Dead or Alive 5

Players: 2-16 Online Players, 1-2 Players Offline
Publisher: Tecmo Koei
Genres: Fighting
Release Date: September 25, 2012
Developer: Team Ninja
MSRP: $59.99
Platforms:
Dead or Alive 5 marries its signature fighting style with MMA fighting techniques to deliver a major kick for players new and old. Visually striking scenes from around the world blended with a hard-hitting cast puts players in the roles of the cast of Dead or Alive fighters once again. In DoA 5, stages act not only as visual backdrops to accompany a fight but instead play to a fighter's strengths. As a fight progresses, the backdrop will change and interact with players. Skilled fighters will be able to utilize these dynamic stages to execute hard hitting blows, pitting their opponents against new obstacles creating a unique experience that will leave you breathless.

Sage Reviews: Dead Or Alive 5, 6.3 out of 10 based on 67 ratings
It takes a lot to make bouncing breasts boring… but somehow they did it.

Follow me on Twitter at BennettTheSage

Visit my site here

VN:F [1.9.21_1169]
Rating: 6.3/10 (67 votes cast)

Dead or Alive 5 Review

Team Ninja shows that they can still make a fun fighter.

Sage Reviews: Dead Or Alive 5

It takes a lot to make bouncing breasts boring... but somehow they did it.
  1. October 02, 2012 at 06:40pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -3 (from 5 votes)

    Wow. Are people complaining because of the breast physics were changed a little? Wow. What a bunch of highschoolers. DoA 5 is a great game. By far better than even SC5 gave us with a crappy custom character setup and a face-palm fail of a campaign. DoA5 still harvested the game’s eel of DoA4. I will say the game is harder than DoA4 was. Much harder. Graphics were great and really a step up making the game very realistic. Voice acting? English voice acting did not really bother me. And if you hate it people then listen to in Japanese then. Chill out. Tts a freaken game. Its like saying English anime dub sucks and Japanese sub rocks. It originated in Japanese language. So chill out people. But I am very disappointed that critics are complaining like babys over not having sexual content. Seriously. Its a fighting game. If you want a that fanstuff go to hentai fighting games then. You’ll be much more appealed to it. I agree with the developers that the breast juggling did distract the game’s seriousness to it. Also it will be more respected by a much larger audience since I had many people say the DoA4 was a dirty game and they considered it porn. PORN for gosh sake. DoA5 is still a great game. And it was given a respectable rating of around 8-9 out of 10. The game never really failed its touch to the DoA series. You want to nitpick the minor things go ahead. But you should all grow up and mature and look the positive looks of the game first. That is hat a true reviewer does.

    • October 03, 2012 at 04:41am
      In response to halo44327
      VN:F [1.9.21_1169]
      Rating: -1 (from 1 vote)

      When did Sage ever bring up anything about sexual content, and you’re saying the game got a 8-9 outta 10, but not saying where you got it from, and all Sage was saying was that nothing was really built onto the game, and you’d have the same experience playing and older version.

  2. October 02, 2012 at 08:03am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +3 (from 7 votes)

    Ya know, I just watched Jim Sterling’s video about DOA 5.. and I had an epiphany…

    DOA without the fanservice is like Mortal Kombat without the blood.

  3. October 01, 2012 at 10:25pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -1 (from 3 votes)

    The voice acting alone is enough to put me off.

  4. October 01, 2012 at 03:00pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +4 (from 4 votes)

    To be fair as huge fan of DoA fighting games I had been waiting for this one. I don’t care about VF characters that are in this game as I have always prefered onces from DoA series. Expesially Kasumi who dispite being rather cheap is my favorite with her half-sister Ayane not being far behind.

  5. October 01, 2012 at 11:18am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -2 (from 6 votes)

    boobs

  6. October 01, 2012 at 01:45am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +5 (from 9 votes)

    Alright Sage, we need a talk. How come this game “Needs something new to stay fresh”, but Street Fighter 4 get’s a pass?

    Yeah, I know, they’re radically different games, but Street Fighter didn’t change anything in their gameplay even since street fighter 2! The differences are cosmetic! (Expect for the new ultra moves of course)

    P.S. And for the record, I’d go for the slower, more strategic, “non-button mashing” fighters any day.

