Metro 2033

Players: 1 Offline Player
Publisher: THQ
Genres: First-person Shooter, Horror
Release Date: March 16, 2010
Developer: 4A GAMES
MSRP: $59.99
Platforms:
An action-oriented combination of horror, survival, RPG, and shooting, all based on a story by Russian author Dmitriy Glukhovskiy. The whole world lies in ruins. Humanity is almost annihilated. Due to the high-level of radiation cities became unsuitable for living. Humans have yielded the supremacy on Earth to a new species. Creatures mutated by radiation are more adapted to the changed world. There are only clusters of humans left on the planet ... At least, that's what the ten thousand survivors camped out in the various sections of the Moscow metro must believe, since they have no evidence that they are not the last ones alive. And now, even this way of life is being threatened by the evolved evil from outside. As Artem, you set out from the first invaded colony, fighting through a society of divided by desperate politics, ideologies and economies to warn the rest and reach the Polis stronghold before everything is destroyed.

Ten bucks says all the dark ones will be cgi.

Metro 2033 is a flawed masterpiece. Its sequel, Last Light, looks even better. However, that doesn’t seem to be enough for the IP, as Metro-Goldwyn-Mayer has (somewhat coincidentally) picked up the franchise for a film adaptation. Of course, the movie will likely be based on the original Russian novel by Dmitry Glukhovsky, and not the video games developed by 4A Games and published by THQ.

All we know about the production at this time is that the script is being written by F. Scott Frazier whose only writing credit (according to IMDb) is “The Numbers Station,” which is currently in post-production. We also know that the Metro adaptation will be produced by Mark Johnson, who was responsible for “The Chronicles of Narnia” films. I, for one, welcome a post-apocalyptic Aslan.

Source: Coming Soon

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Austin Yorski

A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.

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  1. September 16, 2012 at 05:38pm
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    I’m cool with this. I never read the book, been meaning to, but the game is great. It has a story that I think is easily translatable to movie (I don’t know how much it differs from the book), but it’s a good setting nonetheless. They just need to remember to not make it flashy or blockbuster-like. It is a gritty, depressing, harsh, world.

  2. September 16, 2012 at 07:52am
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    MGM still exists? I thought they went bankrupt and dissolved completely…

  3. September 15, 2012 at 01:13pm
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    I loved this game! Had one of the best good endings I’ve witnessed in a game in a long time. It made me really feel like I accomplished something, which is a rare feeling for me to get from a game.

    Five bucks they’re going to go with the canon bad ending, which really sucks. It’s a downer in so many ways.

    Well… Actually, that’s assuming they go with the story of the game. Which, since it’s a movie, they probably won’t. So who the hell knows what is going to happen with this.

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Metro 2033 Film Rights Acquired by MGM

Posted by [ 9 months ]

Can we get Last Light first?

Pixelated Pretension: Metro 2033

Posted by [ 2 years, 1 month ]

The second installment of Pixelated Pretension posits that first-person shooters are capable of meaningful depth. Exhibit A: Metro 2033.

Metro 2033 Review

Posted by [ 2 years, 3 months ]

Gamers are no stranger to the apocalypse. We’ve fought the Locust on the ruins of Sera in Gears of War, we’ve watched the world razed before our eyes in Final Fantasy VI, and we’ve emerged from our vaults into the wasteland in Fallout. Metro 2033 inherits this legacy, as well as the dual burdens of being an adaptation of a novel and being developed by a new company headed by a Ukrainian developer from the S.T.A.L.K.E.R. series. How does it handle these challenges?

Metro 2033 Film Rights Acquired by MGM

Posted By about 9 months ago

Can we get Last Light first?

Pixelated Pretension: Metro 2033

Posted By about 2 years, 1 month ago

The second installment of Pixelated Pretension posits that first-person shooters are capable of meaningful depth. Exhibit A: Metro 2033.

