Transformers: Fall of Cybertron

Players: 1 Player Offline, 2-10 Online Players
Publisher: Activision
Genres: Action, Third-Person Shooter
Release Date: August 21, 2012
Developer: High Moon
MSRP: $59.99
Platforms:
Fall of Cybertron immediately continues the story from Transformers: War for Cybertron with the civil war between the Autobots and the Decepticons over control of their home world, Cybertron

Does Fall of Cybertron stack up to its predecessor? Daniel from ZGR checks it out!

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Transformers: Fall of Cybertron Review - ZGR

Does Fall of Cybertron stack up to its predecessor? Daniel from ZGR checks it out!
  1. August 28, 2012 at 03:12am
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    Kind of lame that they took out the class choice in Single player. I enjoyed the fact you could choose the character and class you wanted to play as before the mission started and the fact you couldn’t play as the full side you wanted like in war. still I have to agree with ZGR, beyond those few grips I have the game is still fun and it awesome to go Godzilla on bots with Grimlock!

  2. August 26, 2012 at 03:01pm
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    This is an awesome game! I never played any other Transformer game besides the pretty decent Armada game, so I was thoroughly surprised. The character interactions are simply great (And stuff like Cliffjumper and Jazz’s bickering really keeps the game having a light hearted fun feel, telling me that it doesn’t take itself too seriously). Being a TF fan who missed the chance to play War For Cybertron, Fall is really the title that I’ve been waiting for!

  3. August 24, 2012 at 05:20pm
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    Dark of the Moon: The Game. Just more proof that anything Michael Bay touches turns to crap.

    By the way, glad to see Zeitgeist is back in business. I was beginning to wonder if you had retired or something.

    Any chance Hallow Perps will be coming back soon?

  4. August 24, 2012 at 04:33pm
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    Should point out one of the Autobots is Cliffjumper not Cliffhanger. No complaints about the review though, it was really good, just been marathoning a little too much Transformers Prime before the new episodes

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Transformers: Fall of Cybertron Review

Posted by [ 8 months, 3 weeks ]

ME GRIMLOCK. ME REVIEW.

Transformers: Fall of Cybertron Review - ZGR

Posted by [ 8 months, 3 weeks ]

Does Fall of Cybertron stack up to its predecessor? Daniel from ZGR checks it out!

Tranformers: Fall of Cybertron Launch Trailer Sets the Stage for the Game to Come

Posted by [ 8 months, 4 weeks ]

Even as the war continues, the fall begins….

Transformers: Fall of Cybertron Gets New Release Date & Trailer

Posted by [ 10 months, 1 week ]

Wait, wait, wait. A release date change story and it’s not regarding a game getting delayed? Madness.

Hands-On: Additions & Refinements Strengthens Transformers: Fall of Cybertron Over Predecessors

Posted by [ 11 months ]

There is little question that 2010′s Transformers: War for Cybertron was both a genuinely good

Grimlock Smashes Through Transformers: Fall of Cybertron Gameplay Video

Posted by [ 1 year ]

He’s about to go Triassic on their asses.

Transformers: Fall of Cybertron Gameplay, Release Date Now Available

Posted by [ 1 year, 1 month ]

ROBOT DINOSAUR!!!

Transformers: Fall of Cybertron Teaser Revealed

Posted by [ 1 year, 7 months ]

New York Comic-Con has revealed a brand-spanking new teaser trailer for the already revealed Transformers: Fall of Cybertron game. Check out the forty-second teaser after the break.

Fall of Cybertron Revealed

Posted by [ 1 year, 7 months ]

Let’s cross our fingers for Skids and Mudflap not being added to the cast of new Transformers!

Tranformers: Fall of Cybertron Launch Trailer Sets the Stage for the Game to Come

Posted By about 8 months, 4 weeks ago

Even as the war continues, the fall begins….

Transformers: Fall of Cybertron Gets New Release Date & Trailer

Posted By about 10 months, 1 week ago

Wait, wait, wait. A release date change story and it’s not regarding a game getting delayed? Madness.

Hands-On: Additions & Refinements Strengthens Transformers: Fall of Cybertron Over Predecessors

Posted By about 11 months ago

There is little question that 2010′s Transformers: War for Cybertron was both a genuinely good

Grimlock Smashes Through Transformers: Fall of Cybertron Gameplay Video

Posted By about 1 year ago

He’s about to go Triassic on their asses.

Transformers: Fall of Cybertron Gameplay, Release Date Now Available

Posted By about 1 year, 1 month ago

ROBOT DINOSAUR!!!

Transformers: Fall of Cybertron Teaser Revealed

Posted By about 1 year, 7 months ago

New York Comic-Con has revealed a brand-spanking new teaser trailer for the already revealed Transformers: Fall of Cybertron game. Check out the forty-second teaser after the break.

Fall of Cybertron Revealed

Posted By about 1 year, 7 months ago

Let’s cross our fingers for Skids and Mudflap not being added to the cast of new Transformers!

