Eurocom Suffers Staff Layoffs in Aftermath of "Redundancy Cuts"
No, Mister Bond. I expect you to die!
Posted By Austin Yorski about 6 months, 4 weeks ago
007 Legends Review, 6.3 out of 10 based on 3 ratings ![]()
James Bond is a lot of things to a lot of people. Like The Doctor and his TARDIS, Agent 007 exists in many times and places, with just as many personalities and faces. The idea of collecting the seminal moments in Bond history in one entertainment package is enticing, but fraught with difficulty. How do you pick the best parts of a franchise spanning half a century and string them together into a meaningful whole? The answer is more dastardly than any evil volcano lair ever conceived.
| PROS | Captures some iconic moments, Gadget mini-games |
| CONS | Short, Ugly, Bland, Missed opportunity |
| WTF?! | 1/6 of the game is DLC |
007 Legends may sell itself as a celebration of Ian Fleming’s super spy, but it’s actually more of a tie-in with the upcoming Skyfall film. The frame narrative is that during the events of the movie, Daniel Craig’s Bond is shot and begins to have flashbacks about his earlier missions. This is the only thread that holds together the multiple short campaigns, which consist of 2 or 3 missions apiece from Goldfinger, On Her Majesty’s Secret Service, Licence to Kill, Die Another Day, and Moonraker. Some free Skyfall DLC is inbound, but until then you are left with an incomplete game.
It would be easy enough to criticize the lineup of adventures included in the package. If I have to slog through the terrible level design of innumerable secret hideouts then I want a chance to kick Christopher Walken off of a bridge. It’s only fair. With that said, the attempt to mine your nostalgia may have been in vain anyway–more than a few things are changed. Let’s put aside the fact that Craig is playing Bond in every story, which is a necessary concession. What about the fate of Blofeld and the generic white woman replacing Halle Berry? I’m not a big enough fan of the property to say for sure, but I feel as though some of these alterations border on disrespectful.
Even the strictest adherence to canon couldn’t have saved the gameplay though. The missions in Legends are broken up into three distinct parts: bland shooter segments, short stealth sections, and investigative sequences. To call the gunplay derivative of Call of Duty is insulting to the hard-working people of Treyarch. In truth, the shooting feels more like GoldenEye 64 writ large, as very few few modern techniques are brought into the fold. Instead, much of the action is a shooting gallery full of identical brain-dead enemies. The sole saving grace of the experience is the option to turn off regenerating health, allowing for an old-school med-pack and body armor run-through.
Nothing is wrong with the game’s stealth mechanics on a purely mechanical level, but there are very few opportunities for them to flourish. Each movie has a part or two where sneaking is possible, but they are usually short or far too easy. In fact, I found a few parts of the game that could be completely bypassed by sprinting through all of the patrolling guards. This isn’t possible during mandatory stealth sections in which being spotted causes an automatic mission failure, but you are given more than enough sleeping darts and silenced pistol rounds to manage. There is one stretch of Licence to Kill in which these elements come together in a satisfying way, but the rest of the game squanders its potential.
One mechanic I enjoyed, perhaps ironically, was Bond’s gadgetry. Complicated and outlandish gizmos are par for the series course, but Legends cuts the Gordian Knot and jams everything into a modern smartphone. Need to take pictures of evidence? Smartphone. Need to hack a computer? Smartphone. Need to check for fingerprints? Smartphone. It’s a corny idea, but it works, especially with the little mini-games which are needed to crack safes and infiltrate security systems.
With that bit of back-handed praise out of the way, let me introduce you to the worst aspect of 007 Legends: boss battles. Every fight, whether it be with the iconic Oddjob or the hulking Jaws, is represented by the same quick-time event/min-game. The game tries to present these fights as though they were immersive, but nothing could be more artificial than pushing the analog stick in the direction of a giant flashing prompt. I’ve seen better fighting mini-games in NHL titles. The effect may have been mitigated if it occurred less frequently, but alas.
There are plenty of other disappointing aspects to mention. The texture work is sloppy at best and hilarious at worst, extending from every surface and onto major character models. The upgrade system is perfunctory, as most guns fire similarly and there is little incentive to spend experience points on guns you will probably end up discarding from room to room. It also has to be said that I ran into a few bugs, including enemies sprinting against walls and some odd frame-rate drops. Legends may be marketed as a history lesson, but it has all the earmarks of a movie-licensed cash grab.
