We got a full ten minutes of gameplay from Gamescom, but most of the combat seemed pretty simple and easy. Dontnod Entertainment and Capcom showed up to the Tokyo Game Show to provide a little bit more detail about fighting through Remember Me.
Formerly known as Adrift, this game was originally pitched as a cerebral, sci-fi thriller, but has apparently evolved into the type of experience which supports over 50,000 different combo possibilities. That sounds impressive on paper, but will it really translate into rewarding gameplay? Will it hurt accessibility? It’s hard to say, but it does look a little bit more demanding than some of the games it has been compared to, such as Prince of Persia.
What do you think? Let us know how you’re feeling in the comments below.
Remember Me releases for Xbox 360, PS3, and PC in May 2013.