Posted By Gabriel B. about 8 months ago
A few months back, a little freeware game named Slender went viral on the internet. Originally made popular by internet personality Pewdiepie, the game received a wide amount of coverage from the gaming community and even a spot on Toonami, where it terrified Tom. The game had you running around the woods late at night, trying to collect pages before the avatar of all creepypasta, the Slenderman, caught you. When I reviewed it, I was very impressed and thought that it explored how fear worked in a very creative way.
Today, in a bit of surprise news, Slender creator Mark Hadley announced a new project that would be a collaboration between his own studio, Parsec Productions, and Toronto developer, Blue Isle Studios (who also created Project Warfare), that will be titled, Slender: The Arrival. The game will have “more levels, improved visuals, and an engaging storyline, the commercial release takes Slender to all new heights.” The initial shots of the game do look extremely promising, though I am worried that adding a storyline might take away from the very primal fear of the original game. This, of course, is not the only Slender remake, with fan-game Faceless (originally titled Slender: Source) also being developed. The difference however, is that Slender: The Arrival is being built from the ground up and will not be free. While there is no official release date, we do know that the game is being developed for the PC and will run on Windows and, considering the release of Slender, probably Mac.
So, what are your thoughts? Are you ready to run from Slendy one more time? We here at Blistered Thumbs will be watching this game eagerly and be sure to bring any and all updates on it.
Sources: Official Site, Eurogamer

I was always curious about the back story in this game. For better or for worse the original had no story what so ever so it left me with questions like “who is the person I’m playing as?”, “why are they in the forest searching for papers?”, and “who put those papers there to begin with?” so it looks like I’ll finally have my answers.
‘The Arrival’?
Ugh, could they have picked a worse name?
I only recently played Slender. I didn’t sleep well for days afterwards.
I am always glad to see games like this getting attention from the mainstream, I just hope the fact that it now has a budget doesn’t hurt it too badly. Independent titles, in my humble opinion, are good because, much like older consoles, the creators have to work around a limited budget and within tight technological constraints, forcing them to come up with something more inspired if they want it to be successful.
As for the addition of the narrative, yes, if it’s a good narrative, I think it’ll be fine. I prefer my games to have a story, and I really don’t think a storyline here will hurt that primal fear of just turning to one side and all of a sudden seeing Slenderman standing there as the screen starts to fill with static.
…
I just realized, after this releases, I’m going to have to invest in sleeping pills, because if Slenderman looks any creepier in this new game, I am NEVER sleeping again.
As long as they don’t try to explain what Slenderman is, I’ll be fine with the narrative to be honest.
You actually can just make out Slendy in the picture, they made his arms a lot longer, which personally is making me turn all the lights on in my apartment
I will reserve judgements till a release and play of my own of course, but I like that it will have a story. Primal Fear is nice and all, but I would quite like to get attached to the person I play as and know why he/she is searching for the pages. Assuming that’s what the protagonist will be searching for.
It’s good that Slender: The Arrival has a narrative; I always prefer when horror has a story. Without it, it’s just dull scares time and time again, no rhyme or reason. Give me a reason why I should be scared.