The multiplayer portion of the software is functional. Up to 12 players can shoot each other in an attempt to recapture the glory of GoldenEye, but I doubt anyone will stick with it long. Between the disappointing single-player and the impending releases of Black Ops II and Warfighter, I expect the servers to be empty within a week. The ability to play split-screen multiplayer is a nice touch in this day and age though, despite its inclusion ending up as so much polished brass on the Titanic.
007 Legends isn’t worth your time and money, but that doesn’t mean that the core concept is worthless. The legacy of James Bond is more than perfect for an episodic format, which Telltale has proven is reasonably viable. Going even further, I would suggest that future Bond games abandon first-person all together in favor of a more Alpha Protocol approach. We all have fond memories of the N64 days, but this entry has proven that the character has no place in the modern shooter scene. With such a rich body of work to draw from, James Bond deserves better than this. We all deserve better.
A copy of the game was provided by the publisher for review purposes and played to completion in about 4 hours, with an additional 2 hours spent with the multiplayer modes. The title was played on Xbox 360, but is also available for PS3, PC, and (eventually) Wii U.
Also, follow me on Twitter @austinyorski (please).
A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.
No, Mister Bond. I expect you to die!
“The Best of James Bond” turned out more like a B-sides mixtape.
The next two Bond movies getting the Legends treatment have been revealed.
Having already revealed Moonraker as one of the five classic Bond films getting representation in
Get ready for the most ambitious Bond yet with this new trailer.
Posted By James C. about 5 months, 3 weeks ago
No, Mister Bond. I expect you to die!
Posted By Shaun K. about 9 months ago
The next two Bond movies getting the Legends treatment have been revealed.
Posted By Shaun K. about 10 months, 3 weeks ago
Having already revealed Moonraker as one of the five classic Bond films getting representation in
Posted By Shaun K. about 1 year ago
Get ready for the most ambitious Bond yet with this new trailer.
Posted By Austin Yorski about 6 months, 4 weeks ago
007 Legends Review, 6.3 out of 10 based on 3 ratings ![]()
James Bond is a lot of things to a lot of people. Like The Doctor and his TARDIS, Agent 007 exists in many times and places, with just as many personalities and faces. The idea of collecting the seminal moments in Bond history in one entertainment package is enticing, but fraught with difficulty. How do you pick the best parts of a franchise spanning half a century and string them together into a meaningful whole? The answer is more dastardly than any evil volcano lair ever conceived.
| PROS | Captures some iconic moments, Gadget mini-games |
| CONS | Short, Ugly, Bland, Missed opportunity |
| WTF?! | 1/6 of the game is DLC |
007 Legends may sell itself as a celebration of Ian Fleming’s super spy, but it’s actually more of a tie-in with the upcoming Skyfall film. The frame narrative is that during the events of the movie, Daniel Craig’s Bond is shot and begins to have flashbacks about his earlier missions. This is the only thread that holds together the multiple short campaigns, which consist of 2 or 3 missions apiece from Goldfinger, On Her Majesty’s Secret Service, Licence to Kill, Die Another Day, and Moonraker. Some free Skyfall DLC is inbound, but until then you are left with an incomplete game.
It would be easy enough to criticize the lineup of adventures included in the package. If I have to slog through the terrible level design of innumerable secret hideouts then I want a chance to kick Christopher Walken off of a bridge. It’s only fair. With that said, the attempt to mine your nostalgia may have been in vain anyway–more than a few things are changed. Let’s put aside the fact that Craig is playing Bond in every story, which is a necessary concession. What about the fate of Blofeld and the generic white woman replacing Halle Berry? I’m not a big enough fan of the property to say for sure, but I feel as though some of these alterations border on disrespectful.
Even the strictest adherence to canon couldn’t have saved the gameplay though. The missions in Legends are broken up into three distinct parts: bland shooter segments, short stealth sections, and investigative sequences. To call the gunplay derivative of Call of Duty is insulting to the hard-working people of Treyarch. In truth, the shooting feels more like GoldenEye 64 writ large, as very few few modern techniques are brought into the fold. Instead, much of the action is a shooting gallery full of identical brain-dead enemies. The sole saving grace of the experience is the option to turn off regenerating health, allowing for an old-school med-pack and body armor run-through.
