What Does the Zombie-Mushroom Apocalypse Sound Like?
Naughty Dog highlights the music of The Last of Us.
Posted By Austin Yorski about 8 months, 1 week ago
Don’t get impatient. I know that the beginning of this video seems the same as the E3 demo for Sony and Naughty Dog’s The Last of Us, but keep watching. This is the PAX gameplay footage, and it’s… different.
Of course, no two gunfights are going to play out exactly the same, but comparing this to the earlier video of the same area is like night and day. The interplay between stealth, shooting, and melee is so organic, and the violence all the more brutal for it. I also especially like the enemy AI and the scarcity of ammunition. The only thing I continue to worry about is the linearity of the main campaign, which seems to be sticking a little to close to the Uncharted formula for my taste. Still, I’m impressed.
The Last of Us will arrive on PS3 sometime in 2013.
A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.
Naughty Dog highlights the music of The Last of Us.
Naughty Dog is on shrooms.
Naughty Dog is pushing the PS3 to its limits.
It’s about smuggling and friendship.
See how the end began.
The Last of Us had its release date pushed back, this time to June 14th.
A few minutes of gameplay footage show off the mushroom zombies.
Always mo’ time for mocap footage from a new game!
Although they don’t really need to….
MULTIPLAYER?!
Posted By Austin Yorski about 1 day, 12 hrs ago
Naughty Dog highlights the music of The Last of Us.
Posted By Austin Yorski about 1 week, 5 days ago
Naughty Dog is on shrooms.
Posted By Austin Yorski about 1 month, 1 week ago
Naughty Dog is pushing the PS3 to its limits.
Posted By Austin Yorski about 1 month, 2 weeks ago
It’s about smuggling and friendship.
Posted By Shaun K. about 2 months, 2 weeks ago
See how the end began.
Posted By Robert G. about 3 months ago
The Last of Us had its release date pushed back, this time to June 14th.
Posted By Austin Yorski about 3 months, 1 week ago
A few minutes of gameplay footage show off the mushroom zombies.
Posted By Gabriel B. about 5 months ago
Always mo’ time for mocap footage from a new game!
Posted By Robert G. about 5 months ago
Although they don’t really need to….
Posted By Gabriel B. about 5 months, 1 week ago
You ever wonder how a post-apocalyptic world over-run by mushrooms can be intense? Well Naughty Dog has a trailer for you.
“Dynamic stealth elements” and limited resource gunfights, y’all!
Welcome back to the discussion show where we introduce the debate and you continue it. This week’s topic: Shaun and Johnny Maloney discuss the past & future of Star Wars video games.
I can forgive linearity. Variety is always nice. After playing a game, though, I can’t say I care too much about either. It’s all about what the game acheived, emotionally or mentally or otherwise, that will stick with me after I put the controller down. Plenty of games lately have offered some form of nonlinearity, but only in service to a pretty shallow experience. This game is one of the few I’m actually looking foward to for providing something worth-while. I can’t wait.
I just know I’m going to end up panicking, wasting all of my ammo, and run around like an idiot/attempt to hide in obvious places until I get shot or beaten to death. That’s always what happens when I play “stealthily.” It looks like a great game as long as there’s an easy mode for me.
That’s it, I’m sold! looking forward to this game more than ever, Naughty Dog never disappoints.
This game looks very interesting. Still not a first day purchase like Amnesia is, but I’ll definitely keep an eye on it.
I think linearity is unfortunately necessary to allow these situations to play out so drastically different each time. This game would be a nightmare to plan out and make if it were open world the explorable the whole time.