Posted By Gabriel B. about 9 months, 2 weeks ago
Sometimes games don’t let you enjoy your victory. Sometimes, you can do everything right, put countless hours into getting every required collectible, beat the boss with level 1 characters… and the game suddenly takes control of the plot and punches you right in the gut when you don’t expect it. These endings aren’t necessarily shaggy dogs or even downer endings. These endings are simply when the game developers decide to hijack the plot.
For this list, I implemented the following rules:
1. You had to actually accomplish something (no “it was all a dream/VR simulation”), even if you just made things worse.
2. The event has to happen right at the end or a little before.
3. If there are multiple endings, it has to be the “True” ending (Whether it’s true because of canon or if it’s the hardest to unlock)
As always, this is an opinion-based list and there will be tons of SPOILERs so if you don’t want to read SPOILERs then go back now…SPOILERs
10. Ultima 5/8 You got jacked/The Guardian actually conquers Britannia
Before we start getting into examples of games spitting in your face for the hell of it, let’s cover two games that kicked you in the shins…but actually enhanced the plot. For example,Ultima 5 has you save Lord British and defeat the Shadowlords, only to be transported back to your home on Earth, where thieves have made off with most of your valuables (even your couch). While it isn’t technically the final scene (there is a short bit at the end where Blackthorn goes through a moongate), it still happens virtually at the end and lessens the glory of your victory. However, it’s both a reminder that there are plenty of evils in the real world that need to be fought as well as a reminder that the path of the Avatar is not an easy one; you’ve already seen what happens when your religion is used for evil, and your next adventures are now going to try you and what you are.
Ultima 8’s on the other hand doesn’t exactly come out of nowhere but it does enhance the plot. After conquering the titans and taking their essences, you finally can return to Britannia and rescue it like you did in the past. Unfortunately, you’re too late: the Guardian has won. Not only has he conquered most of Britannia, he also has made the avatar, the once proud paragon of virtue, do unspeakable acts. Seeing the Guardians visage is effective and makes you think of all you went through to get there and makes you wonder if all the horrible things you did were worth it. Unfortunately, the Guardian had to keep blabbing about how Britannia was burning so the real surprise comes from the fact that the Guardian was successful. Let’s be honest, up till Pagan, the Guardian hadn’t been the greatest villain, he wouldn’t shut up about his plans, Batlin betrayed him the first chance he got, he didn’t kill you when he had the chance, and he claimed to have a plan during Serpent Isle but whatever it was wasn’t revealed (unless he wanted the multiverse to be destroyed), so it actually was a bigger surprise that the big red lug could actually conquer Britannia in such a short time. In any case, the ending came as a surprise and created some excellent buildup for the next game, where we would surely see the Avatar have to walk a path of redemption and have a final showdown with the Guardian, the being who made him sink to new lows. Oh wait…
9. DOOM: We’re on your planet, killing your doods
DOOM is awesome. What other game has you beat up the forces of hell so bad that they open a door for you that takes you directly to to your home? Well, while that may seem right hospitable of the demonic legions, it’s also how they get to Earth and go on a rampage, killing millions. While this ending is more funny than cruel (after all, it’s not like you met anyone on Earth). It’s a pretty iconic ending where you didn’t really save the day and is also a pretty shameless way of saying “buy our next game to find out what happens next.” It still raises a smile more than ire though, so I had to put it pretty low on the list.
8. Fallout: The Overseer is a dick
Fallout is one of my favorite rpgs of all time time. The voice acting, the world, the bartering system, the side-quests, everything was amazing when I saw it in 1998 and it has still held up. The feeling you get when you have taken out the general (voiced by Tony Jay no less) and The Master (getting to talk a psychic mutant into killing himself has to be one of the best moments in any game) is exquisite and when you march back to vault 101, having saved the wastleland and your home, you feel like a big damn hero…then the overseer of your vault tells you that you’ve become corrupted by your exposure to the outside world and that you can’t come back in. He then walks back into the vault and seals it, leaving you to go back into the wasteland alone.
To be fair, this isn’t that big of a deal for your character. Unless you wiped out all the NPCs, you probably have some allies to go back to and your end-game gear will get you by. Heck, Fallout 2 even reveals that the Vault Dweller went on to form his own peaceful community with other vault members who were dissatisfied with their lives (which also kept them from encountering The Enclave decades later). Still, back in the day, seeing that bastard who sent you out with barely any supplies at the beginning of the game just telling you to f’ off was a pretty rage-inducing moment. Makes me wish there was a way to show my displeasure with him. Oh Wait…
7. Final Fantasy: Who are you again?
Final Fantasy’s plot has always raised more than a few eyebrows due to its use of time loops to explain the final boss’s power. After all, when you started this game, you thought it would be a sword and sorcery RPG, not a lost Doctor Who episode. Still, the plot really played second fiddle to the game’s job system, combat, and musical score which were all excellent for the time. Besides, no matter how confusing you found the time loop plot, you didn’t need a diagram to tell you that you had beaten the big bad and that now it was time to reap your reward. After all, you won the day and are now the greatest heroes in the land. Time to tour the country, get a book deal, and then rest on your laurels… or not.