Nothing is wrong with the game’s stealth mechanics on a purely mechanical level, but there are very few opportunities for them to flourish. Each movie has a part or two where sneaking is possible, but they are usually short or far too easy. In fact, I found a few parts of the game that could be completely bypassed by sprinting through all of the patrolling guards. This isn’t possible during mandatory stealth sections in which being spotted causes an automatic mission failure, but you are given more than enough sleeping darts and silenced pistol rounds to manage. There is one stretch of Licence to Kill in which these elements come together in a satisfying way, but the rest of the game squanders its potential.
One mechanic I enjoyed, perhaps ironically, was Bond’s gadgetry. Complicated and outlandish gizmos are par for the series course, but Legends cuts the Gordian Knot and jams everything into a modern smartphone. Need to take pictures of evidence? Smartphone. Need to hack a computer? Smartphone. Need to check for fingerprints? Smartphone. It’s a corny idea, but it works, especially with the little mini-games which are needed to crack safes and infiltrate security systems.
With that bit of back-handed praise out of the way, let me introduce you to the worst aspect of 007 Legends: boss battles. Every fight, whether it be with the iconic Oddjob or the hulking Jaws, is represented by the same quick-time event/min-game. The game tries to present these fights as though they were immersive, but nothing could be more artificial than pushing the analog stick in the direction of a giant flashing prompt. I’ve seen better fighting mini-games in NHL titles. The effect may have been mitigated if it occurred less frequently, but alas.
There are plenty of other disappointing aspects to mention. The texture work is sloppy at best and hilarious at worst, extending from every surface and onto major character models. The upgrade system is perfunctory, as most guns fire similarly and there is little incentive to spend experience points on guns you will probably end up discarding from room to room. It also has to be said that I ran into a few bugs, including enemies sprinting against walls and some odd frame-rate drops. Legends may be marketed as a history lesson, but it has all the earmarks of a movie-licensed cash grab.
The multiplayer portion of the software is functional. Up to 12 players can shoot each other in an attempt to recapture the glory of GoldenEye, but I doubt anyone will stick with it long. Between the disappointing single-player and the impending releases of Black Ops II and Warfighter, I expect the servers to be empty within a week. The ability to play split-screen multiplayer is a nice touch in this day and age though, despite its inclusion ending up as so much polished brass on the Titanic.
007 Legends isn’t worth your time and money, but that doesn’t mean that the core concept is worthless. The legacy of James Bond is more than perfect for an episodic format, which Telltale has proven is reasonably viable. Going even further, I would suggest that future Bond games abandon first-person all together in favor of a more Alpha Protocol approach. We all have fond memories of the N64 days, but this entry has proven that the character has no place in the modern shooter scene. With such a rich body of work to draw from, James Bond deserves better than this. We all deserve better.
A copy of the game was provided by the publisher for review purposes and played to completion in about 4 hours, with an additional 2 hours spent with the multiplayer modes. The title was played on Xbox 360, but is also available for PS3, PC, and (eventually) Wii U.
Also, follow me on Twitter @austinyorski (please).
Holy shit, I just watched Skyfall last night (big no-no to watch a late nighter on a SCHOOL day, but a temptation that was rewarding). To friends across the pond, be patient. Just please,please appreciate this excellent movie. Like it good, don’t like it, I respect that, just try not to lower the ratings so badly, it truly is on par with Casino Royale.
Now back to the game, how the heck do they think they can intergrate Skyfall to this crap? Spoilers, that movie’s not quite action oriented like QoS…….
So Ffffd up if they did an ass-pull and soil the movie via this game…
Gggrrrrrr……
Just looking at Let’s Play’s of this game is insulting and painful.
The first 10 minutes of the game made me sick. First it had the audacity to show me part of Skyfall. What part of the trailer tells me that it is a movie tie-in? This is misleading advertising. Second, the graphics are God awful despite using the same engine Goldeneye Reloaded uses. Textures look so coarse, weapons are modeled very roughly and are intentionally darkened. Think of GR and downgrade its graphics by three notches, that’s how bad it is.
The sound department really made the production value of this game apparent. For whatever reason, they dared to steal music from 007 Blood Stone and inappropriately use them for sound bites. And Blood Stone’s music isn’t even that good. On top of it all, they didn’t even get the man himself to voice 007, they used someone else. My God, this isn’t (year) 2000 people, game companies can hire real actors doing the VA!!!!!
To avoid getting sued they used other actors to portray Bond Girls or villains they can’t hire properly. So we have generic white woman for Jinx, and who else????? That’s how forgettable they are.
