Posted By Robert G. about 6 months, 2 weeks ago
Jonas Antonsson: “Games are Meant to be Played with Others”,
Controversial statements are common in the gaming industry, but it is rare that I am somewhat taken aback by a statement so quickly. Now, with a sense of morbid curiosity, let’s take a look at the opinions of someone you may not have heard, a man named Jonas Antonsson.
Antonsson, the Icelandic CEO of small time developer Gogogic, the makers of facebook and iOS titles such as Vikings of Thule and the upcoming MMO GodsRule, sat down with an exclusive interview with [a]list daily. The second part of this interview has already spread across the internet due to some rather cherry-picked statements regarding Antonsson’s words on “the single player gimmick.” Of course, focusing on that phrase turns it into a headline despite the context of Antonsson’s words.
We all know that multiplayer is not the only way to play. Antonsson clearly states that there is a market for social, single-player, and even hardcore titles out there, citing the Day Z mod as an example. One should also point out that, historically speaking, games from the 1970′s and 80′s were also primarily single-player in many forms. The arcades were full of them, so Antonsson’s assertions don’t appear to be technically correct in the end.
While it is a clear case of a poorly-worded statement, the merits of his thought process need to be closely scrutinized for a moment. Multiplayer has slowly been redefined over the past decade, and Antonsson is correct in stating that having that connectivity become both instant and far-reaching through the internet has shown to be popular. It is hard to deny the power of multiplayer now a days from the sheer numbers seen in games like World of Warcraft and Call of Duty. In some ways, Antonsson is correct in saying that multiplayer can lead to a more enthralling experience.
The key word, however, is “can,” since the entire foundation of Antonsson’s argument is based on the tastes of one specific group. Taste varies from person to person, so that one can seem like a gimmick to one player is the desired default mode for another. Despite the success of modern multiplayer games, the single-player experience is far from being eradicated or made irrelevant. The point that Antonsson is trying to make is that games are simply meant to be played with others at a core level, but on the other hand, games are still valuable as a single-player experience.
Source: [a]list daily