Metro 2033 Review

Posted By about 2 years, 3 months ago

Gamers are no stranger to the apocalypse. We’ve fought the Locust on the ruins of Sera in Gears of War, we’ve watched the world razed before our eyes in Final Fantasy VI, and we’ve emerged from our vaults into the wasteland in Fallout. Metro 2033 inherits this legacy, as well as the dual burdens of being an adaptation of a novel and being developed by a new company headed by a Ukrainian developer from the S.T.A.L.K.E.R. series. How does it handle these challenges?

Metro 2033 Review

Metro 2033 Review

Gamers are no stranger to the apocalypse. We’ve fought the Locust on the ruins of Sera in Gears of War, we’ve watched the world razed before our eyes in Final Fantasy VI, and we’ve emerged from our vaults into the wasteland in Fallout. Metro 2033 inherits this legacy, as well as the dual burdens of being an adaptation of a novel and being developed by a new company headed by a Ukrainian developer from the S.T.A.L.K.E.R. series. How does it handle these challenges? By taking another brown and grey FPS and injecting it with atmosphere and innovation.

PROS An atmospheric fresh breath of air to the stale FPS genre
CONS Demanding requirements for PC and unintuitive method of unlocking best ending
WTF?! Since when does radiation cause instant-death ghost trains?

The story starts off in the titular Moscow metro, where the protagonist, Artyom, is brought along on a mission to the surface that serves as the basic tutorial. While you could ignore the prologue as a functional necessity, it’s worth noting that the game immediately establishes its tone and aesthetic with the grimy underground replete with beggars, somber string-driven score, and the frozen wasteland on the surface. With both the controls and the mood established Artyom is ready to head out, but then suddenly your party is ambushed by mutants, including a huge flying one that mauls you until the screen fades to black and Artyom begins narrating the events that led up to then. To say that is effective is like saying the opening of Bioshock is “adequate”.

From there the story follows Artyom as he makes his way across Moscow to warn the largest civilization left about the impending threat of “The Dark Ones.” At first, the story might seem either confusing or superfluous. Who are the Dark Ones? What are the nosalises? Why are there Nazis!? However, if you approach the game like you would a novel, as a complex tapestry of themes, ideologies, and motivations, then the experience begins to make sense. I won’t spoil the answers to all of these questions, but suffice to say that the game raises interesting questions about human nature and leaves the answers up to you.

Make a Yakov Smirnoff joke. I dare you.

That’s not to say there is a lot of freedom in the gameplay. For the most part, the path is linear, although there are a few crucial times you make choices that will affect which ending you earn. For instance, at one point you come across a full-blown skirmish between Nazi and Communist forces and are able to either kill ‘em all or sneak by Sam Fisher style. Due to the checkpoint system you have to play the whole game over again to redo it, which is both frustrating for completionists and rewarding because it gives your choice real weight. Either way, you’re rewarded with an achievement and a strike for or against your ending. Choices like these are infrequent, but they are among the most memorable portions of the game.

Another choice, and the first of several innovations Metro brings to the table, revolves around the ammo system. While the game has the standard FPS load-out of pistol, shotgun, machinegun, etc., (except for the pneumatic weapons, which are new, if not useful) the ammo in the game falls into two categories: pre-war and post-war. The latter is shoddy and weak, while the former is well made and also serves as the games currency. The choice here is obvious: to spend or fire? There’s an achievement for both, so there is incentive to play through the game again and experience the other path, although I found them more useful as ammo when it was all said and done.

Welcome to the moscow metropolitan transit system. enjoy your stay.

Other new twists to the FPS formula include gas masks and rechargeable flashlights. While they might not seem like that big of a deal, it really adds gravitas to outdoor encounters when a creature cracks your gasmask out in the open, as your vision is obscured by the blood and the cracks and Artyom’s breathing starts to become labored. The flashlight is a staple of many horror games, but instead of being automatic Metro requires you to charge it by hand. While this sounded annoying, I found myself many times pumping away in the dark trying to recharge it before something jumped out at me, and the resulting tension was palpable.

8/10

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Metro 2033 Review

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Pixelated Pretension: Metro 2033

Posted by [ 2 years, 1 month ]

The second installment of Pixelated Pretension posits that first-person shooters are capable of meaningful depth. Exhibit A: Metro 2033.

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