In a recent interview with Gamasutra, Sony’s Marketing VP John Koller explained that the company has taken note of the shortcomings of the PlayStation Portable. “The issue that happened with PSP is we got overrun with ports,” he explained, “It became very difficult for us to define what made PSP unique.” He went on to assure the interviewer that the PS Vita will different, as they have learned from the past.
Essentially, the problem with Sony portables has been the lack of compelling exclusives. Even great games that started off as PSP-only (see God of War: Chains of Olympus) later made their way to consoles. This makes the devices partly redundant. Combine this with re-releases (Final Fantasy X, for example) and lesser versions of console experiences (Resistance: Burning Skies, perhaps?) and it’s easy to come to the conclusion that the Vita is on the same road as its predeccesor.
There is a silver lining though. October will see the launch of several interesting titles like Silent Hill: Book of Memories and Ragnarok Odyssey. Also, it is nice to see Sony acknowledging and trying to learn from its mistakes, especially considering the recent debacle with the PS Vita and PSOne Classics backward compatibility. With that said, the slate for future Vita releases is still pretty lean, and there are few must-have titles for it at the moment. Will we see an influx of ports to pad out the library? Only time will tell, but it’s interviews like this that give me hope.