Missions have no context. Np briefing whatsoever. Typical CoD attitude, shoot first, be dumb and don’t ask questions. Mechanics are like CoD, shoot more, stealth less. And because each film is condensed into 1 hour per mission, you lose some of the more iconic aspects that symbolises the film. Worst, because each film was made pre-Daniel Craig, they lazily try to adjust the story to fit his Bond (about fighting terrorists). Oh, so wouldn’t al-Qaeda, not NK be interested in a laser satellite/toxic gas from space/ robbing Fort Knox??? Just ridiculous, those plots were ridiculous in nature, but were soften with film-making techniques. Here BS!!!!
Finally, Activision has proven that they are eager to contend for being the Worst Company of 2013 by making a DLC bait at the end. WTF??!! Is this what passes for acceptable business practices??!! Stop it, stop abusing DLC’s like this.
Save your money buying better games than this crap. I prayed that someone make a HD remake of Bond games like Nightfire, Everything or Nothing, and From Russia with Love. At least EA back then knew how to make a quality product, but until Activision learns or lose their rights, no cigar for me.
At least you didn’t try to play Agent Under Fire. That game is only good for burning games.
And the best Bond gadgets are always the simplest. For example that suitcase in From Russia with Love. It really wasn’t that hi-tech as I recall but the suitcase and items in it were used intelligently. On the other hand I recall a pointless magnet gadget in Live and Let Die that meant that there was a death trap scene deliberately set up just so that the magnet would actually be useful (as if the movie didn’t have enough horrible problems).
For what a Bond game should look like, maybe combat from Sleeping Dogs with a bit less emphasis on martial arts and more on hitting people enough until they glow red and you can use a finishing move on them?
I think I played both Agent Under Fire and Nightfire, and I get them mixed up a lot. Was Agent Under Fire the one with the ridiculous clone plot? If so that one at least had a watch-based clawshot thing in the multiplayer that basically turned you into Spider Man.
Yep. And apparently if someone fires a rocket at two people who are only about five feet apart you can later claim she were trying to kill one and not the other (when she could have just used a gun). Plus a generic Caucasian terrorist who literally laughs maniacally as you fight him. The sad thing is that the Bond franchise is one that actually would be great as a video game series.
I got the game Friday and I’m amazed how cookie cutter it is. It feels more like a sequel to Activision’s GoldenEye, but very stripped down.
I am a Bond fan too, I own all the movies on DVD. But I’m surprised by the choices of movies to cover. I’d have thought The Man with The Golden Gun (fighting Christopher Lee as a boss would have been awesome) and You Only Live Twice would have made for far better FPS levels than On Her Majesties Secret Service and License to Kill.
Personally I’d like to see some kind of cross between Arkham Asylum and Metal Gear Solid 1, maybe a bit of Metroidvania added as a Bond game, It does need a shake up, the fact every game since GoldenEye has tried to emulate it, is pitiful, almost pathetic.
Also has anyone noticed that Eurocom have made nearly EVERY Bond game made since GoldenEye? They even made some before, the rather excellent (and criminally overlooked) James Bond Jr on the NES.
Great suggestion, saying that a James Bond game should take an Alpha Protocol approach. Alpha Protocol turned out to be a pretty average game, but I’m glad I played it (and bought it) nonetheless. A story-driven game where you make key decisions would make an excellent Bond game. It’s too bad the IP probably won’t fall into the hands of a team creative enough to make such a game. No, it’ll probably be nothing but generic action games where Bond is superhuman from now on.
I wouldn’t say this entry proves the character has no place in the modern shooter scene. Something not starring Master Sergeant Dudechief Bro in a less Call of Modern War Ops 17 environment not only has a place, but needs to exist as the shooter scene becomes increasingly monochrome.
However, that character and scenario needs to be put in the hands of creative people, not ones who are going to slap a suit on hero of the latest Call of Duty clone. But really, what do you expect from someplace called “Eurocom” and published by Activision?
And to go off on a tangent, I’m really starting to resent the European development scene. It seems that all developers in that part of the world are doing these days are slapping brown and grit on stuff that doesn’t need it in a desperate attempt to garner ‘Merican appeal, with the exception of Ubisoft, but they’re doing enough terrible things to the industry they can leave the grit-spreading to everyone else.
Quite disappointing. I’ve been giving this game the benefit of the doubt, hoping that it would turn out at least halfway decent. Unfortunately, that’s not the case.