Yep, you might have saved the world and known you saved the world but, thanks to all this wibbley-wobbley nonsense, nobody else knows what you did. By saving the world, you’ve prevented it from ever needing saving in the first place. You return from the 2000 year time-loop with even you not knowing what you have done. You’re right back to where you started at the beginning of the game. Garland is even alive and ready to face you once again.
So why didn’t I rank this ending higher? After all, it reduced your characters back to where they were at the start of the game and the only people who will remember your adventure are people who won’t even be sure why they know it. Well, a couple reasons. First: your journey did make a difference since there is no longer a time-loop for the Fiends and Garland to use and if Garland is the worst thing the world still has, it is a much better place than before. Second: there’s another rpg on this list that shows how to really use time-travel to troll players.
6. Quest for Glory 3: Wages of War: YOINK!
Quest for Glory 3 is a bit of a rough spot in the beloved franchise. While it definitely has fans, it has plenty of bugs, the thief class gets barely anything to do compared to earlier entrees, and it has an ending that just comes out of nowhere and then tells you to buy the next game if you want to know what is going on. So what’s the ending? Well, after bringing peace to the Simbani and the Leopardman, and stopping the demon wizard, from summoning an even greater evil. When you go to meet your friends after the battle, a text box opens up warning that you sense impending danger. Nothing happens at first but your friends are ecstatic and you get an invitation to a wedding and an unborn child named after you…all in all, a great day. Then you get surrounded by dark magic and are spirited away, only to see that your nemesis, Ad Avis, whose supposed death helped start the events of QFG: 3, still lives and is with his dark master, who is staring at your wayward character in a crystal ball. Sierra Online is then helpful enough to tell you to buy the next game to see what happens.
Unlike Ultima 7: The Serpent Isle, where you at least knew the Guardian was around, you have barely any idea that Avis survived his fall in Trial by Fire and your character is whisked away so abruptly and anticlimactically, that the shock of seeing Ad Avis alive and well with his master is mixed with a heaping helping of confusion on things. To be fair, the game that followed this, Shadows of Darkness, was a high water mark for the series and seeing your old nemesis alive is a good enough mystery to get you to check it out. Still, this is such an abrupt and cheap kick to the balls after your hard-fought victory that it made a number of players slap their keyboards and drop the series entirely.

To Quote DarkId: “Trolled by Cavia”
Also Caim and Re–Angelus rock.. :3
I need to read this whole list but i noticed that Drakenguard is number 1… and I couldn’t agree more… seriously wtf was with that game?, no really, WTF?! I think the BEST ending was the one where your dragon died at the end to save you.. everything else went downhill to various degrees, with one of the most disturbing being the ‘giant babies eat the world’ ending. I dont think i’ve ever played a weirder gamer with so many jacked up endings
Its not so much you winning at the end, Its just how badly you and the whole world get screwed. The only ending i never got was the one where you go to the future and fight the giant thing in Tokyo or whatever. I could never beat the rythm game challenge for that fight. I’m sure that ending is horrible too though
This reminds me i own but never played Drakenguard 2. Weird since i enjoyed 1 quite a bit. Was 2 as good or better than 1?
I’m one of the few people who’ll say that Quest for Glory 3 is my favourite entry in the series, but I’ll be the first to say that the ending is, indeed, a kick in the teeth. Most people don’t even get the head’s up that things will turn south; the warning of danger is for Paladins only. Play any other class and it’ll be even more sudden.
Oh, and the woman proposing to the Simbani leader… it’s very possible that you were wooing her yourself. You need to pay her bride price as part of the storyline, and while she’s VERY tsundere about it, you can start romancing her just before the climax. So on top of everything else, you also just got dumped.
…but that’s what fix fanfics are for. ;P
Too bad Drakengard is a terrible game to play, because the cut scenes still look alright for its age. That game always pops up in gamer circles for its bizarre story. At least Nier is playable, so I can eventually play that.
Alien 3: The Gun was most definitely not a US only release. I know that as my local bowling alley has one!!!
But a brand new addition to the list has to be Inversion’s ending. Where the main character spends the whole game looking for his daughter. But at the end you find out your friend discovered her body right at the beginning of the game and never had the heart to tell you, so let you carry on hoping to find her. Despite some “Would you kindly…”-esque references throughout the game that he tells you that she’s dead.
Really? Admittedly, I could only find listings that said the cabinets were sold in the US, though I am glad it got to other countries.
I admit, I considered Inversion. I think the main reason I ended up not putting it on was because the big twist of “We’ve been flying through space for millenia and nobody’s noticed” combined with the really unlikable main character made me just sigh and say “sure, whatever”
My top choice is Star Ocean 3. I’m hesitant to add this since in the end you fail to make any difference, but that’s part of the problem.