    • October 01, 2012 at 04:36am
      In response to DaBlaze
      VN:F [1.9.21_1169]
      Rating: +2 (from 2 votes)

      l’m not quite sure what you mean but pretty much every fighting game sequel has had changes to enhance gameplay. like SFIII:Third Strike being a technical prowess, and Garou: Mark of the Wolves having a whole new character rooster.

      l think DOA5 has changed a few things for the better, like deleting that shiny character rendering and making the stages surround the fight.

      • October 01, 2012 at 11:42am
        In response to VNV242
        VN:F [1.9.21_1169]
        Rating: +2 (from 2 votes)

        What I mean, is that the Dead or Alive games have had steady changes made to them as much as any other fighting series; and the only time we saw MAJOR changes was when there’s been a long gap between sequels (Street Fighter 3 – Street Fighter 4), or when there’s an all out reboot. (Mortal Kombat 9)

        Bottom line, Dead or Alive doesn’t need to change because it still works.

    • October 01, 2012 at 06:03am
      In response to DaBlaze
      VN:F [1.9.21_1169]
      Rating: +5 (from 13 votes)

      …when did I say that SFIV gets a free pass? I never reviewed the game, so I’d like to know where you got that information from.

      • October 01, 2012 at 07:02am
        In response to Bennett The Sage
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        I disagree on one thing in your review sage

        punch in my copy of DOA 3? nah, better punch in DOA 4, at least it’s online multiplayer hasn’t been deactivated yet.

        Overall though… yeah it’s as I feared, DOA 4 was a very fun game to me, but it was also starting to get a bit stale.

        A shame DOA 5 doesn’t improve this

      • October 01, 2012 at 11:47am
        In response to Bennett The Sage
        VN:F [1.9.21_1169]
        Rating: +3 (from 3 votes)

        no no no, I worded that wrong, what I meant to say, is that how come a game like Street Fighter 4 would often be considered a wonderful reworking of a classic franchise, but Dead or Alive is getting stagnant.

        I like to believe that it all comes down to the fact that the release gap between DoA 4 and DoA 5 was shorter that SF3 and SF4, which makes it seem like the little changes to Street Fighter 4 are actually mind boggling innovations, while some similar innovations to Dead or Alive 5 would be ignored because it suffers from “Madden Syndrome”.

        That’s what I meant to say. Sorry Sage, I still love your reviews, and I didn’t mean to come off as a douche. =/

    • October 03, 2012 at 04:43am
      In response to DaBlaze
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      How has Street Fighter not been changing? It’s had so many changing in the fighter selection and their level of skill to make the game balanced, just cause it has added some new thing doesn’t mean things aren’t changed.

    • October 06, 2012 at 06:31am
      In response to DaBlaze
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      I’ll have what he’s smoking! I take it you never played a Street Fighter game. Too say SF2 plays like 3rd strike and that, that plays like SF4 is liking saying Resident Evil 2 plays just like 4 since they both have Leon and it’s all just cosmetic. I don’t recall SF4 having the Parry system being a major part of winning ( see EVO vid of Justin Wong getting crushed) 3rd Strike also added new fighters we never see ever again like twelve and Q.So yeah, everything you said is moot.

  7. September 30, 2012 at 10:51am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +7 (from 7 votes)

    the DOA games are never designed as a “hardcore” tournament fighter, it’s just a fighter made for entertainment like Killer Instinct, just full of dynamic attractions.

  8. September 30, 2012 at 09:55am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +5 (from 7 votes)

    I don’t see how or why DoA drastically needs a new mechanic to stay fresh. Virtua Fighter, which the very first DoA heavily borrowed from, still sticks to the same guard, punch, kick button set-up it had back in its inception back in 1993, all it’s really done since then is iterative design, Virtua Fighter 2 introduced a dodge move which the two newcomers could use, and gave some characters counters and largely expanding the moves and combos for the entire cast.
    Then VF3 added an evade/dodge button and stages that weren’t always square nor flat (which in turn DoA2 would borrow), while expanding on the counter-system, giving one newcomer, Aoi, a very large focus on said counters.

    In the next game they then got rid of the dodge button, instead opting for a system not unlike Soul Calibur’s 8-way run. And they also ditched the new stage designs, returning to flat, square stages (while I personally miss the VF3 stage designs, I can manage without them). And now Virtua Fighter 5 stuck to that, polishing the formula until the developers could see their faces in it. And the fans would have it no other way.

