February NPD: Dead Space 3 Out on Top, Wii U Struggling
The February NPD numbers are in, and Issac Clarke has taken the top spot with his necromorph-slicing weapons in Dead Space 3.
Posted By Austin Yorski about 7 months, 2 weeks ago
Dead Space 3 to Feature Weapon Named After Viral Video, 10.0 out of 10 based on 1 rating
For those of you new to the internet, honey badger don’t care. What does this have to do with Dead Space 3? Watch this video and you’ll find out.
The HUN-E1 Badger was created by Dead Space fan Caleb Mendoza as part of EA’s “Tools of Terror” promotion. The weapon “is capable of shooting flaming rivets at all unfortunate to be in front of it. If anything is brave or stupid enough to get within arm’s reach of the HUN-E1 Badger it will get cut down to size.”
I think it’s interesting that Dead Space has gone out of its way to emphasize weaponry, customization, and internet memes. It’s not like the original was a genuinely creepy horror game the was heavily dependent on its claustrophobic atmosphere and use of improvised tools as a means of self-defense. Why, if that were the case then it would seem as though the next game in the series has abandoned terror in order to be a generic third-person shooter. Now that would be scary.
Dead Space 3 will hit store shelves on February 5th, 2013 for PC, Xbox 360, and PS3.
A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.
The February NPD numbers are in, and Issac Clarke has taken the top spot with his necromorph-slicing weapons in Dead Space 3.
Spoilers inside.
Having not played the previous Dead Space titles, did Daniel enjoy Dead Space 3? Dead Space 3 Review (PC) – ZGR
The sequel that Dead Space 2 should have been.
In space, no one can hear you win games. Or anything else, for that matter. Sound doesn’t travel in space.
Co-op in my Dead Space? It’s more likely than you think.
Dead Space 3 is going to get a bit bigger next month…
Hardcore Dead Space fans take note: you are going to want to read this story.
Very snazzy. Now that is killing Necromorphs in style.
Posted By Robert G. about 2 months, 1 week ago
The February NPD numbers are in, and Issac Clarke has taken the top spot with his necromorph-slicing weapons in Dead Space 3.
Posted By Shaun K. about 2 months, 2 weeks ago
Spoilers inside.
Posted By BT Community about 3 months, 1 week ago
In space, no one can hear you win games. Or anything else, for that matter. Sound doesn’t travel in space.
Posted By Robert G. about 3 months, 2 weeks ago
Dead Space 3 is going to get a bit bigger next month…
Posted By Shaun K. about 3 months, 2 weeks ago
Hardcore Dead Space fans take note: you are going to want to read this story.
Posted By Shaun K. about 3 months, 4 weeks ago
Very snazzy. Now that is killing Necromorphs in style.
Posted By Shaun K. about 4 months, 3 weeks ago
Get ready for your first taste of the newest fear this January.
Posted By Robert G. about 5 months, 1 week ago
Now necromorph killing is better with Kinect!
Posted By Gabriel B. about 5 months, 1 week ago
Ladies and gentlemen who made fun of the rivet gun, I present to you the EG-900 SMG.
Posted By Austin Yorski about 3 months, 1 week ago
Dead Space 3 to Feature Weapon Named After Viral Video, 10.0 out of 10 based on 1 rating ![]()
It seems to be an immutable law: As a horror franchise ages, it becomes more and more action-oriented. It doesn’t matter if it’s Silent Hill or Alien–sooner or later, scares give way to gunfights. The question isn’t whether or not the change is welcome, but rather how well it is executed. A smooth transition begets a Resident Evil 4, combining the best elements of the original atmosphere with appropriate action beats. Go too far… and you reach Resident Evil 6.
| PROS | Shooter/horror hybridization, Weapon crafting, Production values, Co-op |
| CONS | Cover-based segments, Micro-transactions, Story missteps |
| WTF?! | Biomass does not work that way. |
Dead Space 3 walks a precarious line between its roots and the inevitable siren call of mass market appeal. On one hand, the jump scares and body horror are as effective as ever. Visceral Games is uniquely adept at capturing the existential terror of the moments between enemy encounters, even as it throws some of the most disgusting monstrosities ever conceived right into the player’s face. However, the opposite side of that coin is riddled with chest-high walls and the rapid disintegration of plot, motivation, and novelty.
Take, for example, the game’s basic premise. After two harrowing experiences with The Marker, the necromorph threat, and the Church of Unitology, it seems reasonable to assume that protagonist Isaac Clarke would do everything in his power to stay far, far away from these abominations. Yet, just like poor Sigourney Weaver in James Cameron’s Aliens, the poor engineer somehow finds himself duped into facing the galaxy’s gooiest threat once again. The plot may be contrived, but this introduction does provide a natural departure point for a series that needed to evolve.
