Call of Duty: Black Ops II

Players: 1-4 Offline Players, 2-24 Players Online
Publisher: Activision
Genres: First-person Shooter
Release Date: November 13, 2012
Developer: Treyarch
MSRP: $59.99
Platforms:
The single-player campaign will feature two connected storylines, one set in the 1970s through 1980s and the other in 2025. The protagonist of Black Ops, Alex Mason returns as the protagonist in the Cold War section, where he will be fighting in proxy wars for the United States in the Cold War.

Uh… Maybe this is one party bus that you should not get on.

For some people, the zombie mode has become the primary reason they play the Call of Duty games. Such has been the growth in popularity of what was originally intended as just a throwaway bonus mode when it first arrived in Call of Duty: World at War. And now a new trailer and the reveal of a spate of details regarding the mode in the latest game in the series, Call of Duty Black Ops II, has revealed the most ambitious iteration of the concept yet. Are you ready for some open world zombie madness when Black Ops II arrives this November?

Certainly Activision and Treyarch are betting you are as they prepare their most ambitious take on the popular undead variation of Call of Duty’s multiplayer. To that effect, the zombie mode in Black Ops II has actually been divided into multiple variations, three of which were revealed today by Treyarch in a presentation to the website Joystiq. The first of these three modes is Tranzit and it will serve as the heart of the zombie experience in BOII. The biggest feature of Tranzit is that it is set in a giant open world that players are free to explore at their own pace either on foot or by bus. There will be a variety of locations to discover and explore and players will be able create what is being termed as buildables in the form of weapons, defense structures, and other items from various materials that can be scrounged around the locales of the world. The reveal trailer for the BOII zombie mode highlights this news mode and can be seen further below.

Well… This looks like a pleasant place to settle down and raise a family in.

Meanwhile the remaining two modes revealed include Survival which features the more standard zombie experience that CoD fans have come to expect. Each level is described as being “carved out” of the larger Tranzit world and will consist of players attempting to fortify their current battlefield between oncoming waves of the undead. This mode will also see the return of series stalwarts such as magic items and ‘Pack-a-Punch’ machines. The final zombie mode featured is also the one that is completely new to the series. Titled Grief, this eight player mode is essentially a competitive take on survival. Players are divided into two teams of four and each team must then struggle to outlive the other. However, players will not be able to directly attack each other and the teams will have to balance trying to screw the other team via building and barricading with the need for additional bodies to stand between them and the undead hordes. There are also apparently “new mechanics exclusive to this mode” designed to specifically allow teams to grief one another but they were not detailed at this time.

Other details revealed include stat tracking equivalent to what has been standard for the series other multiplayer modes in the past, leaderboards, improved matchmaking, the ability to create custom matches, a new set of playable characters, new zombie types, and the usual assorment of easter eggs fans have come to expect. Check out the reveal trailer for Call of Duty: Black Ops 2‘s zombies mode below for a look at Tranzit in action:

I will be honest: I will not be playing Call of Duty: Black Ops II. It is not because I have anything against the series per se, I am just not one given to playing first-person games in general. I will not be playing Halo 4 either if it comes to that. It is just a case of personal preference and I certainly do not begrudge those who enjoy these types of games. However even allowing for that, I have to say that Black Ops II continues to impress me. Maybe I am just buying into the hype but it really does look like the folks at Treyarch are making a real and honest effort to grow and move the Call of Duty franchise forward. And in this regards, Zombies only seems to be one more piece of proof of said effort. We will see soon enough when Call of Duty: Black Ops II arrives on Xbox 360, PS3, and PC on November 13 and for Wii U as a launch day title on November 18. Stay tuned to Blistered Thumbs for continuing coverage of the game and be sure to share your thoughts and opinions in the comments section below.

Source(s): Joystiq.

Call of Duty: Black Ops II Review

Treyarch tries new things, for better and worse.

Call of Duty: Black Ops II Review - ZGR

Yet another yearly entry into the Call of Duty series. Daniel checks out Black Ops II - Review - ZGR
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Shaun K.

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  1. September 28, 2012 at 04:16pm
    In response to Article
    VN:F [1.9.21_1169]
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    I’d be super excited about this if it was it’s own game but since it’s part of COD:BO2 I’m imagining the work put into the game to be like 50% Multiplayer 30% Campaign 20% Zombies and that’s being generous, if I was feeling more cynical I’d put multiplayer at %70 with the other two splitting the remainder.

  2. September 28, 2012 at 03:36pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    They really should consider cutting the middle man and make this “Zombies” mode into its own game. Then again, that might require them to make an even more fleshed-out story or something to warrant such a change.

  3. September 27, 2012 at 05:32pm
    In response to Article
    VN:F [1.9.21_1169]
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    As if CoD couldn’t get more cookie-cutter… now zombies.