    Street Fighter has a similar story, since the introduction of the super combo (which they stole from SNK’s desperation moves) in it hasn’t really had any major leaps, and even dialled back some of the advances like Street Fighter III’s parry system, replacing it with the Focus Attack system in IV. But asides from that, Street Fighter still is largely rooted in the foundations laid by Street Fighter II and its upgrades. Probably because Capcom realises changing too much

    I will say I’m not much of a DoA fan, having always preferred Virtua Fighter, easily. But it’s not bad for what you might call a popcorn fighter, either way, I can’t see how a new mechanic would make it feel better when polishing the existing features could have the same result. But my question would be, what gameplay mechanics do you have in mind then to make DoA feel fresh again? Without alienating the existing fans, to boot.

  9. September 30, 2012 at 08:16am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +15 (from 17 votes)

    Sage bashing on fan-service in a game again. Why am I not surprised.

    • October 01, 2012 at 07:03am
      In response to Sylveria
      VN:F [1.9.21_1169]
      Rating: 0 (from 8 votes)

      probably because he doesn’t like fan service?

      a lot of people don’t

      • October 01, 2012 at 07:13am
        In response to stika
        VN:F [1.9.21_1169]
        Rating: +2 (from 8 votes)

        And those people shouldn’t be playing games where the fanservice is one of the emphasized points. May as well play CoD and complain that the game has guns in it.

        • October 01, 2012 at 07:15am
          In response to Sylveria
          VN:F [1.9.21_1169]
          Rating: +4 (from 10 votes)

          last time I checked, guns and shooting are a gameplay element

          fanservice is not

          I love DOA’s gameplay, but I hate it’s freaking fan service

          you’re comparing two different things

          if anything, you want an accurate comparison, you could say it’s like buying COD and complaining it portrays every foreign nation as terrorists

          • October 02, 2012 at 07:44am
            In response to stika
            VN:F [1.9.21_1169]
            Rating: -2 (from 4 votes)

            You’re claiming that a stylistic choice is inferior to a mechanical choice when it comes to importance. I’m sure there’s many game designers who would feel profoundly insulted by that assumption. Fanservice, if meant to be, is just as important an element than the means you dispatch enemies.

            Also, you’re logically wrong. CoD without guns wouldn’t still be CoD. If you were mowing down terrorists with a high powered milking machine, would the game feel the same? Take it a step further, what if CoD wasn’t about ‘realistic’ military people.. what if it was about instead, let’s say Space Marines? Is it still the same game? Conversely if the villain of CoD was a PMC or generic brown rebels, or whatever, but everything else was intact, it would still feel the same. Admittedly all I’ve suggested are superficial changes, but suddenly you’re playing a different game. Sure, it play play fine, and you may like “CoD” with space marines, but it isn’t CoD anymore.

            DOA has always been fanservice heavy, it as an artistic choice, and it is and always has been a selling point. Would taking it out change the fighting? No, but it would change how the game feels if you hacked away one of the distinguishing features. If you don’t like the fanservice, there’s plenty of other fighters who don’t have it which you will apparently enjoy more.

            I’d break it down further, but really there’s no point at this juncture. If you, like Sage, are going to complain about the fanservice in a game which is known for it’s fanservice, any argument I put forth is going to fall on deaf ears. It is, again, like me complaining about an FPS that uses guns. Guess I just need to wait for Call of Duty: The Dairy Farmer’s Vengeance expansion pack.

        • October 02, 2012 at 02:04pm
          In response to Sylveria
          VN:F [1.9.21_1169]
          Rating: +1 (from 3 votes)

          “I’d break it down further, but really there’s no point at this juncture. If you, like Sage, are going to complain about the fanservice in a game which is known for it’s fanservice, any argument I put forth is going to fall on deaf ears. It is, again, like me complaining about an FPS that uses guns. Guess I just need to wait for Call of Duty: The Dairy Farmer’s Vengeance expansion pack.”

          again: you’re making a comparison that makes no sense

          FPS use guns and shooting as part of the gameplay

          whereas, last time I checked, fan service is not something every fighting game does, in fact, a lot of games either don’t, or do it in short ammounts (yes, I’m well aware of Chun li and Cammy)

          if you like fanservice then fine, good for you.

          but your comparison between guns and fanservice, is quite frankly: stupid

          • October 03, 2012 at 06:54am
            In response to stika
            VN:F [1.9.21_1169]
            Rating: -1 (from 3 votes)

            Since we’re gonna start throwing insults, I’m sorry you’re too stupid to follow the comparison.

