Assassin`s Creed III

Players: 1 Player Offline, 2-8 Online Players
Publisher: Ubisoft
Genres: Action, Adventure
Release Date: October 30, 2012
Developer: Ubisoft Montreal
MSRP: $59.99
Platforms:
Set between the years 1753 and 1783, the war between the Assassins and the Templars has moved to Colonial America. The player takes on the role of a young, half-English, half-Mohawk man named Connor Kenway (also known by his birth name, Ratohnhaké:ton), who is drawn into the fight against tyranny when his home is attacked by white colonists.

Assassin’s Creed III Review, 8.5 out of 10 based on 6 ratings

Old-timey bar fights were really hardcore.

However it must be said that in its current state the frequency of glitches is a little alarming. None of these errors have been game breaking, nor have the crashed the game, but finding a horse stuck half way up a house does tend to break the immersion.

I imagine these glitches exist due to the huge upgrade the Anvil engine must have gone through in order to produce this game. I could go on about the amount of characters on screen at once, the detail each building in the city has, or even the sheer scope of the map, but ultimately you simply need to get yourself out into the frontier and climb a tree. The view in AC3 is amazing. While the framerate can be hit and miss, the visual display and the variation found throughout the game is astounding. The series has always had some impressive moments, but when the new weather effects kick in as Connor sprints his way over no man’s land, dodging bullets and cannon balls, you tell me you’re unimpressed and I will call you a liar.

Improvements have also been made to the way missions are handled. Like usual, you have to approach a marked target and engage them in conversation to gain new missions and side missions. The difference is that while you are taking part in a mission, as long as you can reach other goals, you can complete any other task along the way. No longer does picking up a mission lock out all other endeavors. It’s such a simple change, but makes all the difference. Once again, it makes the whole experience flow more freely, allowing you to dictate the pace. Sure, Connor running out of a cutscene with obvious urgency then going hunting rabbits for 30 minutes may break the narrative, but I needed some pelts.

The whole city is there for the stabbing.

Hunting is just one of the many tasks you can now complete while roaming the open wilderness of the untamed and yet-to-be united states. In a semi-throw back to the original game, Connor can now explore open areas well away from the city streets. Thankfully though, in the outback of America no one cares at what speed you ride your horse. Here you can complete courier missions, find hidden secrets, and punch moose to death. Yes, I did that and it was awesome. Sure you can hunt with traps, stealth, and patience resulting in rewarding and compelling gameplay, but when you jump out of a tree and a moose surprises you, how can you resist punching your possible templar hitman in disguise to death?

Many of you though will wish to leave the land behind and take to the sea. For the first time in an Assassin’s Creed game, you can partake in naval combat. While you would think something like battling off 20 to 1 odds would be difficult, the controls for such an exercise are so easy that it hardly takes any practice. This isn’t to say the naval portion isn’t fun, but it’s hardly as dramatic as it possibly could have been with a few more complications to add tension. There are plenty of missions to take part in and the ship can be upgraded from your homestead.

The homestead acts much like Montenegro did in Assassin’s Creed 2. Think of it as your hub and a place where you can progress economical tasks that will eventually pay dividends. Unlike previous base building exercises, Connor will have to complete mission in order to bring people to his little stretch of land, and in turn they will be able to help produce and craft items for him. You can even start to play with the market, sending out convoys with goods to local traders, but with the risk of your wagons coming under attack along the way. I found the homestead to have too many factors to really become enjoyable, and the rewards for putting in the time are not always obvious, which often left me leaving such task for later.

‘Murica.

Connor’s sections may have some low moments, but they are few and far between, and with so many other tasks to get on with, it’s not like your left with nothing. Speaking of not being left with nothing, Desmond Miles makes his first ever playable roll within mission. That’s right, our true main protagonists finally gets out of the animus and into the real world, fighting like the assassin he is now meant to be. I have to say, fighting in the modern day is all kinds of awesome, but that is all I will reveal.

