Metro 2033 Film Rights Acquired by MGM
Can we get Last Light first?
Posted By Austin Yorski about 9 months ago
Metro 2033 is a flawed masterpiece. Its sequel, Last Light, looks even better. However, that doesn’t seem to be enough for the IP, as Metro-Goldwyn-Mayer has (somewhat coincidentally) picked up the franchise for a film adaptation. Of course, the movie will likely be based on the original Russian novel by Dmitry Glukhovsky, and not the video games developed by 4A Games and published by THQ.
All we know about the production at this time is that the script is being written by F. Scott Frazier whose only writing credit (according to IMDb) is “The Numbers Station,” which is currently in post-production. We also know that the Metro adaptation will be produced by Mark Johnson, who was responsible for “The Chronicles of Narnia” films. I, for one, welcome a post-apocalyptic Aslan.
Source: Coming Soon
A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.
Can we get Last Light first?
The second installment of Pixelated Pretension posits that first-person shooters are capable of meaningful depth. Exhibit A: Metro 2033.
Gamers are no stranger to the apocalypse. We’ve fought the Locust on the ruins of Sera in Gears of War, we’ve watched the world razed before our eyes in Final Fantasy VI, and we’ve emerged from our vaults into the wasteland in Fallout. Metro 2033 inherits this legacy, as well as the dual burdens of being an adaptation of a novel and being developed by a new company headed by a Ukrainian developer from the S.T.A.L.K.E.R. series. How does it handle these challenges?
Posted By Austin Yorski about 9 months ago
Can we get Last Light first?
Posted By Austin Yorski about 2 years, 1 month ago
The second installment of Pixelated Pretension posits that first-person shooters are capable of meaningful depth. Exhibit A: Metro 2033.
Posted By Austin Yorski about 2 years, 3 months ago
Gamers are no stranger to the apocalypse. We’ve fought the Locust on the ruins of Sera in Gears of War, we’ve watched the world razed before our eyes in Final Fantasy VI, and we’ve emerged from our vaults into the wasteland in Fallout. Metro 2033 inherits this legacy, as well as the dual burdens of being an adaptation of a novel and being developed by a new company headed by a Ukrainian developer from the S.T.A.L.K.E.R. series. How does it handle these challenges?
Posted By Austin Yorski about 2 years, 3 months ago
Gamers are no stranger to the apocalypse. We’ve fought the Locust on the ruins of Sera in Gears of War, we’ve watched the world razed before our eyes in Final Fantasy VI, and we’ve emerged from our vaults into the wasteland in Fallout. Metro 2033 inherits this legacy, as well as the dual burdens of being an adaptation of a novel and being developed by a new company headed by a Ukrainian developer from the S.T.A.L.K.E.R. series. How does it handle these challenges? By taking another brown and grey FPS and injecting it with atmosphere and innovation.
| PROS | An atmospheric fresh breath of air to the stale FPS genre |
| CONS | Demanding requirements for PC and unintuitive method of unlocking best ending |
| WTF?! | Since when does radiation cause instant-death ghost trains? |
The story starts off in the titular Moscow metro, where the protagonist, Artyom, is brought along on a mission to the surface that serves as the basic tutorial. While you could ignore the prologue as a functional necessity, it’s worth noting that the game immediately establishes its tone and aesthetic with the grimy underground replete with beggars, somber string-driven score, and the frozen wasteland on the surface. With both the controls and the mood established Artyom is ready to head out, but then suddenly your party is ambushed by mutants, including a huge flying one that mauls you until the screen fades to black and Artyom begins narrating the events that led up to then. To say that is effective is like saying the opening of Bioshock is “adequate”.
From there the story follows Artyom as he makes his way across Moscow to warn the largest civilization left about the impending threat of “The Dark Ones.” At first, the story might seem either confusing or superfluous. Who are the Dark Ones? What are the nosalises? Why are there Nazis!? However, if you approach the game like you would a novel, as a complex tapestry of themes, ideologies, and motivations, then the experience begins to make sense. I won’t spoil the answers to all of these questions, but suffice to say that the game raises interesting questions about human nature and leaves the answers up to you.
That’s not to say there is a lot of freedom in the gameplay. For the most part, the path is linear, although there are a few crucial times you make choices that will affect which ending you earn. For instance, at one point you come across a full-blown skirmish between Nazi and Communist forces and are able to either kill ‘em all or sneak by Sam Fisher style. Due to the checkpoint system you have to play the whole game over again to redo it, which is both frustrating for completionists and rewarding because it gives your choice real weight. Either way, you’re rewarded with an achievement and a strike for or against your ending. Choices like these are infrequent, but they are among the most memorable portions of the game.
Another choice, and the first of several innovations Metro brings to the table, revolves around the ammo system. While the game has the standard FPS load-out of pistol, shotgun, machinegun, etc., (except for the pneumatic weapons, which are new, if not useful) the ammo in the game falls into two categories: pre-war and post-war. The latter is shoddy and weak, while the former is well made and also serves as the games currency. The choice here is obvious: to spend or fire? There’s an achievement for both, so there is incentive to play through the game again and experience the other path, although I found them more useful as ammo when it was all said and done.
Other new twists to the FPS formula include gas masks and rechargeable flashlights. While they might not seem like that big of a deal, it really adds gravitas to outdoor encounters when a creature cracks your gasmask out in the open, as your vision is obscured by the blood and the cracks and Artyom’s breathing starts to become labored. The flashlight is a staple of many horror games, but instead of being automatic Metro requires you to charge it by hand. While this sounded annoying, I found myself many times pumping away in the dark trying to recharge it before something jumped out at me, and the resulting tension was palpable.
The second installment of Pixelated Pretension posits that first-person shooters are capable of meaningful depth. Exhibit A: Metro 2033.
Birdman comes out swinging against the last son of Krypton and wants to know if there has been a good Superman game? Oh yeah, happy 3 year anniversary for RAD as well!
I’m cool with this. I never read the book, been meaning to, but the game is great. It has a story that I think is easily translatable to movie (I don’t know how much it differs from the book), but it’s a good setting nonetheless. They just need to remember to not make it flashy or blockbuster-like. It is a gritty, depressing, harsh, world.
MGM still exists? I thought they went bankrupt and dissolved completely…
I loved this game! Had one of the best good endings I’ve witnessed in a game in a long time. It made me really feel like I accomplished something, which is a rare feeling for me to get from a game.
Five bucks they’re going to go with the canon bad ending, which really sucks. It’s a downer in so many ways.
Well… Actually, that’s assuming they go with the story of the game. Which, since it’s a movie, they probably won’t. So who the hell knows what is going to happen with this.