Hitman: Absolution

Players: 1 Offline Player
Publisher: Square Enix
Genres: Third-Person Shooter
Release Date: November 20, 2012
Developer: IO-Interactive
MSRP: $59.99
Platforms:
Showcasing IO Interactive’s new proprietary Glacier 2TM technology, the game has been built from the ground up, boasting a cinematic story, distinctive art direction and highly original game design, HITMAN ABSOLUTION combines much loved classic gameplay with completely new gameplay features for the Hitman franchise.

Watch the People Behind Hitman: Absolution Detail Their Approach to Storytelling , 9.0 out of 10 based on 1 rating

Cinematic moments look to be abundant in the new Hitman game.

The world of Hitman: Absolution may be a gritty, dark, and fairly nihilistic one, but behind that world is an environment filled with creative people doing their best to make a quality game. And now today comes a new video that further examines various aspects of that environment with a focus on all the various aspects that go into making the cutscene for the game. So get ready to hear from everyone from the cutscene directors to the actors who have to get dressed up in awkward suits and all in pursuit of a superior cutscene. Check out the video below.

I admit it: I am sucker for behind-the-scenes material. It is the film student in me but for the most part I do not feel we get nearly enough of such material for video games when compared to a medium like film or television. And even when we do get stuff of this nature, it tends to be brief and rather unsatisfactory at least as far as my own personal preference is concerned. Which is why I appreciate the above Hitman: Absolution video from Square Enix and IO Interactive. Of course Square has been good with this kind of thing in general lately, what with their continuing well done behind-the-scenes videos for Tomb Raider. Hopefully there is more like this to come before Hitman: Absolution arrives on Xbox 360, PS3, and PC on November 20. Either way, stay tuned to Blistered Thumbs for continuing coverage of the game and be sure to share your thoughts and opinions in the comments section below.

Hitman: Absolution Review

You remember that scene in The Professional/Leon where Gary Oldman is all "Bring me Everyone," and buddy's like "what?" and he's all "EVVVVVVERYYYYYOOOOOOONE!" Yeah, he's going to need more guys. Johnny reviews Hitman: Absolution.

Sage Reviews - Hitman: Absolution

Looks like I'm not going to be flying to Hawaii anytime soon...
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Shaun K.

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  1. October 11, 2012 at 09:12am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    acting in a whole new level.
    360 CAMERAS FTW
    :P
    I really can’t take the suit seriously they look hilarious lol. It shows how dedicated these actors…are without…laughing HAHAHAHA

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Hitman Absolution is AWESOME! - Episode 4

Posted by [ 2 weeks, 1 day ]

We’ve breached Dexter Industries, time to poke around and see what we can stab to death.

Hitman Absolution is AWESOME! - Episode 2

Posted by [ 5 months ]

Agent 47 is dishing out some sweet justice VGA style!

Hitman Facebook App Released and Pulled Within Hours

Posted by [ 5 months, 2 weeks ]

Square Enix is accused of encouraging cyber bullying.

Hitman Absolution is AWESOME!

Posted by [ 5 months, 4 weeks ]

Strangling someone and dumping their lifeless body in a yard bin never felt so good.

Sage Reviews - Hitman: Absolution

Posted by [ 6 months ]

Looks like I’m not going to be flying to Hawaii anytime soon…

Hitman: Absolution Review

Posted by [ 6 months ]

You remember that scene in The Professional/Leon where Gary Oldman is all “Bring me Everyone,” and buddy’s like “what?” and he’s all “EVVVVVVERYYYYYOOOOOOONE!” Yeah, he’s going to need more guys. Johnny reviews Hitman: Absolution.

Hitman: Absolution Score Finds the Right Notes

Posted by [ 6 months, 3 weeks ]

A franchise aiming to make its mark, shooting for the stars, hitting the spot, stabbing to the heart of the matter, strangling the… uh… thing with the guy? This here is a video about Hitman Absolution’s sound design.

Agent 47 Plays Dress-Up in Hitman: Absolution

Posted by [ 7 months ]

There is no greater humiliation than being killed by a man in a chicken suit.

Watch the People Behind Hitman: Absolution Detail Their Approach to Storytelling

Posted by [ 7 months, 2 weeks ]

Get ready for a quality behind-the-scenes look at the latest Hitman game.

Behold! It is the 18 Minute Hitman: Absolution Video Walkthrough

Posted by [ 7 months, 3 weeks ]

Take an in-depth look at the new Contracts mode for Hitman: Absolution now.

