Better With Wii U? - Tekken Tag Tournament 2
It’s-a me, Heihachi!
Posted By Austin Yorski about 8 months, 1 week ago
Remember when Katsuhiro Harada said that “characters and their move sets are chess pieces–they are essential items,” referring to the practice of fighting games adding downloadable characters? Well, it appears that Namco Bandai’s position on the practice isn’t quite so clear. Intrepid data-miners with early copies of Tekken Tag Tournament 2 have already found characters and stages hidden on Xbox 360 disks, including Dr. Bosconovitch, Unknown, an alternate version of Bob, Miharu, Sebastian, and Violet.
Before we grab up our pitchforks, let’s review facts. First of all, there is no indication that Namco intends on charging for these characters. They aren’t unlockable in-game yet, but it appears as though they will be free DLC that will be made available at some point in the future. As we’ve discussed before, Tag 2 was always going to see character DLC free-of-charge–it’s the fact that these assets are on the retail disc that is surprising.
While this likely won’t erupt into the controversy that buffeted Capcom, it is still a good jumping-off point for conversations about on-disc DLC. Should companies remove unfinished code from products they sell, or are they just harmless dummy assets? Are post-launch characters unbalancing to competitive fighting games? Is this practice unfair to customers without internet access? Let us know your thoughts in the comments below.
Tekken Tag Tournament 2 is available today, September 11th, 2012 for Xbox 360 and PS3. Look for the official BT review in the next couple of days.
Source: NeoGAF
A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.
It’s-a me, Heihachi!
The Saudi Arabia stage will get a minor edit for something that may be controversial.
Embrace you inner-Nintendo cosplayer.
The 2nd Tekken Tag Tournament has finally arrived. Was it worth the wait?
Mishima meets Mushroom Kingdom in the newest trailer for the Wii U port of Tekken Tag Tournament 2.
Get ready for the return of the Iron Fist Tournament.
Here we go again.
Tekken has some famous artists coming into to help with costume design. There’s also a video that shows the very… strange gear you can hook your fighters up with.
Excellent!
Preorders of TTT2 will receive over a hundred digital swimsuits and ALL fighters are getting one.
Posted By Robert G. about 6 months, 3 weeks ago
The Saudi Arabia stage will get a minor edit for something that may be controversial.
Posted By Shaun K. about 7 months, 1 week ago
Embrace you inner-Nintendo cosplayer.
Posted By Gabriel B. about 8 months, 1 week ago
Mishima meets Mushroom Kingdom in the newest trailer for the Wii U port of Tekken Tag Tournament 2.
Posted By Shaun K. about 8 months, 1 week ago
Get ready for the return of the Iron Fist Tournament.
Posted By Austin Yorski about 8 months, 1 week ago
Here we go again.
Posted By Gabriel B. about 9 months, 1 week ago
Tekken has some famous artists coming into to help with costume design. There’s also a video that shows the very… strange gear you can hook your fighters up with.
Posted By Austin Yorski about 9 months, 3 weeks ago
Excellent!
Posted By Gabriel B. about 10 months, 1 week ago
Preorders of TTT2 will receive over a hundred digital swimsuits and ALL fighters are getting one.
Posted By Gabriel B. about 10 months, 4 weeks ago
When Katsuhiro Harada speaks, we listen.
Posted By Gabriel B. about 1 year ago
Michelle, Angel, Ancient Ogre, and Kunimitsu will be released as free DLC
Posted By Austin Yorski about 5 months, 4 weeks ago
The Wii U is launching with roughly half a billion games. You don’t have the time to read that many full reviews (and we can’t write that many), so instead we’ll be bringing you a series of mini-reviews entitled “Better With Wii U?” We’ll still be publishing full write-ups for brand new titles, but these pieces will let you know the Who, What, When, Where, Why, and How of every port/re-release for Nintendo’s newest console.
HOW WAS THE ORIGINAL?
“The developers also seemed to have the same ‘go big or go home’ approach to the actual content… does it stack up enough to warrant a purchase? In short, yes. Yes it does.” – Robert H.
Tekken Tag Tournament 2 was a very silly game. The eighth title in the illustrious Namco fighting series jammed almost every fighter from King of Iron Fist history into one non-canonical dream match, balance be damned. The result was equal parts flashy fan-service and solid 3D fighting which managed to appeal to almost everyone.
We scored the game 8 out of 10 with a “Buy it Now!” recommendation. Read the full review right here.
WHAT’S NEW WITH WII U?
In case you missed the header image, TTT2 includes a cornucopia of Nintendo themed costumes for the entire cast to wear. Mario, Link, Zelda, Fox, Captain Falcon, Zero Suit Samus, and more classic looks are available to specific fighters, and all of them are hilarious.