Ah, well. My Christmas wishlist is full enough as it is. It’s not like this would supersede anything on my priority list (Assassins Creed 3 and the entire DVD collections of Justice League, Justice League Unlimited, and Young Justice… I’ve been on a bit of DC kick this year).
Half a decade? Pretty sure James Bond has been around for longer than that.
I was a bit interested in this when I heard of the concept, but it’s unfortunate to hear that it sucks pretty badly. Then again, I was pretty disappointed in Goldeneye Wii, and this game seems like it has a lot of the same flaws, so I guess I shouldn’t be surprised.
There’s no way I wrote that….
*Checks*
I am an idiot.
We all make mistakes. We understand. Of course we’ll never let you live this down, but we understand.
I’m so disappointed that this game didn’t turn out well. I’m a huge fan of Bond, and I’ve wanted a good Bond game for a long while. Is it really that hard to make a good game paying homage to the Bond movies?!
I still play an old Gamecube Bond game with my friends , Nightfire, I think. It was alright, and had things called Bond Moments where you can execute part of the mission in an interesting and stylish fashion. Plus the multiplayer can be played splitscreen (which as you said, is rare these days) with 2-4 people against a team of 8 or so bots. Their AI is terrible, but it’s a lot of fun. Plus, remote controlled tanks and helicopters firing missiles and grenades!
And maybe you’re right about it not being suited to First Person. Maybe 3rd person, and more in the style of Metal Gear Solid?
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
Holy shit, I just watched Skyfall last night (big no-no to watch a late nighter on a SCHOOL day, but a temptation that was rewarding). To friends across the pond, be patient. Just please,please appreciate this excellent movie. Like it good, don’t like it, I respect that, just try not to lower the ratings so badly, it truly is on par with Casino Royale.
Now back to the game, how the heck do they think they can intergrate Skyfall to this crap? Spoilers, that movie’s not quite action oriented like QoS…….
So Ffffd up if they did an ass-pull and soil the movie via this game…
Gggrrrrrr……
Just looking at Let’s Play’s of this game is insulting and painful.
The first 10 minutes of the game made me sick. First it had the audacity to show me part of Skyfall. What part of the trailer tells me that it is a movie tie-in? This is misleading advertising. Second, the graphics are God awful despite using the same engine Goldeneye Reloaded uses. Textures look so coarse, weapons are modeled very roughly and are intentionally darkened. Think of GR and downgrade its graphics by three notches, that’s how bad it is.
The sound department really made the production value of this game apparent. For whatever reason, they dared to steal music from 007 Blood Stone and inappropriately use them for sound bites. And Blood Stone’s music isn’t even that good. On top of it all, they didn’t even get the man himself to voice 007, they used someone else. My God, this isn’t (year) 2000 people, game companies can hire real actors doing the VA!!!!!
To avoid getting sued they used other actors to portray Bond Girls or villains they can’t hire properly. So we have generic white woman for Jinx, and who else????? That’s how forgettable they are.
Missions have no context. Np briefing whatsoever. Typical CoD attitude, shoot first, be dumb and don’t ask questions. Mechanics are like CoD, shoot more, stealth less. And because each film is condensed into 1 hour per mission, you lose some of the more iconic aspects that symbolises the film. Worst, because each film was made pre-Daniel Craig, they lazily try to adjust the story to fit his Bond (about fighting terrorists). Oh, so wouldn’t al-Qaeda, not NK be interested in a laser satellite/toxic gas from space/ robbing Fort Knox??? Just ridiculous, those plots were ridiculous in nature, but were soften with film-making techniques. Here BS!!!!
Finally, Activision has proven that they are eager to contend for being the Worst Company of 2013 by making a DLC bait at the end. WTF??!! Is this what passes for acceptable business practices??!! Stop it, stop abusing DLC’s like this.
Save your money buying better games than this crap. I prayed that someone make a HD remake of Bond games like Nightfire, Everything or Nothing, and From Russia with Love. At least EA back then knew how to make a quality product, but until Activision learns or lose their rights, no cigar for me.
At least you didn’t try to play Agent Under Fire. That game is only good for burning games.
And the best Bond gadgets are always the simplest. For example that suitcase in From Russia with Love. It really wasn’t that hi-tech as I recall but the suitcase and items in it were used intelligently. On the other hand I recall a pointless magnet gadget in Live and Let Die that meant that there was a death trap scene deliberately set up just so that the magnet would actually be useful (as if the movie didn’t have enough horrible problems).
