Hitman Absolution is AWESOME! - Episode 4
We’ve breached Dexter Industries, time to poke around and see what we can stab to death.
Posted By Shaun K. about 7 months, 2 weeks ago
Watch the People Behind Hitman: Absolution Detail Their Approach to Storytelling , 9.0 out of 10 based on 1 rating
The world of Hitman: Absolution may be a gritty, dark, and fairly nihilistic one, but behind that world is an environment filled with creative people doing their best to make a quality game. And now today comes a new video that further examines various aspects of that environment with a focus on all the various aspects that go into making the cutscene for the game. So get ready to hear from everyone from the cutscene directors to the actors who have to get dressed up in awkward suits and all in pursuit of a superior cutscene. Check out the video below.
I admit it: I am sucker for behind-the-scenes material. It is the film student in me but for the most part I do not feel we get nearly enough of such material for video games when compared to a medium like film or television. And even when we do get stuff of this nature, it tends to be brief and rather unsatisfactory at least as far as my own personal preference is concerned. Which is why I appreciate the above Hitman: Absolution video from Square Enix and IO Interactive. Of course Square has been good with this kind of thing in general lately, what with their continuing well done behind-the-scenes videos for Tomb Raider. Hopefully there is more like this to come before Hitman: Absolution arrives on Xbox 360, PS3, and PC on November 20. Either way, stay tuned to Blistered Thumbs for continuing coverage of the game and be sure to share your thoughts and opinions in the comments section below.
We’ve breached Dexter Industries, time to poke around and see what we can stab to death.
Agent 47 is dishing out some sweet justice VGA style!
Square Enix is accused of encouraging cyber bullying.
Strangling someone and dumping their lifeless body in a yard bin never felt so good.
Looks like I’m not going to be flying to Hawaii anytime soon…
You remember that scene in The Professional/Leon where Gary Oldman is all “Bring me Everyone,” and buddy’s like “what?” and he’s all “EVVVVVVERYYYYYOOOOOOONE!” Yeah, he’s going to need more guys. Johnny reviews Hitman: Absolution.
A franchise aiming to make its mark, shooting for the stars, hitting the spot, stabbing to the heart of the matter, strangling the… uh… thing with the guy? This here is a video about Hitman Absolution’s sound design.
There is no greater humiliation than being killed by a man in a chicken suit.
Get ready for a quality behind-the-scenes look at the latest Hitman game.
Take an in-depth look at the new Contracts mode for Hitman: Absolution now.
Posted By Yousif A. about 5 months, 2 weeks ago
Square Enix is accused of encouraging cyber bullying.
Posted By Johnny Maloney about 6 months, 3 weeks ago
A franchise aiming to make its mark, shooting for the stars, hitting the spot, stabbing to the heart of the matter, strangling the… uh… thing with the guy? This here is a video about Hitman Absolution’s sound design.
Posted By Austin Yorski about 7 months ago
There is no greater humiliation than being killed by a man in a chicken suit.
Posted By Shaun K. about 7 months, 2 weeks ago
Get ready for a quality behind-the-scenes look at the latest Hitman game.
Posted By Shaun K. about 7 months, 3 weeks ago
Take an in-depth look at the new Contracts mode for Hitman: Absolution now.
Posted By Shaun K. about 8 months, 1 week ago
Anything in Agent 47′s hands is a weapon. Anything.
Posted By Shaun K. about 8 months, 2 weeks ago
Check out just who will be hunting down Agent 47 in the newest Hitman game.
Posted By James C. about 9 months, 1 week ago
The ultimate form of Put up or Shut up is now an online mode in Hitman: Absolution!
Posted By Austin Yorski about 10 months, 2 weeks ago
This is it. Agent 47 is back.
Posted By Gabriel B. about 10 months, 3 weeks ago
Square Enix wants you to take their leather clad nuns seriously…lol
Posted By Johnny Maloney about 6 months ago
Watch the People Behind Hitman: Absolution Detail Their Approach to Storytelling , 9.0 out of 10 based on 1 rating ![]()
I am a ghost. I move through the shadows unseen. I am the invisible hand of mortality that reaches through the ephemera and cuts the cloth of life short. I am a legend. I am a living myth. Backstabbers, double crossers, traitors, liars, opportunists, both kind and wicked fear my cold and calculating retribution. I take the lives of all, unmoved by fear of the powerful nor the pleas of the undeserving. I am the Hitman, and I am… I dunno, some kind of immaterial, invisible wind that kills people. Like a really deadly belch – fear the belch.
| PROS | Voice Work, Graphics, Tone, Narrative |
| CONS | Frustrating, Occasionally Inscrutable, Predictable Plot |
| WTF?! | Guest Starring Kane, from Kane & Lynch! |
The Hitman games were always frustrating to me. Not because they were particularly difficult, or unfair, or because they made for horrible dance partners (seriously, Blood Money could never tell the difference between a waltz and a foxtrot to save its life), but because they always reached far beyond what they appeared to be technically capable of. Yes, infiltration, disguise, and laser like precision when it comes to contract killing sounds like a fantastic idea for a game, but when your crack shot AI is gifted with the preternatural instincts of being able to tell that you’re an interloper from two hundred yards through a balaclava on your face, the odds of getting away with it shrink significantly.
