The final boss of playstation all-stars? I hope so.

In a recent interview with Gamasutra, Sony’s Marketing VP John Koller explained that the company has taken note of the shortcomings of the PlayStation Portable. “The issue that happened with PSP is we got overrun with ports,” he explained, “It became very difficult for us to define what made PSP unique.” He went on to assure the interviewer that the PS Vita will different, as they have learned from the past.

Essentially, the problem with Sony portables has been the lack of compelling exclusives. Even great games that started off as PSP-only (see God of War: Chains of Olympus) later made their way to consoles. This makes the devices partly redundant. Combine this with re-releases (Final Fantasy X, for example) and lesser versions of console experiences (Resistance: Burning Skies, perhaps?) and it’s easy to come to the conclusion that the Vita is on the same road as its predeccesor.

There is a silver lining though. October will see the launch of several interesting titles like Silent Hill: Book of Memories and Ragnarok Odyssey. Also, it is nice to see Sony acknowledging and trying to learn from its mistakes, especially considering the recent debacle with the PS Vita and PSOne Classics backward compatibility. With that said, the slate for future Vita releases is still pretty lean, and there are few must-have titles for it at the moment. Will we see an influx of ports to pad out the library? Only time will tell, but it’s interviews like this that give me hope.

Source: Gamasutra

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Austin Yorski

A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.

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  1. September 11, 2012 at 07:19pm
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    Nintendo is the company making their portables completely different products than their consoles. Sony explicitly said they wanted to recreate their console experience.

    In my opinion, they should have taken that to the extreme and fused libraries. The PSP shouldn’t have been *like* a PS2, it should have *been* a PS2, launched just at the cusp of the generation switch. The portable becomes a way to gracefully end the console’s product life; it gives each and every title on the system a meaningful second wind, and developers get a good reason to continue to develop for an otherwise dead system.

    Then when the next console is on the verge of E.O.L. you launch another portable, lather, rinse, repeat.

    I understand why they didn’t do this. Back when they launched the PSP the infrastructure didn’t exist to make this work. The Vita? Good luck emulating the PS3 on a portable. Even scaled for resolutions that would be a beast.

    Sony is the only manufacturer with the I.P. and capital to make such a console cycle work. It’s sad they didn’t see the opportunity or couldn’t capitalize on it.

  2. September 11, 2012 at 01:30am
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    Ok Sony, if you don’t want to put in ports, that’s fine and dandy, you can have that as a policy.

    But for god’s sake, put SOMETHING on the Vita already, this is approaching farce levels of idiocy.

    • September 11, 2012 at 10:51am
      In response to Viredae
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      100% agree. The only Vita game I own is Sound Shapes but thats also on PS3. I want something original and designed purely for Vita.

  3. September 10, 2012 at 11:22pm
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    Like Egann said, it seems counterintuitive to complain about too many ports when one of the selling factors of the system is being able to replicate a console experience and use the crossplay function, unless they’re referring to remakes of past-gen games.

    I completely understand why people hate the UMD, but I stuck with it regardless. Sony, if you’re concerned about too many ports, then please make it so that you can make your backwards compatibility doesn’t suck (Making everything digital doesn’t count) so that ports wouldn’t have to be necessary.

  4. September 10, 2012 at 09:27pm
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    Well if they actually released half the good games that never saw light outside of japan…

  5. September 10, 2012 at 08:23pm
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    Let me get this straight; the entire idea of the system was TO RECREATE THE PS2 in a portable…and you complain it had too many ports.

    The PSP had plenty of great titles. What killed it was the poorly thought out UMD, which was noisy, drained the battery, and in my case, collapsed against the disk so that it could no longer spin. Yeah. Nice design, there, Einstein.

    Digital distribution *COULD* have saved the PSP, but PSN never had any titles. Coupled with the INSANE price of the proprietary memory, the system was damned.

    You learned nothing, and I’m kinda pissed.

    • September 10, 2012 at 08:40pm
      In response to Egann
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      what you don’t remember the PSP Go? That should have saved everything :V

      • September 11, 2012 at 01:28am
        In response to cbot1
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        not really, the PSN still didn’t/doesn’t have any titles, and the prices were/are still laughable.

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