LittleBigPlanet PS Vita Review
The Vita has a new best game.
Posted By Austin Yorski about 9 months ago
There are no sure things in retail. Release days and street dates are constantly changing, just as employees are occasionally wont to bend the rules. But what happens when Gamestop and Sony both just throw up their hands and say, “Eh, do whatever you want?” Apparently you get LittleBigPlanet Vita.
The not-so-imaginiatively-named exclusive platformer was scheduled to hit shelves on September 25th, but copies have been in the wild for over a week now. Interstingly though, Tarsier Studios and Double Eleven’s product was getting such good reviews that it didn’t really seem to matter. Of the broken street date, Community Coordinator Simon Rosenkotter said, “If you’ve been lucky enough to snag a copy, I hope you’re enjoying the early access!” He then went on to note that the game’s servers won’t go live until tomorrow, so user-generated content will be unavailable until then.
It’s refreshing to see the industry not take itself so seriously for once. Release dates and the like are usually all very “srs bzns” around these parts, so it’s nice when something unexpected happens, and nobody flips out. Stay tuned to BT for our review of LBPV, or take your chances at your local retailer. After all, the franchise is one of the only to have ever garnered both a perfect 10 and a “Legendary” recommendation on our notoriously strict scale.
Source: PlayStation Blog
A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.
The Vita has a new best game.
Release dates are for the weak.
Get ready to get your user generated content on the go this September.
Posted By Austin Yorski about 9 months ago
Release dates are for the weak.
Posted By Shaun K. about 10 months, 2 weeks ago
Get ready to get your user generated content on the go this September.
Posted By Austin Yorski about 8 months, 2 weeks ago
Sackboy and his imaginative home of Craftworld are some of the best things to come out of this generation of consoles. In fact, LittleBigPlanet 2 is one of the only games to ever earn a perfect 10 out of 10 score and a “Legendary” recommendation on BT’s relatively strict scale. With that said, the PlayStation Vita is a system in serious need of a blockbuster unit shifter, so it would be a real victory for the handheld if this entry retained any significant portion of the charm that put the series on the map. Luckily for Sony, this seems to be the kind of experience the hardware was made for.
| PROS | Humor, Personality, Aesthetic, Tool-set, UGC system, Soundtrack |
| CONS | Load times, Story |
| WTF?! | The Pink Slime |
You probably know the drill by now: You are Sackboy (or Sackgirl!), the cute little stitched-together hero who must platform through a 2.5 dimensional environment through a short campaign narrated by Stephen Fry. Story isn’t a big part of the BigPlanet software suite, but it is my biggest gripe. This time around your Sackperson is tasked with saving Carnivalia, a nearby planet which seems to house the imagination of Tim Burton. The world is being terrorized by an unseen villain called The Puppeteer (no relation to that other Sony exclusive), so you meet up with a bunch of whimsical characters and save the day.
The narrative works in a “Bowser has kidnapped the princess” way. You don’t need complex characters or deep and meaningful themes to justify a game like LittleBigPlanet, but it is a disappointment. In a lot of ways, I feel like the comparison to Mario is apt. Just because the world’s most popular mascot character doesn’t bother with a story doesn’t mean Media Molecule (or, in this case, Double Eleven and Tarsier Studios) shouldn’t aim higher. LPB has the setting and the humor to pull off a Pixar-esque triumph, but seems to be content with just doing a good job. A fair complaint, methinks, but a very tiny one in the grand scheme.
So what does LBP Vita do right? Just about everything else. The home-console-quality-on-a-handheld promise has been kept, with the game looking just about as good as you could possibly hope. The platforming is virtually untouched, although that might not be a good thing depending on how you feel about Sackboy’s jump arc. Personally, I loved every minute of the silly adventure. The boss fights in particular are inspired, while still remaining accessible to a younger audience.
The move to the Vita has brought with it both improvements and deficiencies. The single best thing I can say about the title is that it uses the device to the fullest without feeling weighed down in tech demo gimmickry. Both the front and rear touch functionality are integrated into the platforming very well, with only minor instances in which it failed to translate my swipes or pokes. Pushing platforms and pulling switches also fits seamlessly into the overriding conceit of the franchise, as the proceedings are supposedly shaped by the “Imagosphere” projected by the player. This makes interacting with the world feel all the more organic.
Gadgets and vehicles make an improved return. Some of my favorite parts of the game involved turning the Vita to steer, despite how foolish it made me look. However, all of these little aspects are seen only briefly in the campaign, as it serves chiefly as a tutorial for the user-generated content system. UGC has always been the cornerstone of the entire Planet enterprise, and its implementation here is as you would expect it to be. Designing levels is easier than ever before, as touch controls and the Vita’s on-board camera and microphone make creating and tweaking objects easier than ever. The drawback is that the hardware itself doesn’t exactly have a sterling market penetration, which means that there will likely be fewer must-play experiences out there. All we can really do is hope that a strong community flocks to this version of the game.
Making and playing platforming stages aren’t the only things you can do on Carnivalia (and its moon), however. There are a host of mini-games to be unlocked, some of which were just as fun as all the jumping around. Things like Whack-a-Mole are fun one-offs, but the air hockey and physics-based Tetris-like game were good enough to be stand-along apps. These distractions also use the technical capabilities of the handheld to their fullest, requiring taps, swipes, and dramatic system turning. You can bring along other players to both these and the main campaign if you want to lose a few friends, but prepare yourself to feel an amount of anger disproportionate to the ceaseless cheer of the game.
While creating levels I did stumble across my only other minor quibbles, which were some minor technical issues. The game crashed on me once, which was a first for the platform. I also found the loading times a bit wearisome after a while–a flaw which I imagine was unavoidable. While I mention these little things for the sake of full disclosure, I’m honestly impressed by the job Double Eleven and Tarsier pulled off. I’m sure many concessions were made in order to bring LittleBigPlanet to the Vita, but hardly any of them are noticeable from the user-end of things.
Should you buy a PS Vita to play LittleBigPlanet? No. The game isn’t a big enough leap forward from its predecessor to warrant such an investment. But if you already own Sony’s handheld you absolutely must pick up this title. Sit it down on the shelf next to Gravity Rush so the poor thing finally has some company. Leave a space for Zero Escape: Virtue’s Last Reward and Ragnarok Odyssey though, since they will arrive in a few short weeks.
A copy of the game was purchased from a retailer for review purposes and played to completion in about 6 hours, with about 3 hours spent with the “community” features. The title is a PS Vita exclusive.
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“…the platforming is virtually untouched…”
That’s really a shame. I just played a world in LBP2 (first time every playing this game franchise) and I’m really frustrated at it. I hated jumping in the game, I hated the stupid physics used to swing back and forth with the grappling hook. It’s so bad. It’s so bad I’m really surprised allot of people generally like playing these games.
I love platformers, I really do. And I really wanted to like LBP as a game franchise because it was a platformer that was getting a lot of attention!
I won’t be buying this vita game despite the high marks and recommendation because everything I need to read was in that little quote up top.
I don’t get it either, EVERYONE loves this game franchise. It has virtually NO bad reviews.
I agree with the review. This game is really good and it does feel like you are playing it on the PS3 when it comes to graphics, music, and atmosphere. The Vita needs good games like this to keep thriving, hopefully more good quality games like this are coming down the line.
I must be the only person who doesn’t enjoy Little Big Planet games. :/
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LBP series is a fun series if you’re obsessed with creating stuff, but I don’t see what’s the point it’s portable installments, to me, a game like LBP should stick to console.
YEEEES, THE LITTLE HAAAATS…