The Wii U Edition also features several exclusive modes. The brand new one is “Mushroom Battle” which introduces Mario mushrooms to combat. Said shrooms will enlarge and shrink the combatants, providing plenty of laughs and a frantic new way to play the game. The other exclusive mode is Tekken Ball, which returns from the third installment. Essentially, this mode breaks down into a volleyball-like event in which you can only damage your opponent by spiking the ball into them. Unfortunately, these modes can only be played offline.
Finally, the GamePad is used to full effect. The most dramatic mechanic is the ability to slot moves onto the bottom screen so that they can be accessed during battle. By tapping on the pre-set techniques, your fighter will automatically execute them. The controller screen also displays more detailed information on each combatant on the character select screen, which is much appreciated. Finally, the whole game can be played on the controller, although the option is hidden in some unclear menus.
WHERE DOES THAT LEAVE US?
The ability to pull off advanced moves with only a tap may seem unfair, but don’t be quick to assume. Much like the auto-combos of Persona 4 Arena, the shortcuts made possible by the GamePad are helpful to a newcomer, but don’t really factor into high level play. No matter what moves a rookie maps to the screen, an veteran Tekken player will be able to triumph every time. Accessibility is really the name of the game here.
The character bios on the GamePad screen are another great example. Since the roster is full to bursting (over 50 fighters, plus the free DLC), such a crowded menu could easily be intimidating to newbie. But with a quick glance at the touchscreen, anyone can acquaint themselves with the colorful Iron Fist cast. It’s almost worth the price of admission to see someone react to the phrase “A deinonychus trained by the military.”
Of course, none of the new stuff would matter if the port was sloppy. Luckily, the transition seems to be close to perfect. The colors pop, there are no noticeable increases in loading times, and every single wacky ending movie is intact. The game is absolutely stuffed with things to do, see, and hear, including a standout score and multi-leveled stages. The only criticism I can think of is that the experience remains relatively unbalanced, but that seems like a minor concern. Tag Tournament is a sub-series for the fans, so trading EVO-perfect parity for Devil Jin and Ancient Ogre is ultimately a fair and welcome bargain.
WHO SHOULD BUY IT? WHY?
Tekken Tag Tournament 2 was already an amazing game, but this port is the definitive version. All of the extra content and additional features make this a must-own for any fighting game fan, let alone a dedicated Tekken fanatic. I usually end these “Better With Wii U?” articles by saying that there’s no point in paying for a game you’ve already played, but this is the exception. If you already own Tag Tournament 2 for another console, trade it in and pick up the Wii U version. It’s that good.
A copy of the game was provided by the publisher for review purposes and played for about 5 hours. The reviewer has spent significant time with every iteration of Tekken.
It seems I will pick this up when I buy a Wii-U. So far my games to buy includes, ZombiU, New Super Mario Bros, Tekken Tag Tournament 2, and I *might* pick up Black Ops II once it drops in price. I’m not really a fan of Call of Duty and haven’t been since Call of Duty 2, and still think Call of Duty (PC) was the best, but Black Ops II looks interesting and I really want to try a shooter that I know was competently made with Wii-Motion+.
is TTT2 1080p or 720p on WiiU? since this would so sell many fighting people on the machine
It’s-a me, Heihachi!
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
I wont grab my pitchfork as long as they don’t charge for it. Games having half-finished “stuff” in the cartridge/disc/etc is hardly a new happening. Games having half-finished stuff on the medium that the company is selling you a code to unlock it though….
I’ll join the bandwagon in saying, “What’s the point of having DLC characters on-disc if they’re going to be offered free of charge on the PSN and Xbox Marketplace?”
With that said, I’d like to applaud Team Ninja for reportedly going to offer no DLC characters at all in Dead or Alive 5. Not only will this decision assure a balanced roster, but it’ll avoid this kind of controversy. (I mean, jiggle physics are controversial enough!)
The question I’m asking myself now is are these free character for everyone or is it just for people who have the Online Pass?
If they’re going to be free, what’s the point of making them DLC if they’re on-disk? Unless they’re in an incomplete state, though that’d be kind of important information that you’d expect to be mentioned by the hackers and in reports of the matter. Plus it’s kind of hard to imagine something as simple as stages were left incomplete.
Oh well, in the end, I suppose I don’t care. It’s weird, but if they don’t intend on charging for them, then the major problem with the practice goes away. And I have no intention of picking up this particular game anyway, so it matters little to me either way in the end.
All DLC will be free according to Namco for this game. The characters listed are not complete and do not have everything worked out. The pre-order bonus ones are just an incentive to buy the game early and in full, but they will be released a little later free
Meh. When the word free is applied, should it matter that we know they’re coming soon?
Why do I get the feeling hackers will have a field day every single time a new fighter is released from now on? I wonder if this all began with Soul Calibur IV or before that?
I can confirm that there is no dlc container for these characters on partnernet. With that said, these characters may be incomplete (kinda like how there was a Skarlet with no special moves on the Mortal Kombat disc) and will be released at a later date.