Of course, Assassin’s Creed 3 also comes with a multiplayer mode, which for the most part is similar to the one found in Brotherhood and Revelations. Even pre-release, finding a game was easy and not once did I come across any connection issues. I have always found myself enjoying the multiplayer in the AC series and this iteration is no different. The developers have gone to a lot of effort to expand the options within these modes, promoting the idea of playing with friends and even creating a mode for such exploits.

Classic deathmatch and wanted modes return with very little change aside from the characters and locations, but when something isn’t broken, don’t try and fix it. My personal favorite is the Assassination mode where players have to identify any human controlled character and assassinate them. The brilliance behind the AC multiplayer is more evident here than anywhere else. In my time online I saw many different play styles all resulting in victory. Some players choose to be very overt, running around and trying to rack up a high kill count, whereas others prefer to look for those one or two perfect kills to take the top spot. It’s a superbly designed mode that is easy to get into and hard to master.

*Insert lonely island reference here*

Ubisoft Montreal may produce an Assassin’s Creed every year, but unlike many other series, this is not a carbon copy of the previous version with a few bells and whistles. Assassin’s Creed 3 is a huge improvement on what has come before in both gameplay and mechanics. After 20 or so hours pumped into the single-player mode I am still exploring and discovering new things, and unfortunately have been unable to complete the game before releasing this review, such is the scale of the game. My completion count currently sits at around 50% and I am, pretty efficient with my exploration.

To be quite frank, Assassin’s Creed 3 is currently my game of the year, with very few titles on the horizon likely to knock it from that spot. The story is fantastic, with great characterization and development. The game twists and turns, often surpassing expectation and throwing new events and gameplay elements at you all the time. For me, there was never a dull moment. Even when taking part in tasks I found less enjoyable than other, I knew there was more exciting events just around the corner that I could take part in whenever I liked. There are very few negative remarks I can make about the game and most of the few things I can mention could be patched out. The whole experience is just phenomenal and I encourage everyone, whether you have followed the series thus far or not, to give it a go.

When Assassin’s Creed originally was released, I often claimed it was a beautiful concept that hadn’t been fully realized. With the release of AC3, I find myself shocked at how far beyond my expectation that concept has gone.

This game was provided by the publisher for review purposes on Xbox 360. The game was played for roughly 25 hours and was not completed. 20 hours were spent in various sections of the single player campaign. 5 hours were spent in a variety of multiplayer modes of which the reviewer totally won the majority, which he is not proud of or anything

9/10

Assassin's Creed III Review

The American Revolution is never an easy subject to talk about, so Blistered Thumbs decided that they would let their only English writer cover a game all about it. Smart move, guys!

Assassin's Creed III Review - ZGR

With the new protagonist and setting, does Assassin's Creed III stand up to the previous entries in the epic series? Daniel check it out! Assassin's Creed III Review - ZGR

Assassins Creed III (PC) Review - ZGR

After being somewhat disappointed with the console version of Assassins Creed III, Daniel checks out the PC version. Assassins Creed III Review - ZGR
Pages : Page 1 Page 2
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Yousif A.

UK Content Editor and all round nice bloke.

More Posts - Website

  1. November 04, 2012 at 09:23am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    This game’s ending is is way worse than ME3′s. The story was herky jerky and I think it missed a lot of the emotional beats it was going for by forcing Conner into big history moments. The game wanks a lot for America and Conner is really all over George Washington without being given any real good reason to be. Desmond’s segments were lifeless and ridiculous as usual. I never expected Desmond to amount to much but that ending was just awful and half assed.

  2. November 02, 2012 at 08:14pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’ve only played the first Assassin’s Creed so far. Admittedly, I’m not too far onto it, so maybe I’m being too harsh when I say this, but I am very unimpressed with it and do not understand the hype. On the bright side, it sounds like things get better with every installment, and this game is the culmination of those improvements.

