inFAMOUS Collection Review
It could be worse–it could be the Silent Hill HD Collection.
Posted By Austin Yorski about 9 months, 1 week ago
Reviewing a collection can be tricky business. A series or developer oeuvre usually doesn’t warrant a bundled re-release unless it’s of a certain quality in the first place, so grading such a product on the merits of the original games seems like an unnecessary exercise. However, as this generation grinds on, we have seen a plethora of HD Collections and Collector’s Editions that simply weren’t worth your money, whether due to their pricing, antiquated feature sets, or just plain old terrible conversions. The inFAMOUS Collection seems like an obvious addition to Sony’s recent PlayStation bundles, but it falls into a seemingly new category: irrelevance.
| PROS | Solid games |
| CONS | No bonus features, DLC isn’t on disc, Still some glitches |
| WTF?! | Call of Booty, Little Big Unit, Latch It And Skank, etc. |
Before we really delve into the opportunity cost of Sucker Punch’s superhero bundle, let’s take a look at how the games stand individually. As you probably know, inFAMOUS is the story of Cole McGrath, delivery boy turned electric Übermensch, whose main gimmick is the that he can become progressively more evil or saintly, depending on the player’s choices. Of course, the morality system at play here was mind-blowing when Knights of the Old Republic codified it almost a decade ago, but the over-simplicity of the mechanic has become apparent in the years since. Unlike Mass Effect‘s more nuanced Paragon/Renegade system or a relatively mature approach to morality à la The Witcher, almost all of Cole’s decisions come down to “Be sickeningly perfect” or “Be an unrepentant bastard.”
Of course, some of this is excusable. The world of inFAMOUS is heavily inspired by traditional comic books, so the black-and-white approach to good and evil can be seen as an homage, rather than any serious attempt at adding consequences to gameplay. Also, the divergence of alignment lends itself to at least a second play-through in both titles, as you will have access to new cutscenes, missions, and abilities upon taking the other road. The critical path of every inFAMOUS storyline is rather short, but there is a decent amount of content if you want to see everything.
In fact, the approach to side-missions is really the main evolution the series undergoes between the first and second installment. Both titles have the usual sandbox markers to trigger filler quests, but the sequel has an entire system of user-generated content. This is actually ingenious in theory, but underdeveloped in practice. LittleBigPlanet proved that a strong community could dramatically increase the lifespan of a console game, but inFAMOUS 2 just doesn’t have the tools to keep UGC fresh. In the end, there’s not enough creativity or novelty in the options available to make this a promising long-term proposition.
Luckily, the core gameplay is solid. Cole has a surprising amount of depth in his arsenal, ranging from long-range precision strikes, to area of effect grenades, and all the way to scorched earth disaster attacks. The interplay between environmental traversal, third-person shooter style combat, and even some melee options give combat a satisfying challenge overall, even if the difficulty sometimes fluctuates unpredictably. Sadly, inFAMOUS 2 doesn’t seem to advance in any major capacity, as its simple upgrade system and close-range finishing moves are underwhelming. Most disappointing is the addition of fire and ice abilities, which are severely underutilized and barely differentiated from their electrical counterparts.
The plot is similarly mishandled from one game to the next. The original story of Cole trying to discover the origin of his powers and punish the people responsible is compelling. The characters he meets on his journey across Empire City, including the three unique gangs he faces, are interesting. inFAMOUS 2 literally negates all of that within the first five minutes, even going so far as to never mention or address a major plot point from the first game. New Marais is certainly a great concept for a setting, but it’s filled with far too many boring, cliché, and one-note characters to strike any kind of meaningful chord. At least the humorous banter between Cole and his sidekick Zeke remains, as it is easily one of the best parts of the sequel.
In summary: inFAMOUS is a good game, but its follow-up was a letdown. The franchise takes a turn for the strange in its stand-alone downloadable content though, as Festival of Blood injects vampires into the mix. As you might imagine, the DLC is equal parts gore and comedy, as Cole runs afoul of Bloody Mary and her brood of bloodsuckers during New Marais’ Mardi Gras equivalent, Pyre Night. It only takes a couple hours to complete, but it’s a seriously satisfying romp which introduces more mechanics to the series than the actual sequel did. The morality system is dropped in favor of Vampire Vision, the ability to turn into a swarm of bats, and a host of new features for level creation. While such a short experience may not have carried FoB by itself, it makes a great addition to this collection–or rather, it would, if not for one glaring flaw.