    • September 27, 2012 at 09:39pm
      In response to Sylveria
      VN:F [1.9.21_1169]
      Rating: +2 (from 2 votes)

      FYI: Zombies have been a part of this series for years and years now going back to 2008′s World at War and has become an extremely popular portion of the series. It is hardly a recent development.

      • September 27, 2012 at 11:44pm
        In response to Shaun K.
        VN:F [1.9.21_1169]
        Rating: -1 (from 3 votes)

        Pardon me, I gave the series far too much credit then. Thank you for showing me I should have held it in even more contempt for years.

  4. September 27, 2012 at 05:14pm
    In response to Article
    VN:F [1.9.21_1169]
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    It was a nifty little trend a few years back to release zombie versions of popular video games – like Red Dead Undead Nightmare, Black Ops Zombies, and the like – but it’s getting old. If you want to do a zombie game, just do a zombie game. I, for one, don’t care enough about zombies to buy a game just to play the zombie version of it.

  5. September 27, 2012 at 10:27am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +3 (from 3 votes)

    I really wish Activision would let Treyarch make a zombie game, or release this mode seperately so you wouldn’t have to buy CoD to play it.

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Call of Duty: Black Ops II Review

Call of Duty: Black Ops II Review

Call of Duty never changes!”

It’s a complaint that we hear every year, as the annual release in the monolithic franchise drops into the holiday season like clockwork. In most cases, it’s a fair criticism. Outside of the original Modern Warfare and Black Ops, Activision hasn’t taken a lot of risks with its headlining series, which has resulted in some serious stagnation. We gave Modern Warfare 3 a 5 out of 10, and that’s a score with which I happen to agree.

But this year is different. Treyarch tried new things with Call of Duty: Black Ops II, for better and worse.

PROS More agency in campaign, Expanded zombies, “Pick 10″
CONS Technical issues, Strike Force missions
WTF?! Avenged Sevenfold? What? Why?

Black Ops II picks up the story of the first game in the near-future setting of 2025. The frame narrative involves established character Frank Woods flashing back to Cold War era operations in between each contemporary mission as the two timelines tell the story of Raul Menendez, a terrorist with an unhealthy obsession with his own sister. As Alex Mason in the past and his son David Mason in the future, it is your job to keep Menendez from exacting revenge on the United States, as he plans to hijack our own defense network and turn it against us.

This is the call of duty sub-series with actual personality.

The game’s premise is rife with potential. Its themes of technophobia, first-world guilt, and vengeance pulse with relevance in today’s social and political climate. The antagonist even uses YouTube to spoon-feed his ideas to the masses. While it takes elements from other works and infuses them with topics that likely won’t age well–fear of China, casual homophobia–the result is surprisingly bold. The biggest flaw of the storytelling is that the game doesn’t seem to trust the audience to follow along, and therefore falls into the trap of telling when it could show.

Luckily, what it does show is impressive. Call of Duty is well known for its set-piece moments, and Black Ops II delivers on that legacy. While nothing quite matches the greatness that is “Ghillies in the Mist,” I’ll always remember the horseback sequence and one particular section that I won’t spoil here. Of course, there are still anemic stealth bits, pointless quick time events, and uncomfortable instances of excessive brutality, but those are part and parcel for the genre. At worst, this game handles these tropes more competently than its competition.

Over-the-top action is still king.

But you’re not here to learn about that. You want to know what Black Ops II brings to the table that no other Call of Duty has before. The first and best feature is the branching storyline. It will take multiple play-throughs to parse out the exact mechanisms, but it is clear that the choices you make during the game will affect the outcome of the plot. Each mission has multiple different results–whether characters survive or critical mission intel is gathered–and these factors will affect your ending. This lends the game considerable replayability, as well as a greater feeling of control, instead of the old sensation of being led down a linear corridor.

Indeed, Black Ops II goes out of its way to feel less linear. From a purely structural standpoint, it is still linear, but you don’t get that claustrophobic hallway feeling that inferior modern shooters often impart. The best comparison that I can make is by way of Final Fantasy. Black Ops II is like old-school FF–it hides its inherent linearity by giving you large areas to explore and side content to play with outside of the main quest. Conversely, a FPS like Medal of Honor: Warfighter is like Final Fantasy XIII, in that it doesn’t even bother disguising the railroad tracks.

I’m having Ghost Recon: Future Soldier flashbacks!

Unfortunately, the experimental extra content is also the biggest stain on the experience. During the course of the campaign, you will unlock side-quests of sorts deemed “Strike Force Missions.” The diversions are not necessary to complete the game, but they do appear to have an effect on your ending, and they will become unavailable if they are not completed in a timely fashion. This wouldn’t be so bad if they were fun, but they simply are not. The best way to describe Strike Force is also with a game analogy: Brutal Legend. Instead of being immersed in the action, SF tasks you with floating above your troops in half-baked real-time strategy style. I could write a whole other review on the way these sections kill the story’s pacing and fail on a basic A.I. level, but the simple fact is that these missions just aren’t fun.