My assumption is they will be released for free after a set amount of time as support for the fans buying the game. It’s a common practice to do to extend a games life (as noted, Capcom tried this with SFxT, that backfired since you had to pay for the 12 characters though.) Namco have said all character DLC is free though, so I assume this is a way to entice people to start replaying TTT2 after 3 months or so, releasing them on a timer (Arcades tend to do this, unlocking hidden characters to play after a set number of weeks after first switch on to get people to come back.)
As for being on the disc. It’s to save download time for the consumer and cost for the producer, since Micro$oft and $ony ask for a set $$$ to upload something to their market place. The Cost of which is in relation to the DLC itself. Tim Schafer of Double fine has already confirmed this.
As far as I see, only 3% or something like that of people without consoles connected to the internet lose out if you can download these characters for free (If you CAN’T download them for free. Harada is a hypocrite and you can stone him as much as you want.) Whilst everyone else will be able to download them again quick quickly a month/2/3 down the line. It’s probably as an incentive to get people to start playing TTT2 if they have stopped playing it by then.
As for the characters themselves, you aren’t missing much if you can’t download them. Slim Bob is actually a joke from Bob’s T6 ending, Miharu was a special costume for Xiaoyu in T4, Violet was special costume for Lee in T4 (he was in disguise as he was absent in T3), Sebastian is Lili’s Butler and has Lili’s fighting stance (obviously Japanese humor being Japanese.)
Dr B and Unknown are the only notable ones. If Unknown is like her TTT1 incarnation, she’s pretty much a Mokujin clone. Dr B is a Joke character that has similar but weaker moves to Yoshimitsu and spends most of the fight fighting on the ground (Which was a pain to face off against and I hope I don’t have to deal with too much.)
Oh yeah, lastly Blistered, can we see a review soon? Some sources are hailing this game as the best fighter in the last 10 years. Can you confirm that?
They’re all for free, so, whatever. *Shrugs*
Edit: Wait! did you say Sebastian? as in Lili’s butler Sebastian? 0_o
Im confused.. these are on the disk but are not unlockable characters? As mentioned i thought they said they wouldn’t be pulling that capcom bs!
If they are characters that will be DLC/released later… why bother even putting them on the disk then? It just seems very odd. IM gonna be pissed if they screw us over with this. Ive stopped buying fighting games because of bullshit like this. Seriuosly. WHy ever buy a fighting game at launch anymore? just wait 5 months or so for the ‘ultimate’ edition that has all the damn DLC and crap that the game should have had originally >_<
Anyone remember back when you bought a game and it actually came with everything it should have to play? Companies didn't nickel and dime you for everything? Yeesh seems like so long ago
Fighting games have been doing revisions since they dominated the arcades in the early 90s, From Capcom to SNK to Arc System Works.
It’s kind of a sad tradition.
actually l take that back, its more of a bitter-sweet tradition as revisions are budget priced, do save your money compared to the alternative(DLC)and are always consistent in quality.
On disc DLC is, in itself, not that strange of a thing, it’s been explained many times already: that it’s basically extra development made after any alterations to the main game can be made without pushing back the release date (paperwork and bureaucracy’s a bitch), the big stink usually is (as mentioned) when the publisher decides that it’s worth charging extra money over the already over-inflated price of the game.
Think about it, if they were really making excuses, then why not just take it out, hold it as a secret and just release it when the interest starts to taper? That’s essentially the ideal scenario otherwise, so it doesn’t make sense that they do this without any benefit.
Also, remember that companies get charged on the nature of the DLC, so I’m assuming that it actually costs less the smaller the DLC size is, a few kilobytes to activate the content is probably much more preferable over the entire data using up bandwidth and costing money, which would (if they had a conscious) be able to give away DLC at a minimal loss to the company.
Capcom’s official statement for UMvC3, if I remember right, was “We put the stuff on the disc to save on download times.”
Now, with unfinished data, I can see this being a reasonable excuse. They have a deadline, and they just slap the unfinished stuff on the disc, and when they finish it, BAM, DLC.
It’s when they put a price tag on something that was intended to be on the disc to begin with where things start to smell fishy, in my opinion.
My theory is that Namco just hit a deadline, and they think they’re doing consumers a favor by having the unfinished data on the disk, to make for simpler downloads when the DLC launches. It’s a poor excuse, but it seems to be how big companies think nowadays. *sigh*
I really hope your right about your last statement about a deadline. That still is lame though. Games are released so shoddy and unfinished these days. Devs really need to get their act together. I got into console gaming because i hated buggy unfished PC games.. now consoles are worse than PC games! wtf?
Looks like after SFXT it looks like Namco Bainda wants to be Capcom. Well once they show they’re true colors and says that the reason was for this was the BS way Capcom said it was for ‘storage reasons’ and charge it is when they really become Capcom.
They are at least not charging and making us wait for months for these so all of my faith isn’t lost yet.