Hitman Absolution is AWESOME! - Episode 4
We’ve breached Dexter Industries, time to poke around and see what we can stab to death.
Posted By Shaun K. about 7 months, 2 weeks ago
Behold! It is the 18 Minute Hitman: Absolution Video Walkthrough, 10.0 out of 10 based on 2 ratings
18 minutes of Hitman: Absolution‘s Contracts mode to be exact. For those who have yet to hear about it, Contracts mode is developer IO Interactive’s asynchronous approach to online gameplay which means do not go into it expecting the usual assortment of deathmatch and capture-the-flag variations. Instead, the mode is built around customized scenarios that charge players to assassinate a series of targets while following various stipulations ranging from the type of weapon used to the amount of time allowed to even the kind of attire a player might need to be wearing at any given time.
In addition to the various IO designed contracts already included in the game, players will also be able to create their own that they can then share with friends who own the game on the same system as they do (sadly what was deemed ‘political issues’ by IO has prevented the inclusion of the ability to share contracts across platforms). And of course how well a player does during the course of a given contract will be recorded so players can battle it out for the highest score and the bragging rights that accompanies such. Check out the video walkthrough below to both see the mode in action and get more details straight from the developer’s mouths:
So what do we think people? Does Contracts mode look like it will scratch you competitive gaming itches or would something more akin to the approach that Ubisoft employed in the Assassin’s Creed games of late have been more preferable? Whatever your thoughts and/or opinion on the matter, be sure to share them in the comments section below. Hitman: Absolution meanwhile arrives for Xbox 360, PS3, and PC on November 20. Stay tuned to Blistered Thumbs for continuing coverage of the game and be sure to share your thoughts and opinions in the comments section below.
We’ve breached Dexter Industries, time to poke around and see what we can stab to death.
Agent 47 is dishing out some sweet justice VGA style!
Square Enix is accused of encouraging cyber bullying.
Strangling someone and dumping their lifeless body in a yard bin never felt so good.
Looks like I’m not going to be flying to Hawaii anytime soon…
You remember that scene in The Professional/Leon where Gary Oldman is all “Bring me Everyone,” and buddy’s like “what?” and he’s all “EVVVVVVERYYYYYOOOOOOONE!” Yeah, he’s going to need more guys. Johnny reviews Hitman: Absolution.
A franchise aiming to make its mark, shooting for the stars, hitting the spot, stabbing to the heart of the matter, strangling the… uh… thing with the guy? This here is a video about Hitman Absolution’s sound design.
There is no greater humiliation than being killed by a man in a chicken suit.
Get ready for a quality behind-the-scenes look at the latest Hitman game.
Take an in-depth look at the new Contracts mode for Hitman: Absolution now.
Posted By Yousif A. about 5 months, 1 week ago
Square Enix is accused of encouraging cyber bullying.
Posted By Johnny Maloney about 6 months, 2 weeks ago
A franchise aiming to make its mark, shooting for the stars, hitting the spot, stabbing to the heart of the matter, strangling the… uh… thing with the guy? This here is a video about Hitman Absolution’s sound design.
Posted By Austin Yorski about 6 months, 4 weeks ago
There is no greater humiliation than being killed by a man in a chicken suit.
Posted By Shaun K. about 7 months, 1 week ago
Get ready for a quality behind-the-scenes look at the latest Hitman game.
Posted By Shaun K. about 7 months, 2 weeks ago
Take an in-depth look at the new Contracts mode for Hitman: Absolution now.
Posted By Shaun K. about 8 months ago
Anything in Agent 47′s hands is a weapon. Anything.
Posted By Shaun K. about 8 months, 1 week ago
Check out just who will be hunting down Agent 47 in the newest Hitman game.
Posted By James C. about 9 months ago
The ultimate form of Put up or Shut up is now an online mode in Hitman: Absolution!
Posted By Austin Yorski about 10 months ago
This is it. Agent 47 is back.
Posted By Gabriel B. about 10 months, 1 week ago
Square Enix wants you to take their leather clad nuns seriously…lol
Posted By Johnny Maloney about 5 months, 4 weeks ago
Behold! It is the 18 Minute Hitman: Absolution Video Walkthrough, 10.0 out of 10 based on 2 ratings ![]()
I am a ghost. I move through the shadows unseen. I am the invisible hand of mortality that reaches through the ephemera and cuts the cloth of life short. I am a legend. I am a living myth. Backstabbers, double crossers, traitors, liars, opportunists, both kind and wicked fear my cold and calculating retribution. I take the lives of all, unmoved by fear of the powerful nor the pleas of the undeserving. I am the Hitman, and I am… I dunno, some kind of immaterial, invisible wind that kills people. Like a really deadly belch – fear the belch.
| PROS | Voice Work, Graphics, Tone, Narrative |
| CONS | Frustrating, Occasionally Inscrutable, Predictable Plot |
| WTF?! | Guest Starring Kane, from Kane & Lynch! |
The Hitman games were always frustrating to me. Not because they were particularly difficult, or unfair, or because they made for horrible dance partners (seriously, Blood Money could never tell the difference between a waltz and a foxtrot to save its life), but because they always reached far beyond what they appeared to be technically capable of. Yes, infiltration, disguise, and laser like precision when it comes to contract killing sounds like a fantastic idea for a game, but when your crack shot AI is gifted with the preternatural instincts of being able to tell that you’re an interloper from two hundred yards through a balaclava on your face, the odds of getting away with it shrink significantly.
