floating debris. My attempts to reproduce and record the bug are probably the most fun I had with the single-player.
Of course, the multiplayer is where this genre lives or dies, and I can say that Warfighter makes a solid attempt. To be fair though, I actually enjoyed the online component of the 2010 reboot, which may put me in the minority. The key difference here is the addition of the “Fire Team” mechanic, which pairs you with another player in addition to your larger overall squad. The result is something akin to thatgamecompany’s Journey: There is an inexplicable joy in teaming up with a stranger. The rest of the multiplayer offering is stereotypical, right down to the cluttered menus. While the MP might have been Warfighter‘s saving grace during another release period, Halo 4 and Black Ops II‘s impending launches are already sounding the death knell for the community.
Although Medal of Honor: Warfighter tries an interesting narrative approach, it is clear that that the series is the off-year Battlefield. Just as the mediocre World at War buffered the release of the superior Modern Warfare 2, Warfighter is a title that was sent out to die. On the bright side, Limited Editions come with a code for the Battlefield 4 beta. Maybe the game will live on in our memories the same way we look back on Zone of the Enders and its infamous Metal Gear Solid 2 demo. I always thought Jehuty should have kicked more doors.
A copy of the game was provided by the publisher for review purposes and played to completion in about 5 hours, with an additional 5 hours spent with the multiplayer modes. The title was played on PS3, but is also available for Xbox 360 and PC.
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Daniel had mixed feelings about 2010′s Medal of Honor. How does Warfighter stand up?
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
Campaign is bad, Online is a horrid mess. 2/10. This hurts me considering how good this series was before its reboot to compete with CoD.
I just beat the campaign earlier today after playing it for most of the weekend (averaging about 2-3 hours a day on Hard mode).
I gotta say, at least for the campaign, it did take a little bit of a step back from the first one, but I still did enjoy it overall. Even though I’m not in the military, I at least know enough what’s to be expected since, as the whole thing has been said, this is inspired by true events that occurred. What most of us tend to forget, what actually happens isn’t what we see and play in stuff like Call of Duty Modern Warfare series, but what we usually see and hear about in the news or on reality shows like Bomb Patrol Afghanistan. To hear about stuff like the P.E.T.N’s and even how they use them in I.E.D’s, that does hit home a little with how we lose our soldiers from them.
Overall, I can’t really hate the game for the way it is more like average for the campaign this time around, so in a way, I gotta disagree on the score and saying “Avoid It”. It’s at the very most a rental at best personally and more in the middle for a 5.
While it is a bit rough, it is, from what I see, more of a modern “true” tribute to those who we have lost and regained in these rough times, and I can’t fault them for this at all.
The game suffered from the same disease as it’s predecessor; the lack of its ability to distinguish itself from other FPS.
Single player was confusing but ultimately short and blah. No idea what the story was. It felt as if they needed to tie in every single real-life mission the US Special Forces had done over the past decade (fr Mogadishu to Somali Pirates) and turn it into this mish-mash caused by someone who is definitely ‘not bin Laden’. In between the glue of this hodge podge is the threat of PETN. Yeah we know about the Madrid and Bali bombings but the whole campaign didn’t feel like there was an imminent danger anywhere on US soil. Or indeed anywhere at all, it was just one big witch-hunt, with the pieces of the puzzle suddenly manifested and congeal out of nowhere. What results is a campaign that glorifies American interventionism in the name of fighting the War on Terror, disguised as a witch-hunt, and sparsely interluded with Preacher’s story which is really not well expanded. In fact, does it feel like there was less emphasis on characters compared to the last game?
Mechanically, the game obviously did not improve, with the exception of driving. Indeed Danger Close obviously did not read the review of its previous creation on this site. Same old symptoms; nothing improved when compared to CoD, yet just enough to make it not a valid target of mocking it as a CoD clone. Nothing inspired, and not much replay value in terms of SP.
Please note that while I am in no way disrespecting the fallen soldiers in the War on Terror, this critique is focused on the game itself, which unfortunately is tightly bound to current or recent events of the past decade. There was a time where MoH was the trend-setter, the CoD of the ’90s. Shamefully it is now a trend follower. Step it up DC or go home!
While “the disintegration of relationships are inherently sad,” it’s a very real obstacle our servicemen face. When I was in the Marines, I was in Iraq myself, and a huge problem for me as well as many many others was the worry of wives and girlfriends cheating back home. It wasn’t unfounded either, because it happened to many, including me. I can’t say if it was a common worry for women though, since my unit, being an infantry unit, was all male.
Ever see the movie Jarhead? That’s about the most realistic modern war movie you can ever see, and there’s not even any combat in it. I refuse to watch that movie again because it’s so depressing.
Like you said, the machismo is to be expected, but not enlightening. It’s not really meant to be enlightening, but it’s very human and it really really sucks, believe me.
Having not played the game though, I have no idea of its execution. You know of it far more than I do. Really, this comment is meant to say that not all premises need to be inherently enlightening to really hit home. I’m not big into FPS’s at all, but I am glad when a game at least attempts to catch the human aspect of war, at least a little bit. The gaming world needs more of that whether we want it or not. I’m all of a sudden reminded of Six Days in Fallujah, and it pisses me off that that was never released.
I used to joke that one day we’d have an FPS called Gunshooters…. this game’s title is dangerously close to making that reality
But yeah.. let shooter season 2012 commence. Grab your goggles cause the storm of mud and grit is upon us… Didn’t we get enough of this crap last winter?
I can just imagine some grey, soulless dystopian future where games are simply another product to be churned out. Just shelves with boxes with titles like “Gunshooters 15″ or “Car racing 20XX” and nothing else.