5.) Sheepinator

There has been a weapon in almost every Ratchet and Clank game that transformed the enemy into some type of animal, such as the Morph-o-Ray from the original, which transformed the enemies into chickens, or the Mootator, which does the same with cows. This choice is pretty much a placeholder for all these awesome weapons, although the Sheepinator is my favorite of the bunch. When you first get it, it seems like any other transformation weapon except with sheep this time, although this changes as soon as it is upgraded. It becomes the Black Sheepinator, which then starts changing the enemies into black sheep, which will try to jump over to others and explode when they get close.

Seriously, I don’t think I need to elaborate much more than that. There is a weapon in the game that transforms your enemies into heat-seeking, exploding black sheep. Any weapon that makes it logical to say that sentence is doing something right. As if that weren’t enough, the Sheepinator is given to you at the point where it becomes most useful; when a humongous amount of small, easy to kill enemies appears on many worlds. The amount of time it takes to transform an enemy is based on how large and tough an enemy is, so the Sheepinator becomes the obvious weapon of choice in these situations. While I do love the concept behind these transformation weapons, again, I’m most impressed that the creators made a weapon that was both really entertaining to use and beyond useful in so many situations.


4.) Groovitron Glove

If you’ve played the recent Ratchet and Clank Future games, you were probably expecting this one to appear sooner or later. While I’ve mentioned many weapons on this list that combine a great usefulness in battle with the overall humor of the series, the Groovitron Glove is the best example of this very good design choice. Simply put, the glove tosses out a disco ball that rises up and starts playing a song while multicolored lights are flashing everywhere. This song then makes your enemies dance uncontrollably for as long as the disco ball lasts and, when the weapon is upgraded, it can last for a surprisingly long time. This is very similar to the Mag-Net Launcher in function, although it’s better for strategy because, although it doesn’t hurt enemies, it keeps them incapacitated for much longer and affects all enemies within range instead of just one. You can easily defeat an entire enemy group by having them dance and then picking them off one-by-one with the weapon of your choice. At the same time, it is hilarious in that it is making all your enemies dance. In fact, there is a unique dance for every enemy in the game, even bosses, and seeing them all even gets you a skill point, so it’s obvious they put a lot of effort and entertainment into this one weapon. Of all the weapons in A Crack in Time, this was probably my most used weapon in the second half of the game, as it gave me time to defeat all my enemies, laughing all the while.


3.) R.Y.N.O. V

With a couple exceptions, the most powerful weapon in any Ratchet and Clank game is some variation on the R.Y.N.O, or Rip Ya’ a New One. The R.Y.N.O. V from A Crack in Time is, as the name implies, the fifth incarnation of the, as the game puts it, “most powerful weapon in the known universe.” At its most basic, any incarnation normally fires out an extremely powerful volley of homing missiles that can rip through almost any enemy in a manner of seconds. However, the R.Y.N.O. V is different is a couple ways that only serve to make the gun even more awesome. For one, besides firing the normal volley of missiles, it also fires bullets akin to dual miniguns from the outer barrels as a more powerful missile is fired out of the center. Honestly, I’ve never seen any other gun have this many bullets and rockets coming out of it at once and it is just beyond fun to fire off. It also has the highest ammo count of any gun in the entire series at 1500 rounds and although it runs through ammo faster than you can imagine, it’s more than enough to kill almost anything.

While this enormous firepower is great to use, what really seals the deal for me on this weapon is how, after firing the gun for a few seconds continuously, it starts playing the 1812 Overture. As if that wasn’t awesomely entertaining enough, the more powerful rockets that fire from the center actually fire on every cymbal crash from the 1812 Overture. I love how the song that is classically played over montages of explosions is played over a gun that does just that in game. A gun with astounding firepower that plays very appropriate music as it is fired? Sounds good to me.


2.) Rift Inducer

The Rift Inducer is another one of those weapons where the simple description of what the gun does is almost enough to understand why it’s so awesome. The Rift Inducer shoots out mini black holes that suck in all the enemies nearby and, if you put two or more black holes close to each other, they will combine into an even bigger black hole. Of course, you can’t get sucked into the holes, but they will still kill almost any enemy that’s not gigantic, as those ones are too big and strong to be sucked in. Bigger enemies can also be a problem until you upgrade to the Rift Ripper, which then fires lightning out of the black holes to weaken those foes enough until the suction works on them as well.

Besides just plain being cool, it’s also a very useful weapon because, despite a somewhat low ammo count, it can easily clear entire rooms of enemies with minimal effort, especially if the black holes are combined. I used the weapon so much, it upgraded much quicker than almost every other weapon, especially because weapon upgrade based on the amount of damage dealt with them and the Rift Inducer is akin to taking out an enemy’s entire life bar. However, what I like the most about this weapon is the originality in its design. While a fair amount of the weapons in the series can be seen as a variation on a basic weapon like a machinegun or a shotgun, this is another weapon that is completely unique and can’t be likened to other weapons in almost any game. As I have said, this series is good at making weapons with that nature and this one is my favorite of those, due to its great use and awesome premise.