    • November 04, 2012 at 09:15am
      In response to Phantom Roxas
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Assassin’s Creed II is leagues ahead of it’s predecessor in nearly every respect.

    • November 08, 2012 at 05:39pm
      In response to Phantom Roxas
      VN:F [1.9.21_1169]
      Rating: 0 (from 2 votes)

      I utterly loathed the first game and its clunky gameplay, but I was utterly surprised with its sequel. Assassin’s Creed II was fantastic, it actually improved much of what was wrong with the first game and was overall a completely different experience. Sadly, AC III took a few steps backwards in regards to clunkyness, with an awful UI and lame quick time events. But You should definitely check out the second game in the series, for it is worth playing.

  3. October 31, 2012 at 12:00am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’ll get the game but I’ll probably play it around December. I want to Halo 4 and Hitman Absolution first.

  4. October 30, 2012 at 07:48pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Do the Assassins and Templars actually have a decent reason for why they’re fighting in North America at all when the center of western power was (and would be for another century) Europe?

    • October 30, 2012 at 11:21pm
      In response to Granten
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Likely to gain a foothold in the new world in oder to have a strategic advantage that that new land would likely bring should such things be needed. It also had large amounts of resources just waiting to be taken that coul turn the tide of such a conflict

    • October 31, 2012 at 02:46am
      In response to Granten
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      The first 3-5 hours are spent establishing this very thing.

  5. October 30, 2012 at 07:18pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 3 votes)

    You know, you should have given the trained historian this review…

    Then again, I would have been really harsh on the historical inaccuracies.

  6. October 30, 2012 at 06:14pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 3 votes)

    I’m starting to wonder if the AC devs are that afraid of creating a challenging experience or adding depth to its combat. The combat in AC series has always been piss easy but now they made it easier? doesn’t sound much of an improvement to me.

    • November 08, 2012 at 05:42pm
      In response to VNV242
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Don’t worry! The Ubisoft devs balance out the shit-easy combat in AC III by putting in a horrendous quick-time system! Whenever wolves or other beasties attack you, you can’t just use your gun or sword and dispatch them as you would humans. Oh no, you suddenly switch to a quick time system where you have to hit the correct button or you die instantly! Game design HO!

  7. October 30, 2012 at 04:15pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    If I have any real complaint, it’s that Ubisoft fails to deliver on balancing the factions. Calling loyalists “misguided” doesn’t disguise how they’re blatantly considered bad guys, regardless of Templar influence. Oh, and isn’t it funny how all the side missions call the soldiers “Redcoats” even if it’s the COLONISTS in power, instead of, I dunno, using a less specific term like “soldiers”? The one person who apparently views the Empire positively is Shaun in the present, and he IS British! Just saying…

  8. October 30, 2012 at 02:24pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +2 (from 6 votes)

    America F*** yeah

Leave a Comment

You must be logged in to post a comment.

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After being somewhat disappointed with the console version of Assassins Creed III, Daniel checks out the PC version. Assassins Creed III Review – ZGR

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Posted by [ 6 months, 2 weeks ]

With the new protagonist and setting, does Assassin’s Creed III stand up to the previous entries in the epic series? Daniel check it out! Assassin’s Creed III Review – ZGR

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Posted By about 4 weeks, 2 days ago

Whimper or bang? Only one way to find out.

New Trailer for 2nd Ep of AC3 - Tyranny Of King Washington Focuses on Ben Franklin

Posted By about 2 months ago

The hunt of bad old King George continues.

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Posted By about 2 months, 1 week ago

I just could not resist.

Wii U Version of Assassin's Creed III now up to Date on DLC

Posted By about 4 months ago

The first two packs for Assassin’s Creed III are now available on the Wii U.

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Posted By about 5 months ago

A marathon for charity, thats all you need.