For some reason, Festival of Blood is not included on either Blu-ray in the package. Instead, a download code is included in the packaging. For a majority of consumers, this isn’t an issue–most gamers have their console connected to the internet. However, it seems like a huge missed opportunity to once again cut unconnected gamers off from this content. Not only does this hurt those who don’t have access to the PlayStation Store, it also means that anyone picking it up used will likely find its code taken–which perhaps the intention. However, if games like Fallout 3: Game of the Year Edition could fit its DLC on a disc, then I don’t see why it could have been done here.
There are also some noticeable oversights in terms of bonus features. Thatgamecompany’s recent bundle included commentary tracks, the original score, a subscription to PlayStation Plus, and more. The inFAMOUS Collection costs $10 more, and contains none of these extras. Even worse, some of the bugs and glitches present in the original releases have gone unfixed, including the sound cutting out, enemies getting stuck in the environment, and some graphical anomalies. That’s not even touching on the problematic camera or preponderance of jaggies.
Despite all these niggling issues, Sucker Punch has crafted a solid couple of games. The problem with the inFAMOUS Collection isn’t really the quality of the titles being collected, but in the way they’re being released. Both main games have been free at least once on the PSN, while you can probably still pick up each entry up used for less than the total MSRP of this set. It might have been worth it if a menagerie of special features had been included, but as it is, this is a bare-bones, average collection.
A copy of the game was purchased from a retailer for review purposes and played for about 30 hours. The title is a PS3 exclusive.
Also, follow me on Twitter @austinyorski (please).
A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.
It could be worse–it could be the Silent Hill HD Collection.
While you won’t be knocking the snot out of Twilight characters, this should still be a solid piece of DLC.
“The” Beast. Unfortunately, it’s not an X-Men crossover.
See Cole McGrath fighting alongside his new allies Kuo and Nix in Infamous 2.
Posted By Taylor Hoyt about 1 year, 7 months ago
While you won’t be knocking the snot out of Twilight characters, this should still be a solid piece of DLC.
Posted By Austin Yorski about 2 years ago
“The” Beast. Unfortunately, it’s not an X-Men crossover.
Posted By Austin Yorski about 2 years, 3 months ago
See Cole McGrath fighting alongside his new allies Kuo and Nix in Infamous 2.
Posted By Austin Yorski about 9 months, 1 week ago
Reviewing a collection can be tricky business. A series or developer oeuvre usually doesn’t warrant a bundled re-release unless it’s of a certain quality in the first place, so grading such a product on the merits of the original games seems like an unnecessary exercise. However, as this generation grinds on, we have seen a plethora of HD Collections and Collector’s Editions that simply weren’t worth your money, whether due to their pricing, antiquated feature sets, or just plain old terrible conversions. The inFAMOUS Collection seems like an obvious addition to Sony’s recent PlayStation bundles, but it falls into a seemingly new category: irrelevance.
| PROS | Solid games |
| CONS | No bonus features, DLC isn’t on disc, Still some glitches |
| WTF?! | Call of Booty, Little Big Unit, Latch It And Skank, etc. |
Before we really delve into the opportunity cost of Sucker Punch’s superhero bundle, let’s take a look at how the games stand individually. As you probably know, inFAMOUS is the story of Cole McGrath, delivery boy turned electric Übermensch, whose main gimmick is the that he can become progressively more evil or saintly, depending on the player’s choices. Of course, the morality system at play here was mind-blowing when Knights of the Old Republic codified it almost a decade ago, but the over-simplicity of the mechanic has become apparent in the years since. Unlike Mass Effect‘s more nuanced Paragon/Renegade system or a relatively mature approach to morality à la The Witcher, almost all of Cole’s decisions come down to “Be sickeningly perfect” or “Be an unrepentant bastard.”
Of course, some of this is excusable. The world of inFAMOUS is heavily inspired by traditional comic books, so the black-and-white approach to good and evil can be seen as an homage, rather than any serious attempt at adding consequences to gameplay. Also, the divergence of alignment lends itself to at least a second play-through in both titles, as you will have access to new cutscenes, missions, and abilities upon taking the other road. The critical path of every inFAMOUS storyline is rather short, but there is a decent amount of content if you want to see everything.
In fact, the approach to side-missions is really the main evolution the series undergoes between the first and second installment. Both titles have the usual sandbox markers to trigger filler quests, but the sequel has an entire system of user-generated content. This is actually ingenious in theory, but underdeveloped in practice. LittleBigPlanet proved that a strong community could dramatically increase the lifespan of a console game, but inFAMOUS 2 just doesn’t have the tools to keep UGC fresh. In the end, there’s not enough creativity or novelty in the options available to make this a promising long-term proposition.
