Posted By Shaun K. about 8 months ago
Currently, Capcom only has one officially confirmed game in development for Nintendo’s upcoming Next Gen console the Wii U, namely Monster Hunter 3 Ultimate, a remake of their 2009 Wii title Monster Hunter Tri. And while a Monster Hunter title of any stripe, even a remake of a game already itself remade once previously, is nothing to sneeze at (particularly in terms of the Japanese gaming audience), the fact remains that there is currently a paucity of announced support for the Wii U coming from Capcom at the moment. And it was this very paucity that Capcom USA’s senior vice-president Christian Svensson addressed today when discussing the company’s future plans for Nintendo’s upcoming Wii U console.
Both sets of statements where made via replies for members on the forums of the Capcom Unity site. They both follow in their entirety.
The significance of that should not be underestimated.
We have other projects in the works beyond MH3 Ultimate. Unfortunately at this time I can not provide any details. I’m sure as someone who is interested in Wii U and a Capcom-Unity.com member, you won’t be able to miss news of future projects when they finally do get announced.
Interesting statements I suppose although they smell somewhat of spin as well. At the risk of the very over-analyzing that Svensson himself commented on, I feel I would be remiss in failing to point out that the way Svensson phrases himself above does not actually come out and confirm that Capcom is indeed actively working on any other Wii U games at the moment. The implication in placing the term ‘other projects’ in the same sentence as ‘MH3 Ultimate‘ is that said projects are for the Wii U as well but it could just as easily refer to the myriad of other titles for everything from the 3DS to the PS3 also currently in development from Capcom. In other words, it is essentially a turn of phrase that gives both Svensson and the company wiggle room depending on how events develop.
And remember that Capcom has a long history of making claims of support for upcoming and/or new consoles that ultimately lead to long wait times in terms of such support arriving (if it ever does) if the console is not an immediate hit. Basically, there is every possibility that it could be a while before we start regularly seeing Capcom titles on the Wii U. Do I think this likely? Since at the moment the greater amount of focus for what by Capcom’s own admission is their “largest brand” is being directed toward Nintendo consoles (do not forget, the previously announced Monster Hunter 4 has been confirmed as (initially at least) 3DS exclusive), no not really. But it remains a real possibility all the same.
I would have thought at the very least, for example, that Capcom would have been quick to announce a port of their big new hit would-be franchise Dragon’s Dogma for the Wii U. It is the kind of release that would make plenty of sense and it is not like the company has proven itself adverse to multiple ports of the same game in the past or present. And who knows, maybe such an announcement is forthcoming. Time will tell. Whatever the case, stay tuned to Blistered Thumbs for continuing coverage of all things Capcom and Wii U related and be sure to share your thoughts and opinions in the comments section below.

The moment i even SEE the word DLC attached to anything capcom makes on the Wii U i’m ignoring it. Sorry, but they (and certain -other- devs/publishers) burned DLC into a dealbreaker with me. They don’t attach DLC or do DLC where it doesn’t reek of greed (i.e. ALL of their current DLC practices) and i’ll buy their stuff on Wii U.
Otherwise they can continue to piss off..
Ignoring the obvious Capcom bashing comment, because that always happens regardless of the company and just makes all kinds of discussion go down the toilet. I’m trying to think what Pre-Existing Capcom franchise would work best with the Wii U Gamepad. And of the top of my head, Dead Rising might be interesting, Having a Mini Map of the mall/wherever the game takes place with a Timer, Log of current activities, List of Items. If Frank was in it. You could even use the Gamepad as a Camera to take pictures.
Ooooh. Yeah. That could work. That could really work. And then you could share crazy photos and weapon recipes and outfits and what have you via Miiverse.
Or how about a multiplayer mode where the person with the pad controls an arm of zombies versus 1 to 4 human opponents with regular controllers. You know you the touch screen to lay out paths for zombies almost reverse tower defense style and could summon specific zombies at key points. Maybe even let the GamePad player directly control one or more psychopaths.
Eh… Just spitballing. The point is: that could definitely work. Hopefully Capcom will get on it.
I think you need to look up the word “ignore” cause I don’t think it means what you think it means.
Anyway, that’s a rather clever idea to use the gamepad in a fashion that actually enhances your immersion rather than making it some clumsy UI/menu tool, which seems to be what most games are going for.
Anyway, in a less bashy comment, I imagine the other titles will be ports of existing PS3/360 games; RE6 and, depending on sales, DMC:Eurotrash, will be on the table. They’ve basically buried all their other big franchises, minus Street Fighter. But, who knows, maybe they’ll do something to surprise me.
Also, I’ll be beyond shocked if there isn’t a “Even more ultimate” edition of one of their fighting franchises announced for the Wii-U within the next 3 months. Call it bashing all you want, but Capcom’s pattern with that sort of thing is pretty clear.
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At least we can rest assured it wont be a Mega-man game since even Crapcon admits that its really super hard to keep track of all those Mega-man games.. if only the core series were sequentially numbered or consisted of a letter or word, indicating it being a different series, then a number. Heck, you may even be able to put out 8-10 entries in multiple series running at once if you did something like that. If only basic organization skills weren’t so hard!