That’s the chance you take when you add brand new features to titles that already have an established formula. Unpolished features stick out inelegantly from the rest of the well-oiled machine, and leave themselves open to ridicule. It’s a shame too, since it’s arguably the most audacious addition to the Call of Duty formula, and Treyarch should really be rewarded for trying something new. I just couldn’t find anything nice to say about the Strike Force missions.

Zombies are literally brain-dead and they have better path-finding.

On the other hand, the studio should be commended for the great tweaks they have made to other long-standing features. The old “Zombie Mode” is back as “Survival,” but there is also a brand new way to fight the undead, dubbed “Tranzit.” This take on the formula gives the players access to a larger world, with a bus that continually circles the large map. So instead of fortifying and defending on area for as long as you can, players are encouraged to stay on the move. It’s a great twist on a guilty pleasure, while not straying from the silly fun that has made the zombie modes so addicting in previous installments. I highly recommend you give Black Ops II‘s co-op a chance, even if you’re tired of the undead.

I also have to say that I was surprised by the sustained level of quality shown by the game’s competitive multiplayer suite. The big selling point this time around is “Pick 10,” a new system by which perks are allocated on a point system, instead of slotted by type. This prevents players from gravitating towards the one “best” load-out, while encouraging experimentation. It will take some time to see if the community takes to it, but it’s certainly not a bad change. At worst, it’s merely different.

LOL NOOBZ.

Black Ops II has also integrated a significant e-sports component. Once again, these are features that will live and die with the community, but it’s great to see them in the software. This includes native streaming capabilities and “League Play,” which I imagine will be full of people way too good to bother with me. If the branching storyline and silly zombie modes are an olive branch to the more casual player, the social functionality of the game is an adrenaline shot to the heart of the hardcore fan-base. I hope they appreciate it and continue to support quality releases like this over creatively weak titles like Modern Warfare 3.

All is not well online though. I did experience a relatively moderate amount of lag in my time, and it is my understanding that the PS3 servers went down completely at one point. In fact, technical problems pervade much of the experience, whether it be glitches in the campaign or an overall underwhelming graphical fidelity. Call of Duty has long since been surpassed in terms of technology by bigger and better engines, but there are quite a few noticeable instances where visual deficiencies harm the overall presentation. Like, Ghost Recon: Future Soldier before it, the game features scenes of people being burned alive which are almost comedic, rather than grisly, due to their unconvincing textures. I also have to mention I bug I ran into which made horses blink in and out of existence before slowly spinning 90 degrees on an unseen X-axis.

If you’re looking for me on the leaderboards, scroll to the bottom.

We asked for more innovation out of Call of Duty and we got it. Not all of it is good, mind you, but they tried. A surprisingly compelling villain and world-class multiplayer help smooth over the rough patches though, making Black Ops II the best first-person shooter of the year so far. Now it’s up to Far Cry 3 to vie for that honor. Good luck, Ubisoft.

A copy of the game was provided by the publisher for review purposes and played to completion in about 6 hours, with an additional 8 hours spent with the multiplayer. The game was played on Xbox 360, but is also available for PS3, PC, and Wii U.

8/10

Call of Duty: Black Ops II Review

Treyarch tries new things, for better and worse.

Call of Duty: Black Ops II Review - ZGR

Yet another yearly entry into the Call of Duty series. Daniel checks out Black Ops II - Review - ZGR
  1. November 15, 2012 at 11:20pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 3 votes)

    I only got to the first Strike Mission, but it was obvious how awful the tactical overview thing was done. Even after the tutorial, I was having issues getting it to work how I wanted and with how bad the AI can be, it wasn’t all that great. I basically just stuck all the troops I could on one spot, while I put the work into the defending the other, rather than working with all three because I knew how it was going to end up lol

  2. November 15, 2012 at 07:09pm
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    VN:F [1.9.21_1169]
    Rating: +1 (from 3 votes)

    The Strike Force missions would be better served as Co-Op missions like Spec-Ops.

  3. November 15, 2012 at 04:59pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +4 (from 4 votes)

    Hmm, Austin’s convinced me. This’ll be the first COD game I buy in while since MW2 (plus, I might pick up BO1 just to get caught up with the story). Great review Austin

  4. November 15, 2012 at 04:25pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +3 (from 3 votes)

    The first strike force mission is so bad, I honestly don’t know why they use that particular one to introduce you to the concept. The others I’ve played are a bit better, I played them like normal levels and just used the quick command button to order my troops to move where I’m aiming instead of using the disorienting overview mode.

  5. November 15, 2012 at 01:44pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +7 (from 7 votes)

    Fair review and rating. Its about time Treyarch have moved away from Infinity Ward’s shadow, they have always been the better dev team for this franchise.

    and that A7x ending is really… really bad.

  6. November 15, 2012 at 01:33pm
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    VN:F [1.9.21_1169]
    Rating: +2 (from 2 votes)

    impressive rating o.o

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Call of Duty: Black Ops II Review - ZGR

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