            I’ll make one more simple, which I dawned on me later. Fanservice is to DOA as blood and gore are to Mortal Kombat.

        • October 02, 2012 at 08:00pm
          In response to Sylveria
          VN:F [1.9.21_1169]
          Rating: +1 (from 1 vote)

          Sage never said the fanservice made the game bad, nor did he even imply it. He said the fanservice doesn’t make the game good. And yes, there is a pretty big difference.

          It’s fine for a game to use sex appeal, or other stylistic options, as part of the game’s identity. However, it’s not a substitute for game mechanics. If you pay more attention to the points Sage was making, he’s saying the game hasn’t really done anything to make itself stand out, aside from being the fighting genre’s biggest source of jiggling breasts. DoA’s style doesn’t make the game bad. But it doesn’t make the game GOOD either. It’s just style, and style isn’t inherently so polarized. The reason why the game feels lackluster, is because its mechanically stagnant. It has nothing to do with the style, honestly.

          The game just needs to take a few more risks in regards to actually expanding on the fighting mechanics.

          • October 03, 2012 at 07:16am
            In response to Kyoken
            VN:F [1.9.21_1169]
            Rating: +1 (from 3 votes)

            If you notice, I never said that he said it made the game bad. I said that him bashing fanservice in a game is nothing new for him.
            I don’t disagree with any of his points on game mechanics, of course having not watched the video I have no grounds to, but I didn’t need to watch it to know that he’d complain about the jiggling. He does it constantly and has more than once insinuated that the buyers of games with fanservice as an emphasized points are sexual predators.

            My discussion with the indivudiual above me was my contention that artistic choices in a game are of equal importance to the whole gaming experience as the mechanical choices. Of course, that individual fails to see that using “guns” in an FPS is a stylistic choice for the simple reason of you can shoot other things than “guns” just as the character models in DOA are stylistic choices: I could be shooting an Ak-47 or I could be launching cows from a catapult strapped to my back – my fighters could be a big boobed anime girls in lingerie or it could be a black guys with mechanical arms. Every thing else is constant down to the letter, but the game has changed. Of course I can’t really get that point across when someone is so neck deep in realistic shooters to even think that there could be something besides a “gun” in an FPS.

        • October 03, 2012 at 10:19am
          In response to Sylveria
          VN:F [1.9.21_1169]
          Rating: +1 (from 1 vote)

          “Since we’re gonna start throwing insults, I’m sorry you’re too stupid to follow the comparison.

          I’ll make one more simple, which I dawned on me later. Fanservice is to DOA as blood and gore are to Mortal Kombat.”

          good, now you actually made a comparison that makes sense.

          and yes, complaining about MK’s gore is a legitimate complain.

          complaining that first person shooters use guns is frankly stupid?

          what’s next? complaining that racing games have cars? Or are you trying to say that cars in racing games and guns in first person shooters are as common and essential to the games as fanservice is essential to the fighting game genre?

          • October 03, 2012 at 03:44pm
            In response to stika
            VN:F [1.9.21_1169]
            Rating: 0 (from 0 votes)

            I’m going to weigh in on this debate, the guns in FPS v. Fan Service in fighters is a okay comparison, without having some form of projectile weapon (Yes they did pose an alternative to guns so they did have merit to their argument), you don’t have an FPS, you have an action game from a first-person perspective, with a fighting game if you remove fanservice it will still be a fighting game, just with less boobs and butts (which they also elaborated on), Stika I’m usually not the sort to stand up for Syl but you are kind of straw manning them, you over simplify their point without admitting any sort of merit to their argument and you ignore any elaboration, I’m not saying they’re 100% right, just that their argument has legs.

            The boob physics in Team Ninja games is stupid, the boobs act as though they’ve gained sentience and are moving on their own sometimes, it’s not attractive, quite the opposite actually. Also he wasn’t that venomous towards the fan-service, he’s not like “OMG FAN SERVICE, EWWWWWW! if you buy this you is are a rapist!1!”, he’s saying that DoA is using fan-service as a crutch, which is true in some ways, they coast on their over-sexualized character character designs and fluid gameplay without really adding much in the way of real depth, yes there IS depth, but not as much as it’s contemporaries.

  10. September 30, 2012 at 06:10am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +5 (from 5 votes)

    Never played DOA… so might give it a shot.