1.) The Harbinger

Ratchet: Deadlocked departed from series norms in many significant ways, such as removing Clank from gameplay, getting rid of almost all platforming, and having an extremely strong focus on only the weapons. Despite this, I found most of the weapons in Deadlocked to be a bit on the boring side. However, The Harbinger, Deadlocked’s equivalent to the R.Y.N.O, stood out among the crowd as something truly awesome. This weapon fired out a number of small missiles that put multiple targets on the ground in front of Ratchet. These targets were then used to direct multiple orbital ion cannons to fire down from space and blast enemies to pieces. This only got better when you upgraded it to the Supernova, which called down even more powerful lasers that obliterated all enemies in your line of sight and left craters in the ground due to the overwhelming power of the cannons.

I’m sure I don’t need to explain just how awesome it is to call down orbital lasers to defeat your foes. Even better, despite how incredibly strong The Harbinger was, they let you have at least 10 shots with it, which, if you had upgraded it enough, was enough to completely blast away even the final boss easily. Clearing entire rooms became a cinch and it is wonderfully entertaining to watch all these enemies who could previously cause annoying problems get blasted to oblivion. While I have seen a couple other weapons of this nature before in video games, it doesn’t prevent this particular one from being very awesome and more than unique enough to be considered original. Few can deny that there were more imaginative weapons than The Harbinger in this series, but it doesn’t change just how much I enjoyed using it and the awe-inspiring destruction it rained down that makes it my favorite weapon of the Ratchet and Clank games.

Those were my favorite weapons in the Ratchet and Clank series. I plan to follow this one up with a Top 10 list of my favorite gadgets in the series, so keep an eye out for it. Until then, please tell me which weapons were your favorites in the comments below, along with any constructive criticism you may have about the list. I hope you enjoyed the read.

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  1. August 13, 2012 at 03:34pm
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    Easily one of the most entertaining Top 10s I’ve ever read on BT, mainly because I’m a R&C fanboy since 2002 (Good God, I feel old. -_-)

    While the Suck Cannon from the original R&C is awesome (Still remembers when Ratchet got the weapon and says “SWEET!” ^^) the Suck Cannon from “Up Your Arsenal” and “Size Matters” was better (the one in R&C1 was a prototype), not only it can suck small enemies, but also crates, which adds more fun to the things you can do with crates other than breaking it with your wrench.

    and yes, RYNO V is one hell of a badass weapon, helped me alot during the hidden final boss fight against Lord Versalon.

    I’m still disappointed that they didn’t add “Ratchet: Deadlocked” to the HD collection, it was a breath of fresh air to the series, and I enjoyed playing it so much.

    • August 13, 2012 at 04:40pm
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      I think i read somwhere that they were redoing and releasing it seperately. Im’ glad im not the only one who remembered Ratchet say that

  2. August 12, 2012 at 03:29pm
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    The negotiator/Judicator is not on this list you are a dead man

  3. August 12, 2012 at 02:49pm
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    I love the RYNOCIRATOR myself, but I do love how the R.Y.N.O. V plays the 1812 Overture, so I’ll let it slide. At least the Rift Inducer made the list, but I prefer the Qwack-O-Ray to the Sheepinator.

  4. August 12, 2012 at 08:19am
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    No Lava Gun?! What is this? Are you crazy!
    I admit the upgraded version of it sucked in Ratchet 2, but in 3 it was just a bossing gun!

    • August 12, 2012 at 10:54am
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      The Lava Gun was a great weapon, barring the Meteor Gun you mentioned, and I agree that it was very useful. In fact, if I had honorable mentions, the Lava Gun would be there as I was considering it rather closely. I simply wasn’t as fond of it as I was the weapons on the list. That’s the problem with picking only 10 weapons out of this series; there are far more than just 10 great ones.

      Oh, and for the record, yes, I am fairly crazy. :)

  5. August 12, 2012 at 02:05am
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    Awesome list Robert! Most of these are new to me as I don’t have a PS3 to play the newer games. I’m kinda bummed you didn’t think of the RYNOcerater from R+C 3 (the upgraded version of the RYNO from that game). That was one of my favorite all time weapons. Also, what about the Plasma Coil/Storm?

    • August 12, 2012 at 10:50am
      In response to amw2663
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      Thanks, I’m glad you enjoyed it.

      I did think of the RYNOCIRATOR, but I didn’t want to have more than one incarnation of the RYNO on the list and my favorite is the RYNO 5. The sheer volume of dakka coming out of that weapon is just astounding and the 1812 Overture just seals the deal, even though the RYNOCIRATOR is great too.

      The Plasma Coil was a great weapon as well. I do like it quite a lot because of the arcing electricity and sheer power of it. I just don’t like it as much as the entries on the list, simple as that. The more recent games had some seriously awesome weapons, so if you ever get the chance, I’d recommend giving them a playthrough.

      Thanks for the comment.

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