Hitman Facebook App Released and Pulled Within Hours

Posted By about 5 months, 2 weeks ago

Square Enix is accused of encouraging cyber bullying.

Hitman: Absolution Score Finds the Right Notes

Posted By about 6 months, 3 weeks ago

A franchise aiming to make its mark, shooting for the stars, hitting the spot, stabbing to the heart of the matter, strangling the… uh… thing with the guy? This here is a video about Hitman Absolution’s sound design.

Agent 47 Plays Dress-Up in Hitman: Absolution

Posted By about 7 months ago

There is no greater humiliation than being killed by a man in a chicken suit.

Watch the People Behind Hitman: Absolution Detail Their Approach to Storytelling

Posted By about 7 months, 2 weeks ago

Get ready for a quality behind-the-scenes look at the latest Hitman game.

Behold! It is the 18 Minute Hitman: Absolution Video Walkthrough

Posted By about 7 months, 3 weeks ago

Take an in-depth look at the new Contracts mode for Hitman: Absolution now.

Hitman: Absolution Wants to Introduce You to the Tools of the Trade

Posted By about 8 months, 1 week ago

Anything in Agent 47′s hands is a weapon. Anything.

Latest Hitman: Absolution Trailer Highlights Game's Villain, Blake Dexter

Posted By about 8 months, 2 weeks ago

Check out just who will be hunting down Agent 47 in the newest Hitman game.

Hitman Absolution Lets you Make the Rules with Contracts Mode

Posted By about 9 months, 1 week ago

The ultimate form of Put up or Shut up is now an online mode in Hitman: Absolution!

17 Minutes of Hitman: Absolution Gameplay

Posted By about 10 months, 2 weeks ago

This is it. Agent 47 is back.

Hitman: Absolution's Newest Trailer Reveals More About The Saints...Yay?

Posted By about 10 months, 3 weeks ago

Square Enix wants you to take their leather clad nuns seriously…lol

Hitman: Absolution Review

Hitman: Absolution Review

Watch the People Behind Hitman: Absolution Detail Their Approach to Storytelling , 9.0 out of 10 based on 1 rating
I am a ghost. I move through the shadows unseen. I am the invisible hand of mortality that reaches through the ephemera and cuts the cloth of life short. I am a legend. I am a living myth. Backstabbers, double crossers, traitors, liars, opportunists, both kind and wicked fear my cold and calculating retribution. I take the lives of all, unmoved by fear of the powerful nor the pleas of the undeserving. I am the Hitman, and I am… I dunno, some kind of immaterial, invisible wind that kills people. Like a really deadly belch – fear the belch.

PROS Voice Work, Graphics, Tone, Narrative
CONS Frustrating, Occasionally Inscrutable, Predictable Plot
WTF?! Guest Starring Kane, from Kane & Lynch!

The Hitman games were always frustrating to me. Not because they were particularly difficult, or unfair, or because they made for horrible dance partners (seriously, Blood Money could never tell the difference between a waltz and a foxtrot to save its life), but because they always reached far beyond what they appeared to be technically capable of. Yes, infiltration, disguise, and laser like precision when it comes to contract killing sounds like a fantastic idea for a game, but when your crack shot AI is gifted with the preternatural instincts of being able to tell that you’re an interloper from two hundred yards through a balaclava on your face, the odds of getting away with it shrink significantly.

Up next on the wrasslin’ channel, watch one man go toe to toe with a bear THAT’s ALREADY DEAD!

In the end too, that’s what we all want out of any kind of assassin game; we want to get away with it. Now either that means we want to slip in and out without anybody ever noticing we were there, or we want to wreak terrible havoc upon anybody that might have the stones to step to the front of the killing line and take a number. I am happy to report that this is indeed what Hitman: Absolution offers us, as little or as much bloodshed as we see fit to dole out, and get away with it we do.

The game itself is fairly self explanatory: a third person shooter with stealth mechanics that rotates heavily around the taking of life. Each level presented fits you with an objective (which is often killing someone, but takes other cues as well, such as infiltrating compounds or finding characters) and you are left to your own designs to fulfill it. Mitigating your usual arsenal of guns, found weapons (vases, golf clubs, irons, screwdrivers, wrenches, and even knives! But who kills anybody with knives anymore?) and garrotte, titular character, Agent 47 is armed with “instinct mode.” Instinct is a detective-vision like visual adjustment that highlights NPCs, items of interest, patrol routes, and potential circuitous ways through the level.

‘Yes, I’m a cop. Officer Stabbystabby! It’s a Norweigan name!’