  11. September 30, 2012 at 06:04am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    DoA is still one of my favorite series. Lame spin-offs aside, I think the game is still solid for it’s mechanics.

    As for as being realistic (even semi), I hope you mean that as loosely as possible if you’re gonna reference any fighting game just now. (Being able to punch someone to keep them in mid-air…pandas and woodmen…guys who can shoot fireballs and anime characters that throw bombs or do ridiculous over the top moves. Yeah.)

    Stale I guess would be the word for the gameplay cause they haven’t added anything new to the series. But then again if they were to add something new it would just be called copy of some other mechanic that some other fighter has done (supers, comeback modes etc) but be called stale if it didn’t do that, damn if you do or don’t.

    SSFIV is okay for it’s mechanics, I personally still prefer the 3rd Strike system, and I do enjoy GG and BB. DoA is fine even if it’s just a late late late remake game to come for the 360/PS3 and a game that anyone bothers to play.

  12. September 30, 2012 at 01:45am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -5 (from 11 votes)

    I never could take the DoA series seriously as a fighting game. The fact that I never saw a DoA game in tournaments around where I live also tell me I’m not alone on this.

    For one, the fanservice is uneeded. Sure, it’s ok to have sexy characters, that way of thinking gave us half of the Darkstalkers roster, but when you start shoving the fanservice on people’s faces it gets distasteful really fast. Whoever came up with those volleyball spin offs should just up and go work for the porn industry.

    And besides the fanservice, I found the gameplay of the DoA series to be way too stale. Tekken pulls off the semi-realistic fighting much better, and that one really doesn’t take itself all that seriously story-wise (Just see Bob’s ending in 5 or Lars ending in Tag Tournament 2 to see what I’m talking about).

    All in all, with stellar fighters like Street Fighter, Tekken, Guilty Gear and BlazBlue still alive and well on the market, this is one series that should just be retired.

Leave a Comment

You must be logged in to post a comment.

New DOA 5 Project Announced for the Xbox 360 and Playstation 3

Posted by [ 3 weeks, 1 day ]

Team NINJA teases us with the announcement of a new Dead or Alive 5 game.

Sage Reviews: Dead Or Alive 5

Posted by [ 7 months, 3 weeks ]

It takes a lot to make bouncing breasts boring… but somehow they did it.

Dead or Alive 5 Review

Posted by [ 7 months, 3 weeks ]

Team Ninja shows that they can still make a fun fighter.

DOA 5's New Character Mila Gets Shown Off In Leaked Footage

Posted by [ 8 months, 1 week ]

The new MMA fighter shows her moves off against Tina in this new video.

Dead or Alive 5 Video Focuses on Story

Posted by [ 9 months, 1 week ]

Don’t laugh. DoA has a story.

Dead or Alive 5 Video is... Dead or Alive-y

Posted by [ 9 months, 3 weeks ]

Swimsuits, bunny ears, and lots of girls punching each other.

Dead or Alive 5 Spotlights New Character: Rig

Posted by [ 10 months, 3 weeks ]

Also, a look at more of the game’s destructible environments.

Dead or Alive Dev: Fighting Game DLC is Unfair

Posted by [ 11 months ]

Tecmo joins Namco in a stand against DLC characters.

E3 2012: Dead or Alive 5 Trailer Reveals Surprise Fighter

Posted by [ 11 months, 2 weeks ]

Kokoro, Tina, and a surprise new fighter join the mix

New DOA Trailer Reveals New Arena

Posted by [ 1 year ]

Christie and Bayman trade blows and get hit with munitions in the middle of a warzone in Team Ninja’s newest trailer

New DOA 5 Project Announced for the Xbox 360 and Playstation 3

Posted By about 3 weeks, 1 day ago

Team NINJA teases us with the announcement of a new Dead or Alive 5 game.

DOA 5's New Character Mila Gets Shown Off In Leaked Footage

Posted By about 8 months, 1 week ago

The new MMA fighter shows her moves off against Tina in this new video.

Dead or Alive 5 Video Focuses on Story

Posted By about 9 months, 1 week ago

Don’t laugh. DoA has a story.

Dead or Alive 5 Video is... Dead or Alive-y

Posted By about 9 months, 3 weeks ago

Swimsuits, bunny ears, and lots of girls punching each other.

Dead or Alive 5 Spotlights New Character: Rig

Posted By about 10 months, 3 weeks ago

Also, a look at more of the game’s destructible environments.