Transformers: Fall of Cybertron Review

Transformers: Fall of Cybertron Review

Activision has been on a bit of a roll with licensed video games as of late. Both High Moon’s War for Cybertron and Beenox’s Amazing Spider-Man felt like important steps in the right direction for the much-maligned video game adaptation ghetto. In fact, I explicitly compared the latter to Rocksteady’s Batman: Arkham Asylum, implying that the inevitable next step for these licensed products is a full metamorphosis into outstanding stand-alone products like Arkham City. Does Fall of Cybertron take that giant leap? Let’s roll out!

PROS Unique playable characters, Some “water cooler moments,” Multiplayer
CONS A little too scripted and linear, Minor storytelling gripes
WTF?! The end credits

As the name would suggest, Fall of Cybertron is a sequel to War for Cybertron in the truest sense. The game begins right where the last one ended, and nothing is done to ease newcomers in. Autobots and Decepticons are in a pitched battle for what little remains of their homeworld, while Optimus Prime begins putting all of his resources towards “The Ark,” a spaceship intended to take him and his allies far away from their dying planet. On one hand, the cold in media res open is an effective dramatic tool–this is the Saving Private Ryan of robot wars–but it is clear that this is a Transformers game by fans, for fans.

Who is this guy? I shall call him Heavyarms.

The basic storytelling tact in FoC is one that assumes you are either a fan of the franchise or have played the preceding game. Newcomers or players who are only familiar with the Michael Bay movies will quickly be lost, as there is little to no time spent on introducing characters or plot elements. Do you know what Energon is? Do you know the difference between Soundwave and Shockwave? Do you remember Trypticon? If not, then the game will probably seem like an incoherent string of random, loud events. If so, this game is awesome.

Although the basic progression of the campaign is a pretty standard 8-10 hour, linear third-person shooter, FoC retains the variety and twitch action that made WfC such a welcome product. The plot has you control over half a dozen different mechs, each controlling differently in at least one significant aspect. Cliffjumper is small and sneaky, using his invisibility cloak to basically reenact the first Metal Gear Solid. Optimus Prime, appropriately enough, hits like a Mack truck and is easily able to take on waves of enemies. Then there is Vortex, who has perhaps the best sequence in the game, involving both aerial combat and close-quarters fighting with a much larger opponent.

As for Grimlock… Grimlock smashes.

This means that there is never a dull moment in Fall of Cybertron. Combine that with the decidedly old-school approach to firefights–Cover? What cover?–and you may have the most exhilarating shooter of the year so far. My only other real complaints have to do with some restrictive design decisions. There’s nothing wrong with linearity per se, but the game is at its most fun when it opens up the battlefield and really immerses you in the steel carnage. There are things to find off the beaten path, but some more lateral freedom would have really helped sell the scale of the conflict in a couple key battles. Also, the stealth sequence was one or two increasingly-complex rooms of patrols away from being the standout part of the experience.

Other than that, Fall of Cybertron feels like an incremental improvement to an already great game. However, it should be noted that High Moon seems to be wary of taking too many risks with its formula and characters. Everything from the upgrade system to the weapons are pretty stock and standard, while few high profile characters evolve in unexpected ways. Most of the meat of the narrative will be purely fan-service to those familiar with the source material, which really sets this outing apart from the sheer audacity of the current king of licensed games: Arkham City.

8/10

Transformers: Fall of Cybertron Review - ZGR

Does Fall of Cybertron stack up to its predecessor? Daniel from ZGR checks it out!
  1. August 25, 2012 at 03:59am
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    I only played the demo, but I liked it, however, I must first go through War for Cybertron before I get this game.

  2. August 24, 2012 at 08:46pm
    In response to Article
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    “ME GRIMLOCK. ME REVIEW.”

    I was expecting this review to be written in Grimlock’s voice, kind of like Film Critic Hulk. Except with more Grimlock.

    It looks like a good game but something that really bugs me about it (I haven’t played it or the first game) is the art direction. I don’t like the look of this game! D: So dark and grey with harsh tones of teal and orange pasted on top in some sections. Same reason I hated Space Marine when I first saw it.

  3. August 24, 2012 at 04:57pm
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    I’d like to know whether or not the missions were as long as War For Cybertron’s. No offense, but the missions for the original were excessively long for my tastes; I would have preferred if they were shorter but more numerous. Have they made such a change or is it “paced” more like the original?

    • August 24, 2012 at 05:00pm
      In response to Kimarous
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      There are 13 missions, each taking about 30-45 minutes depending on your skill and desire to look for Easter Eggs. A few missions drag, but I found most to be well-paced.

    • August 24, 2012 at 07:50pm
      In response to Kimarous
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      I’d also like to point out the gameplay’s more diverse as you switch between different characters each chapter. Each Transformer I’ve played so far has felt unique so it never really gets old. Will admit there’s an escort mission involving Cliffjumper that was annoying, but that’s probably just because I suck at/hate escort missions.

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Transformers: Fall of Cybertron Review - ZGR

Posted in Zeitgeist Review [ 8 months, 3 weeks ]

Does Fall of Cybertron stack up to its predecessor? Daniel from ZGR checks it out!

Hands-On: Additions & Refinements Strengthens Transformers: Fall of Cybertron Over Predecessors

Posted by [ 11 months ]

There is little question that 2010′s Transformers: War for Cybertron was both a genuinely good