Gone is Isaac Clarke the silent everyman. Gone are the convenient power tools, power nodes, and vending machines. Long gone is the sense of merely surviving an unfortunate accident. This time Isaac (and therefore, the player) are on a bug hunt. Is the result less scary? Yes, absolutely. However, that isn’t necessarily the death knell of the Dead Space brand. In real life, fighting for your life against twisted flesh beasts would be traumatic and scarring every single time, but from the safety of our couches and computer chairs three times is asking a bit much. This time around, we are Ripley, Ellie is Newt, and it’s about time to bring down some Markers with a power loader.
Once you accept Dead Space 3 as a third-person shooter with horror elements, it is easier to wrap your mind around its strengths and weaknesses. Said successes are as obvious as they are numerous. Befitting an EA title, the game bleeds polish from top to bottom, whether in attention to graphical detail or in the fantastic sound design. Meanwhile, the addition of human enemies and cover-based shootouts reek of executive mandate. It’s almost as if every shallow attempt to pander to the lowest common denominator is paired with a solid step forward. By the time we get to Dead Space 6, we will have reached some sort of Portal-meets-FarmVille singularity of brilliance and inanity.
Case-in-point: The weapon crafting system is inspired, despite a cloying sense that it was designed with your wallet in mind. Instead of accumulating an arsenal of saws and projectile implements, Isaac instead scavenges scraps from the environment to create new tools of death. This limits your armory to a reasonable two guns, but also opens up limitless possibilities for creativity and experimentation. You can pay for materials if you want, but you will never find artificial difficulty spikes meant to force your hand. The game is not pay-to-win.
Meanwhile, the online pass inside the game case is there for a reason. Before you even see the title screen, you’re going to need to input a code to enable online cooperative play and to make way for the rising tide of incoming downloadable content. While the timing of the first DLC pack is a bit tacky, it is safe to say that the addition of co-op is ultimately for the better. The single-player campaign is already robust and ripe for replays, but with the addition of a unique perspective on the game’s events, the whole package amounts to a considerable value for your dollar.
Make no mistake, John Carver is no Sheva Alomar. The EarthGov soldier isn’t an intensely interesting or rounded human being, but he does have his own hallucinations to contend with and it is clear that effort was put into making his route unique. Whether it be through exclusive gameplay scenarios, his role in a single-player run, or the cooperative aspects of environmental puzzles that are absent during solo play, Carver makes for a fulfilling New Game+ buddy. At the end of the day, you are going to need to play through DS3 at least twice, but with all of the advanced difficulty modes it will likely end up being more.
Even if the co-op and gunsmith systems add variety and longevity to the experience, what good is that to fans of the first two Dead Space titles? As it turns out, the results are mixed. The curse of the third game in a trilogy is that the bar has been raised once, but doing so again can seem like spectacle for its own sake. Sure, Isaac confronts huge bosses, free-falls through the black void of space, and mashes his way through some quick-time events, but the experience sometimes gives off a sense of only going through the motions. Very little of the core adventure should be considered outright bad, but those looking for a refinement of the previous formula will likely be left disappointed.
Likewise, Visceral fumbles the storytelling ball a few times before crossing the finish line. The first two games had highs and lows in their plotting, but ultimately delivered satisfying psychological thrillers with a side of religious satire. As others have pointed out, this entry pushes suspension of disbelief to its breaking point. In addition, the writers have taken the character of Ellie and seemingly demoted her to a plot device, before the narrative goes off in new and strange directions for its final act. If nothing else, I was surprised.
Despite all of the dessicated corpses, Dead Space 3 is a meaty experience. There is no shortage of things to do, build, and murder, as long as you are willing to engage in said actions without being scared. If you approached this release with skepticism due to the cooperative aspect, DLC, or micro-transactions, consider your fears unfounded. If you were holding out for horror, then it appears that I am the bearer of bad news. You are going to have to hold out for Amnesia: A Machine for Pigs.
A copy of the game was purchased for review purposes and was completed in about 15 hours. The title was played on PS3, but is also available for Xbox 360 and PC.
Also, follow me on Twitter @austinyorski (please).
There is a shotgun that shoots bees in the new Serious Sam Double D!
I don’t get the fur thing. I mean it looks cool I guess but it just doesn’t make sense that you’d wear it when your armor is some sort of vacuum sealed super armor.
A 7 or 8 is pretty fair I think, though for me the previous two games were more in the 9 range. I think this games biggest weakness is that they didn’t take opportunities to build upon the horror aspects of the optional missions. I won’t spoil anything, but at least three of the optional missions had an excellent premise for horror, but they were generally only touched upon. The thing about horror is that it is highly dependent upon details, and such details can make or break it depending on how they’re used. Corpse Party is a good example of using details to incite horror. If they played more with the warped psychology of people in horrible situations, then this game could’ve been a lot scarier.
Still, the game was pretty good otherwise. The crafting system was brilliant (and admittedly made more sense than the vending machines in other Dead Space games)the gameplay was good, and the environments were impressive. As someone who played RE6 and was completely infuriated with that trainwreck this was much better, if not very scary.
“Once you accept Dead Space 3 as a third-person shooter with horror elements, it is easier to wrap your mind around its strengths and weaknesses.”