Dead or Alive Dev: Fighting Game DLC is Unfair

Posted By about 11 months ago

Tecmo joins Namco in a stand against DLC characters.

E3 2012: Dead or Alive 5 Trailer Reveals Surprise Fighter

Posted By about 11 months, 2 weeks ago

Kokoro, Tina, and a surprise new fighter join the mix

New DOA Trailer Reveals New Arena

Posted By about 1 year ago

Christie and Bayman trade blows and get hit with munitions in the middle of a warzone in Team Ninja’s newest trailer

Dead or Alive 5 Review

Dead or Alive 5 Review

Sage Reviews: Dead Or Alive 5, 6.3 out of 10 based on 67 ratings

When the Xbox 360 came out almost seven years ago, I was excited about one game. It wasn’t Perfect Dark Zero, it wasn’t Kameo, it wasn’t even Call of Duty 2. It was Dead or Alive 4. The game was a solid continuation of the franchise, though it had some online issues and some pretty big balancing issues. Now, after a long dry spell for the franchise, excluding some entries in a spin-off series that will not be mentioned, and the departure of series creator, Tomonobu Itagaki, Team Ninja finally brings a new entry to the fighting series. Still, after such a long time, can this series shine again? Short answer: Yes.

PROS Action-packed gameplay, New characters and stages, Story mode, Online gameplay
CONS Some balancing issues, Story fails to develop several plot points, Some visual effects
WTF?! Anytime the jiggle physics show up in a “serious” cutscene

Dead or Alive 5 picks up two years after the events of Dead or Alive 4. After Helena blew up DOATEC’s headquarters, the fighters have all gone their separate ways. Bass has decided to retire from the ring and work on an oil rig, Lei Fang and Hitomi have gotten over the cabbage incident and traveled the world training, Elliot decided to accompany Brad on his travels, and Zack has become Helena’s personal assistant while she works alongside Hayate and Ayane to stop Donovan from using his hidden labs to finish project Alpha. Amidst all this, Kasumi is trying to track down Alpha 152, the final boss from DoA4.

While the story has never been the biggest strength of past Dead or Alive games, Team Ninja did a very impressive job in retooling the story mode into a fun and entertaining experience. Instead of just being an arcade mode with a couple of specific cutscenes for each character, Dead or Alive 5’s story mode tries to tell a nonlinear story that jumps around between events leading up to, during, and after the fifth Dead or Alive Tournament. The story itself doesn’t reach the heights of Mortal Kombat’s B-movie goodness, but what it does do well is develop some of the characters beyond the tidbits that the previous games gave us. For example, Bass and Tina, who were two characters that were rather annoying at the best of times, get to be shown when they are in their private lives and they are actually pretty likable when they are helping out on an oil rig or giving a new fighter some tips, respectively. Probably my favorite parts of the story mode were the ones that had Brad and Elliot since they have a pretty entertaining odd couple routine. That’s not to say it’s all good–there are a few plot points that are brought up then left undeveloped, the Leifang and Jann Lee portions are as bland as ever, and while the game has Sarah and Akira from the Virtua Fighter series appear, they just show up and fight without saying anything. On the whole though, it’s a big improvement over past entries and has a surprisingly satisfying endgame.

When the screen looks like this, someone is in for a beatdown.

However, the plot structure wasn’t the only thing that changed about story mode. While the game still has the training mode from past entries in the series, the story mode adds bonus missions to each fight that explain the nuances of the fighting system or specific character quirks, like Brad’s drunken fighting style. The bonus missions are completely optional but offer an extra challenge for veterans and give new players lessons in an actual combat situation. Admittedly, since the computer isn’t holding its punches, some of the missions are very risky (especially the ones which require you to get stunned and then counter a blow) but the fact that they are optional keeps the bonus missions from being tedious. Overall, this is a welcome addition and alteration to Dead or Alive’s traditional story mode.

As for the other offline modes, all of them have returned from Dead or Alive 4, with the exception of team mode. Arcade and time attack are the same–fight eight rounds and fight eight rounds as fast as possible, respectively. Survival mode has changed somewhat: in addition to there being no items to collect, the easier modes have a limited number of opponents to defeat while the harder difficulties (a total of seven difficulties can be chosen in arcade, time attack, and survival) offer a near infinite number of opponents to face off against. Versus mode is unchanged for the most part, though now you can accept challenges from other players when you’re connected to Xbox Live or PSN.