More importantly, instinct also serves to aid in your infiltration of areas. When 47 gets into a disguise, only other people belonging to that group notice that anything fishy is going on. Cops recognize other cops, bodyguards recognize other bodyguards, and if you get too close, they’ll chase you down until they realize that you are not who you appear to be. This suspicion can be warded off by expending instinct in order to blend in until you can get out of sight of the interested party. It also serves as a meter for a mark and execute slow motion style of killing mode, which depletes it pretty rapidly.

Once those explosives go off, I think it’ll be more Green Mountain INCONVENIENCE Store.

Funny thing though, instinct only recharges as you complete objectives, kill or subdue enemies, or do otherwise hitman-y stuff. You might think that wandering through the level with your guns a-blazin’ would be the order of the day. You might be wrong about that though. Hitman: Absolution encourages players to move through the environments it has provided leaving as little evidence as possible. Unnecessary fatalities or being spotted reduces a point total for the level, which serves as a basis for refining 47′s skills. It doesn’t treat you unfairly, either, with the penalties for subduing a guard matching the reward for carefully cleaning up and hiding the body. Kill him unnecessarily though, and you’re in the red. Do it with a head shot, and gain a small point bonus to cushion the loss. This can make the decision whether or not to subdue or kill a target of opportunity a real risk/reward dilemma when taking the awarded instinct into account. It also encourages players to make riskier assassinations in order to gain the extra points associated with a “signature” garrotting or environmental kill.

8/10

Hitman: Absolution Review

You remember that scene in The Professional/Leon where Gary Oldman is all "Bring me Everyone," and buddy's like "what?" and he's all "EVVVVVVERYYYYYOOOOOOONE!" Yeah, he's going to need more guys. Johnny reviews Hitman: Absolution.

Sage Reviews - Hitman: Absolution

Looks like I'm not going to be flying to Hawaii anytime soon...
  1. November 19, 2012 at 07:20pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Keeping an eye on this one. It seems like IO have come up with the perfect system to satisfy the purists and newcomers with the scoring system and difficulty settings. I hope other games do this instead of just breaking the mechanics.

  2. November 19, 2012 at 05:02pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’m really having fun with this game, and I’m glad that IO finally came back to their senses, and decided to comeback to the Hitman series.

    For those who just started the game, enjoy “The King of Chinatown” mission, not only it looks alive, it has many fun ways to kill your target. ^^

  3. November 19, 2012 at 04:58pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    YES!! Thank you, IO, for understanding your franchise, knowing what it needs and how to improve on it.
    Now excuse me, I have some shopping to do.

  4. November 19, 2012 at 12:06pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    By brother’s been really looking forward to this game as he was a fan of the previous ones. It’s good to hear that the game line up this year continues to be strong

Leave a Comment

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Hitman Absolution is AWESOME! - Episode 4

Posted in Video Games Awesome! [ 2 weeks, 1 day ]

We’ve breached Dexter Industries, time to poke around and see what we can stab to death.

Hitman Absolution is AWESOME! - Episode 2

Posted in Video Games Awesome! [ 5 months ]

Agent 47 is dishing out some sweet justice VGA style!

Hitman Absolution is AWESOME!

Posted in Video Games Awesome! [ 5 months, 4 weeks ]

Strangling someone and dumping their lifeless body in a yard bin never felt so good.

Sage Reviews - Hitman: Absolution

Posted in Bennett The Sage [ 6 months ]

Looks like I’m not going to be flying to Hawaii anytime soon…

Platform32: Hitman: Absolution Interview with Art Director

Posted in Platform32 [ 10 months ]

We flew all the way to L.A to grab this EXCLUSIVE interview with Roberto Marcheshi!

Angry Joe Interviews - Hitman: Absolution

Posted in Angry Joe Show [ 1 year, 11 months ]

Angry Joe talks to 2 Game Directors from Io-Interactive about details in their return to the Hitman franchise, Hitman absolution. They guys talk Kane & Lynch 2, what to expect in H:A, and Angry Joe wraps up with his impressions.

Platform32: Hitman: Absolution Interview with Art Director

Posted by [ 10 months ]

We flew all the way to L.A to grab this EXCLUSIVE interview with Roberto Marcheshi!

Angry Joe Interviews - Hitman: Absolution

Posted by [ 1 year, 11 months ]

Angry Joe talks to 2 Game Directors from Io-Interactive about details in their return to the Hitman franchise, Hitman absolution. They guys talk Kane & Lynch 2, what to expect in H:A, and Angry Joe wraps up with his impressions.