In the end too, that’s what we all want out of any kind of assassin game; we want to get away with it. Now either that means we want to slip in and out without anybody ever noticing we were there, or we want to wreak terrible havoc upon anybody that might have the stones to step to the front of the killing line and take a number. I am happy to report that this is indeed what Hitman: Absolution offers us, as little or as much bloodshed as we see fit to dole out, and get away with it we do.
The game itself is fairly self explanatory: a third person shooter with stealth mechanics that rotates heavily around the taking of life. Each level presented fits you with an objective (which is often killing someone, but takes other cues as well, such as infiltrating compounds or finding characters) and you are left to your own designs to fulfill it. Mitigating your usual arsenal of guns, found weapons (vases, golf clubs, irons, screwdrivers, wrenches, and even knives! But who kills anybody with knives anymore?) and garrotte, titular character, Agent 47 is armed with “instinct mode.” Instinct is a detective-vision like visual adjustment that highlights NPCs, items of interest, patrol routes, and potential circuitous ways through the level.
More importantly, instinct also serves to aid in your infiltration of areas. When 47 gets into a disguise, only other people belonging to that group notice that anything fishy is going on. Cops recognize other cops, bodyguards recognize other bodyguards, and if you get too close, they’ll chase you down until they realize that you are not who you appear to be. This suspicion can be warded off by expending instinct in order to blend in until you can get out of sight of the interested party. It also serves as a meter for a mark and execute slow motion style of killing mode, which depletes it pretty rapidly.
Funny thing though, instinct only recharges as you complete objectives, kill or subdue enemies, or do otherwise hitman-y stuff. You might think that wandering through the level with your guns a-blazin’ would be the order of the day. You might be wrong about that though. Hitman: Absolution encourages players to move through the environments it has provided leaving as little evidence as possible. Unnecessary fatalities or being spotted reduces a point total for the level, which serves as a basis for refining 47′s skills. It doesn’t treat you unfairly, either, with the penalties for subduing a guard matching the reward for carefully cleaning up and hiding the body. Kill him unnecessarily though, and you’re in the red. Do it with a head shot, and gain a small point bonus to cushion the loss. This can make the decision whether or not to subdue or kill a target of opportunity a real risk/reward dilemma when taking the awarded instinct into account. It also encourages players to make riskier assassinations in order to gain the extra points associated with a “signature” garrotting or environmental kill.
Keeping an eye on this one. It seems like IO have come up with the perfect system to satisfy the purists and newcomers with the scoring system and difficulty settings. I hope other games do this instead of just breaking the mechanics.
I’m really having fun with this game, and I’m glad that IO finally came back to their senses, and decided to comeback to the Hitman series.
For those who just started the game, enjoy “The King of Chinatown” mission, not only it looks alive, it has many fun ways to kill your target. ^^
YES!! Thank you, IO, for understanding your franchise, knowing what it needs and how to improve on it.
Now excuse me, I have some shopping to do.
By brother’s been really looking forward to this game as he was a fan of the previous ones. It’s good to hear that the game line up this year continues to be strong
We’ve breached Dexter Industries, time to poke around and see what we can stab to death.
Agent 47 is dishing out some sweet justice VGA style!
Strangling someone and dumping their lifeless body in a yard bin never felt so good.
Looks like I’m not going to be flying to Hawaii anytime soon…
We flew all the way to L.A to grab this EXCLUSIVE interview with Roberto Marcheshi!
Angry Joe talks to 2 Game Directors from Io-Interactive about details in their return to the Hitman franchise, Hitman absolution. They guys talk Kane & Lynch 2, what to expect in H:A, and Angry Joe wraps up with his impressions.
We flew all the way to L.A to grab this EXCLUSIVE interview with Roberto Marcheshi!
Angry Joe talks to 2 Game Directors from Io-Interactive about details in their return to the Hitman franchise, Hitman absolution. They guys talk Kane & Lynch 2, what to expect in H:A, and Angry Joe wraps up with his impressions.
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
acting in a whole new level.

360 CAMERAS FTW
I really can’t take the suit seriously they look hilarious lol. It shows how dedicated these actors…are without…laughing HAHAHAHA