For what a Bond game should look like, maybe combat from Sleeping Dogs with a bit less emphasis on martial arts and more on hitting people enough until they glow red and you can use a finishing move on them?
I think I played both Agent Under Fire and Nightfire, and I get them mixed up a lot. Was Agent Under Fire the one with the ridiculous clone plot? If so that one at least had a watch-based clawshot thing in the multiplayer that basically turned you into Spider Man.
Yep. And apparently if someone fires a rocket at two people who are only about five feet apart you can later claim she were trying to kill one and not the other (when she could have just used a gun). Plus a generic Caucasian terrorist who literally laughs maniacally as you fight him. The sad thing is that the Bond franchise is one that actually would be great as a video game series.
I got the game Friday and I’m amazed how cookie cutter it is. It feels more like a sequel to Activision’s GoldenEye, but very stripped down.
I am a Bond fan too, I own all the movies on DVD. But I’m surprised by the choices of movies to cover. I’d have thought The Man with The Golden Gun (fighting Christopher Lee as a boss would have been awesome) and You Only Live Twice would have made for far better FPS levels than On Her Majesties Secret Service and License to Kill.
Personally I’d like to see some kind of cross between Arkham Asylum and Metal Gear Solid 1, maybe a bit of Metroidvania added as a Bond game, It does need a shake up, the fact every game since GoldenEye has tried to emulate it, is pitiful, almost pathetic.
Also has anyone noticed that Eurocom have made nearly EVERY Bond game made since GoldenEye? They even made some before, the rather excellent (and criminally overlooked) James Bond Jr on the NES.
Great suggestion, saying that a James Bond game should take an Alpha Protocol approach. Alpha Protocol turned out to be a pretty average game, but I’m glad I played it (and bought it) nonetheless. A story-driven game where you make key decisions would make an excellent Bond game. It’s too bad the IP probably won’t fall into the hands of a team creative enough to make such a game. No, it’ll probably be nothing but generic action games where Bond is superhuman from now on.
I wouldn’t say this entry proves the character has no place in the modern shooter scene. Something not starring Master Sergeant Dudechief Bro in a less Call of Modern War Ops 17 environment not only has a place, but needs to exist as the shooter scene becomes increasingly monochrome.
However, that character and scenario needs to be put in the hands of creative people, not ones who are going to slap a suit on hero of the latest Call of Duty clone. But really, what do you expect from someplace called “Eurocom” and published by Activision?
And to go off on a tangent, I’m really starting to resent the European development scene. It seems that all developers in that part of the world are doing these days are slapping brown and grit on stuff that doesn’t need it in a desperate attempt to garner ‘Merican appeal, with the exception of Ubisoft, but they’re doing enough terrible things to the industry they can leave the grit-spreading to everyone else.
Quite disappointing. I’ve been giving this game the benefit of the doubt, hoping that it would turn out at least halfway decent. Unfortunately, that’s not the case.
Ah, well. My Christmas wishlist is full enough as it is. It’s not like this would supersede anything on my priority list (Assassins Creed 3 and the entire DVD collections of Justice League, Justice League Unlimited, and Young Justice… I’ve been on a bit of DC kick this year).
Half a decade? Pretty sure James Bond has been around for longer than that.
I was a bit interested in this when I heard of the concept, but it’s unfortunate to hear that it sucks pretty badly. Then again, I was pretty disappointed in Goldeneye Wii, and this game seems like it has a lot of the same flaws, so I guess I shouldn’t be surprised.
There’s no way I wrote that….
*Checks*
I am an idiot.
We all make mistakes. We understand. Of course we’ll never let you live this down, but we understand.
I’m so disappointed that this game didn’t turn out well. I’m a huge fan of Bond, and I’ve wanted a good Bond game for a long while. Is it really that hard to make a good game paying homage to the Bond movies?!
I still play an old Gamecube Bond game with my friends , Nightfire, I think. It was alright, and had things called Bond Moments where you can execute part of the mission in an interesting and stylish fashion. Plus the multiplayer can be played splitscreen (which as you said, is rare these days) with 2-4 people against a team of 8 or so bots. Their AI is terrible, but it’s a lot of fun. Plus, remote controlled tanks and helicopters firing missiles and grenades!
And maybe you’re right about it not being suited to First Person. Maybe 3rd person, and more in the style of Metal Gear Solid?