E-rank is something that you have to work hard for in this game.

Speaking of online play, things have improved significantly from the days of Dead or Alive 4. No longer do you run around a virtual lobby, you just search for or set up your own lobby (settings are even saved so you can easily recreate your search or the lobby you want to host) like most other fighters. The modes are pretty typical of other fighters (winner stays, loser stays, tournament, etc.) and all of them can be done 1-on-1 or as a tag team match. The modes can also be played ranked, with all fighters having to fight their way up from ‘F’ rank to possibly reach the coveted ‘S +’ rank, or as a simple match for no stakes. There is also the extremely helpful ability to register fighters you meet so you can fight them or an AI version of them. Finally, I never experienced any lag while playing and all of the stages from the other modes were available for selection.

Speaking of stages, Dead or Alive 5 has a great selection of varied locations to kick the crap out of other fighters. From an ancient temple, to a high-tech secret lab, this game has plenty of selections. Of course, the big reason the stages in DOA are so much fun is the danger zones you can use to hurt opponents, and this is another area where the arenas excel; not only can you knock opponents into walls and obstacles, as well as off of ledges (which can lead to whole new arenas that can also be selected before fights in all modes other than story), Dead or Alive 5 adds conditional danger zones. For example, in the “Tiger Show” stage, knocking an opponent into the “show time” sign will get a tiger to come down on the floor and run across a random path, doing tons of damage to anyone unfortunate enough to get in its way. In addition, there are cliffhanger danger zones and special obstacles that you can only throw opponents into by using special moves.

Sometimes games explore the human condition, other times games let you throw people into the path of a rampaging tiger.

Speaking of special moves, there have been some modifications to the fighting system that make the fighting more intense. For example, characters now have power moves and critical bursts. Power moves have actually existed in Dead or Alive before (most moves that required you to press back and hold P +K, for example) but now they can be charged longer and connecting an almost fully charged version will initiate a brutal cut scene where your character viciously beats an opponent and throws them into the nearest obstacle. Critical bursts on the other hand, allows you to dish out some more damage after you stun an opponent by performing a special move right before they recover. The game has even added the ability to escape midway from a combo throw, which is really useful to learn before fighting Ryu and Tina. The countering system however has been mostly unchanged, though the damage from a counter has been lessened slightly and the timing for countering while stunned has been made more lenient than in Dead or Alive 4. You can also perform tech rolls to lessen the damage from some throws and even attack while rising from a fall, which can buy you some time from even experienced players. Finally, side-stepping has been made smoother than past iterations.

The characters have undergone changes as well, though not so much that past players can’t pick them right up. Balancing has always been an issue in Dead or Alive and to the credit of Team Ninja, they tried their best to make things more balanced. The good news is that, even before the day one patch which will increase input times for several techniques and lessen the stagger time for many more, most of the characters are already at about the same ability level. Even grappling fighters like Bass and Lisa have been made easier to use and have new ways to transition into throws. Admittedly, the more I played online, the more players I found using Pai Chan and the new character, Rig, although it’s admittedly too early to tell which fighter will be exploited by the fighting game community as time goes on (though Ryu hasn’t changed at all outside of his damage output being dropped a bit and can bust out 6-hit combos like no one’s business… just saying).

Akira Yuki, new arena, new opponents, same voice clips.

As far as the new characters, though, they fit in nicely with the other fighters without overshadowing them. Rig, for instance, brings Taekwondo to the game, which adds a unique, but simple style that can easily stagger opponents and has some extremely damaging counters. Milla, on the other hand, adds in Mixed Martial Arts and is very true to the style, with simple throws that are meant to make opponents vulnerable to her fists. The Virtua Fighter characters also fit right in the mix and even Akira and Sarah, whose styles are already represented, are different enough from their counterparts by focusing on different aspects of their martial arts styles. Overall, the entire roster of 24 fighters is unique and the new characters fit right in, despite the representatives from Virtua Fighter being forced to use old voice clips.

Speaking of voice clips, Dead or Alive 5 does have an English dub and it does all right. While it can take some getting used to, especially the fighters who have accents, like Helena, the English voices did grow on me and I only turned the familiar Japanese dub on for nostalgia’s sake (and because Gen Fu’s dub actor is nowhere near as good as the original). As for the rest of the audio in the game, the sound effects are excellent and brutal and the soundtrack is fine, with a couple of memorable tracks and a slightly cheesy but surprisingly catchy rap song, Showdown, by Chosen1 that has become a guilty pleasure.