Assassin's Creed 3 Sells 7 Million Copies in Its First Month

Posted By about 5 months, 1 week ago

Ubisoft’s latest hit is now its fastest selling game since the company was founded.

Assassin’s Creed 3 Posits War with George Washington the Tyrant King

Posted By about 5 months, 1 week ago

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Posted By about 5 months, 2 weeks ago

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Assassin's Creed III Review

Posted By about 6 months, 3 weeks ago

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Posted By about 6 months, 3 weeks ago

Tomorrow the revolution begins…

Assassin’s Creed III Review

Assassin’s Creed III Review

Assassin’s Creed III Review, 8.5 out of 10 based on 6 ratings

We moan and complain that EA Sports games and Call of Duty make appearances year on year, and yet Assassin’s Creed has somehow avoided the ire of the gaming masses despite doing the exact same thing since the release of AC2. Why don’t we complain? Maybe it’s because Ubisoft Montreal has improved the mechanics and gameplay with every installment, adding significant new elements to every title. Assassin’s Creed III is a truly superb answer as to why I, for one, do not complain. This year they have utterly knocked it out of the park.

PROS Improved controls, Fantastic story, Stunning to look at, Loads of content
CONS Sound balance is sometimes off at key moments, Frequent graphical glitches
WTF?! You actually punch a padlock off with your bare hands!

Connor is nothing like Ezio. Let’s get that out in the open right now. While our Italian hitman varied from Altair, the similarities were noticeable. The second you take control in AC3 you realize this is not the same beast. From his combat style to his attitude, our native Indian protagonist makes his unique mark upon the series with style. You won’t be witnessing any reused animations in this game. This is new and it feels like it.

Not that you will get to Connor and his persona straight away. There are some twists and turns to deal with first as the new setting of the 18th century is firmly established. I will not reveal too much, having far too much respect for what I consider the best written and acted AC game to date. Many famous names will come and go past you so quickly that it’s hard to take them all in, but the developers have clearly done their homework. The characters are full of life and well fleshed out, and while Connor really stands out from the crowd, it’s the villain of the piece that steals the show. With the English involved, were you ever in any doubt?

Assassin’s Creed 3, as many of you will know, is based before, during, and after the American Revolution. With the game being developed by a French developer and marketed strongly to the American public, I was a little worried that the whole affair could get a little one-sided. I am glad to report that AC3 actually takes a very well rounded view on the whole revolution, citing many cases for and against both sides as the game continues, and even goes so far as to question the modern American notion that the founding fathers are people to be admired. It’s fascinating to see how the developers have taken the Assassins and Templar’s philosophies and applied it to this monumental moment in history.

Well, now his coat is red.

Of course, while the setting and hero may have changed, most of the familiar Assassin’s Creed staples have returned. Hidden blades, synchronization points, chapter-based progression, and the animus all reappear. This isn’t to say that game is without its improvements though.

For a start, and this is a big one, you can no longer accidently jump off anything. Say goodbye to those rage inducing lethal falls and unintentional swan dives into haystacks. Ubisoft Montréal has finally done something about the often criticized free-running system by dumping the high and low profile modes. Now, you will simply run when holding the trigger/shoulder button, leaping from roof to roof with the same reckless abandon as before, however, should the jump ahead of you be unsafe, your Assassin will simply stop. The games now requires you to decide when and where your will leap from, leaving you with only yourself to blame should you become a mess upon the cobbled streets.

Combat has also received a rather drastic makeover. Locking onto your foes to engage in a fight is now a thing of the past, and thank god. Health now recharges out of combat, but health packs are now gone, meaning there is no easy way out of big fights, but no annoying trips to the doctor every hour or so. All the buttons you need are also now on the face of your controller. Swinging your sword and countering the opponent are now one button actions, with blocking thrown onto the scrap pile. Everybody only used it to counter anyway!

There are more combat options than ever before.

