As an in-touch, up on your news, metropolitan, savvy gamer, surely you’ve had the time to peruse Steam’s Project Greenlight feature, haven’t you? Also, if you’re anything but a blind and deaf idiot with no sense of touch, living under a highway overpass clothed only in six inch thick aluminum foil you may have noticed that it has been a little… misused at launch.
Some of the first projects to leap up on Project Greenlight included fake entries for games, multiple entries for the same game, and I’m fairly certain at one point in time I saw an entry for “make me a sandwich.” Originally intended as a way for developers to pitch their ideas to Steam with the momentum of crowd support behind their appeal, it didn’t take long for the internet to decide that it was going to take another stab at being HI-LA-RIOUS and through either plain misunderstanding or willful bandwagoning create a bunch of illegitimate greenlight games, crowding the system up with invalid entries and useless interference.
Valve has noticed this of course, and come up with the simple solution that any developer wanting to pitch their game onto Project Greenlight will have to fork over a one time fee of $100 to be considered. It should be noted that all of that cash passes right out of Valve’s hands and 100% of it winds up in the coffers of Child’s Play. It appears to have worked too, as Greenlight’s potential selection has trimmed down quite a bit. Arguments could be made that $100 might be a little too much money, but the question then becomes: what amount serves the purpose to weed out all but the most serious contenders? Thoughts? Comments? Mayonnaise? Not in a cup, you understand – just by the handful.
Source: Steam Announcements