Rig: stupid name, stupid hoodie, genius fighter.

The visuals are also very well done and are a large improvement over Dead or Alive 4, without losing the aesthetic the series has become known for. For example, while saying the fighters look more realistic would be incorrect, there is a noticeable increase in detail, especially to the fighters’ heads, which have sharper faces and highly detailed hair and eyes. There have also been little visual effects added to show the wear on the fighters, like soot covering fighters if they get caught in an explosion, water and sweat dripping down their bodies, and dirt covering their skin if they get knocked down onto a muddy or dirt-covered surface. While the dirt and mud effects could be more convincing, it’s another nice touch.

Before I give my final thoughts, there is one topic that I feel needs to be addressed: how this game fits within the casual or professional fighting crowd. Dead or Alive 5 actually fits pretty well into both. The game starts by having you select the camera system you want: ‘casual’ for a more action-focused style and ‘professional’ for and if you want to eliminate impact effects (the shockwaves that appear when blows connect). You can also turn off danger zones, to ensure that the battle is decided completely by a test of skill and not who can use the tiger traps the best. This should be enough to satisfy gamers who want to turn it into a competition but between the bonus missions, training mode, and new ways to level the playing field, a fan of casual fighters could easily learn how to play at a higher level. Therefore, I think Dead or Alive 5 is a great game for both groups and can even be a good learning tool for players who want to get better at fighting games.

Ryu, shooting a fireball at me won't help your score.

Overall, Dead or Alive 5 succeeds in Team Ninja’s goal. They wanted to breathe new life into the franchise they are most known for and succeeded. Their re-tooling of the game’s story mode, improved online play and balancing, as well as creating two new characters who are already well-received by the community, show that they have a good grip on what they can do with the franchise and seem to have some exciting ideas for what they can do in the future. Hopefully it won’t take seven more years until we see what they do next. I highly recommend this game to anyone whose looking for a fun fighter.

A copy of the game was provided by the publisher for review and was played for roughly 8 hours offline and 4 hours online. The game was played on the Xbox 360, but is also available on the PlayStation 3.

8/10

Dead or Alive 5 Review

Team Ninja shows that they can still make a fun fighter.

Sage Reviews: Dead Or Alive 5

It takes a lot to make bouncing breasts boring... but somehow they did it.
  1. September 28, 2012 at 04:25pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Great year for fighting games.

  2. September 27, 2012 at 08:06pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’ve read several reviews of DOA 5, and I wonder if they’re all only for the Xbox 360 version. I haven’t heard of any problems like the game freezing up for at least 2 seconds and getting disconnected from the Internet. Maybe it’s only the PS3 version that has these problems. These aren’t huge issues, I suppose, but I’d like to point them out. Looks like the PS3 gets the shaft once again!

    • October 08, 2012 at 08:23am
      In response to Eyeshot
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      It seems like the cause of most of the lag/freezing problems that occur outside of the online-modes on the PS3 is the “Throwdown Request”functionality.

      These issues greatly decrease if you disable throwdown requests… at least that’s what worked for me! ;)

  3. September 25, 2012 at 05:03pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’m torn between this and TT2.

  4. September 25, 2012 at 11:00am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Well, I’m planning on buying both this game and Tekken Tag 2 next week or the week after. Glad to hear it’s a pretty good fighter. I don’t want tournament worthy, just a fighter I can enjoy andobvious other perks to drool over. Hey, Tekken babes aren’t the only ones who can make trees grow.

  5. September 25, 2012 at 10:32am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Glad to know this game’s good and I can’t wait till my preorder arrives now.

  6. September 25, 2012 at 08:33am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    Great review. l’ve been enjoying DOA5 since release, it’s about time Team Ninja got rid of that “shiny” character rendering.

    It’s also bitter-sweet how the VF characters are not nerfed in DOA gameplay; its been 16 years and l still can’t perform Akira’s Stun Palm of Doom. l swear that move is my kryptonite lol

Leave a Comment

You must be logged in to post a comment.

No Posts

Sage Reviews: Dead Or Alive 5

Posted in Bennett The Sage [ 7 months, 3 weeks ]

It takes a lot to make bouncing breasts boring… but somehow they did it.

No Posts