Countering blows is perhaps even simpler than before, with the game often giving you visual indicators when a blow is coming, and easily being deflected with a single press. The difference here is that you then enter a slow motion state in which you can select from a number maneuvers you can perform on your helpless foe. Simply killing them may be the most obviously beneficial, however AC3 will thrown some much tougher enemies at you than previous games and simply going in for the kill will often get you a smack in the mouth. Throwing, disarming, and tripping your opponents are all viable options from a counter, and with downed and disorientated foes now so much easier to kill, sometimes being tactical can pay off. That or you can just shoot them with a selection of flintlock weaponry. That’s always an option.

This tactical approach is something that pays off in missions as well. If we’re honest, Assassin’s Creed isn’t exactly the stealth series it has often pretended to be, with blending and hiding usually working as tools to get you to your next massive fight. AC3 handles things a little differently, and while overt action will still see you to your goal, the options for a covert approach have increased dramatically.

Notoriety is now ranked in stages, rather than extremes. 3 separate states of alertness will simply increase the guard’s chances of coming to look for you or even reacted violently to you on sight. It makes more sense than the previous, “nothing to everyone-wishes-to-kill-you” system. This staged level of alertness also transfers into mission, making for interesting changes to your approach required depending on your notoriety in the area.

The beauty of the wilderness… let’s kill it!

Not only does AC3 promote the idea of stealth, but new environmental tools like tall grass and Connor’s natural ability to leap from tree to tree help you mask your approach in ways that Ezio and Altair could only dream of. Disappearing from view and slowly eliminating the guards like a native American ninja is definitely the most effective way to play the game and is highly rewarding both mentally and more often than not literally, with the games bonus objectives usually pertaining to stealthy actions.

Even blending in with the crowd is more effective, with simple actions like approaching a bar and leaning against it hiding you from searching eyes. Every action in AC3 is similar to the previous installments but with far more fluidity. It’s hard to explain to someone who hasn’t played it, but after an hour or two with the new game previous Assassin’s Creed games started to look bad. Connor often feels like he is one with the environment rather than an object in it and that makes the experience much richer.

Once or twice I did find myself taking issue with the new free-running system and that is at least 100 times less than previous games. Unfortunately, the sound balance is a bit odd too. I often found myself suddenly unable to hear people directly in front of me, as the music overwhelmed the conversation. It’s not always a problem, but when plot points are being divulged I have a tendency to want to hear them.

9/10

Assassin's Creed III Review

The American Revolution is never an easy subject to talk about, so Blistered Thumbs decided that they would let their only English writer cover a game all about it. Smart move, guys!

Assassin's Creed III Review - ZGR

With the new protagonist and setting, does Assassin's Creed III stand up to the previous entries in the epic series? Daniel check it out! Assassin's Creed III Review - ZGR

Assassins Creed III (PC) Review - ZGR

After being somewhat disappointed with the console version of Assassins Creed III, Daniel checks out the PC version. Assassins Creed III Review - ZGR
Pages: Page 1 - Page 2
  1. November 04, 2012 at 09:23am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    This game’s ending is is way worse than ME3′s. The story was herky jerky and I think it missed a lot of the emotional beats it was going for by forcing Conner into big history moments. The game wanks a lot for America and Conner is really all over George Washington without being given any real good reason to be. Desmond’s segments were lifeless and ridiculous as usual. I never expected Desmond to amount to much but that ending was just awful and half assed.

  2. November 02, 2012 at 08:14pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’ve only played the first Assassin’s Creed so far. Admittedly, I’m not too far onto it, so maybe I’m being too harsh when I say this, but I am very unimpressed with it and do not understand the hype. On the bright side, it sounds like things get better with every installment, and this game is the culmination of those improvements.

    • November 04, 2012 at 09:15am
      In response to Phantom Roxas
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Assassin’s Creed II is leagues ahead of it’s predecessor in nearly every respect.