In the end too, that’s what we all want out of any kind of assassin game; we want to get away with it. Now either that means we want to slip in and out without anybody ever noticing we were there, or we want to wreak terrible havoc upon anybody that might have the stones to step to the front of the killing line and take a number. I am happy to report that this is indeed what Hitman: Absolution offers us, as little or as much bloodshed as we see fit to dole out, and get away with it we do.
The game itself is fairly self explanatory: a third person shooter with stealth mechanics that rotates heavily around the taking of life. Each level presented fits you with an objective (which is often killing someone, but takes other cues as well, such as infiltrating compounds or finding characters) and you are left to your own designs to fulfill it. Mitigating your usual arsenal of guns, found weapons (vases, golf clubs, irons, screwdrivers, wrenches, and even knives! But who kills anybody with knives anymore?) and garrotte, titular character, Agent 47 is armed with “instinct mode.” Instinct is a detective-vision like visual adjustment that highlights NPCs, items of interest, patrol routes, and potential circuitous ways through the level.
More importantly, instinct also serves to aid in your infiltration of areas. When 47 gets into a disguise, only other people belonging to that group notice that anything fishy is going on. Cops recognize other cops, bodyguards recognize other bodyguards, and if you get too close, they’ll chase you down until they realize that you are not who you appear to be. This suspicion can be warded off by expending instinct in order to blend in until you can get out of sight of the interested party. It also serves as a meter for a mark and execute slow motion style of killing mode, which depletes it pretty rapidly.
Funny thing though, instinct only recharges as you complete objectives, kill or subdue enemies, or do otherwise hitman-y stuff. You might think that wandering through the level with your guns a-blazin’ would be the order of the day. You might be wrong about that though. Hitman: Absolution encourages players to move through the environments it has provided leaving as little evidence as possible. Unnecessary fatalities or being spotted reduces a point total for the level, which serves as a basis for refining 47′s skills. It doesn’t treat you unfairly, either, with the penalties for subduing a guard matching the reward for carefully cleaning up and hiding the body. Kill him unnecessarily though, and you’re in the red. Do it with a head shot, and gain a small point bonus to cushion the loss. This can make the decision whether or not to subdue or kill a target of opportunity a real risk/reward dilemma when taking the awarded instinct into account. It also encourages players to make riskier assassinations in order to gain the extra points associated with a “signature” garrotting or environmental kill.
Keeping an eye on this one. It seems like IO have come up with the perfect system to satisfy the purists and newcomers with the scoring system and difficulty settings. I hope other games do this instead of just breaking the mechanics.
I’m really having fun with this game, and I’m glad that IO finally came back to their senses, and decided to comeback to the Hitman series.
For those who just started the game, enjoy “The King of Chinatown” mission, not only it looks alive, it has many fun ways to kill your target. ^^
YES!! Thank you, IO, for understanding your franchise, knowing what it needs and how to improve on it.
Now excuse me, I have some shopping to do.
By brother’s been really looking forward to this game as he was a fan of the previous ones. It’s good to hear that the game line up this year continues to be strong
We’ve breached Dexter Industries, time to poke around and see what we can stab to death.
Agent 47 is dishing out some sweet justice VGA style!
Strangling someone and dumping their lifeless body in a yard bin never felt so good.
Looks like I’m not going to be flying to Hawaii anytime soon…
We flew all the way to L.A to grab this EXCLUSIVE interview with Roberto Marcheshi!
Angry Joe talks to 2 Game Directors from Io-Interactive about details in their return to the Hitman franchise, Hitman absolution. They guys talk Kane & Lynch 2, what to expect in H:A, and Angry Joe wraps up with his impressions.
We flew all the way to L.A to grab this EXCLUSIVE interview with Roberto Marcheshi!
Angry Joe talks to 2 Game Directors from Io-Interactive about details in their return to the Hitman franchise, Hitman absolution. They guys talk Kane & Lynch 2, what to expect in H:A, and Angry Joe wraps up with his impressions.
Welcome back to the discussion show where we introduce the debate and you continue it. This week’s topic: Shaun and Johnny Maloney discuss the past & future of Star Wars video games.
I’m kinda dissapointed that there aren’t any viewcones on the radar. Makes knowing where enemies are looking a little more difficult.
I think “Assassin vision” is a nice subsitute from the radar, no more standing in the middle of the game to look for enemies while making yourself vulnerable for any of them.
I only played a Hitman game once, on the PS2. Back then I didn’t really know English so I had no idea of what I was doing and got tired of it. Maybe now I’ll be able to actually play a Hitman game and see if I like it or not. But seeing by this video, I’m pretty sure I’d like it. I mean, that was just badass.