Luckily, the core gameplay is solid. Cole has a surprising amount of depth in his arsenal, ranging from long-range precision strikes, to area of effect grenades, and all the way to scorched earth disaster attacks. The interplay between environmental traversal, third-person shooter style combat, and even some melee options give combat a satisfying challenge overall, even if the difficulty sometimes fluctuates unpredictably. Sadly, inFAMOUS 2 doesn’t seem to advance in any major capacity, as its simple upgrade system and close-range finishing moves are underwhelming. Most disappointing is the addition of fire and ice abilities, which are severely underutilized and barely differentiated from their electrical counterparts.
The plot is similarly mishandled from one game to the next. The original story of Cole trying to discover the origin of his powers and punish the people responsible is compelling. The characters he meets on his journey across Empire City, including the three unique gangs he faces, are interesting. inFAMOUS 2 literally negates all of that within the first five minutes, even going so far as to never mention or address a major plot point from the first game. New Marais is certainly a great concept for a setting, but it’s filled with far too many boring, cliché, and one-note characters to strike any kind of meaningful chord. At least the humorous banter between Cole and his sidekick Zeke remains, as it is easily one of the best parts of the sequel.
In summary: inFAMOUS is a good game, but its follow-up was a letdown. The franchise takes a turn for the strange in its stand-alone downloadable content though, as Festival of Blood injects vampires into the mix. As you might imagine, the DLC is equal parts gore and comedy, as Cole runs afoul of Bloody Mary and her brood of bloodsuckers during New Marais’ Mardi Gras equivalent, Pyre Night. It only takes a couple hours to complete, but it’s a seriously satisfying romp which introduces more mechanics to the series than the actual sequel did. The morality system is dropped in favor of Vampire Vision, the ability to turn into a swarm of bats, and a host of new features for level creation. While such a short experience may not have carried FoB by itself, it makes a great addition to this collection–or rather, it would, if not for one glaring flaw.
For some reason, Festival of Blood is not included on either Blu-ray in the package. Instead, a download code is included in the packaging. For a majority of consumers, this isn’t an issue–most gamers have their console connected to the internet. However, it seems like a huge missed opportunity to once again cut unconnected gamers off from this content. Not only does this hurt those who don’t have access to the PlayStation Store, it also means that anyone picking it up used will likely find its code taken–which perhaps the intention. However, if games like Fallout 3: Game of the Year Edition could fit its DLC on a disc, then I don’t see why it could have been done here.
There are also some noticeable oversights in terms of bonus features. Thatgamecompany’s recent bundle included commentary tracks, the original score, a subscription to PlayStation Plus, and more. The inFAMOUS Collection costs $10 more, and contains none of these extras. Even worse, some of the bugs and glitches present in the original releases have gone unfixed, including the sound cutting out, enemies getting stuck in the environment, and some graphical anomalies. That’s not even touching on the problematic camera or preponderance of jaggies.
Despite all these niggling issues, Sucker Punch has crafted a solid couple of games. The problem with the inFAMOUS Collection isn’t really the quality of the titles being collected, but in the way they’re being released. Both main games have been free at least once on the PSN, while you can probably still pick up each entry up used for less than the total MSRP of this set. It might have been worth it if a menagerie of special features had been included, but as it is, this is a bare-bones, average collection.
A copy of the game was purchased from a retailer for review purposes and played for about 30 hours. The title is a PS3 exclusive.
Also, follow me on Twitter @austinyorski (please).
Now i own neither of the origional games and do have an active internet connection would it be worth it then?
The only reason I’ve been holding out on inFamous 2 is that I knew they were going to have DLC, which I’m not fond of buying, and I was hoping a Greatest Hits rerelease would fix that. Then I heard about this collection and thought it might be worth it. I got inFamous thanks to the Welcome Back program, so is this collection at least worth it for someone who wants to get inFamous and all its DLC?
Oh, and the major plot point it neglects to mention? I’m assuming that’s Moia, in which case that’s answered in the comic series, although I really shouldn’t have had to say that.
That’s the problem with a collection like this:
If you are long-time PS3 player and you haven’t played any of the three games, then you’re just doing something wrong here.
I can see only one group of customers for this: New players, who need a cheap, convenient way to quikly get a huge collection working.
Hold on for a moment. Doesn’t Infamous already come complete and there are no additional DLC for the game after launch? I’m pretty sure the only DLC Infamous ever had was the Festival of Blood DLC which was really just an additional seperate game to download. It’s like the Ratchet and Clank future trilogy, no DLC to download for it, and the second game was a digitally distributed one.