    • November 08, 2012 at 05:39pm
      In response to Phantom Roxas
      VN:F [1.9.21_1169]
      Rating: 0 (from 2 votes)

      I utterly loathed the first game and its clunky gameplay, but I was utterly surprised with its sequel. Assassin’s Creed II was fantastic, it actually improved much of what was wrong with the first game and was overall a completely different experience. Sadly, AC III took a few steps backwards in regards to clunkyness, with an awful UI and lame quick time events. But You should definitely check out the second game in the series, for it is worth playing.

  3. October 31, 2012 at 12:00am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’ll get the game but I’ll probably play it around December. I want to Halo 4 and Hitman Absolution first.

  4. October 30, 2012 at 07:48pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Do the Assassins and Templars actually have a decent reason for why they’re fighting in North America at all when the center of western power was (and would be for another century) Europe?

    • October 30, 2012 at 11:21pm
      In response to Granten
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Likely to gain a foothold in the new world in oder to have a strategic advantage that that new land would likely bring should such things be needed. It also had large amounts of resources just waiting to be taken that coul turn the tide of such a conflict

    • October 31, 2012 at 02:46am
      In response to Granten
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      The first 3-5 hours are spent establishing this very thing.

  5. October 30, 2012 at 07:18pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 3 votes)

    You know, you should have given the trained historian this review…

    Then again, I would have been really harsh on the historical inaccuracies.

  6. October 30, 2012 at 06:14pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 3 votes)

    I’m starting to wonder if the AC devs are that afraid of creating a challenging experience or adding depth to its combat. The combat in AC series has always been piss easy but now they made it easier? doesn’t sound much of an improvement to me.

    • November 08, 2012 at 05:42pm
      In response to VNV242
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Don’t worry! The Ubisoft devs balance out the shit-easy combat in AC III by putting in a horrendous quick-time system! Whenever wolves or other beasties attack you, you can’t just use your gun or sword and dispatch them as you would humans. Oh no, you suddenly switch to a quick time system where you have to hit the correct button or you die instantly! Game design HO!

  7. October 30, 2012 at 04:15pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    If I have any real complaint, it’s that Ubisoft fails to deliver on balancing the factions. Calling loyalists “misguided” doesn’t disguise how they’re blatantly considered bad guys, regardless of Templar influence. Oh, and isn’t it funny how all the side missions call the soldiers “Redcoats” even if it’s the COLONISTS in power, instead of, I dunno, using a less specific term like “soldiers”? The one person who apparently views the Empire positively is Shaun in the present, and he IS British! Just saying…

  8. October 30, 2012 at 02:24pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +2 (from 6 votes)

    America F*** yeah

Leave a Comment

You must be logged in to post a comment.

Assassins Creed III (PC) Review - ZGR

Posted in Zeitgeist Review [ 5 months, 3 weeks ]

After being somewhat disappointed with the console version of Assassins Creed III, Daniel checks out the PC version. Assassins Creed III Review – ZGR

Assassin's Creed III Review - ZGR

Posted in Zeitgeist Review [ 6 months, 2 weeks ]

With the new protagonist and setting, does Assassin’s Creed III stand up to the previous entries in the epic series? Daniel check it out! Assassin’s Creed III Review – ZGR

Platform32: World Exclusive Assassin's Creed III Interviews, Gameplay Footage

Posted in Platform32 [ 7 months, 4 weeks ]

The guys at Ubisoft have announced a brand new feature for Assassin’s Creed 3, the Homestead, and I’ve got all the EXCLUSIVE info straight from the mouth of Steve Masters the game’s lead designer.

Platform32: World Exclusive Assassin's Creed III Interviews, Gameplay Footage

Posted by [ 7 months, 4 weeks ]

The guys at Ubisoft have announced a brand new feature for Assassin’s Creed 3, the Homestead, and I’ve got all the EXCLUSIVE info straight from the mouth of Steve Masters the game’s lead designer.