Still won’t stop the cries of BETRAYAL though if Resident Evil 6 is anything to go by.
The Microtransactions are bad. I’m glad that the game does not make them a requirement to proceed, but they shouldn’t even be there. It’s step 1 on the path to Microtransaction Hell. Who’s to say this isn’t a trial run and they turn up the Microtransactions for Dragon Age 3 or something similar?
Not to mention game balance is ruined. A standard game would only give you guns that are appropriate for that area. You have weak guns for weak enemies, and when stronger enemies start popping up, you start getting stronger guns to deal with them.
The microtransactions take that out, you have a strong gun for the weak enemies and the strong enemies and the progression system is ruined. That stuff should not happen. Pay-to-Cheat is no better than Pay-to-Win. Why even bother playing a game if you can just buy an “I Win” gun?
That’s what is a major bother to me about the Microtransaction system and it really shouldn’t be there. Suppose it’s ok the game is alright, but it sounds like if I want to get a first time experience of this series. The original is the best one to go with. Then wait for a DLC Complete version or something similar. Espicially if the first DLC pack is one month away (Announcing it on Launch Day just stings as well.)
Unlike RE6, Visercal actually salvaged DS3 by still keeping the core elements of Dead Space alive, as much as how bad the microtransactions and the cover sections are – they don’t entirely dumb the game down and Co-op isn’t forced upon. Also the microtransactions are absolutely useless, more useless now that their is an infinite item exploit in chapter 8.
I have been a Dead Space fan ever since the first one, but even though I want to defend this one, I must agree that this game is only a 7/10… well, 8/10 because I’m biased.
It does make me a bit sad to see the horror elements diminish like this, but It is sadly inevitable, not only because of COD mentality but also due to the evolution of the in-game story.
If this was a different protagonist, it would be different but Isaac has faced these things twice now, so it was inevitable for the 3rd round to be action over horror.
I am not defending it, nor accepting it but I do understand it. its just sad it happened to this franchise like this. Extraction was a good example of how to do action without losing atmosphere, but DS3 for its detriment did not try to do the same. Another example of why abandoning your roots to appeal to mainstreamtards stunts and damages horror games, even Dead Space.
Nonetheless, I enjoyed it as a fan, but as an objective gamer it leaves me with a sad feeling to know that developers have once again ignored its loyal fans over mainstreamtards. On the upside; its not nearly as horrible as Resident Evil 6.
So if you never need it, why are microtransactions there?
Are we monetizing 1 use only cheat codes now?
If you cheat yourself 9999 metals to build all the guns, is that piracy?
What’s the point of having an overpowered gun that ruins the whole experience anyway?
If the game is too hard and you want to see the end, you can always enable easy mode and bitchslap everything to death in 1 hit.
Is this aimed at people who want to brag about how they beat the hardest difficulty by paying 20 bucks to get the cheat gun or what?
I still don’t know if I’ll ever play Dead Space 3, still haven’t even touched 2.
As much as I enjoyed the game, this review is actually pretty much spot on. It’s pretty much a 7.5 out of ten for me.
I won’t deny some faults with the game but I certainly enjoyed Dead Space 3.
Having not played the previous Dead Space titles, did Daniel enjoy Dead Space 3? Dead Space 3 Review (PC) – ZGR
The sequel that Dead Space 2 should have been.
In space, no one can hear you win games. Or anything else, for that matter. Sound doesn’t travel in space.
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
There isn’t anything wrong with having a silly weapon in a horror game. The old Silent Hill games are amongst the scariest games out there, and they have plenty of silly unlock-able weapons, granted most of them were new-game plus material.
Also, Dead Space has always been an action/horror hybrid, from the first game in the series. It’s one thing to lament an over-emphasis in action in a game like Silent Hill, but tearing necromorphs to pieces en masse is par for the course for Dead Space.
I was hoping it would be a gun that shot flaming badgers.
Also, Dead Space is as much a “horror” game as Doom 3 is.. take that however you want.
And I (having never heard of “Honey badger don’t care”) was kinda hoping it would shoot either mushrooms or snakes. Can’t win em all.
“Honey Badger don’t care” is easily, the most overrated meme generated from a viral video in the history of the internet, I don’t see what makes it THAT quote worthy, it was fun for a bit, but again, not worth the publicity, but it’s not the first forced meme, and it’s sure not gonna be the last.
Considering the amount of backlash Resident Evil 6 is getting for straying from Survival Horror to a more action based game (AND DON’T START IT HERE, I’m bringing it up since it’s related. That whole debacle can happen once this site has reviewed the game.) I don’t think this is going to go down too well…
Really though, I never been scared by a Dead Space game before. The only game that has literally scared me was Amnesia, and that’s because that game was more about scaring yourself by getting you to fill in the image of what the horror actually is.
Mike Dodd reviewed Resident Evil 6 for us: http://www.blisteredthumbs.net/2012/10/rad-episode-266-resident-evil-6/
A written review should be up within the next couple of days if you prefer a more in-depth look.
You fools! You gave them the cheap publicity for which they were fishing!