Festival of Blood is a stand-alone game and can be played without having any of the predecessors.
inFamous 1 had exactly one DLC pack, which was given out as a pre-order bonus and can now be acquired for free on the Store.
inFamous 2 on the other hand had several additional DLC packs like new Character skins, Lightning rods and a few new powers.
I would of thought about replacing my current copies of these games with this if the DLC was on the disk. I am glad that you warned me about it.
How did this get reviewed before the R&C collection
Robert is slow :p
Aren’t both Infamous games already on PS3.. and easily acquired, cheaply, new?
Pretty much, depending where you look 1 and 2 are both about $20 new although Festival of Blood in the collection makes it a better deal. It’s just a waste of an HD collection just because none of them are from an older console like all these other HD collections.
I’m inclined to agree with you Austin about something you’ve said. This collection just feels unneeded, considering the lack of substantial features that give the collection more value. In the sea of current HD collections out there and those to come, it feels like some of them are of greater value than others. For example, the Ico & Shadow of the Colossus HD Collection was of great value because they re-released two fantastic games from the previous generation with a few bonus features to boot. With some of these franchises, like Sly Cooper and Jak and Daxter, re-releasing them into collections actually makes sense because we haven’t seen much of them around lately and it’s great to play their games again. Silent Hill was a franchise which would have made for a perfect re-release, if only Konami hadn’t botched it up so bad.
Pity they didn’t add anything substantial to the collection – unlike Sucker Punch to skimp out on bonuses. Anyway, I already have both titles by themselves, so I won’t be blowing any money on this.
Birdman comes out swinging against the last son of Krypton and wants to know if there has been a good Superman game? Oh yeah, happy 3 year anniversary for RAD as well!
Now i own neither of the origional games and do have an active internet connection would it be worth it then?
The only reason I’ve been holding out on inFamous 2 is that I knew they were going to have DLC, which I’m not fond of buying, and I was hoping a Greatest Hits rerelease would fix that. Then I heard about this collection and thought it might be worth it. I got inFamous thanks to the Welcome Back program, so is this collection at least worth it for someone who wants to get inFamous and all its DLC?
Oh, and the major plot point it neglects to mention? I’m assuming that’s Moia, in which case that’s answered in the comic series, although I really shouldn’t have had to say that.
That’s the problem with a collection like this:
If you are long-time PS3 player and you haven’t played any of the three games, then you’re just doing something wrong here.
I can see only one group of customers for this: New players, who need a cheap, convenient way to quikly get a huge collection working.
Hold on for a moment. Doesn’t Infamous already come complete and there are no additional DLC for the game after launch? I’m pretty sure the only DLC Infamous ever had was the Festival of Blood DLC which was really just an additional seperate game to download. It’s like the Ratchet and Clank future trilogy, no DLC to download for it, and the second game was a digitally distributed one.
Festival of Blood is a stand-alone game and can be played without having any of the predecessors.
inFamous 1 had exactly one DLC pack, which was given out as a pre-order bonus and can now be acquired for free on the Store.
inFamous 2 on the other hand had several additional DLC packs like new Character skins, Lightning rods and a few new powers.
I would of thought about replacing my current copies of these games with this if the DLC was on the disk. I am glad that you warned me about it.
How did this get reviewed before the R&C collection
Robert is slow :p
Aren’t both Infamous games already on PS3.. and easily acquired, cheaply, new?
Pretty much, depending where you look 1 and 2 are both about $20 new although Festival of Blood in the collection makes it a better deal. It’s just a waste of an HD collection just because none of them are from an older console like all these other HD collections.
I’m inclined to agree with you Austin about something you’ve said. This collection just feels unneeded, considering the lack of substantial features that give the collection more value. In the sea of current HD collections out there and those to come, it feels like some of them are of greater value than others. For example, the Ico & Shadow of the Colossus HD Collection was of great value because they re-released two fantastic games from the previous generation with a few bonus features to boot. With some of these franchises, like Sly Cooper and Jak and Daxter, re-releasing them into collections actually makes sense because we haven’t seen much of them around lately and it’s great to play their games again. Silent Hill was a franchise which would have made for a perfect re-release, if only Konami hadn’t botched it up so bad.
Pity they didn’t add anything substantial to the collection – unlike Sucker Punch to skimp out on bonuses. Anyway, I already have both titles by themselves, so I won’t be blowing any money on this.