Throughout the game you are forced to go through events that later events render completely useless. This ranges from the beginning where aliens glass a planet to the damn apocalypse by the whiniest little bitch of a villain which your characters LET happen and ends up doing jack. I have never played a game before that undermines the urgency of it’s own plot to the extent of Highlander 2. (Oh, and the plot twist if you make it that far, certainly is a competitor for Zeist if you played any of the previous games.
I don’t care if the battles are actually fun. The amount of time required to grind skills (which many guides recommend putting it on autopilot) and the random as hell crafting system that guarantees that I make one of ten similar items fifty times, compounded with the story make for the biggest waste of time.
I don’t know if this counts since it’s a bad ending on top of a putrid game, but I guarantee in the end everything you did will be for nothing.
I must now find and play Drakenguard 1+2 and Nier now. So how does Drakenguard 2 start if the world is doomed?
7th Saga’s ending isn’t that bad actually. You do get reborn and rule for 100 years, and no matter what you always get to kill the bastard Gorsia in return. Heck, you even teach yourself the skills you need to beat gorsia. It’s like the FFI time-loop, only the good guy is in control.
Well, the ending Drakengard 2 stems from actually has the world saved (in a way) by having Angelus become the new goddess, which staves off the watchers. Drakengard 2 also reveals that new people became additional seals to help stave off the apocalypse.
Nier is actually a good game on its own and Drakengard gets interesting due to its messed up plot. 2 though I would avoid unless you want to meet Nowe…Instead I reccomend reading The Darkids lps of Drakengard 1 + 2
7th saga I admit is more for the fact that your partner dies without reward and everyone gets the same ending, regardless of their backstory and motivation. Also, the land is still not in the best shape in the present.
One word:
BeeeeeTRAAAYAAAAAAAAAAAAALL!
Also, what’s a paladin?
Ignoring the obvious ME3 ending debacle *cough* god child *cough* how about the ending to Fallout 3 if you don’t have Broken Steel installed? Talk about the developers hijacking the plot, where if you have Fawkes as your companion he refuses to go in an irradiated zone citing “destiny” or whatever. He may as well have said “I would but the script says I can’t”
I agree with Fallout 3 except for one thing: when I played it the storyline was so buggy (my father fell into an irradiated river as I was walking him back to that town on the ship, so I had to turn on god mode and push him out using the camera) and cheap (end mission: stand behind a giant robot and do nothing) that I felt it was kind of a throwaway even before we got to that stupidity.
I freakin’ hate Drakengard, although I hate Drakengard 2 even more than the first game because of that asswipe of a protagonist they call Nowe. Hell, I couldn’t even finish Drakengard 2 because I hated Nowe so much. But I totally agree with the E ending of Drakengard being number 1. I never got all of the endings when I played it but at the same time I didn’t want to keep trying since Drakengard sucked so hard (hated the characters, the story, and the gameplay was just really bad).
Also, yes the ending to Fallout 1. I liked the speech in FO1 than in FO3 because at least it had more impact for me, but most of it had to do with the fact that you were sent to save the vault (as well as the wasteland from The Master) yet all you get in the end if “Thank you for saving us, please leave and never come back.” You bust your ass for the entire game only to come back and be told that you cannot return home, you are hear by banished in order to further “protect” the vault inhabitants by not influencing them.
That post makes me very sad. Drakengard is one of my favorite games of all time – for the downright genius dark storyline, some of the best characters ever in a video game, and a gameplay that feels very satisfying. Never before or since have I played a game that ties every single aspect of a game together so well – if any games can deserve to call itself art, this is it.
Good for you if you managed to enjoy the game. I on the other hand hated the story and found all the characters to be completely unlikable as well as incredibly annoying. I didn’t find it to be dark or edgy and quite frankly there are way better video game characters out there that have more personality, character, and great back story. Also from what I remembered of playing both games I found the controls to be extremely frustrating and clunky.
I think the Angry Video Game Nerd should review Drakengard. Right. Now.
It’ll be epic.
Warhammer 40k: Space Marine
I don’t care how appropriate the ending is to the Warhammer universe: This was the first time ever in this generation of video games that I felt insulted for finishing a game.
You just killed THOUSANDS of enemies, saved an entire planet from certain destruction, stopped evil beings from another dimension from conquering the universe…and THIS is what you get in return?!
Fuck you, Relic! If it weren’t for the Multiplayer this ending would’ve ruined my entire experience!
What was so bad about it? I thought it was the best way to end that particular game. It’s a good ending, even if you take out the lore.
Why?
You get blamed for everything that happened, even though you saved the day and left with the impression none of your actions mattered.
I didn’t expect a happy ending, but a little more acknowledgement would’ve been nice.
Actually, that’s not it. That’s not what happened.
*LOL SPOILER ALERTS FOR ANYONE ELSE*
Your squadmate is the one that blames you, its specifically noted that he’s more of a mindless drone following the Codex Astartes who doesn’t have the mental brain power to think otherwise. The game acknowledges that you are not to blame.
Oh, by the way, if you were really blamed for everything, the Inquisition would have killed you and everyone there immediately instead of letting you keep your weapon as they take you off the planet.
Going to have to be more specific about what was in it.